Slayer: Difference between revisions

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(Rewrote and reformatted explanations into "Mechanics" and "Slayer Tasks" sections, added Skill Unlocks table, reformatted Skillcapes, added a Potions section, other small changes)
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[[File:Slayer (skill).svg|thumb|right|Slayer]]
[[File:Slayer (skill).svg|thumb|150px|right|Slayer]]


'''{{PAGENAME}}''' is a [[Combat]] skill that allows players to earn access to unique [[Shop#Slayer|equipment]] and [[Slayer areas|combat locations]]. Slayer experience can be earned by killing [[monsters]] in [[Slayer areas|Slayer Areas]] or through Slayer Tasks. Killing monsters assigned as a Slayer Task also provides {{Icon|Slayer Coins}}, which can be spent at the [[Shop#Slayer|Shop]] to purchase equipment that gives a boost to slayer experience rates or allows the player to access new [[Slayer areas|Slayer Areas]].
'''{{PAGENAME}}''' is a {{Icon|Combat}} skill. Unlike other Combat skills, {{Skill|Slayer|nolink=true}} does not directly impact the player's combat abilities. Instead, players are tasked to hunt down specific monsters in exchange for unique [[Shop#Slayer|equipment]] and [[Slayer Areas|combat areas]] that are critical to game progression.  


Some [[Slayer areas|Slayer Areas]] require the player to wear specific equipment during [[combat]] in order to deal damage to [[monsters]] within the area (can be bypassed with the {{ItemIcon|Slayer Skillcape}}), while others have area effects that negatively impact the player while in combat. For more information, see: [[Slayer areas|Slayer Areas]].
== Mechanics ==
=== Slayer Areas ===
{{Main|Reference=Slayer Areas}}
Slayer is a special {{Icon|Combat}} skill that only interacts with specific combat areas known as [[Slayer Areas]]. Each of these areas requires a minimum {{Skill|Slayer|nolink=true}} level to access, and some also require the completion of a specific [[Dungeons|Dungeon]]. Some Slayer Areas require equipping a specific item purchased with {{Icon|Slayer Coins}}; the player can access the area without this item equipped, but will not be able to deal damage to any of its monsters. Unlike normal Combat Areas and Dungeons, Slayer Areas may also have an "Area Effect" that empowers its monsters or weakens the player.


==Slayer Tasks==
Monsters in Slayer Areas often drop useful equipment, as well as items needed to unlock other Slayer Areas or Dungeons. Making one's way through increasingly difficult Slayer Areas and Dungeons is the cornerstone of Melvor Idle's Combat progression.
Slayer Tasks are randomly assigned in the combat page of the game, and are completed by killing the displayed monster. [[Monsters]] killed for Slayer Tasks earn {{Icon|Slayer Coins}} and Slayer experience points equal to 10% of the slain monster's hitpoints.


Tasks are available in seven different tiers of increasing difficulty:
=== Slayer XP and Slayer Coins ===
{{Skill|Slayer|nolink=true}} experience is earned by killing the specific [[Monsters|monster]] assigned by the player's current Slayer Task. Killing "off-task" monsters in any Slayer Area will also reward Slayer XP, but at a much lower rate. Unlike other [[Combat]] skills, Slayer XP is rewarded only when a monster is slain, not per player attack.
 
The amount of Slayer XP earned is based on the slain monster's total {{Skill|Hitpoints|nolink=true}} (HP). Killing a Slayer Task target in any area awards Slayer XP equal to 10% of the monster's max HP. Killing any monster in a Slayer Area awards Slayer XP equal to 5% of the monster's max HP. These sources are additive; for example, if the current Slayer Task target resides in a Slayer Area (as most do outside of the early game), killing it will award 15% of its max HP as Slayer XP.
 
'''{{Icon|Slayer Coins}} (SC)''' are a special currency awarded by killing Slayer Task monsters. These coins can be spent at the [[Shop#Slayer|Shop]] to purchase and upgrade special {{Skill|Slayer|nolink=true}} equipment, gain access to new [[Slayer Areas]], buy [[Basic Resupply|resupply packs]] of various consumable items, and more. Like Slayer XP, Slayer Coin acquisition scales with a monster's max HP. However, Slayer Coins can ''only'' be obtained from Slayer Task monsters; "off-task" monsters in a Slayer Area will not drop any Slayer Coins.
 
This table lists the XP and {{Icon|Slayer Coins}} earned (before any other modifiers) under various scenarios:
{| class="wikitable sortable"
|- class="headerRow-0"
! rowspan="2"| Fighting Slayer Task
! rowspan="2"| In Slayer Area
! {{Skill|Slayer|notext=true}} XP
! {{Icon|Slayer Coins|SC}}
|- class="headerRow-1"
! colspan="2"| (% of Monster {{Skill|Hitpoints|HP}})
|-
| style="background-color:#E8FFEB;"| Yes
| style="background-color:#E8FFEB;"| Yes
| style="text-align:right;" data-sort-value="15" | 15%
| style="text-align:right;" data-sort-value="10" | 10%
|-
| style="background-color:#E8FFEB;"| Yes
| style="background-color:#FFE8E8;"| No
| style="text-align:right;" data-sort-value="10" | 10%
| style="text-align:right;" data-sort-value="10" | 10%
|-
| style="background-color:#FFE8E8;"| No
| style="background-color:#E8FFEB;"| Yes
| style="text-align:right;" data-sort-value="5" | 5%
| style="text-align:right;" data-sort-value="0" | 0%
|}
 
Large amounts of {{Icon|Slayer Coins}} are also rewarded by completing certain {{Skill|Township}} tasks.
 
Generally, the most efficient way to farm {{Icon|Slayer Coins}} is to enable {{UpgradeIcon|Auto Slayer|nolink=true}} and idle the highest survivable difficulty tier with gear optimized for damage output. The [[Combat Simulator]] can be used to find the ideal Slayer Task tier and equipment loadout for maximum Slayer Coins.
 
== Slayer Tasks ==
The player's active '''Slayer Task''' can be viewed in the "Slayer Task" panel of the Combat UI, and is completed by killing a certain number of the the specified [[monster]]. Monsters killed for Slayer Tasks award Slayer XP and {{Icon|Slayer Coins}} equal to 10% of the slain monster's maximum {{Skill|Hitpoints|nolink=true}} (HP).
 
=== Slayer Task Tiers ===
The monster requested is randomly chosen based on the '''tier''' of the selected Slayer Task. Slayer Tasks are available in seven different tiers of increasing difficulty, each with a minimum {{Skill|Slayer|nolink=true}} level requirement:
{| class="wikitable sortable stickyHeader"
{| class="wikitable sortable stickyHeader"
|- class="headerRow-0"
|- class="headerRow-0"
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|}
|}


A Slayer Task can be completed by killing the specified number of the assigned task monster, when complete a new task in that same tier will be automatically picked at no cost to the player. Optionally, the current task can be extended before it has been completed (increasing the number of monster kills required for task completion), or a new task of any tier can be chosen. Both extending a task and choosing a new task costs {{Icon|Slayer Coins}}, the costs for each are listed in the above task tier table.
A new character's initial Slayer Task will be selected from the Easy tier.
 
When choosing a new task, a [[#Slayer Tier Monsters|monster of the selected tier]] will be chosen at random. Monsters within [[Slayer Areas]] can only be chosen if the player meets the level requirement, and owns (or has previously owned) either the equipment required for entry or an item such as the {{ItemIcon|Slayer Skillcape}} that bypasses slayer area item requirements. For example, supposing a player has sold their {{ItemIcon|Climbing Boots}} then it is still possible to be assigned any of the monsters within {{ZoneIcon|Perilous Peaks}} as a Slayer Task. These rules are relaxed when a task is automatically assigned while {{UpgradeIcon|Auto Slayer|notext=true}} [[#Auto Slayer|Auto Slayer]] is enabled - in this case the player will only be assigned monsters within areas that can be accessed with their active equipment set.
 
The number of monsters assigned per task is a random number that generally increases as the task's tier and the player's {{Skill|Slayer|nolink=true}} level increase. Formulas used to determine both the minimum/maximum possible task size and the increase when extending a task are included within the [[#Slayer Task Mechanics|Slayer Task Mechanics]] section.


In addition to killing [[monsters]] for Slayer Tasks, Slayer experience can be earned by killing monsters found in [[Slayer Areas]], at a rate equal to 5% of the slain monster's hitpoints. If the player's Slayer Task is for a monster from a [[Slayer areas|Slayer Area]], the experience rates will stack, giving 15% of the monster's total hitpoints as experience. Slayer experience gained can be increased further by equipping Slayer armour, which can be purchased from the [[Shop#Slayer|Shop]].
=== Receiving New Slayer Tasks ===
When the active Slayer Task is completed by killing the specified number of the target monster, a new task from the same difficulty tier will automatically start at no cost to the player. If a different task is desired, clicking "New Task" allows for the selection of a task from any available tier at the cost of {{Icon|Slayer Coins}}. The current Slayer Task can also be extended before it has been completed, increasing the number of monster kills required for task completion, for half as many {{Icon|Slayer Coins}} as a new task of the current tier.


Below lists the XP and {{Icon|Slayer Coins}} earned (before bonuses are applied) under various scenarios:
When choosing a new task, a [[#Slayer Tier Monsters|monster of the selected tier]] will be chosen at random. Potential monsters from [[Slayer Areas]] will only be chosen if the player meets the area's minimum {{Skill|Slayer|nolink=true}} level, has completed any one-time unlock requirements, and owns (or has previously owned) any equipment required for entry. (Access to gear that bypasses Slayer Area item requirements, such as the {{ItemIcon|Slayer Skillcape}}, will also qualify for this check.) For example, if a player had previously purchased {{ItemIcon|Climbing Boots}} but has since sold them, it is still possible for that player to receive {{ZoneIcon|Perilous Peaks}} monsters as a Slayer Task. These rules are relaxed when a task is automatically assigned (following the previous task's completion) while {{UpgradeIcon|Auto Slayer|notext=true}} [[#Auto Slayer|Auto Slayer]] is enabled; when this happens, the player will only be assigned monsters from areas that can be accessed with their active equipment set.
{| class="wikitable sortable"
|- class="headerRow-0"
! rowspan="2"| Fighting Slayer Task
! rowspan="2"| In Slayer Area
! {{Skill|Slayer|notext=true}} XP
! {{Icon|Slayer Coins|SC}}
|- class="headerRow-1"
! colspan="2"| (% of Monster {{Skill|Hitpoints|HP}})
|-
| style="background-color:#E8FFEB;"| Yes
| style="background-color:#E8FFEB;"| Yes
| style="text-align:right;" data-sort-value="15" | 15%
| style="text-align:right;" data-sort-value="10" | 10%
|-
| style="background-color:#E8FFEB;"| Yes
| style="background-color:#FFE8E8;"| No
| style="text-align:right;" data-sort-value="10" | 10%
| style="text-align:right;" data-sort-value="10" | 10%
|-
| style="background-color:#FFE8E8;"| No
| style="background-color:#E8FFEB;"| Yes
| style="text-align:right;" data-sort-value="5" | 5%
| style="text-align:right;" data-sort-value="0" | 0%
|}


===Slayer Task Mechanics===
=== Slayer Task Duration ===
The number of monsters assigned per task is defined as <math>C_r = \left ( \text{Tier} + 1 \right ) \times 10 + 4 \times \left \lfloor r \times \text{Slayer Level} + 1 \right \rfloor</math>, and the increase in task size when extending a task can be calculated as <math>E = \left( \text{Tier} + 1 \right ) \times \left (10 + \left \lfloor \frac{\text{Slayer Level}}{5} \right \rfloor \right )</math>, where:
The number of monsters assigned per task is random, but generally increases with the player's {{Skill|Slayer|nolink=true}} level and with higher difficulty tiers. Specifically, the number of monsters required for a new task is defined as <math>C_r = \left ( \text{Tier} + 1 \right ) \times 10 + 4 \times \left \lfloor r \times \text{Slayer Level} + 1 \right \rfloor</math>, and the increase in task duration when extending a task can be calculated as <math>E = \left( \text{Tier} + 1 \right ) \times \left (10 + \left \lfloor \frac{\text{Slayer Level}}{5} \right \rfloor \right )</math>, where:
* <math>0 \le r < 1</math> is a random number
* <math>0 \le r < 1</math> is a random number
* <math>\text{Slayer Level}</math> is not the virtual skill level, and therefore has a maximum value of 99
* <math>\text{Slayer Level}</math> is the true (not virtual) skill level, and therefore has a maximum value of 99 ({{TotH}} 120)
* <math>\text{Tier}</math> is defined as:
* <math>\text{Tier}</math> is defined as:
** Easy = 0
** Easy = 0
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Therefore, the task size (before extension) is between <math>\left ( \text{Tier} + 1 \right ) \times 10 + 4</math> and <math>\left ( \text{Tier} + 1 \right ) \times 10 + 4 \times \text{Slayer Level}</math> monsters (inclusive).
Therefore, the task size (before extension) is between <math>\left ( \text{Tier} + 1 \right ) \times 10 + 4</math> and <math>\left ( \text{Tier} + 1 \right ) \times 10 + 4 \times \text{Slayer Level}</math> monsters (inclusive).


===Auto Slayer===
=== Auto Slayer ===
{{UpgradeIcon|Auto Slayer|nolink=true}} is an unlock that can be purchased from the [[Shop]] for {{SC|150000}}. Once unlocked, it adds a checkbox to the Slayer Task panel on the Combat screen labelled "Automatically fight new Slayer Task?" Once purchased, the option can be toggled off and on freely without needing to spend any additional {{Icon|Slayer Coins}}.
{{UpgradeIcon|Auto Slayer|nolink=true}} is an upgrade that can be purchased from the [[Shop]] for {{SC|150000}}. Once unlocked, it adds a checkbox to the Slayer Task panel on the Combat screen labelled "Automatically fight new Slayer Task?" Once purchased, the option can be toggled off and on freely without needing to spend any additional {{Icon|Slayer Coins}}.
 
While this option is checked, after killing the final monster in a Slayer Task the player will automatically swap to fighting their next Slayer target. '''Only monsters in areas the player can currently access can be rolled while auto-slayer is enabled'''. For example, a player who does not have either a {{ItemIcon|Mirror Shield}} or a cape such as the {{ItemIcon|Slayer Skillcape}} that bypasses slayer area requirements equipped would not be assigned {{MonsterIcon|Strange Eyed Monster|Strange Eyed Monsters}} while auto slaying.
 
Players looking to take advantage of Auto Slayer should make sure they have gear equipped that will allow them to survive facing all of the monsters in a given category, even after [[Combat Triangle]] modifiers to Damage Reduction are taken into account.


== Slayer Coin Acquisition ==
While this option is checked, the player will automatically receive a new Slayer target from the same tier after killing the final monster in their current Slayer Task. '''Only monsters in areas the player can currently access can be rolled while Auto Slayer is enabled.''' For example, a player who has not equipped the {{ItemIcon|Mirror Shield}} (or an item that bypasses Slayer Area requirements like the {{ItemIcon|Slayer Skillcape}}) would not be automatically assigned {{MonsterIcon|Strange Eyed Monster|Strange Eyed Monsters}}, even if they have an unequipped {{ItemIcon|Mirror Shield}} in their Bank.
There are a number of ways to increase the amount of {{Icon|Slayer Coins}} acquired upon task monster kills:
{{ModifierTable|increasedSlayerCoins,decreasedSlayerCoins,increasedChanceDoubleSlayerTaskKill,decreasedChanceDoubleSlayerTaskKill,increasedSCfromLifesteal,decreasedSCfromLifesteal,increasedSlayerCoinsBasedOnTargetDR,decreasedSlayerCoinsBasedOnTargetDR,increasedSlayerCoinsPerDamage,decreasedSlayerCoinsPerDamage,increasedSlayerCoinsPerMagicDamageSlayerTask,decreasedSlayerCoinsPerMagicDamageSlayerTask,increasedSlayerCoinsPerPoisonDamage,decreasedSlayerCoinsPerPoisonDamage,gainSlayerCoinsBasedOnEnemyCombatLevelMagic,gainSlayerCoinsBasedOnEnemyCombatLevelMelee,gainSlayerCoinsBasedOnEnemyCombatLevelRanged|Slayer Coin Boosts|false}}


The fastest way to get {{Icon|Slayer Coins}} when idling is by doing Elite tasks with {{ItemIcon|Cloudburst Staff}} and the Glacia God armor. A more in-depth explanation of how this may be achieved is included below.
Players intending to idle with Auto Slayer should make sure they can survive encounters with all of the possible monsters in the chosen tier, even after [[Combat Triangle]] modifiers to [[Damage Reduction]] are taken into account.  
{{SpoilerBox|text=
The following setup was used in [[Combat Simulator]]:
* {{ItemIcon|Cloudburst Staff}}.
* Full {{ItemIcon|Glacia God Helmet|Glacia Armor}}.
* {{ItemIcon|Maximum Skillcape}}, Level 99 in all skills.
* {{ItemIcon|Fury of the Elemental Zodiacs}}.
* {{ItemIcon|Hunter's Ring}}, {{ItemIcon|Witch}} and {{ItemIcon|Cyclops}}.
* [[Passive Slot]] {{ItemIcon|Shield of Magic Power}}.
* {{Icon|Hardcore}} mode.
* [[Slayer#Elite|Elite tasks]] with {{UpgradeIcon|Auto Slayer}} enabled.
* NO astrology bonuses.


* {{Icon|Water Surge|type=spell}} with {{Icon|Anguish II|type=curse}} and {{Icon|Fury II|type=aurora}}.
== Skill Level Unlocks ==
* {{Icon|Battleheart|type=prayer}} and {{Icon|Augury|type=prayer}}
Increasing the {{PAGENAME}} skill allows the player to access more difficult [[Slayer Areas]]. The maximum number of monsters required to complete a Slayer Task also scales with Slayer level.
* {{ItemIcon|Diamond Luck Potion}}
{{SkillUnlocks|{{PAGENAME}}}}


There are 3 {{skill|Agility}} obstacles that are a major benefit:
== Skillcapes ==
* {{Skill|Agility|Cliff Climb}} +10% coins.
The standard and superior [[Skillcapes|skillcapes]] for this skill can be purchased from the store for {{GP|1000000}} and {{GP|10000000}} after the player reaches {{SkillReq|{{PAGENAME}}|99}} and {{SkillReq|{{PAGENAME}}|120}}, respectively. Reaching {{SkillReq|{{PAGENAME}}|120}} requires the {{Icon|Throne of the Herald Expansion|img=TotH|ext=svg}}.
* {{Skill|Agility|Ice Jump}} +10% coins.
* {{Skill|Agility|Lava Waterfall Dodge}} +10% coins.
* {{Skill|Agility|Pillar of Combat}} is also notably important.
 
{{ItemIcon|Blazing Lantern}} in the [[Passive Slot]] or {{ItemIcon|Maximum Skillcape}} increase the SC/h rates dramatically, by giving you access to {{ZoneIcon|Shrouded Badlands}} and {{MonsterIcon|Bounty Hunter}}.
 
The passive slot is one of the least impactful bonuses, and any alternatives can be used -
* {{ItemIcon|Elder Crown}} to eliminate food usage.
* {{ItemIcon|Aorpheat's Signet Ring}} to make slightly more GP.
* {{ItemIcon|Warlock Ring}} as a less impactful DPS increase.
* {{ItemIcon|Slayer Wizard Hat (Elite)|Slayer armor}} to increase your slayer XP/h.
 
This setup can be improved marginally by adding {{ItemIcon|Elementalist Gloves}}, {{ItemIcon|Ancient Wizard Bottoms}}, and {{ItemIcon|Ancient Wizard Boots}} - but only if using {{Icon|Water Surge|type=spell}}.
 
The best single target by far is {{MonsterIcon|Bounty Hunter}}, and if possible, you could try to reroll off of other tasks, and extend {{MonsterIcon|Bounty Hunter}} tasks.
 
|title=Combat Sim for Magic|color=default}}
 
== Skillcape ==
 
The [[Skillcapes|skillcape]] can be purchased from the store for {{GP|1000000}} after the player reaches {{SkillReq|{{PAGENAME}}|99}}.
{{SkillcapeInfo}}
{{SkillcapeInfo}}


== Pet ==
== Pet ==
The Slayer [[Pets|pet]] has a chance to be unlocked when damage is dealt to a monster on a Slayer Task.
This skill's [[Pets|pet]] has a chance to be unlocked when damage is dealt to a monster on a Slayer Task.
{{PetSkillInfo}}
{{PetSkillInfo}}


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Tier 6, also known as Mythical.
Tier 6, also known as Mythical.
{{SlayerMonstersTable|6}}
{{SlayerMonstersTable|6}}
== Skill Boosts ==
=== Potions ===
The following potions provide {{Skill|Slayer|nolink=true}}-specific benefits.
{{PotionTable|Area Control Potion}}
{{PotionTable|Slayer Bounty Potion}}
=== Slayer Coin Acquisition ===
There are a number of modifiers that affect {{Icon|Slayer Coins}}. Unless otherwise stated, each bonus affects {{Icon|Slayer Coins}} gained from ''any'' source, including claiming {{Skill|Township}} task rewards.
{{ModifierTable|increasedSlayerCoins,decreasedSlayerCoins,increasedChanceDoubleSlayerTaskKill,decreasedChanceDoubleSlayerTaskKill,increasedSCfromLifesteal,decreasedSCfromLifesteal,increasedSlayerCoinsBasedOnTargetDR,decreasedSlayerCoinsBasedOnTargetDR,increasedSlayerCoinsPerDamage,decreasedSlayerCoinsPerDamage,increasedSlayerCoinsPerMagicDamageSlayerTask,decreasedSlayerCoinsPerMagicDamageSlayerTask,increasedSlayerCoinsPerPoisonDamage,decreasedSlayerCoinsPerPoisonDamage,gainSlayerCoinsBasedOnEnemyCombatLevelMagic,gainSlayerCoinsBasedOnEnemyCombatLevelMelee,gainSlayerCoinsBasedOnEnemyCombatLevelRanged|Slayer Coin Modifiers|false}}


[[Category:Skills]]
[[Category:Skills]]
{{Menu}}
{{Menu}}

Revision as of 22:42, 13 May 2023

This page was last updated for (v1.1.2).
Slayer

Slayer is a

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Combat

skill. Unlike other Combat skills,

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Slayer

does not directly impact the player's combat abilities. Instead, players are tasked to hunt down specific monsters in exchange for unique equipment and combat areas that are critical to game progression.

Mechanics

Slayer Areas

Slayer is a special

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Combat

skill that only interacts with specific combat areas known as Slayer Areas. Each of these areas requires a minimum

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Slayer

level to access, and some also require the completion of a specific Dungeon. Some Slayer Areas require equipping a specific item purchased with

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Slayer Coins

; the player can access the area without this item equipped, but will not be able to deal damage to any of its monsters. Unlike normal Combat Areas and Dungeons, Slayer Areas may also have an "Area Effect" that empowers its monsters or weakens the player.

Monsters in Slayer Areas often drop useful equipment, as well as items needed to unlock other Slayer Areas or Dungeons. Making one's way through increasingly difficult Slayer Areas and Dungeons is the cornerstone of Melvor Idle's Combat progression.

Slayer XP and Slayer Coins

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Slayer

experience is earned by killing the specific monster assigned by the player's current Slayer Task. Killing "off-task" monsters in any Slayer Area will also reward Slayer XP, but at a much lower rate. Unlike other Combat skills, Slayer XP is rewarded only when a monster is slain, not per player attack. The amount of Slayer XP earned is based on the slain monster's total

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Hitpoints

(HP). Killing a Slayer Task target in any area awards Slayer XP equal to 10% of the monster's max HP. Killing any monster in a Slayer Area awards Slayer XP equal to 5% of the monster's max HP. These sources are additive; for example, if the current Slayer Task target resides in a Slayer Area (as most do outside of the early game), killing it will award 15% of its max HP as Slayer XP.

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Slayer Coins

(SC) are a special currency awarded by killing Slayer Task monsters. These coins can be spent at the Shop to purchase and upgrade special

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Slayer

equipment, gain access to new Slayer Areas, buy resupply packs of various consumable items, and more. Like Slayer XP, Slayer Coin acquisition scales with a monster's max HP. However, Slayer Coins can only be obtained from Slayer Task monsters; "off-task" monsters in a Slayer Area will not drop any Slayer Coins. This table lists the XP and

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Slayer Coins

earned (before any other modifiers) under various scenarios:

Fighting Slayer Task In Slayer Area
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XP
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SC
(% of Monster
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HP
)
Yes Yes 15% 10%
Yes No 10% 10%
No Yes 5% 0%

Large amounts of

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Slayer Coins

are also rewarded by completing certain

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Township

tasks. Generally, the most efficient way to farm

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Slayer Coins

is to enable

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Auto Slayer

and idle the highest survivable difficulty tier with gear optimized for damage output. The Combat Simulator can be used to find the ideal Slayer Task tier and equipment loadout for maximum Slayer Coins.

Slayer Tasks

The player's active Slayer Task can be viewed in the "Slayer Task" panel of the Combat UI, and is completed by killing a certain number of the the specified monster. Monsters killed for Slayer Tasks award Slayer XP and

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Slayer Coins

equal to 10% of the slain monster's maximum

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Hitpoints

(HP).

Slayer Task Tiers

The monster requested is randomly chosen based on the tier of the selected Slayer Task. Slayer Tasks are available in seven different tiers of increasing difficulty, each with a minimum

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Slayer

level requirement:

A new character's initial Slayer Task will be selected from the Easy tier.

Receiving New Slayer Tasks

When the active Slayer Task is completed by killing the specified number of the target monster, a new task from the same difficulty tier will automatically start at no cost to the player. If a different task is desired, clicking "New Task" allows for the selection of a task from any available tier at the cost of

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Slayer Coins

. The current Slayer Task can also be extended before it has been completed, increasing the number of monster kills required for task completion, for half as many

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Slayer Coins

as a new task of the current tier. When choosing a new task, a monster of the selected tier will be chosen at random. Potential monsters from Slayer Areas will only be chosen if the player meets the area's minimum

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Slayer

level, has completed any one-time unlock requirements, and owns (or has previously owned) any equipment required for entry. (Access to gear that bypasses Slayer Area item requirements, such as the Slayer Skillcape, will also qualify for this check.) For example, if a player had previously purchased Climbing Boots but has since sold them, it is still possible for that player to receive

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Perilous Peaks

monsters as a Slayer Task. These rules are relaxed when a task is automatically assigned (following the previous task's completion) while

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Auto Slayer is enabled; when this happens, the player will only be assigned monsters from areas that can be accessed with their active equipment set.

Slayer Task Duration

The number of monsters assigned per task is random, but generally increases with the player's

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Slayer

level and with higher difficulty tiers. Specifically, the number of monsters required for a new task is defined as [math]\displaystyle{ C_r = \left ( \text{Tier} + 1 \right ) \times 10 + 4 \times \left \lfloor r \times \text{Slayer Level} + 1 \right \rfloor }[/math], and the increase in task duration when extending a task can be calculated as [math]\displaystyle{ E = \left( \text{Tier} + 1 \right ) \times \left (10 + \left \lfloor \frac{\text{Slayer Level}}{5} \right \rfloor \right ) }[/math], where:

  • [math]\displaystyle{ 0 \le r \lt 1 }[/math] is a random number
  • [math]\displaystyle{ \text{Slayer Level} }[/math] is the true (not virtual) skill level, and therefore has a maximum value of 99 ( 120)
  • [math]\displaystyle{ \text{Tier} }[/math] is defined as:
    • Easy = 0
    • Normal = 1
    • Hard = 2
    • Elite = 3
    • Master = 4
    • Legendary = 5
    • Mythical = 6

Therefore, the task size (before extension) is between [math]\displaystyle{ \left ( \text{Tier} + 1 \right ) \times 10 + 4 }[/math] and [math]\displaystyle{ \left ( \text{Tier} + 1 \right ) \times 10 + 4 \times \text{Slayer Level} }[/math] monsters (inclusive).

Auto Slayer

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Auto Slayer

is an upgrade that can be purchased from the Shop for 150,000SC. Once unlocked, it adds a checkbox to the Slayer Task panel on the Combat screen labelled "Automatically fight new Slayer Task?" Once purchased, the option can be toggled off and on freely without needing to spend any additional

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Slayer Coins

.

While this option is checked, the player will automatically receive a new Slayer target from the same tier after killing the final monster in their current Slayer Task. Only monsters in areas the player can currently access can be rolled while Auto Slayer is enabled. For example, a player who has not equipped the Mirror Shield (or an item that bypasses Slayer Area requirements like the Slayer Skillcape) would not be automatically assigned Strange Eyed Monsters, even if they have an unequipped Mirror Shield in their Bank.

Players intending to idle with Auto Slayer should make sure they can survive encounters with all of the possible monsters in the chosen tier, even after Combat Triangle modifiers to Damage Reduction are taken into account.

Skill Level Unlocks

Increasing the Slayer skill allows the player to access more difficult Slayer Areas. The maximum number of monsters required to complete a Slayer Task also scales with Slayer level.

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Level
Unlocks
1 Wear Mirror Shield
Wear Slayer Helmet (Basic)Slayer Platebody (Basic) Melee Slayer Gear (Basic)
Wear Slayer Cowl (Basic)
Wear Slayer Leather Body (Basic)
Wear Slayer Wizard Hat (Basic)
Wear Slayer Wizard Robes (Basic)
Access
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Forest of Goo

Access
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Penumbra
10 Access
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Strange Cave

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Stronghold of the Undead
(requires 25
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clears)
20 Build
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Cliff Climb
in Obstacle 5
30 Wear Slayer Helmet (Strong)Slayer Platebody (Strong) Melee Slayer Gear (Strong) (requires
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30)
Wear Slayer Cowl (Strong)Slayer Leather Body (Strong) Ranged Slayer Gear (Strong) (requires
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30)
Wear Slayer Wizard Hat (Strong)Slayer Wizard Robes (Strong) Magic Slayer Gear (Strong) (requires
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30)
Access
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Holy Isles
40 Access
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Crystal Caves

Access
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Miolite Caves

Purchase Top Hat (requires
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70, 6
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Prats Hats
)
Trade for Slayer Blinding Scroll (requires
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25)
45 Access
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Dark Quarry

Access
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Runic Ruins

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Stronghold of Magic
(requires 50
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clears)
50 Access
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Arid Plains

Purchase Standard Resupply
60 Wear Slayer Helmet (Elite)Slayer Platebody (Elite) Melee Slayer Gear (Elite) (requires
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60)
Wear Slayer Cowl (Elite)Slayer Leather Body (Elite) Ranged Slayer Gear (Elite) (requires
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60)
Wear Slayer Wizard Hat (Elite)Slayer Wizard Robes (Elite) Magic Slayer Gear (Elite) (requires
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60)
Access
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High Lands

Trade for Slayer Deterer (requires
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40, 20
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clears)
Build
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Ice Jump
in Obstacle 9 (requires
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60,
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60,
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60)
65 Access
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Toxic Swamps
70 Access
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Desolate Plains

Build
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Pipe Crawl
in Obstacle 8
75 Access
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Infernal Stronghold

Purchase Generous Resupply
80 Wear Slayer Helmet (Master)Slayer Platebody (Master) Melee Slayer Gear (Master) (requires
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80)
Wear Slayer Cowl (Master)Slayer Leather Body (Master) Ranged Slayer Gear (Master) (requires
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80)
Wear Slayer Wizard Hat (Master)Slayer Wizard Robes (Master) Magic Slayer Gear (Master) (requires
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80)
Access
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Shrouded Badlands

Trade for Slayer Harvest Scroll (requires
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50)
85 Access
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Crystal Depths

Access
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Perilous Peaks

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Stronghold of Dragons
(requires 100
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clears)
90 Access
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Dark Waters
(requires
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cleared)
Access
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Into the Mist

Build
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Lava Waterfall Dodge
in Obstacle 10 (requires
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95,
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95,
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95,
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80)
95 Access
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Unhallowed Wasteland

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Stronghold of the Gods
(requires 5
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clears)
99 Wear Maximum Skillcape (requires level 99 in all skills)
Wear Slayer Skillcape
100 Wear Slayer Cowl (Legendary)Slayer Leather Body (Legendary) Ranged Slayer Gear (Legendary) (requires
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100,
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cleared)
Wear Slayer Helmet (Legendary)Slayer Platebody (Legendary) Melee Slayer Gear (Legendary) (requires
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100,
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cleared)
Wear Slayer Wizard Hat (Legendary)Slayer Wizard Robes (Legendary) Magic Slayer Gear (Legendary) (requires
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100,
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cleared)
Access
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Jungle Labyrinth
(requires
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cleared)
Purchase Plentiful Resupply
Build
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Forest Maze
in Obstacle 11 (requires
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100,
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100)
102 Access
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Lava Lake
(requires
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cleared)
105 Access
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Forsaken Tundra
(requires
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cleared)
108 Access
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Foggy Lake
(requires
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cleared)
110 Wear Slayer Cowl (Mythical)Slayer Leather Body (Mythical) Ranged Slayer Gear (Mythical) (requires
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110,
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cleared)
Wear Slayer Helmet (Mythical)Slayer Platebody (Mythical) Melee Slayer Gear (Mythical) (requires
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110,
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cleared)
Wear Slayer Wizard Hat (Mythical)Slayer Wizard Robes (Mythical) Magic Slayer Gear (Mythical) (requires
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110,
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cleared)
Purchase Bountiful Resupply
Build
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Gap Climb
in Obstacle 14
112 Access
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Afflicted City
(requires
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cleared)
114 Access
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Midnight Valley
116 Access
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Golden Cloud Mountains
(requires
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cleared)
118 Access
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Millennium Gate
120 Wear Superior Max Skillcape (requires level 120 in all skills)
Wear Superior Slayer Skillcape

Skillcapes

The standard and superior skillcapes for this skill can be purchased from the store for 1,000,000GP and 10,000,000GP after the player reaches

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Level 99

and

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Level 120

, respectively. Reaching

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Level 120

requires the Throne of the Herald Expansion.

Regular Skillcape

The Slayer Skillcape is the skillcape for the Slayer skill. It can be purchased for 1,000,000GP from the Shop once the player reaches

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Level 99

in the Slayer skill. The Slayer Skillcape offers the following benefits when worn:

+5% Damage To Slayer Tasks, +25% Flat Slayer Area Effect Negation, and Bypass Slayer Area item requirements for areas that require less than level 100 Slayer

Superior Skillcape

The Superior Slayer Skillcape is the superior skillcape for the Slayer skill. It can be purchased for 10,000,000GP from the Shop once the player reaches

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Level 120

in the Slayer skill.

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Level 120

can only be reached if the player owns the Throne of the Herald expansion. Likewise, the superior skillcape can only be purchased if the player owns this expansion. The superior skillcape offers the following benefits when worn:

+8% Damage To Slayer Tasks, +35% Flat Slayer Area Effect Negation, Bypass All Slayer Area item requirements, and +10% Global Slayer Coins (except Item Sales)

Pet

This skill's pet has a chance to be unlocked when damage is dealt to a monster on a Slayer Task.

PetNameDLCEffect
AsuraAsuraMelvor Logo.svg +20% Global Slayer Coins (except Item Sales)

Slayer Tier Monsters

This section lists all possible tasks for every tier of Slayer.

Easy

Tier 0, also known as Easy.

ERROR: Invalid slayer category specified, must be any of: Easy, Normal, Hard, Elite, Master, Legendary, Mythical, Woe, Decay, Fear, Ruin, Isolation, Dissolution, Resolution

Normal

Tier 1, also known as Normal.

ERROR: Invalid slayer category specified, must be any of: Easy, Normal, Hard, Elite, Master, Legendary, Mythical, Woe, Decay, Fear, Ruin, Isolation, Dissolution, Resolution

Hard

Tier 2, also known as Hard.

ERROR: Invalid slayer category specified, must be any of: Easy, Normal, Hard, Elite, Master, Legendary, Mythical, Woe, Decay, Fear, Ruin, Isolation, Dissolution, Resolution

Elite

Tier 3, also known as Elite.

ERROR: Invalid slayer category specified, must be any of: Easy, Normal, Hard, Elite, Master, Legendary, Mythical, Woe, Decay, Fear, Ruin, Isolation, Dissolution, Resolution

Master

Tier 4, also known as Master.

ERROR: Invalid slayer category specified, must be any of: Easy, Normal, Hard, Elite, Master, Legendary, Mythical, Woe, Decay, Fear, Ruin, Isolation, Dissolution, Resolution

Legendary

Tier 5, also known as Legendary.

ERROR: Invalid slayer category specified, must be any of: Easy, Normal, Hard, Elite, Master, Legendary, Mythical, Woe, Decay, Fear, Ruin, Isolation, Dissolution, Resolution

Mythical

Tier 6, also known as Mythical.

ERROR: Invalid slayer category specified, must be any of: Easy, Normal, Hard, Elite, Master, Legendary, Mythical, Woe, Decay, Fear, Ruin, Isolation, Dissolution, Resolution

Skill Boosts

Potions

The following potions provide

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Slayer

-specific benefits.

Area Control Potion
PotionTierChargesEffect
TotH.svg Area Control Potion II10+20% Flat Slayer Area Effect Negation
TotH.svg Area Control Potion IIII20+30% Flat Slayer Area Effect Negation
TotH.svg Area Control Potion IIIIII35+40% Flat Slayer Area Effect Negation
TotH.svg Area Control Potion IVIV50+50% Flat Slayer Area Effect Negation
Slayer Bounty Potion
PotionTierChargesEffect
TotH.svg Slayer Bounty Potion II10+10% Global Slayer Coins (except Item Sales) and +10% chance for a Slayer Task kill to count as 2 kills.
TotH.svg Slayer Bounty Potion IIII15+15% Global Slayer Coins (except Item Sales) and +15% chance for a Slayer Task kill to count as 2 kills.
TotH.svg Slayer Bounty Potion IIIIII20+20% Global Slayer Coins (except Item Sales) and +20% chance for a Slayer Task kill to count as 2 kills.
TotH.svg Slayer Bounty Potion IVIV30+25% Global Slayer Coins (except Item Sales) and +25% chance for a Slayer Task kill to count as 2 kills.

Slayer Coin Acquisition

There are a number of modifiers that affect

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Slayer Coins

. Unless otherwise stated, each bonus affects

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Slayer Coins

gained from any source, including claiming

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Township

task rewards.

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