Mod Creation/Enabling DevTools for the Steam and Epic Clients: Difference between revisions
From Melvor Idle
(Remove step pertaining to legacy mod installation method) |
(Update SDK version for Windows) |
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#* Not sure where it's installed? Go to Melvor Idle in your Steam library, right click, and go to <code>Manage</code> → <code>Browse local files</code>. | #* Not sure where it's installed? Go to Melvor Idle in your Steam library, right click, and go to <code>Manage</code> → <code>Browse local files</code>. | ||
# Download the NW.js SDK (Windows: v0.54.0; other OS: v0.49.2). The version might change in the future, but you need the specific one listed. | # Download the NW.js SDK (Windows: v0.54.0; other OS: v0.49.2). The version might change in the future, but you need the specific one listed. | ||
#* '''64bit Windows''': https://dl.nwjs.io/v0. | #* '''64bit Windows''': https://dl.nwjs.io/v0.71.1/nwjs-sdk-v0.71.1-win-x64.zip | ||
#* '''64bit Linux''': https://dl.nwjs.io/v0.49.2/nwjs-sdk-v0.49.2-linux-x64.tar.gz | #* '''64bit Linux''': https://dl.nwjs.io/v0.49.2/nwjs-sdk-v0.49.2-linux-x64.tar.gz | ||
#* '''Other''': https://dl.nwjs.io/ | #* '''Other''': https://dl.nwjs.io/ | ||
# Extract all zipped files. | # Extract all zipped files. | ||
# Place the '''contents''' of the <code>nwjs-sdk*</code> folder in the Melvor Idle installation folder. | # Place the '''contents''' of the <code>nwjs-sdk*</code> folder in the Melvor Idle installation folder. | ||
#* The current contents of the <code>nwjs-sdk-v0. | #* The current contents of the <code>nwjs-sdk-v0.71.1-win-x64</code> folder has 22 total items. Moving this to the Melvor Idle folder will overwrite over 100 existing files. | ||
#* If it didn't ask you to overwrite any files then you did something wrong. | #* If it didn't ask you to overwrite any files then you did something wrong. | ||
# Place the <code>icons</code>, <code>styles</code>, and source directories (i.e. <code>scripts</code> or <code>sources</code>) of the extracted extensions in the Melvor Idle installation folder. | # Place the <code>icons</code>, <code>styles</code>, and source directories (i.e. <code>scripts</code> or <code>sources</code>) of the extracted extensions in the Melvor Idle installation folder. |
Revision as of 07:44, 5 September 2023
For mod developers, it may be beneficial to enable DevTools within the Steam client. This can be achieved by following the process detailed below. This is a one off operation and does not need to be repeated, that is unless the Steam client is uninstalled or reinstalled.
- Download Melvor Idle on Steam, and find the installation folder. e.g.
[...]/steamapps/common/Melvor Idle
- Not sure where it's installed? Go to Melvor Idle in your Steam library, right click, and go to
Manage
→Browse local files
.
- Not sure where it's installed? Go to Melvor Idle in your Steam library, right click, and go to
- Download the NW.js SDK (Windows: v0.54.0; other OS: v0.49.2). The version might change in the future, but you need the specific one listed.
- 64bit Windows: https://dl.nwjs.io/v0.71.1/nwjs-sdk-v0.71.1-win-x64.zip
- 64bit Linux: https://dl.nwjs.io/v0.49.2/nwjs-sdk-v0.49.2-linux-x64.tar.gz
- Other: https://dl.nwjs.io/
- Extract all zipped files.
- Place the contents of the
nwjs-sdk*
folder in the Melvor Idle installation folder.- The current contents of the
nwjs-sdk-v0.71.1-win-x64
folder has 22 total items. Moving this to the Melvor Idle folder will overwrite over 100 existing files. - If it didn't ask you to overwrite any files then you did something wrong.
- The current contents of the
- Place the
icons
,styles
, and source directories (i.e.scripts
orsources
) of the extracted extensions in the Melvor Idle installation folder.
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |