Attack Interval: Difference between revisions

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{{V|1.1.2}}
<onlyinclude>''Attack Speed'' is determined primarily by the default Attack Interval on weapons and affects how long it takes between attacks. It is given as seconds per attack, so a lower number is better. Items, pets, or effects that affect attack interval is described below.
<onlyinclude>''Attack Speed'' is determined primarily by the default Attack Interval on weapons and affects how long it takes between attacks. It is given as seconds per attack, so a lower number is better. A variety of things, such as [[Equipment]], [[Pets]], [[Spells]], and {{Skill|Prayer|Prayers}} can provide a reduction to the player's attack interval.<includeonly>


Objects that reduce your attack interval:
A complete listing of things that effect the player's attack interval is provided on the [[Attack Interval]] page.</includeonly></onlyinclude>
* {{ItemIcon|Elder Crown}} - Drop from {{Icon|Elder Vampire|type=monster}}.
* {{ItemIcon|Sand Treaders}} - Drop from {{Icon|Turkul Riders|type=monster}}.
* {{Icon|Surge I|type=aurora}} / {{Icon|Surge II|type=aurora}} / {{Icon|Surge III|type=aurora}} - Spells.
* {{PetIcon|Otto}} - Pet from {{ZoneIcon|Dark Waters}}.
* {{ItemIcon|Knight's Defender}} - {{Skill|Thieving}} from {{Icon|Knight|type=thieving}}, Melee only.
* {{ItemIcon|Ring of Barrage}} - {{SkillReq|Crafting|90}} ring.


Objects that increase your attack interval:
== Attack Interval Reduction ==
In addition to the sources listed in the table below, the following things can reduce the player's attack interval:
* Using the Rapid attack style while using any {{Skill|Ranged}} [[Equipment#Ranged_6|weapon]].
* {{SpellIcon|Surge I}}, {{SpellIcon|Surge II}}, {{SpellIcon|Surge III}}, and {{TotH}} {{SpellIcon|Surge IV}} [[Spells]]
* {{ItemIcon|Knight's Defender}} - {{Icon|Melee}} only. Reduces the player's attack interval by 0.1s
* {{ItemIcon|Ring of Barrage}} - {{Skill|Ranged}} only. Reduces the player's attack interval by 0.15s for each successful hit in a row, stacking up to 5 times
* {{TotH}} {{ItemIcon|Gauntlets of Rage}} - Reduces the player's attack interval by 2% each time they are hit, stacking up to 10 times, which resets between monster kills
* {{TotH}} {{ItemIcon|Royal Toxins Spear}} - While the monster is afflicted by both [[Bleed]] and [[Poison]], reduces the player's attack interval by 40%
* {{TotH}} {{ItemIcon|Frostspark Boots}}, {{ItemIcon|FrostSpark 1H Sword}}, and {{ItemIcon|FrostSpark Amulet}} synergy - When the player has each of these items equipped at the same time, reduces their attack interval by 0.2s
{{ModifierTable|decreasedAttackInterval,decreasedAttackIntervalPercent|Modifier|false|}}


* {{ItemIcon|Guardian Amulet}} and {{ItemIcon|Spiked Shell Ring}} - Negatively impacts attack speed.
== Attack Interval Increase ==
** Guardian Amulet - Drops from {{ItemIcon|Earth Chest|Earth Chests}} upgraded from {{ItemIcon|Earth Shard|Earth Shards}}, {{ZoneIcon|Earth God Dungeon}}.
The player should aim to minimize the amount of attack interval increases affecting them at any time, as these will only prolong {{Icon|Combat}} and reduce the kill rate of [[Monsters]].
** Spiked Shell Ring - Upgrade from {{ItemIcon|Guardian Ring|Guardian Rings|qty=10}} and {{ItemIcon|Stinging Essence|qty=500}}
* [[Slow]] and [[Frostburn]] Debuffs</onlyinclude>


For {{Skill|Ranged}}, a common strategy is to use the best {{ItemIcon|Ancient Throwing Knife|Throwing Knives|nolink=true|notext=true}} [[Ranged#Throwing_Knives|Throwing Knives]] available, using the Rapid attack style for another -0.4s attack interval.</onlyinclude>
In addition to the sources listed in the table below, the following things can increase the player's attack interval:
 
* [[Slow]] and [[Frostburn]] Debuffs
== Attack Interval Reduction ==
* {{ItemIcon|Guardian Amulet}} has its effect doubled when the player is below 50% {{Skill|Hitpoints|HP}}, for a total attack interval increase of 20%
{{ModifierTable|decreasedAttackInterval,decreasedAttackIntervalPercent|Modifier|false|}}
{{ModifierTable|increasedAttackInterval,increasedAttackIntervalPercent|Modifier|false|}}


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Revision as of 09:04, 23 August 2023

This page was last updated for (v1.1.2).

Attack Speed is determined primarily by the default Attack Interval on weapons and affects how long it takes between attacks. It is given as seconds per attack, so a lower number is better. A variety of things, such as Equipment, Pets, Spells, and

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Prayers

can provide a reduction to the player's attack interval.

Attack Interval Reduction

In addition to the sources listed in the table below, the following things can reduce the player's attack interval:

  • Using the Rapid attack style while using any
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    Ranged
    weapon.
  • Error creating thumbnail: File missing
    Surge I
    ,
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    Surge II
    ,
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    Surge III
    , and TotH.svg
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    Surge IV
    Spells
  • Knight's Defender -
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    Melee
    only. Reduces the player's attack interval by 0.1s
  • Ring of Barrage -
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    Ranged
    only. Reduces the player's attack interval by 0.15s for each successful hit in a row, stacking up to 5 times
  • TotH.svg Gauntlets of Rage - Reduces the player's attack interval by 2% each time they are hit, stacking up to 10 times, which resets between monster kills
  • TotH.svg Royal Toxins Spear - While the monster is afflicted by both Bleed and Poison, reduces the player's attack interval by 40%
  • TotH.svg Frostspark Boots, FrostSpark 1H Sword, and FrostSpark Amulet synergy - When the player has each of these items equipped at the same time, reduces their attack interval by 0.2s

Attack Interval Increase

The player should aim to minimize the amount of attack interval increases affecting them at any time, as these will only prolong

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Combat

and reduce the kill rate of Monsters.

In addition to the sources listed in the table below, the following things can increase the player's attack interval:

  • Slow and Frostburn Debuffs
  • Guardian Amulet has its effect doubled when the player is below 50%
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    HP
    , for a total attack interval increase of 20%