Ancient Relics: Difference between revisions
From Melvor Idle
m (small wording change) |
m (included lesser relic drop of 300. changed wording to indicate five skill cap increases at a time.) |
||
Line 6: | Line 6: | ||
* Ancient Relics can be located in all Skills to gain unique permanent modifiers (6 per Skill). | * Ancient Relics can be located in all Skills to gain unique permanent modifiers (6 per Skill). | ||
* Maximum Skill Levels are initially capped at Level 10. | * Maximum Skill Levels are initially capped at Level 10. | ||
* Defeat Dungeons to increase maximum Skill Level for | * Defeat Dungeons to increase maximum Skill Level for five randomized Skills (Choice of 2). | ||
* {{Icon|Combat}} Levels, except {{Skill|Prayer}} and {{Skill|Slayer}}, automatically increase when defeated a Dungeon. | * {{Icon|Combat}} Levels, except {{Skill|Prayer}} and {{Skill|Slayer}}, automatically increase when defeated a Dungeon. | ||
* {{Skill|Fishing}} and {{Skill|Cooking}} are locked until completion of {{ZoneIcon|Impending Darkness Event}}. | * {{Skill|Fishing}} and {{Skill|Cooking}} are locked until completion of {{ZoneIcon|Impending Darkness Event}}. | ||
Line 13: | Line 13: | ||
* Harsher penalties applied against the player in Combat. | * Harsher penalties applied against the player in Combat. | ||
== Acquiring Ancient Relics == <!--TODO: Make a table showing relic drop rates based on how many relics are acquired. Also add list of Ancient Relics--> | == Acquiring Ancient Relics ==<!--TODO: Make a table showing relic drop rates based on how many relics are acquired. Also add list of Ancient Relics--> | ||
*Players can find Ancient Relics by gaining XP in a Skill. The drop rate depends on the type of Skill and how many relics the player already has: | *Players can find Ancient Relics by gaining XP in a Skill. The drop rate depends on the type of Skill and how many relics the player already has: | ||
** '''1/200,000''' (0.0005%) in Non-Combat Skills, rolled once for each available relic. With no relics unlocked, the rate is '''1/40,000''' (0.0025%). | ** '''1/200,000''' (0.0005%) in Non-Combat Skills, rolled once for each available relic. With no relics unlocked, the rate is '''1/40,000''' (0.0025%). | ||
Line 20: | Line 20: | ||
*** {{Skill|Township}} will roll for relics once per tick (1hr), and once for each building constructed or repaired. | *** {{Skill|Township}} will roll for relics once per tick (1hr), and once for each building constructed or repaired. | ||
** '''1/133,333''' (0.00075%) in Combat Skills per attack turn. With no relics unlocked, the rate is '''1/26,666''' (0.00375%). | ** '''1/133,333''' (0.00075%) in Combat Skills per attack turn. With no relics unlocked, the rate is '''1/26,666''' (0.00375%). | ||
*'''All | *'''All Skills earn one random relic at Levels 20 and 99.''' | ||
* Lesser Relics can be acquired in all Non-Combat Skills at a rate of 1/1,000 (0.1%). Lesser Relics are consumable items that provide an interval decrease or some other combat-related bonus. | * Lesser Relics can be acquired in all Non-Combat Skills at a rate of '''1/1,000''' (0.1%). It will drop 300 at a time. Lesser Relics are consumable items that provide an interval decrease or some other combat-related bonus. | ||
* Certain Skills are able to gain back their resource preservation through Ancient Relic bonuses. | * Certain Skills are able to gain back their resource preservation through Ancient Relic bonuses. | ||
{{Menu}}[[Category:Game Mode]] | {{Menu}}[[Category:Game Mode]] |
Revision as of 22:32, 14 September 2023
This page was last updated for (v1.2). |
Ancient Relics mode is a Game Mode in which players start with a maximum Skill Level cap of Level 10 and must defeat Dungeons to increase it. It includes the following changes:
- Ancient Relics can be located in all Skills to gain unique permanent modifiers (6 per Skill).
- Maximum Skill Levels are initially capped at Level 10.
- Defeat Dungeons to increase maximum Skill Level for five randomized Skills (Choice of 2).
Combat Levels, except
Prayer and
Slayer, automatically increase when defeated a Dungeon.
Fishing and
Cooking are locked until completion of
Impending Darkness Event.
- Dungeons also provide
Food Crates upon completion as a reward.
- All preservation and doubling is disabled.
- Harsher penalties applied against the player in Combat.
Acquiring Ancient Relics
- Players can find Ancient Relics by gaining XP in a Skill. The drop rate depends on the type of Skill and how many relics the player already has:
- 1/200,000 (0.0005%) in Non-Combat Skills, rolled once for each available relic. With no relics unlocked, the rate is 1/40,000 (0.0025%).
- 1/100,000 (0.001%) in Passive Skills, rolled once for each available relic. With no relics unlocked, the rate is 1/20,000 (0.005%).
- 1/133,333 (0.00075%) in Combat Skills per attack turn. With no relics unlocked, the rate is 1/26,666 (0.00375%).
- All Skills earn one random relic at Levels 20 and 99.
- Lesser Relics can be acquired in all Non-Combat Skills at a rate of 1/1,000 (0.1%). It will drop 300 at a time. Lesser Relics are consumable items that provide an interval decrease or some other combat-related bonus.
- Certain Skills are able to gain back their resource preservation through Ancient Relic bonuses.
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ||||||||||||||||||||
Skills:
| ||||||||||||||||||||
Other:
| ||||||||||||||||||||
Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |