Ancient Relics: Difference between revisions
From Melvor Idle
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* Maximum Skill Levels are initially capped at Level 10. | * Maximum Skill Levels are initially capped at Level 10. | ||
* Defeat Dungeons to increase maximum Skill Level for five randomized Skills (Choice of 2). | * Defeat Dungeons to increase maximum Skill Level for five randomized Skills (Choice of 2). | ||
* {{Icon|Combat}} Levels, except {{Skill|Prayer}} and {{Skill|Slayer}}, automatically increase when | * {{Icon|Combat}} Levels, except {{Skill|Prayer}} and {{Skill|Slayer}}, automatically increase when defeating a Dungeon. | ||
* {{Skill|Fishing}} and {{Skill|Cooking}} are locked until completion of {{ZoneIcon|Impending Darkness Event}}. | * {{Skill|Fishing}} and {{Skill|Cooking}} are locked until completion of {{ZoneIcon|Impending Darkness Event}}. | ||
* Dungeons also provide {{ItemIcon|Food Box I|Food Crates}} upon completion as a reward. | * Dungeons also provide {{ItemIcon|Food Box I|Food Crates}} upon completion as a reward. | ||
* All preservation and doubling is disabled. | * All preservation and doubling is disabled. | ||
* Harsher penalties applied against the player in Combat. | * Harsher penalties applied against the player in Combat, according to the {{Icon|Hardcore}} [[Combat Triangle]]. | ||
== Acquiring Ancient Relics == | == Acquiring Ancient Relics == |
Revision as of 09:36, 21 September 2023
This page was last updated for (v1.2). |
Ancient Relics mode is a Game Mode in which players start with a maximum Skill Level cap of Level 10 and must defeat Dungeons to increase it. It includes the following changes:
- Ancient Relics can be located in all Skills to gain unique permanent modifiers (6 per Skill).
- Maximum Skill Levels are initially capped at Level 10.
- Defeat Dungeons to increase maximum Skill Level for five randomized Skills (Choice of 2).
Combat Levels, except
Prayer and
Slayer, automatically increase when defeating a Dungeon.
Fishing and
Cooking are locked until completion of
Impending Darkness Event.
- Dungeons also provide
Food Crates upon completion as a reward.
- All preservation and doubling is disabled.
- Harsher penalties applied against the player in Combat, according to the
Hardcore Combat Triangle.
Acquiring Ancient Relics
- Players can find Ancient Relics by gaining XP in a Skill. The drop rate depends on the type of Skill and how many relics the player already has:
- 1/200,000 (0.0005%) in Non-Combat Skills, rolled once for each available relic. With no relics unlocked, the rate is 1/40,000 (0.0025%).
- 1/100,000 (0.001%) in Passive Skills, rolled once for each available relic. With no relics unlocked, the rate is 1/20,000 (0.005%).
- 1/133,333 (0.00075%) in Combat Skills per attack turn. With no relics unlocked, the rate is 1/26,666 (0.00375%).
- All Skills earn one random relic at Levels 20 and 99.
- Lesser Relics can be acquired in all Non-Combat Skills at a rate of 1/1,000 (0.1%). It will drop 300 at a time. Lesser Relics are consumable items that provide an interval decrease or some other combat-related bonus.
- Certain Skills are able to gain back their resource preservation through Ancient Relic bonuses.
List of Ancient Relics
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Skills:
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Other:
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |