Module:GameData: Difference between revisions
From Melvor Idle
(Use JSON tables instead of Lua modules to load data) |
(Amend to use alternative data pages) |
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local p = {} | local p = {} | ||
local GameData1 = mw.loadJsonData('Module:GameData/data | local GameData1 = mw.loadJsonData('Module:GameData/data') | ||
local GameData2 = mw.loadJsonData('Module:GameData/data2 | local GameData2 = mw.loadJsonData('Module:GameData/data2') | ||
-- Combine data into a single object | -- Combine data into a single object | ||
local GameData = {} | local GameData = {} |
Revision as of 23:06, 3 October 2023
The GameData module is the source of all game data which many other Lua modules rely upon. This module deals with the initial loading of the game data structure, and then enables other modules to access this both via a library of functions (preferred) and in its raw format.
The game data used by the wiki is currently at version Script error: The function "getDataVersionText" does not exist..
To generate game data, do the following:
- Navigate to https://melvoridle.com within your preferred web browser
- Select any character, the character that is chosen has no impact but you may consider creating a new one as a precaution - the below code is designed to execute without affecting the character, although this is not guaranteed
- Ensure mods are disabled such that the generated data excludes any modded content. If disabling mods, the game should be reloaded first before trying to generate game data
- Open the browser console/developer mode (usually by hitting the F12 key for most browsers)
- Within the browser console, enter the following code then hit enter. If successful, the game data should appear within the console
- Copy the game data & update Module:GameData/data, Module:GameData/data2, Module:GameData/data3 accordingly
Code |
---|
class Wiki {
constructor() {
this.debugMode = false;
this.prettyPrint = false;
this.customLocalizations = {
// Contains custom localization strings, to override any game provided localizations.
// To be used sparingly, for instances where 2+ objects of the same type
// (e.g. monsters) have the same name, as this isn't convenient to deal with in Lua
// TotH curse also named 'Madness'
MAGIC_ABYSSAL_NAME_Madness: 'Madness (ItA)',
// Stronghold boss monsters, where names overlap with normal monster variants
MONSTER_NAME_FierceDevilBoss: 'Fierce Devil (Stronghold)',
MONSTER_NAME_ElementalistBoss: 'Elementalist (Stronghold)',
MONSTER_NAME_PratTheGuardianOfSecretsBoss: 'Prat, the Guardian of Secrets (Stronghold)',
MONSTER_NAME_MysteriousFigurePhase1Stronghold: 'Mysterious Figure - Phase 1 (Stronghold)',
MONSTER_NAME_MysteriousFigurePhase2Stronghold: 'Mysterious Figure - Phase 2 (Stronghold)',
MONSTER_NAME_AhreniaStronghold: 'Ahrenia (Stronghold)'
};
this.namespaces = {
melvorD: {
displayName: 'Demo',
packFile: 'melvorDemo.json',
},
melvorF: {
displayName: 'Full Version',
packFile: 'melvorFull.json',
},
melvorTotH: {
displayName: 'Throne of the Herald',
packFile: 'melvorTotH.json',
},
melvorAoD: {
displayName: 'Atlas of Discovery',
packFile: 'melvorExpansion2.json',
},
melvorBirthday2023: {
displayName: 'Melvor Birthday 2023',
packFile: 'melvorBirthday2023.json',
},
melvorItA: {
displayName: 'Into the Abyss',
packFile: 'melvorItA.json',
},
};
this.registeredNamespaces = [];
// List of categories to be excluded from the generated game data.
// These serve no purpose for the wiki and so would otherwise bloat the data
this.excludedCategories = [
'pages',
'steamAchievements',
'tutorialStageOrder',
'tutorialStages'
];
// Check all required namespaces are registered, as there are still some bits of data extracted from in-game rather than the data packages
Object.keys(this.namespaces).forEach((nsID) => {
const nsTest = game.registeredNamespaces.getNamespace(nsID);
if (nsTest === undefined) {
throw new Error(
`Namespace ${nsID} (${this.namespaces[nsID].displayName}) is not registered - Ensure you are signed in and have the expansion.`
);
}
});
// The output data is now long enough that it exceeds the maximum allowed MediaWiki article
// length of 2,048KB. The below determines how the data should be separated over multiple
// pages (Module:GameData then combines the data into a single structure upon
// initialization).
this.maxPageBytes = 2 * 1024 ** 2; // 2048KB
this.printPages = [
{ includeCategories: '*', destination: 'Module:GameData/data' },
{
includeCategories: ['items'],
destination: 'Module:GameData/data2',
},
{
includeCategories: [
'itemUpgrades',
'itemSynergies',
'modifiers',
'shopPurchases',
'realms',
'damageTypes',
'combatTriangleSets',
'randomAbyssalGems',
'randomFragments',
'randomFiremakingOils',
'ancientRelics',
'attackSpells',
'attacks',
'combatPassives',
'monsters',
'bankSortOrder',
'combatEffects',
'combatEffectTemplates',
'combatEffectGroups'
],
destination: 'Module:GameData/data3',
},
];
this.packData = {};
this.gameData = {};
this.skillDataInit = {};
}
getDataPackURL(nsID) {
return 'https://' + location.hostname + '/assets/data/' + this.namespaces[nsID].packFile + '?' + DATA_VERSION.toString();
}
async getWikiData() {
if (!isLoaded) {
throw new Error('Game must be loaded into a character first');
}
for (const nsIdx in Object.keys(this.namespaces)) {
const ns = Object.keys(this.namespaces)[nsIdx];
const dataURL = this.getDataPackURL(ns);
console.log(`URL: ${dataURL}`);
const dataPackage = await this.getDataPackage(dataURL);
if (dataPackage.namespace === undefined) {
throw new Error(`Data package has no namespace: ${dataURL}`);
} else if (dataPackage.data === undefined) {
throw new Error(`Data package has no data: ${dataURL}`);
}
console.log(
`Obtained data for namespace ${dataPackage.namespace}, ${JSON.stringify(
dataPackage.data
).length.toLocaleString()} bytes`
);
this.processDataPackage(dataPackage);
console.log(`After transformation: ${JSON.stringify(dataPackage.data).length.toLocaleString()} bytes`);
}
// Process dependent data after all packages processed
console.log('Processing dependent data for all packages...');
this.processDependentData();
// All data packages should now be within this.gameData
}
getGameFileVersion() {
const fileDOM = document.querySelector('#sidebar ul.nav-main');
let fileVer = 'Unknown';
if (fileDOM !== null && fileDOM.dataset !== undefined) {
return fileDOM.dataset.fileVersion;
}
}
getGameVersion() {
return gameVersion;
}
getGameVersionText() {
return this.getGameVersion() + ' (' + this.getGameFileVersion() + ')';
}
getObjectByID(data, objectID, idKey = 'id') {
if (data !== undefined && objectID !== undefined) {
return data.find((obj) => obj[idKey] === objectID);
}
}
getCategoriesForPage(page) {
if (Array.isArray(page.includeCategories)) {
return page.includeCategories;
} else if (page.includeCategories === '*') {
// Special value, include all categories other than those included within
// other pages
return Object.keys(this.gameData).filter(
(cat) => !this.printPages.some((p) => Array.isArray(p.includeCategories) && p.includeCategories.includes(cat))
);
}
}
escapeQuotes(data) {
var newData = data.replace(/\\/g, '\\\\');
newData = newData.replace(/'/g, "\\'");
newData = newData.replace(/"/g, '\\"');
return newData;
}
formatJSONData(category, data) {
if (data === undefined) {
console.warn(`dataFormatter: Data for category ${category} is undefined`);
return '';
}
if (this.debugMode) {
console.debug('Formatting category data: ' + category);
}
if (category === 'skillData') {
return '"' + category + '":[' + data.map((x) => this.escapeQuotes(JSON.stringify(x))).join(",' ..\n'") + ']';
} else {
return '"' + category + '":' + this.escapeQuotes(JSON.stringify(data));
}
}
dataFullyLoaded() {
return Object.keys(this.packData).length >= Object.keys(this.namespaces).length;
}
printCategoryDataLength() {
if (!this.dataFullyLoaded()) {
throw new Error('Game data not loaded, use printWikiData first');
}
let dataLengths = [];
this.printPages.forEach((page) => {
const inclCat = this.getCategoriesForPage(page);
inclCat.forEach((cat) => {
dataLengths.push({
page: page.destination,
category: cat,
length: this.formatJSONData(cat, this.gameData[cat]).length,
});
});
});
console.table(dataLengths);
}
async printWikiData() {
if (!isLoaded) {
throw new Error('Game must be loaded into a character first');
}
if (!this.dataFullyLoaded()) {
// Need to retrieve game data first
const result = await this.getWikiData();
}
console.log('Printing data for game version ' + this.getGameVersionText());
this.printPages.forEach((page) => {
const inclCat = this.getCategoriesForPage(page);
let gameDataFiltered = {};
inclCat.forEach((cat) => (gameDataFiltered[cat] = this.gameData[cat]));
// Convert game data into a JSON string for export
let dataText;
if (this.prettyPrint) {
dataText = JSON.stringify(gameDataFiltered, undefined, '\t');
} else {
dataText = JSON.stringify(gameDataFiltered);
}
console.log(`For page "${page.destination}" (${dataText.length.toLocaleString()} bytes):`);
if (dataText.length > this.maxPageBytes) {
console.warn(
`Page "${page.destination}" exceeds max page size of ${(this.maxPageBytes / 1024).toLocaleString()}KB by ${(
dataText.length - this.maxPageBytes
).toLocaleString()} bytes. Consider amending the printPages configuration to move some data categories from this page onto other pages.`
);
}
console.log(dataText);
});
}
async getDataPackage(url) {
// Based largely on Game.fetchAndRegisterDataPackage()
const headers = new Headers();
headers.append('Content-Type', 'application/json');
return await fetch(url, {
method: 'GET',
headers,
}).then(function (response) {
if (!response.ok) {
throw new Error(`Couldn't fetch data package from URL: ${url}`);
}
return response.json();
});
}
processDataPackage(dataPackage) {
// Transforms the raw data from data packages in various ways, then
// consolidates into this.packData & this.gameData
const ns = dataPackage.namespace;
const packData = dataPackage.data;
this.transformDataPackage(dataPackage);
this.packData[dataPackage.namespace] = dataPackage;
this.registerDataPackage(dataPackage.namespace);
}
transformDataPackage(dataPackage) {
// Takes a raw data package and performs various manipulations
const ns = dataPackage.namespace;
const packData = dataPackage.data;
Object.keys(packData)
.filter((categoryName) => !this.excludedCategories.includes(categoryName))
.forEach((categoryName) => {
this.transformDataNode(ns, categoryName, packData, categoryName);
});
}
transformDataNode(ns, categoryName, parentNode, nodeKey) {
let dataNode = parentNode[nodeKey];
const transformedValue = this.transformProperty(categoryName, dataNode, nodeKey, ns);
if (transformedValue !== undefined) {
// A transformed value exists for this node
parentNode[nodeKey] = transformedValue;
dataNode = parentNode[nodeKey];
}
if (Array.isArray(dataNode)) {
// Recursive call to ensure all data is transformed, regardless of its depth
dataNode.forEach((entity, idx) => this.transformDataNode(ns, categoryName, dataNode, idx));
} else if (typeof dataNode === 'object' && dataNode !== null) {
// Iterate properties of object, checking if each should be deleted or transformed
Object.keys(dataNode).forEach((key) => {
// Check if property is to be deleted or not
if (this.isPropertyFiltered(categoryName, dataNode, key)) {
delete dataNode[key];
} else if (typeof dataNode[key] === 'object' && dataNode[key] !== null) {
// If an object (either an array or key/value store) is within the current
// object then we must traverse this too
this.transformDataNode(ns, categoryName, dataNode, key);
} else {
// Transform property, if a transformation is defined below
switch (key) {
case 'id':
// Add namespace to ID if it isn't already
const id = dataNode[key];
if (!Number.isInteger(id)) dataNode[key] = this.getNamespacedID(ns, dataNode[key]);
break;
}
}
});
}
// Apply localization, except for if this is skill data. That is handled separately below
if (categoryName !== 'skillData' && categoryName == nodeKey) {
this.langApply(parentNode, nodeKey, false);
}
// Special case for skillData so that certain values initialized when the various Skill
// classes are initialized may be added here also
if (categoryName === 'skillData' && dataNode.skillID !== undefined && dataNode.data !== undefined) {
// We are currently at the topmost level of a skill object
const gameSkill = game.skills.getObjectByID(dataNode.skillID);
// For every skill with mastery, add mastery checkpoint descriptions
if (
gameSkill instanceof SkillWithMastery &&
dataNode.data.masteryTokenID !== undefined &&
dataNode.data.masteryCheckpoints === undefined
) {
const localID = this.getLocalID(dataNode.skillID);
dataNode.data.baseMasteryPoolCap = gameSkill.baseMasteryPoolCap;
dataNode.data.masteryCheckpoints = [];
masteryCheckpoints.forEach((pct, idx) => {
dataNode.data.masteryCheckpoints[idx] = this.getLangString('MASTERY_CHECKPOINT', `${localID}_${idx}`);
});
}
if (!this.skillDataInit[dataNode.skillID]) {
if (gameSkill !== undefined) {
// Import other attributes varying by skill
let importKeys = [];
switch (dataNode.skillID) {
case 'melvorD:Mining':
importKeys = ['baseInterval', 'baseRockHP', 'passiveRegenInterval'];
dataNode.data.baseGemChance = 1;
dataNode.data.rockTypes = loadedLangJson.MINING_TYPE;
break;
case 'melvorItA:Harvesting':
importKeys = [
'baseInterval',
'baseVeinIntensity',
'passiveRegenInterval',
'uniqueProductChance',
'hpCheckpoints',
];
break;
case 'melvorD:Smithing':
case 'melvorD:Fletching':
case 'melvorD:Crafting':
case 'melvorD:Runecrafting':
case 'melvorD:Herblore':
importKeys = ['baseInterval'];
break;
case 'melvorD:Thieving':
importKeys = ['baseInterval', 'baseStunInterval', 'itemChance', 'baseAreaUniqueChance'];
break;
case 'melvorD:Summoning':
importKeys = ['baseInterval'];
const sumKeys = ['recipeAPCost', 'recipeGPCost', 'markLevels'];
sumKeys.forEach((k) => (dataNode.data[k] = Summoning[k]));
break;
case 'melvorD:Astrology':
// Astrology has a number of values stored outside of gameSkill
const astKeys = [
'standardModifierLevels',
'uniqueModifierLevels',
'abyssalModifierLevels',
'baseInterval',
];
astKeys.forEach((k) => (dataNode.data[k] = Astrology[k]));
break;
case 'melvorD:Township':
// Remap a number of keys from their in-game names
const townKeys = [
{ from: 'BASE_STORAGE', to: 'baseStorage' },
{ from: 'BASE_TAX_RATE', to: 'baseTaxRate' },
{ from: 'DECREASED_BUILDING_COST_CAP', to: 'decreasedBuildingCostCap' },
{ from: 'GP_PER_CITIZEN', to: 'gpPerCitizen' },
{ from: 'MAX_WORSHIP', to: 'maxWorship' },
{ from: 'MINIMUM_HEALTH', to: 'minimumHealth' },
{ from: 'populationForTier', to: 'populationForTier' },
{ from: 'TICK_LENGTH', to: 'tickLength' },
{ from: 'RARE_SEASON_CHANCE', to: 'rareSeasonChance' },
{ from: 'WORSHIP_CHANGE_COST', to: 'worshipChangeCost' },
{ from: 'WORSHIP_CHECKPOINTS', to: 'worshipCheckpoints' },
{ from: 'BASE_MAX_HEALTH', to: 'baseMaxHealth' },
{ from: 'abyssalTierRequirements', to: 'abyssalTierRequirements' },
{ from: 'BASE_SOUL_STORAGE', to: 'baseSoulStorage' },
];
townKeys.forEach((k) => (dataNode.data[k.to] = gameSkill[k.from]));
// Add task categories & localization of name
const taskCategories = Array.from(new Set(gameSkill.tasks.tasks.allObjects.map((t) => t.category)));
dataNode.data.taskCategories = taskCategories.map((category) => ({
id: category.id,
name: category.name,
}));
break;
}
if (importKeys.length > 0) {
importKeys.forEach((k) => (dataNode.data[k] = gameSkill[k]));
}
}
this.skillDataInit[dataNode.skillID] = true;
}
// Appy localization (skills)
this.langApply(parentNode, nodeKey, true);
}
}
registerPackData(packData) {
Object.keys(packData)
.filter((categoryName) => !this.excludedCategories.includes(categoryName))
.forEach((categoryName) => {
let categoryData = packData[categoryName];
// Some data is adjusted before combining - do this here
if (['combatAreas', 'dungeons', 'slayerAreas', 'abyssDepths', 'strongholds'].includes(categoryName)) {
// Add area type to each area object
const areaTypes = {
combatAreas: 'combatArea',
dungeons: 'dungeon',
slayerAreas: 'slayerArea',
strongholds: 'stronghold',
abyssDepths: 'abyssDepth',
};
const areaType = areaTypes[categoryName];
const newData = structuredClone(categoryData);
newData.forEach((x) => (x.type = areaType));
categoryData = newData;
}
else if (categoryName === 'golbinRaid') {
}
// Data must be pushed into the consoldiated data, rules for vary
// depending on the category in question
switch (categoryName) {
case 'realms':
case 'attackSpellbooks':
case 'damageTypes':
case 'equipmentSlots':
case 'combatAreaCategories':
case 'combatEffects':
case 'combatEffectGroups':
case 'combatEffectTables':
case 'combatEffectTemplates':
case 'combatTriangleSets':
case 'masterPoolBonuses':
case 'masteryLevelUnlocks':
case 'masteryLevelBonuses':
case 'masterPoolBonuses':
case 'ancientRelics':
case 'attackSpells':
case 'attackStyles':
case 'attacks':
case 'auroraSpells':
case 'combatAreas':
case 'combatEvents':
case 'combatPassives':
case 'curseSpells':
case 'dungeons':
case 'strongholds':
case 'abyssDepths':
case 'gamemodes':
case 'itemEffects':
case 'itemSynergies':
case 'itemUpgrades':
case 'itmMonsters':
case 'items':
case 'lore':
case 'modifiers':
case 'monsters':
case 'pages':
case 'pets':
case 'prayers':
case 'randomGems':
case 'randomSuperiorGems':
case 'randomAbyssalGems':
case 'randomFragments':
case 'randomFiremakingOils':
case 'shopCategories':
case 'shopPurchases':
case 'shopUpgradeChains':
case 'skillLevelCapIncreases':
case 'slayerAreas':
case 'slayerTaskCategories':
case 'steamAchievements':
case 'tutorialStages':
case 'spiderLairMonsters':
// Plain old push to the end of the array
if (this.gameData[categoryName] === undefined) {
// Category doesn't exist yet in consolidated data, so create it
this.gameData[categoryName] = categoryData;
} else {
this.gameData[categoryName].push(...categoryData);
}
break;
case 'ancientRelicsDisplayOrder':
case 'bankSortOrder':
case 'combatAreaCategoryOrder':
case 'combatAreaDisplayOrder':
case 'dungeonDisplayOrder':
case 'shopCategoryOrder':
case 'shopDisplayOrder':
case 'skillTreesDisplayOrder':
case 'slayerAreaDisplayOrder':
case 'tutorialStageOrder':
// Elements are inserted at a particular index, controlled by rules
// specified within the data package
this.gameData[categoryName] = this.combineOrderedData(this.gameData[categoryName], categoryData);
break;
case 'golbinRaid':
// Properties contain unordered arrays that need to be combined
if (this.gameData[categoryName] === undefined) {
this.gameData[categoryName] = categoryData;
this.gameData.golbinRaid.possibleModifiers = RaidManager.possibleModifiers;
} else {
Object.keys(categoryData).forEach((dataKey) => {
if (
this.gameData[categoryName][dataKey] === undefined ||
!Array.isArray(this.gameData[categoryName][dataKey])
) {
// Property is undefined or isn't an array
this.gameData[categoryName][dataKey] = categoryData[dataKey];
} else {
// Property is an array
this.gameData[categoryName][dataKey].push(...categoryData[dataKey]);
}
});
}
break;
case 'skillData':
// Contains nested objects
if (this.gameData[categoryName] === undefined) {
this.gameData[categoryName] = [];
}
// Find the appropriate skill object and combine properties with that
categoryData.forEach((skillData) => {
var skillIdx = this.gameData[categoryName].findIndex((skill) => skill.skillID === skillData.skillID);
if (skillIdx === -1) {
// Initialize skill
const initData = structuredClone(skillData);
initData.data = {};
this.gameData[categoryName].push(initData);
skillIdx = this.gameData[categoryName].findIndex((skill) => skill.skillID === skillData.skillID);
}
const skillObj = this.gameData[categoryName][skillIdx].data;
Object.keys(skillData.data).forEach((dataKey) => {
// Special case for Township item conversions
if (
skillObj[dataKey] !== undefined &&
skillData.skillID === 'melvorD:Township' &&
dataKey === 'itemConversions'
) {
Object.keys(skillData.data[dataKey]).forEach((convKey) => {
skillData.data[dataKey][convKey].forEach((resource) => {
// Find the resource if it already exists within the combined data
const resourceIdx = skillObj[dataKey][convKey].findIndex(
(res) => res.resourceID === resource.resourceID
);
if (resourceIdx === -1) {
skillObj[dataKey][convKey].push(resource);
} else {
skillObj[dataKey][convKey][resourceIdx].items.push(...resource.items);
}
});
});
} else if (
Array.isArray(skillData.data[dataKey]) &&
skillData.data[dataKey].length > 0 &&
skillData.data[dataKey][0].insertAt !== undefined
) {
// Data is ordered, special handling applies
skillObj[dataKey] = this.combineOrderedData(skillObj[dataKey], skillData.data[dataKey]);
} else if (skillObj[dataKey] === undefined || !Array.isArray(skillObj[dataKey])) {
// Property is undefined or isn't an array
skillObj[dataKey] = skillData.data[dataKey];
} else {
// Property is an array
skillObj[dataKey].push(...skillData.data[dataKey]);
}
});
});
break;
default:
console.warn(`Skipping unknown category while registering data package: ${categoryName}`);
break;
}
});
}
registerDataPackage(namespace) {
// Consolidates the data package identified by namespace with existing data within
// this.gameData
const packData = this.packData[namespace].data;
if (packData === undefined) {
throw new Error(`Couldn't find data for package ${namespace}`);
}
// Add data within the game but outside of data packs
this.registerNonPackData();
// Consolidate data
this.registerPackData(packData);
// If the data package contains modifications, apply these also
const modificationData = this.packData[namespace].modifications;
if (modificationData !== undefined) {
this.applyDataModifications(modificationData);
}
// Dependent data is handled later, once all packages have been registered
if (!this.registeredNamespaces.includes(namespace)) {
this.registeredNamespaces.push(namespace);
}
}
processDependentData() {
Object.entries(this.packData)
.forEach(([namespace, packData]) => {
if (packData.dependentData !== undefined) {
packData.dependentData.forEach((depDataForNS) => {
const depNS = depDataForNS.namespace;
if (!this.registeredNamespaces.includes(depNS)) {
console.warn(
`Could not apply dependent data from package ${namespace}: Data depends on namespace ${depNS}, which has not been registered`
);
}
else {
console.log(`Attempting to apply dependent data for ${depNS} from package ${namespace}`);
if (depDataForNS.data !== undefined) {
this.registerPackData(depDataForNS.data)
}
if (depDataForNS.modifications !== undefined) {
this.applyDataModifications(depDataForNS.modifications);
}
}
});
}
});
}
getDataToModify(modCat) {
switch (modCat) {
case 'combatAreaCategories':
case 'damageTypes':
case 'dungeons':
case 'equipmentSlots':
case 'gamemodes':
case 'items':
case 'modifiers':
case 'pets':
case 'shopUpgradeChains':
case 'shopPurchases':
case 'skillData':
case 'slayerAreas':
return this.gameData[modCat];
case 'cookingCategories':
const cookingSkill = this.getObjectByID(this.gameData.skillData, 'melvorD:Cooking', 'skillID');
return cookingSkill.data.categories;
case 'fletchingRecipes':
const fletchingSkill = this.getObjectByID(this.gameData.skillData, 'melvorD:Fletching', 'skillID');
return fletchingSkill.data.recipes;
}
return undefined;
}
applyModifierModifications(objToModify, adjustments) {
if (objToModify.modifiers === undefined) {
objToModify.modifiers = {};
}
Object.keys(adjustments)
.forEach((adjType) => {
if (adjType === 'add') {
Object.entries(adjustments[adjType])
.forEach(([chgKey, chgVal]) => {
if (objToModify.modifiers[chgKey] === undefined) {
objToModify.modifiers[chgKey] = chgVal;
}
else if (Array.isArray(chgVal)) {
objToModify.modifiers[chgKey].push(...chgVal);
}
else {
objToModify.modifiers[chgKey] += chgVal;
}
});
}
else {
console.warn(
`Could not apply data modification: Unhandled modifier adjustment "${adjType}"`
);
}
}
);
}
applyAddRemoveModifications(objToModify, adjustments, modifyKey) {
if (adjustments.remove !== undefined && Array.isArray(objToModify[modifyKey])) {
// adjustments.remove is an array of requirement types to be removed
let i = 0;
while (i < objToModify[modifyKey].length) {
if (adjustments.remove.includes(objToModify[modifyKey][i].type)) {
objToModify[modifyKey].splice(i, 1);
}
else {
i++;
}
}
}
if (adjustments.add !== undefined) {
if (objToModify[modifyKey] === undefined) {
objToModify[modifyKey] = adjustments.add;
}
else {
objToModify[modifyKey].push(...adjustments.add);
}
}
}
applyGamemodeSpecificModifications(objToModify, adjustments, newProperty) {
const gamemodeID = adjustments.gamemodeID;
if (objToModify.gamemodeOverrides === undefined) {
objToModify.gamemodeOverrides = [];
}
let gamemodeEntryToModify = this.getObjectByID(objToModify.gamemodeOverrides, gamemodeID, 'gamemodeID');
if (gamemodeEntryToModify === undefined) {
// Initialize gamemode overrides
objToModify.gamemodeOverrides.push({
gamemodeID: gamemodeID
});
gamemodeEntryToModify = this.getObjectByID(objToModify.gamemodeOverrides, gamemodeID, 'gamemodeID');
}
if (gamemodeEntryToModify[newProperty] === undefined) {
gamemodeEntryToModify[newProperty] = structuredClone(objToModify[newProperty]) ?? {};
}
this.applyAddRemoveModifications(gamemodeEntryToModify, adjustments, newProperty);
}
applyDataModifications(modData) {
const modDataKeys = Object.keys(modData).filter((modCatID) => !this.excludedCategories.includes(modCatID));
for (const modCatID in modDataKeys) {
const modCat = modDataKeys[modCatID];
const catData = modData[modCat];
const dataToModify = this.getDataToModify(modCat);
const modObjIDKey = (modCat === 'skillData' ? 'skillID' : 'id');
if (dataToModify === undefined) {
console.warn(
`Could not apply data modification for category "${modCat}": Unable to retrieve category data to be modified`
);
}
else {
catData.forEach((modItem) => {
const modObjID = modItem[modObjIDKey];
if (modObjID === undefined) {
console.warn(
`Could not apply data modification for category "${modCat}": ID of object to be modified not found`
);
} else {
const objToModify = this.getObjectByID(dataToModify, modObjID, modObjIDKey);
if (objToModify === undefined) {
console.warn(
`Could not apply data modification: Object with ID "${modObjID}" not found for ctaegory "${modCat}"`
);
}
else {
switch (modCat) {
case 'combatAreaCategories':
// The 'areas' property of elements within the category data are ordered data
objToModify.areas = this.combineOrderedData(objToModify.areas, modItem.areas.add);
break;
case 'damageTypes':
Object.entries(modItem)
.filter(([k, v]) => k !== 'id')
.forEach(([k, v]) => {
if (typeof v === 'object' && (v.add !== undefined || v.remove !== undefined)) {
this.applyAddRemoveModifications(objToModify, v, k);
}
else {
console.warn(
`Could not apply data modification: Unhandled key "${k}" for category "${modCat}", object "${modObjID}"`
);
}
});
break;
case 'gamemodes':
Object.entries(modItem)
.filter(([k, v]) => k !== 'id')
.forEach(([k, v]) => {
if (typeof v === 'object' && (v.add !== undefined || v.remove !== undefined)) {
this.applyAddRemoveModifications(objToModify, v, k);
}
else if (['abyssalLevelCapCost', 'post99RollConversion'].includes(k)) {
objToModify[k] = v;
}
else {
console.warn(
`Could not apply data modification: Unhandled key "${k}" for category "${modCat}", object "${modObjID}"`
);
}
});
break;
case 'shopPurchases':
case 'shopUpgradeChains':
// Modify the root upgrade ID of shop upgrade chains, and modify attributes of shop purchases
const overrideKeys = {
purchaseRequirements: {
sourceKey: 'newRequirements', // Key that holds the data in the data package
destKey: 'purchaseRequirementsOverrides', // Key to insert into within this.gameData
subKey: 'requirements', // Sub-key containing the override data
},
cost: {
sourceKey: 'newCosts',
destKey: 'costOverrides',
subKey: 'cost',
},
};
Object.keys(modItem)
.filter((k) => k !== 'id')
.forEach((k) => {
const overrideKey = overrideKeys[k];
if (overrideKey !== undefined) {
// Is an override specific to a gamemode, do not replace
// the key's existing data
const destKey = overrideKey.destKey;
if (objToModify[destKey] === undefined) {
objToModify[destKey] = [];
}
modItem[k].forEach((gamemodeOverride) => {
var newData = {};
newData.gamemodeID = gamemodeOverride.gamemodeID;
newData[overrideKey.subKey] = gamemodeOverride[overrideKey.sourceKey];
objToModify[destKey].push(newData);
});
} else {
objToModify[k] = modItem[k];
}
});
break;
case 'cookingCategories':
// Append to the list of shop upgrade IDs for cooking utilities/categories
case 'fletchingRecipes':
// Append to alternativeCosts property of recipes (e.g. Arrow shafts)
Object.keys(modItem)
.filter((k) => k !== 'id')
.forEach((k) => {
if ((k === 'shopUpgradeIDs') || (k === 'alternativeCosts')) {
if (objToModify[k] === undefined) {
objToModify[k] = modItem[k];
} else {
objToModify[k].push(...modItem[k]);
}
} else {
console.warn(
`Could not apply data modification: Unhandled key "${k}" for category "${modCat}", object "${modObjID}"`
);
}
});
break;
case 'skillData':
Object.entries(modItem.data)
.forEach(([skillProp, propModData]) => {
propModData.forEach((subModItem) => {
const subObjToModify = this.getObjectByID(objToModify.data[skillProp], subModItem.id);
if (subObjToModify === undefined) {
console.warn(`Couldn't find skill object with ID ${subModItem.id} to modify. Property ${skillProp} in skill ID ${objToModify.skillID}`);
}
else {
Object.entries(subModItem)
.forEach(([subProp, subData]) => {
if (subProp === 'modifiers') {
this.applyModifierModifications(subObjToModify, subData);
}
else if (subProp !== 'id') {
this.applyAddRemoveModifications(subObjToModify, subData, subProp);
}
});
}
});
});
break;
case 'dungeons':
// Add gamemode specific data to dungeons
Object.keys(modItem)
.filter((k) => k !== 'id')
.forEach((k) => {
if (k === 'gamemodeRewardItemIDs') {
// Add gamemode specific item rewards to dungeon data
const itemRules = modItem[k];
Object.keys(itemRules).forEach((ruleKey) => {
if (ruleKey === 'add') {
itemRules[ruleKey].forEach((itemDef) => {
const modToApply = {
gamemodeID: itemDef.gamemodeID,
add: itemDef.rewardItemIDs
}
this.applyGamemodeSpecificModifications(objToModify, modToApply, 'rewardItemIDs');
});
} else {
console.warn(
`Could not apply data modification: Unknown rule for gamemode item rewards: "${ruleKey}", object "${modObjID}"`
);
}
});
} else if (k === 'gamemodeEntryRequirements') {
// Add or remove gamemode specific entry requirements to dungeon data
this.applyGamemodeSpecificModifications(objToModify, modItem[k], 'entryRequirements');
} else {
console.warn(
`Could not apply data modification: Unhandled key "${k}" for category "${modCat}", object "${modObjID}"`
);
}
});
break;
case 'modifiers':
// Add modifier aliases to existing mod scopes
if (objToModify.allowedScopes === undefined) {
console.warn(`Could not apply data modification: Modifier with ID ${modObjID} not found or modifier has no scopes`);
} else {
modItem.allowedScopes.forEach((srcScope) => {
// Find scope within modifier objToModify with matching scopes definition
const srcScopeKeys = Object.keys(srcScope.scopes);
objToModify.allowedScopes.forEach((destScope) => {
const destScopeKeys = Object.keys(destScope.scopes);
const scopeMatch = (
srcScopeKeys.length === destScopeKeys.length
&& srcScopeKeys.every((k) => destScope.scopes[k] !== undefined && srcScope.scopes[k] == destScope.scopes[k])
);
if (scopeMatch) {
// Scopes match - add aliases to modifier allowedScope definition
const aliasKeys = ['posAliases', 'negAliases'];
aliasKeys.forEach((aliasKey) => {
if (srcScope[aliasKey] !== undefined) {
if (destScope[aliasKey] === undefined) {
destScope[aliasKey] = [];
}
destScope[aliasKey].push(...srcScope[aliasKey]);
}
});
}
});
});
}
break;
case 'items':
Object.keys(modItem)
.filter((k) => k !== 'id')
.forEach((k) => {
if (k === 'modifiers') {
this.applyModifierModifications(objToModify, modItem[k]);
}
else if (k === 'consumesOn') {
Object.keys(modItem[k])
.forEach((adjType) => {
if (adjType === 'add') {
if (objToModify[k] === undefined) {
objToModify[k] = modItem[k][adjType];
}
else {
objToModify[k].push(...modItem[k][adjType]);
}
}
else {
console.warn(
`Could not apply data modification: Unhandled adjustment type "${adjType}" for category "${modCat}", object "${modObjID}, property ${k}"`
);
}
});
}
else {
console.warn(
`Could not apply data modification: Unhandled key "${k}" for category "${modCat}", object "${modObjID}"`
);
}
}
);
break;
case 'pets':
Object.keys(modItem)
.filter((k) => k !== 'id')
.forEach((k) => {
if (k === 'modifiers') {
this.applyModifierModifications(objToModify, modItem[k]);
}
else {
console.warn(
`Could not apply data modification: Unhandled key "${k}" for category "${modCat}", object "${modObjID}"`
);
}
}
);
break;
case 'equipmentSlots':
Object.keys(modItem)
.filter((k) => k !== 'id')
.forEach((k) => {
if (k === 'requirements') {
this.applyAddRemoveModifications(objToModify, modItem[k], 'requirements');
}
else {
console.warn(
`Could not apply data modification: Unhandled key "${k}" for category "${modCat}", object "${modObjID}"`
);
}
}
);
break;
case 'slayerAreas':
Object.keys(modItem)
.filter((k) => k !== 'id')
.forEach((k) => {
if (k === 'gamemodeEntryRequirements') {
this.applyGamemodeSpecificModifications(objToModify, modItem[k], 'entryRequirements');
}
else {
console.warn(
`Could not apply data modification: Unhandled key "${k}" for category "${modCat}", object "${modObjID}"`
);
}
}
);
break;
default:
console.warn(
`Could not apply data modification: Unhandled category "${modCat}"`
);
}
}
}
});
}
}
}
registerNonPackData() {
// Some data resides outside of packages. Add any such data to this.gameData within this function
// Metadata for data/file version
if (this.gameData._dataVersion === undefined) {
this.gameData._dataVersion = ({
gameVersion: this.getGameVersion().substring(1),
fileVersion: this.getGameFileVersion().substring(1)
});
}
// Namespaces
if (this.gameData.namespaces === undefined) {
const nsData = [];
game.registeredNamespaces.forEach((ns) => {
if (ns.isModded) {
throw new Error(
`Modded namespace '${ns.displayName}' found, all mods must be disabled before game data can be generated`
);
} else {
nsData.push(ns);
}
});
this.gameData.namespaces = nsData;
}
if (this.gameData.currencies === undefined) {
this.gameData.currencies = game.currencies.allObjects.map((c) => ({
id: c.id,
name: c.name,
type: c.type
}));
}
// Melvor realm exists outside of data packages
if (this.gameData.realms === undefined) {
this.gameData.realms = game.realms
.filter((r) => r.id === 'melvorD:Melvor')
.map((r) => ({
id: r.id,
name: r.name,
unlockRequirements: r.unlockRequirements
}));
}
// Normal damage type exists outside of data packages
if (this.gameData.damageTypes === undefined) {
this.gameData.damageTypes = game.damageTypes
.filter((d) => d.id === 'melvorD:Normal')
.map((d) => ({
id: d.id,
name: d.name,
resistanceCap: d._resistanceCap,
resistanceName: d.resistanceName
}));
}
if (this.gameData.combatAreaDifficulties === undefined) {
this.gameData.combatAreaDifficulties = CombatAreaMenuElement.difficulty.map((i) => i.name);
}
if (this.gameData.attackTypes === undefined) {
this.gameData.attackTypes = AttackTypeID;
}
}
combineOrderedData(existingData, newData) {
// Elements are inserted at a particular index, controlled by rules
// specified within the data package
var resultData = undefined;
if (existingData === undefined) {
resultData = [];
} else {
resultData = structuredClone(existingData);
}
newData.forEach((orderData) => {
switch (orderData.insertAt) {
case 'Start':
resultData.splice(0, 0, ...orderData.ids);
break;
case 'End':
resultData.push(...orderData.ids);
break;
case 'Before':
const beforeIdx = resultData.findIndex((item) => item === orderData.beforeID);
if (beforeIdx === -1) {
throw new Error(`Couldn't insert before: Item ${orderData.beforeID} is not in the array.`);
}
resultData.splice(beforeIdx, 0, ...orderData.ids);
break;
case 'After':
const afterIdx = resultData.findIndex((item) => item === orderData.afterID);
if (afterIdx === -1) {
throw new Error(`Couldn't insert after: Item ${orderData.afterID} is not in the array.`);
}
resultData.splice(afterIdx + 1, 0, ...orderData.ids);
break;
}
});
return resultData;
}
// Determines if properties of entities are to be removed, as they are unused in the wiki
// and would otherwise bloat the data.
// Returns true if the property is to be removed, false if it is to be retained
isPropertyFiltered(entityType, entity, propertyName) {
switch (propertyName) {
case 'media':
case 'altMedia':
case 'markMedia':
case 'icon':
case 'barStyle': // See: melvorD:Compost
case 'buttonStyle':
case 'descriptionGenerator':
case 'containerID':
case 'headerBgClass':
case 'textClass':
case 'btnClass':
return true;
case 'golbinRaidExclusive':
case 'ignoreCompletion':
case 'obtainFromItemLog':
// Property is boolean & isn't of interest when false
return !entity[propertyName];
case 'validSlots':
case 'occupiesSlots':
case 'equipRequirements':
case 'equipmentStats':
// Property is an array & isn't of interest when zero elements in length
return entity[propertyName].length === 0;
case 'tier':
if (entityType === 'items') {
return entity.tier === 'none';
} else {
return false;
}
default:
// Always retain property
return false;
}
}
// Specifies rules for transforming values of entity properties.
// Returns undefined if the property has no transformation
transformProperty(entityType, entity, propertyName, namespace) {
switch (propertyName) {
case 'langHint':
case 'langCustomDescription':
return this.getLangString(entity.category, this.getLocalID(entity.id));
case 'equipmentStats':
const newStats = {};
entity.forEach((stat) => {
let statKey = stat.key;
if (stat.damageType !== undefined) {
statKey += this.getLocalID(stat.damageType);
}
if (newStats[statKey] === undefined) {
newStats[statKey] = stat.value;
} else {
newStats[statKey] += stat.value;
}
});
return newStats;
case 'altSpells':
if (entityType !== 'skillData') {
return undefined;
} else {
const newData = structuredClone(entity);
newData.forEach((i) => {
i.spellBook = 'altMagic';
});
return newData;
}
default:
return undefined;
}
}
langApply(parentNode, nodeKey, isSkill) {
const nodeName = isSkill ? parentNode[nodeKey].skillID : nodeKey;
const altMagicDescIDKey = function (data) {
// Accepts an Alt. Magic spell object, returns the ID format for that spell
// Using a function for this as some spells (e.g. Superheat) have bespoke logic
if (data.specialCost !== undefined && data.specialCost.type !== undefined) {
if (data.id.includes('HolyInvocation')) {
return 'HOLY_INVOCATION';
}
switch (data.specialCost.type) {
case 'BarIngredientsWithCoal':
return 'SUPERHEAT';
case 'BarIngredientsWithoutCoal':
return 'SUPERHEAT_NO_COAL';
case 'AnyItem':
if (data.produces !== undefined && data.produces === 'GP') {
return 'ITEM_ALCHEMY';
}
break;
}
}
return 'ALTMAGIC_DESC_{ID}';
};
const shopChainPropKey = (data, dataKey, propName) => {
// Accepts an upgrade chain data object & key of the property being localized
const propToLang = {
chainName: 'chainNameLang',
defaultDescription: 'descriptionLang',
defaultName: 'defaultNameLang',
};
const langPropName = propToLang[dataKey];
if (langPropName !== undefined) {
const langProp = data[langPropName];
if (langProp !== undefined) {
return langProp[propName];
}
}
};
const itemDesc = (data) => {
const item = game.items.getObjectByID(data.id);
if (item !== undefined && item.hasDescription) {
return item.description;
} else return '';
};
const shopPurchaseDesc = (data) => {
const purchase = game.shop.purchases.getObjectByID(data.id);
if (purchase !== undefined) {
// Logic taken from description method of ShopPurchase class & slightly modified
// to avoid retrieving an item's modified description, which can include HTML
let desc = '';
if (purchase._customDescription !== undefined) {
if (purchase.isModded) {
return purchase._customDescription;
}
else {
return getLangString(`SHOP_DESCRIPTION_${ purchase.localID }`);
}
}
if (purchase.contains.itemCharges !== undefined) {
return purchase.contains.itemCharges.item.description;
}
if (purchase.contains.items.length === 1) {
return purchase.contains.items[0].item.description; // Was modifiedDescription
}
if (purchase.contains.pet !== undefined) {
return purchase.contains.pet.description;
}
if (purchase.contains.stats !== undefined) {
desc = purchase.contains.stats.describePlain();
}
if (purchase.hasDisabledModifier) {
desc += getLangString('MENU_TEXT_CONTAINS_DISABLED_MODIFIER');
}
return desc;
} else return '';
};
const relicDesc = (data) => {
const relic = game.ancientRelics.getObjectByID(data.id);
if (relic !== undefined) {
return relic.name;
}
};
const passiveDesc = (data) => {
const passive = game.combatPassives.getObjectByID(data.id);
if (passive !== undefined) {
return passive.description;
}
};
const spAttDesc = (data) => {
const spAtt = game.specialAttacks.getObjectByID(data.id);
if (spAtt !== undefined) {
return spAtt.description;
}
};
const tsWorshipName = (data) => {
const worship = game.township.worships.getObjectByID(data.id);
if (worship !== undefined) {
return worship.name;
}
};
const tsWorshipStatueName = (data) => {
const worship = game.township.worships.getObjectByID(data.id);
if (worship !== undefined) {
return worship.statueName;
}
};
const attackSpellbooksName = (data) => {
const book = game.attackSpellbooks.getObjectByID(data.id);
if (book !== undefined) {
return book.name;
}
};
const attackSpellName = (data) => {
const spell = game.attackSpells.getObjectByID(data.id);
if (spell !== undefined) {
return this.getLangString(`${ spell.spellbook.spellNameLangPrefix }${ spell.localID }`);
}
};
const hasNoLangData = [
// Categories that contain no localized text. Supresses warnings about no lang data
'ancientRelicsDisplayOrder',
'bankSortOrder',
'combatAreaDisplayOrder',
'combatAreaCategoryOrder',
'combatEffectTables',
'combatEffectTemplates',
'combatEvents',
'dungeonDisplayOrder',
'golbinRaid',
'itemEffects',
'itemSynergies',
'itemUpgrades',
'itmMonsters',
'modifiers', // TODO Does have lang data, supressing warning for now
'randomAbyssalGems',
'randomFiremakingOils',
'randomFragments',
'randomGems',
'randomSuperiorGems',
'slayerAreaDisplayOrder',
'slayerTaskCategories', // TODO Does have lang data, supressing warning for now
'shopCategoryOrder',
'shopDisplayOrder',
'skillLevelCapIncreases',
'skillTreesDisplayOrder',
'spiderLairMonsters',
'stackingEffects',
];
const langKeys = {
realms: {
name: { key: 'REALM', idFormat: 'NAME_{ID}' },
},
damageTypes: {
name: { idFormat: 'DAMAGE_TYPE_{ID}' },
},
combatTriangleSets: {
name: { key: 'COMBAT_TRIANGLE_NAME', idFormat: 'NAME_{ID}' },
},
attackSpellbooks: {
name: { stringSpecial: 'attackSpellbooksName' },
},
attackSpells: {
name: { stringSpecial: 'attackSpellName' },
},
ancientRelics: {
name: { stringSpecial: 'relicDesc' },
},
attackStyles: {
name: { key: 'COMBAT_MISC', idFormat: 'ATTACK_STYLE_NAME_{ID}' },
},
attacks: {
name: { key: 'SPECIAL_ATTACK_NAME' },
description: { stringSpecial: 'spAttDesc' },
},
auroraSpells: {
name: { key: 'MAGIC', idFormat: 'AURORA_NAME_{ID}' },
},
combatAreaCategories: {
name: { key: 'COMBAT_AREA_CATEGORY' }
},
combatAreas: {
name: { key: 'COMBAT_AREA', idFormat: 'NAME_{ID}' },
},
combatEffectGroups: {
name: { idKey: 'nameLang' }
},
combatEffects: {
name: { idKey: 'nameLang' }
},
combatPassives: {
name: { key: 'PASSIVES', idFormat: 'NAME_{ID}' },
customDescription: { stringSpecial: 'passiveDesc' },
//customDescription: { key: 'PASSIVES', idFormat: 'DESC_{ID}' }
},
curseSpells: {
name: { key: 'MAGIC', idFormat: 'CURSE_NAME_{ID}' },
},
dungeons: {
name: { key: 'DUNGEON', idFormat: 'NAME_{ID}' },
},
abyssDepths: {
name: { key: 'THE_ABYSS', idFormat: 'NAME_{ID}' },
},
strongholds: {
name: { idFormat: 'STRONGHOLD_NAME_{ID}' },
},
equipmentSlots: {
emptyName: { idFormat: 'EQUIP_SLOT_{ID}' }
},
gamemodes: {
name: { key: 'GAMEMODES', idFormat: 'GAMEMODE_NAME_{ID}' },
description: { key: 'GAMEMODES', idFormat: 'GAMEMODE_DESC_{ID}' },
// Gamemodes have an array of rules
rules: { key: 'GAMEMODES', idFormat: 'GAMEMODE_RULES_{ID}_{NUM}' },
},
items: {
name: { key: 'ITEM_NAME' },
customDescription: { stringSpecial: 'itemDesc', onlyIfExists: false },
},
lore: {
title: { key: 'LORE', idFormat: 'TITLE_{ID}' },
},
monsters: {
name: { key: 'MONSTER_NAME' },
description: { key: 'MONSTER_DESCRIPTION' },
},
pets: {
name: { key: 'PET_NAME' },
hint: { idKey: 'langHint' }
},
prayers: {
name: { key: 'PRAYER', idFormat: 'PRAYER_NAME_{ID}' },
},
shopCategories: {
name: { key: 'SHOP_CAT' },
},
shopPurchases: {
customName: { key: 'SHOP_NAME', onlyIfExists: true },
customDescription: { stringSpecial: 'shopPurchaseDesc', onlyIfExists: false },
},
shopUpgradeChains: {
chainName: { keySpecial: 'shopChainKey', idSpecial: 'shopChainID' },
defaultDescription: { keySpecial: 'shopChainKey', idSpecial: 'shopChainID' },
defaultName: { keySpecial: 'shopChainKey', idSpecial: 'shopChainID' },
},
slayerAreas: {
name: { key: 'SLAYER_AREA', idFormat: 'NAME_{ID}' },
areaEffectDescription: { key: 'SLAYER_AREA', idFormat: 'EFFECT_{ID}' },
},
skillData: {
// Each skill is nested within this, so follow much the same structure
// Keys here are each skill's local ID
_common: {
// Special entry, contains lang definitions which are the same
// for all skills
_root: {
name: { key: 'SKILL_NAME', idFormat: '{SKILLID}' },
},
customMilestones: {
name: { key: 'MILESTONES', idKey: 'milestoneID' },
},
masteryLevelUnlocks: {
description: { key: 'MASTERY_BONUS', idKey: 'descriptionID', idFormat: '{SKILLID}_{ID}' },
},
},
Archaeology: {
digSites: {
name: { key: 'POI_NAME_Melvor' },
},
// TODO Tool names
},
Agility: {
elitePillars: {
name: { key: 'AGILITY', idFormat: 'PILLAR_NAME_{ID}' },
},
obstacles: {
name: { key: 'AGILITY', idFormat: 'OBSTACLE_NAME_{ID}' },
},
pillars: {
name: { key: 'AGILITY', idFormat: 'PILLAR_NAME_{ID}' },
},
},
Astrology: {
recipes: {
name: { key: 'ASTROLOGY', idFormat: 'NAME_{ID}' },
},
},
Cartography: {
mapPortals: { _handler: 'mapPortals' },
travelEvents: {
description: { key: 'TRAVEL_EVENT' },
},
worldMaps: { _handler: 'cartoMaps' },
//name: { key: 'WORLD_MAP_NAME' },
//pointsOfInterest: { _handler: 'mapPOI' }
//name: { key: 'POI_NAME', idFormat: '{MAPID}_{ID}' },
//description: { key: 'POI_DESCRIPTION', idFormat: '{MAPID}_{ID}' }
},
Cooking: {
categories: {
name: { idFormat: 'SKILL_CATEGORY_{SKILLID}_{ID}'}
}
},
Crafting: {
categories: {
name: { idFormat: 'SKILL_CATEGORY_{SKILLID}_{ID}'}
}
},
Farming: {
categories: {
description: { key: 'SKILL_CATEGORY', idFormat: '{SKILLID}_{ID}_description' },
name: { idFormat: 'SKILL_CATEGORY_{SKILLID}_{ID}'},
seedNotice: { key: 'SKILL_CATEGORY', idFormat: '{SKILLID}_{ID}_seedNotice' },
singularName: { key: 'SKILL_CATEGORY', idFormat: '{SKILLID}_{ID}_singular' },
},
},
Fletching: {
categories: {
name: { idFormat: 'SKILL_CATEGORY_{SKILLID}_{ID}'}
}
},
Fishing: {
areas: {
name: { key: 'FISHING', idFormat: 'AREA_NAME_{ID}' },
},
},
Herblore: {
categories: {
name: { idFormat: 'SKILL_CATEGORY_{SKILLID}_{ID}'}
},
recipes: {
name: { key: 'POTION_NAME' },
},
},
Magic: {
altSpells: {
name: { key: 'MAGIC', idFormat: 'ALTMAGIC_NAME_{ID}' },
description: { key: 'MAGIC', idSpecial: 'altMagicDesc' },
},
},
Mining: {
categories: {
name: { idFormat: 'MINING_TYPE_{ID}' }
},
rockData: {
name: { key: 'ORE_NAME' },
},
},
Runecrafting: {
categories: {
name: { idFormat: 'SKILL_CATEGORY_{SKILLID}_{ID}'}
}
},
Summoning: {
categories: {
name: { idFormat: 'SKILL_CATEGORY_{SKILLID}_{ID}'}
},
synergies: {
customDescription: {
key: 'SUMMONING_SYNERGY',
idKey: 'summonIDs',
idFormat: 'DESC_{ID0}_{ID1}',
onlyIfExists: true,
},
},
},
Thieving: {
areas: {
name: { key: 'THIEVING', idFormat: 'AREA_NAME_{ID}' },
},
npcs: {
name: { key: 'THIEVING', idFormat: 'NPC_NAME_{ID}' },
},
},
Township: {
biomes: {
// Can't locate biome description localization, don't think this is exposed in game UI
name: { key: 'TOWNSHIP', idFormat: 'BIOME_{ID}' },
},
buildings: {
// Building description has no localization, as it is unused
name: { key: 'TOWNSHIP', idFormat: 'BUILDING_{ID}' },
},
jobs: {
name: { key: 'TOWNSHIP', idFormat: 'JOB_{ID}' },
},
resources: {
name: { key: 'TOWNSHIP', idFormat: 'RESOURCE_{ID}' },
},
tasks: {
// name is not exposed in game UI, and has no localization
// category is localized in transformDataNode
description: { key: 'TOWNSHIP_TASKS', idFormat: '{ID}_description' },
},
worships: {
name: { stringSpecial: 'tsWorshipName' },
statueName: { stringSpecial: 'tsWorshipStatueName' },
},
},
Woodcutting: {
trees: {
name: { key: 'TREE_NAME' },
},
},
},
};
// Determine which language key data applies
var langKeyData;
if (isSkill) {
// Combine common & skill specific keys
const skillKey = this.getLocalID(parentNode[nodeKey].skillID);
const langCommon = langKeys.skillData._common;
let langSkill = structuredClone(langKeys.skillData[skillKey]);
if (langCommon !== undefined) {
if (langSkill === undefined) {
langSkill = {};
}
Object.keys(langCommon).forEach((k) => {
if (langSkill[k] === undefined) {
langSkill[k] = {};
}
Object.keys(langCommon[k]).forEach((prop) => {
langSkill[k][prop] = langCommon[k][prop];
});
});
}
langKeyData = langSkill;
} else if (langKeys[nodeKey] !== undefined) {
langKeyData = { _root: langKeys[nodeKey] };
} else if (!hasNoLangData.includes(nodeKey)) {
console.warn('No lang key data found for ' + nodeKey);
}
if (langKeyData !== undefined) {
var dataToTranslate = parentNode[nodeKey];
if (isSkill) {
dataToTranslate = dataToTranslate.data;
}
if (!Array.isArray(dataToTranslate)) {
dataToTranslate = [dataToTranslate];
}
dataToTranslate.forEach((tData) => {
Object.keys(langKeyData).forEach((langKey) => {
const targetData = langKey === '_root' ? tData : tData[langKey];
if (targetData !== undefined) {
const targetArr = Array.isArray(targetData) ? targetData : [targetData];
targetArr.forEach((target) => {
const handlerFunc = langKeyData[langKey]['_handler'];
if (handlerFunc !== undefined) {
switch (handlerFunc) {
case 'mapPortals':
Object.keys(target).forEach((portalKey) => {
let portalData = target[portalKey];
const langID = this.getLocalID(portalData.originWorldMap) + '_' + this.getLocalID(portalData.id);
portalData.name = this.getLangString('POI_NAME', langID);
portalData.description = this.getLangString('POI_DESCRIPTION', langID);
});
break;
case 'cartoMaps':
// Target represents a world map
const mapID = this.getLocalID(target.id);
target.name = this.getLangString('WORLD_MAP_NAME', mapID);
// Process POIs
target.pointsOfInterest.forEach((poi) => {
const langID = mapID + '_' + this.getLocalID(poi.id);
poi.name = this.getLangString('POI_NAME', langID);
poi.description = this.getLangString('POI_DESCRIPTION', langID);
});
break;
}
} else {
Object.keys(langKeyData[langKey]).forEach((langPropID) => {
const langProp = langKeyData[langKey][langPropID];
if (!langProp.onlyIfExists || target[langPropID] !== undefined) {
const langIDKey = langProp.idKey ?? 'id';
var langIDValue;
if (Array.isArray(target[langIDKey])) {
// The ID key can sometimes be an array of IDs (e.g. Summoning synergies)
langIDValue = target[langIDKey].map((id) => this.getLocalID((id ?? '').toString()));
} else {
langIDValue = this.getLocalID((target[langIDKey] ?? '').toString());
}
let langIdent = langProp.idFormat;
if (langProp.idSpecial !== undefined) {
// Use a special method to determine the ID format
switch (langProp.idSpecial) {
case 'altMagicDesc':
langIdent = altMagicDescIDKey(target);
break;
case 'shopChainID':
langIdent = this.getLocalID(shopChainPropKey(target, langPropID, 'id'));
break;
}
}
if (langIdent === undefined) {
langIdent = langIDValue;
} else {
// langIdent is in a specific format
const langTemplate = {};
if (isSkill) {
langTemplate.SKILLID = this.getLocalID(parentNode[nodeKey].skillID);
}
if (Array.isArray(langIDValue)) {
langIDValue.forEach((val, idx) => {
langTemplate['ID' + idx] = this.getLocalID(val);
});
} else {
langTemplate.ID = langIDValue;
}
Object.keys(langTemplate).forEach((k) => {
langIdent = langIdent.replaceAll('{' + k + '}', langTemplate[k]);
});
}
let langCategoryKey = langProp.key;
if (langProp.keySpecial !== undefined) {
// Use a special method to determine the category key
switch (langProp.keySpecial) {
case 'shopChainKey':
langCategoryKey = shopChainPropKey(target, langPropID, 'category');
break;
}
}
if (Array.isArray(target[langPropID])) {
target[langPropID].forEach((targetElem, num) => {
const langIdentFinal = langIdent.replaceAll('{NUM}', num.toString());
const langString = this.getLangString(langCategoryKey, langIdentFinal);
target[langPropID][num] = langString;
if (this.debugMode) {
if (langString !== undefined) {
console.debug(
'Set value of property ' +
langPropID +
'[' +
num.toString() +
'] for ' +
langIdentFinal +
' in node ' +
nodeName +
' to: ' +
langString
);
} else {
console.debug(
'No translation: property ' +
langPropID +
' for ' +
langIdentFinal +
' in node ' +
nodeName
);
}
}
});
} else {
let langString;
if (langProp.stringSpecial !== undefined) {
// Use a custom function to determine the string
switch (langProp.stringSpecial) {
case 'itemDesc':
langString = itemDesc(target);
break;
case 'shopPurchaseDesc':
langString = shopPurchaseDesc(target);
break;
case 'passiveDesc':
langString = passiveDesc(target);
break;
case 'relicDesc':
langString = relicDesc(target);
break;
case 'spAttDesc':
langString = spAttDesc(target);
break;
case 'tsWorshipName':
langString = tsWorshipName(target);
break;
case 'tsWorshipStatueName':
langString = tsWorshipStatueName(target);
break;
case 'attackSpellbooksName':
langString = attackSpellbooksName(target);
break;
case 'attackSpellName':
langString = attackSpellName(target);
break;
}
} else {
langString = this.getLangString(langCategoryKey, langIdent);
}
target[langPropID] = langString;
if (this.debugMode) {
if (langString !== undefined) {
console.debug(
'Set value of property ' +
langPropID +
' for ' +
langIdent +
' in node ' +
nodeName +
' to: ' +
langString
);
} else {
console.debug(
'No translation: property ' + langPropID + ' for ' + langIdent + ' in node ' + nodeName
);
}
}
}
}
});
}
});
}
});
});
}
}
getLangString(key, identifier) {
let lookupVal = '';
if (key !== undefined) {
lookupVal = key;
}
if (identifier !== undefined) {
lookupVal += (lookupVal.length > 0 ? '_' : '') + identifier;
}
return this.customLocalizations[lookupVal] ?? loadedLangJson[lookupVal];
}
getNamespacedID(namespace, ID) {
if (ID.indexOf(':') > 0) {
return ID;
} else {
return namespace + ':' + ID;
}
}
getLocalID(ID) {
if (ID !== undefined && ID.indexOf(':') > 0) {
return ID.split(':').pop();
} else {
return ID;
}
}
}
let wd = new Wiki();
wd.printWikiData();
|
-- This module is responsible for managing all game data, and provides various
-- functions so that other modules may interact with the data.
local p = {}
local GameData1 = mw.loadJsonData('Module:GameData/data')
local GameData2 = mw.loadJsonData('Module:GameData/data2')
-- Combine data into a single object
local GameData = {}
for _, data in ipairs({GameData1, GameData2}) do
for entityType, entityData in pairs(data) do
GameData[entityType] = entityData
end
end
local indexCache = {}
-- Expose underlying data should other modules require it
p.rawData = GameData
-- Given a namespace & local ID, returns a namespaced ID
function p.getNamespacedID(namespace, localID)
if string.find(localID, ':') == nil then
return namespace .. ':' .. localID
else
-- ID already appears to be namespaced
return localID
end
end
-- Given a namespaced ID, returns both the namespace & local ID
function p.getLocalID(ID)
local namespace, localID = nil, nil
local sepIdx = string.find(ID, ':')
if sepIdx == nil then
-- Provided ID doesn't appear to be namespaced
localID = ID
else
namespace = string.sub(ID, 1, sepIdx - 1)
localID = string.sub(ID, sepIdx + 1, string.len(ID))
end
return namespace, localID
end
local function populateSkillData()
local skillData = {}
for i, skillObj in ipairs(GameData.skillData) do
local _, localID = p.getLocalID(skillObj.skillID)
if localID ~= nil then
skillData[localID] = skillObj.data
end
end
return skillData
end
-- Expose an easy way to reference skill data by skill local ID
p.skillData = populateSkillData()
function p.skillDataTest()
for localID, data in pairs(p.skillData) do
mw.log(localID)
end
end
-- If the entity ID is within the cache for the given entity type, then return it.
-- Otherwise, returns nil
local function getCache(entityType, ID)
if type(entityType) == 'string' and type(ID) == 'string' then
local cacheCat = indexCache[entityType]
if cacheCat ~= nil then
return cacheCat[ID]
end
end
end
-- Sets the cache for entity ID within the given entity type to idx.
local function setCache(entityType, ID, idx)
if type(entityType) == 'string' and type(ID) == 'string' and type(idx) == 'number' then
if indexCache[entityType] == nil then
indexCache[entityType] = {}
end
if indexCache[entityType][ID] == nil then
indexCache[entityType][ID] = math.floor(idx)
end
end
end
function p.getSkillData(skillID)
if type(skillID) ~= 'string' then
error('Skill ID must be a string', 2)
end
for idx, skill in ipairs(GameData.skillData) do
if skill.skillID == skillID then
return skill.data
end
end
end
-- Takes an entity type (or entity list) & property name/value, returning an object representing the
-- entity with the given property (if found). If not found, then nil is returned.
function p.getEntityByProperty(entityType, propName, propValue)
if type(entityType) ~= 'string' and type(entityType) ~= 'table' then
error('Entity type name must be a string or table', 2)
elseif type(propName) ~= 'string' then
error('Property name must be a string', 2)
end
local entData, useCache = nil, false
if type(entityType) == 'string' then
entData = GameData[entityType]
useCache = true
else
-- Function was passed a table of entities rather than a entity type
entData = entityType
end
if entData == nil then
error('No such entity type: ' .. entityType, 2)
elseif type(entData) ~= 'table' then
error('Entity data is not a table: ' .. entityType, 2)
elseif type(entData[1]) ~= 'table' or entData[1][propName] == nil then
error('Entity data is not composed of entities: ' .. entityType, 2)
end
-- Check if this ID is already cached
if propName == 'id' and useCache then
local cacheIdx = getCache(entityType, propValue)
if cacheIdx ~= nil then
-- Cache hit
return entData[cacheIdx]
end
end
-- Cache miss or property isn't ID, so scan the entity data sequentially
for idx, entity in ipairs(entData) do
if useCache then
setCache(entityType, entity.id, idx)
end
if entity[propName] == propValue then
return entity
end
end
end
function p.getEntityByID(entityType, entityID)
return p.getEntityByProperty(entityType, 'id', entityID)
end
function p.getEntityByName(entityType, entityName)
return p.getEntityByProperty(entityType, 'name', entityName)
end
-- Takes an entity type and a function, returning a list of entities for which
-- the function evaluates to true.
-- The function must accept one parameter (the entity being checked), and must
-- return either true or false
function p.getEntities(entityType, checkFunc)
local result = {}
local entityCount = 0
if type(entityType) ~= 'string' and type(entityType) ~= 'table' then
error('Entity type name must be a string or table', 2)
elseif type(checkFunc) ~= 'function' then
error('Check function name must be a function', 2)
end
local entData, useCache = nil, false
if type(entityType) == 'string' then
entData = GameData[entityType]
useCache = true
else
-- Function was passed a table of entities rather than a entity type
entData = entityType
end
if entData == nil and type(entityType) == 'string' then
error('No such entity type: ' .. entityType, 2)
elseif type(entData) ~= 'table' then
error('Entity data is not a table: ' .. entityType, 2)
elseif type(entData[1]) ~= 'table' then
error('Entity data is not composed of entities: ' .. entityType, 2)
end
for idx, entity in ipairs(entData) do
if useCache then
setCache(entityType, entity.id, idx)
end
if checkFunc(entity) then
entityCount = entityCount + 1
result[entityCount] = entity
end
end
return result
end
-- Sorts the given dataTable by ID into the same order as orderTable
-- keepUnsorted specifies whether unsorted elements are included within the output. Default: true
-- unsorted elements will be at the end of the array, order is not guaranteed
-- idKey specifies the ID key to sort upon. Default: id
-- orderFunc specifies a custom order function if the default behaviour is not desired
-- Example - Sorts combat areas into the same order as displayed in game:
-- p.sortByOrderTable(p.rawData.combatAreas, p.rawData.combatAreaDisplayOrder)
function p.sortByOrderTable(dataTable, orderTable, keepUnsorted, idKey, orderFunc)
-- Create index table from orderTable
local orderIdx = {}
for idx, v in ipairs(orderTable) do
orderIdx[v] = idx
end
-- Determine if user-specified or default paramater values are to be used
if type(keepUnsorted) ~= 'boolean' then
keepUnsorted = true
end
if type(idKey) ~= 'string' then
idKey = 'id'
end
if type(orderFunc) ~= 'function' then
orderFunc = function(k1, k2)
local o1, o2 = orderIdx[k1[idKey]], orderIdx[k2[idKey]]
if o1 == nil or o2 == nil then
return false
else
return orderIdx[k1[idKey]] < orderIdx[k2[idKey]]
end
end
end
-- Build unsorted result table, removing unsorted elements if requested
local resultTable = {}
local resultItemCount = 0
for idx, v in ipairs(dataTable) do
local keyVal = v[idKey]
if keyVal ~= nil then
if keepUnsorted or orderIdx[keyVal] ~= nil then
resultItemCount = resultItemCount + 1
resultTable[resultItemCount] = v
end
end
end
-- Sort table
table.sort(resultTable, orderFunc)
return resultTable
end
return p