Ancient Relics: Difference between revisions

From Melvor Idle
m (Fixed typo and added reference to HC Combat Triangle)
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| This page is currently a work in progress following the release of the Atlas of Discovery expansion|This page is currently incomplete and may contain some inaccurate information until it is fully updated.}}[[File:Ancient Relics.png|thumb|right]]
| This page is currently a work in progress following the release of the Atlas of Discovery expansion|This page is currently incomplete and may contain some inaccurate information until it is fully updated.}}[[File:Ancient Relics.png|thumb|right]]
'''{{PAGENAME}}''' mode is a [[Game Mode]] in which players start with a maximum Skill Level cap of Level 10 and must defeat [[Dungeons]] to increase it. It includes the following changes:
'''{{PAGENAME}}''' mode is a [[Game Mode]] in which players start with a maximum Skill Level cap of Level 10 and must defeat [[Dungeons]] to increase it. It includes the following changes:
 
<onlyinclude><includeonly>{{Main|Reference=Ancient Relics Ruleset}}</includeonly>
* Ancient Relics can be located in all Skills to gain unique permanent modifiers (6 per Skill).
* Ancient Relics can be located in all Skills to gain unique permanent modifiers (6 per Skill).
* Maximum Skill Levels are initially capped at Level 10.
* Maximum Skill Levels are initially capped at Level 10.
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* Dungeons also provide {{ItemIcon|Food Box I|Food Crates}} upon completion as a reward.
* Dungeons also provide {{ItemIcon|Food Box I|Food Crates}} upon completion as a reward.
* All preservation and doubling is disabled.
* All preservation and doubling is disabled.
* Harsher penalties applied against the player in Combat, according to the {{Icon|Hardcore}} [[Combat Triangle]].
* Harsher penalties applied against the player in Combat, according to the {{Icon|Hardcore}} [[Combat Triangle]].</onlyinclude>


== Acquiring Ancient Relics ==
== Acquiring Ancient Relics ==

Revision as of 18:14, 22 September 2023

This page was last updated for (v1.2).
Ancient Relics.png

Ancient Relics mode is a Game Mode in which players start with a maximum Skill Level cap of Level 10 and must defeat Dungeons to increase it. It includes the following changes:

  • Ancient Relics can be located in all Skills to gain unique permanent modifiers (6 per Skill).
  • Maximum Skill Levels are initially capped at Level 10.
  • Defeat Dungeons to increase maximum Skill Level for five randomized Skills (Choice of 2).
  • Error creating thumbnail: File missing
    Combat
    Levels, except
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    Prayer
    and
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    Slayer
    , automatically increase when defeating a Dungeon.
  • Error creating thumbnail: File missing
    Fishing
    and
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    Cooking
    are locked until completion of
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    Impending Darkness Event
    .
  • Dungeons also provide Food Crates upon completion as a reward.
  • All preservation and doubling is disabled.
  • Harsher penalties applied against the player in Combat, according to the
    Error creating thumbnail: File missing
    Hardcore
    Combat Triangle.

Acquiring Ancient Relics

  • Players can find Ancient Relics by gaining XP in a Skill. The drop rate depends on the type of Skill and how many relics the player already has:
    • 1/200,000 (0.0005%) in Non-Combat Skills, rolled once for each available relic. With no relics unlocked, the rate is 1/40,000 (0.0025%).
    • 1/100,000 (0.001%) in Passive Skills, rolled once for each available relic. With no relics unlocked, the rate is 1/20,000 (0.005%).
      • Error creating thumbnail: File missing
        Farming
        will roll for relics on every plot harvested.
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        Township
        will roll for relics 10 times every tick (1hr), and once for each building constructed or repaired.
    • 1/133,333 (0.00075%) in Combat Skills per attack turn. With no relics unlocked, the rate is 1/26,666 (0.00375%).
  • All Skills earn one random relic at Levels 20 and 99.
  • Lesser Relics can be acquired in all Non-Combat Skills at a rate of 1/1,000 (0.1%). It will drop 300 at a time. Lesser Relics are consumable items that provide an interval decrease or some other combat-related bonus.
  • Certain Skills are able to gain back their resource preservation through Ancient Relic bonuses.

List of Ancient Relics

Template:AncientRelicsTable