Idle: Difference between revisions

From Melvor Idle
(Created page with "To Idle a Dungeon or Monster means to attack it without any input from the player. <br> This is generally accepted to be able to do 100% safely, this is done by keeping their Maximum Damage under your {{UpgradeIcon|Auto Eat}} Threshold (or being 100% sure that effects like Lifesteal heal you up before taking the next hit of Damage).")
 
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To Idle a Dungeon or Monster means to attack it without any input from the player. <br>
To Idle a Dungeon or Monster means to attack it without any input from the player. <br>
This is generally accepted to be able to do 100% safely, this is done by keeping their Maximum Damage under your {{UpgradeIcon|Auto Eat}} Threshold (or being 100% sure that effects like Lifesteal heal you up before taking the next hit of Damage).
This is generally accepted to be able to do 100% safely, this is done by keeping their Maximum Damage under the {{UpgradeIcon|Auto Eat}} Threshold (or being 100% sure that effects like Lifesteal heal the health bar up enough before taking the next hit of Damage).

Latest revision as of 00:37, 7 June 2024

To Idle a Dungeon or Monster means to attack it without any input from the player.
This is generally accepted to be able to do 100% safely, this is done by keeping their Maximum Damage under the Auto Eat Threshold (or being 100% sure that effects like Lifesteal heal the health bar up enough before taking the next hit of Damage).