What to level first: Difference between revisions
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#* At {{SkillReq|Agility|50}} build {{AgilityIcon|Tree Balance}} and continue training {{Skill|Agility}}. | #* At {{SkillReq|Agility|50}} build {{AgilityIcon|Tree Balance}} and continue training {{Skill|Agility}}. | ||
#* At {{SkillReq|Agility|60}} build {{AgilityIcon|Heat Trap}} and continue training {{Skill|Agility}}. | #* At {{SkillReq|Agility|60}} build {{AgilityIcon|Heat Trap}} and continue training {{Skill|Agility}}. | ||
#* At {{SkillReq|Agility|70}} build {{AgilityIcon|A Lovely Jog}} and continue training {{Skill|Agility}}. If {{AoD}} is '''not''' owned, this is where we stop. Skip to step # | #* At {{SkillReq|Agility|70}} build {{AgilityIcon|A Lovely Jog}} and continue training {{Skill|Agility}}. If {{AoD}} is '''not''' owned, this is where we stop. Skip to step #19. | ||
#* At {{SkillReq|Agility|80}} build {{AgilityIcon|Ocean Drifting}}. | #* At {{SkillReq|Agility|80}} build {{AgilityIcon|Ocean Drifting}}. | ||
# | # The next Skill is {{Skill|Cartography}} | ||
#* Visit [[Cartography/Training|This Wiki Page]] for more information on how to level it. | #* Visit [[Cartography/Training|This Wiki Page]] for more information on how to level it. | ||
#* The goal here is {{SkillReq|Cartography|120}} and Full Hex {{Icon|Mastery}}. | #* The goal here is {{SkillReq|Cartography|120}} and Full Hex {{Icon|Mastery}}. | ||
#* If {{AoD}} is '''NOT''' owned, skip this step and go to step #19. | |||
# Continue training {{Skill|Agility}} | # Continue training {{Skill|Agility}} | ||
#* At {{SkillReq|Agility|90}} build {{AgilityIcon|Waterfall}} and continue training {{Skill|Agility}}. | #* At {{SkillReq|Agility|90}} build {{AgilityIcon|Waterfall}} and continue training {{Skill|Agility}}. | ||
Line 323: | Line 324: | ||
#* At {{SkillReq|Agility|118}} build {{AgilityIcon|Water Dive}} and continue training {{Skill|Agility}}. | #* At {{SkillReq|Agility|118}} build {{AgilityIcon|Water Dive}} and continue training {{Skill|Agility}}. | ||
#* At {{SkillReq|Agility|120}} build {{AgilityIcon|Elite Pillar of Expertise}} | #* At {{SkillReq|Agility|120}} build {{AgilityIcon|Elite Pillar of Expertise}} | ||
# The final Skill covered in this Guide is {{Skill|Firemaking}}. | |||
#* Has a Guide [[Firemaking/Training|here]]. | |||
#* {{Skill|Firemaking}} has 2 main benefits that effect almost all other Skills. | |||
#** The {{ItemIcon|Firemaking Skillcape}} grants 5% increased experience when worn. (8% for the {{ItemIcon|Superior Firemaking Skillcape}}). | |||
#** The second benefit is {{Icon|Mastery|Global Mastery Bonus}}. | |||
#*** The {{Icon|Mastery|95% Pool Mastery}} threshold grant 5% {{Icon|Mastery}} bonus. | |||
#*** Every [[Log]] brought to {{Icon|Mastery|Mastery Level 99}} grant an additional 0.25% bonus {{Icon|Mastery}}. | |||
# This is where the Guide ends. Feel free to look up how to level other Skills by visiting their Guides. | # This is where the Guide ends. Feel free to look up how to level other Skills by visiting their Guides. | ||
#* The order in which Skills get leveled does not matter a whole lot, as the remaining Skills don't have Global Bonusses. There is however a relationship between Gathering and Artisan Skills, this can be found [[#Raw Material Gathering Skills|here]]. | |||
# When you're active and online it is advised you do some Combat. Especially at the start Combat sessions don't last long and desired items are gotten rather quickly. | # When you're active and online it is advised you do some Combat. Especially at the start Combat sessions don't last long and desired items are gotten rather quickly. | ||
# Please don't forget to return to the Step you were on when you're going offline again. Offline Combat can kill you if you run out of [[Food]]. | # Please don't forget to return to the Step you were on when you're going offline again. Offline Combat can kill you if you run out of [[Food]]. |
Revision as of 22:04, 10 June 2024
This page was last updated for (v1.2.2). |
Melvor Idle is a cut down RPG game with many hidden depths. There is no right or wrong way to progress in the game, and you will rarely (if ever) be punished for experimenting. Melvor Idle is about the journey not the destination.
Enjoy!
The Wiki
The Melvor Wiki is a majority community lead project. The raw data is imported directly from the game. This includes the pages with Monster, Item, Area, Spell, Skill Information/Data. One can almost guarantee that the information on those pages matches in-game content 100%.
As mentioned, the rest of the wiki is written by users/players such as yourself. Although there are a few Discord Administrators/Moderators that (occasionally) participate in helping on the Wiki, the majority is done by Players. There is no active professional team that keeps the wiki up to date. This is done to the best of the abilities of the people maintaining the Wiki, but things do fall through the cracks. If you notice something that is incorrect/misspelled/out of date or just could be better in general, feel free to create your own Wiki Account and edit it!
Every edit is monitored by other Players and Discord Moderators; egregious edits will be undone/removed. They can also be discussed on the "talk" pages on the Wiki or on the Melvor Discord in the #wiki-discussion channel. This channel is open for:
- Reporting incorrect data or spelling that you either don't know how to edit or simply don't want to edit.
- Suggestions of what need to be changed to be more optimal for User experience
- Pointing out very out of date Guides that don't actually work anymore, these will usually get a huge disclaimer on them until they can be worked on
- People wanting to Contribute and feel like they have things to say / information to impart
- If you don't have the time or the know how to edit on the Wiki, simply pass on what you'd want done, or perhaps ask players in the channel to teach you how to do it
When following guides, please check the version in which this was published; some guides are very out of date or no longer relevant. There's work being done on updating them, but writing a good guide takes time and the current dedicated editing team is small. We'll welcome any help we can get, no matter how small or big.
Goal of this Guide
This guide gives one method for how to start your Melvor Idle journey. The goal is to give players a helping hand in the early stages of the game. It is in no way complete, or optimal for all play styles.
There are several ways to play this game. Some choices can be found [here]
Why not to use this guide?
There are many reasons that this guide may not be useful:
- This guide is intended for Standard and
Hardcore Game Modes:
- If you are playing
Adventure game-mode then please refer to the Adventure/Guide.
- If you are playing
Ancient Relics game-mode then please refer to the Ancient Relics/Guide.
- If you are playing
Before you start
In general:
- This game is meant to be idled - this means that it is intended that you do not actively play this game, but instead do other things, such as go on a walk, or visit the zoo! And when you come back, hopefully you will start to see some progress, but do not expect to complete this game in a week.
- This game however also some more active play when it comes to the combat. You can spend as little or as much time as you want optimizing your farming there.
- Items and equipment will give you small benefits that stack up over time, so do not expect to be a Melvor god after you have completed all of the steps outlined below - you will still have a lot of gameplay left, and the expansions are a great investment if you are yearning for more!
- You should expect some parts of these guide to take many days and weeks to complete, so feel free to deviate from the guide at any time.
- Offline progress is capped to 24-hours, and so once you start following these steps, you may feel it necessary to keep the game running continuously, or feel the need to check-in on progress regularly. If you do need a break, this is ok - the progress cap might feel like a limitation at first, but it also means that your township doesn't fall into disarray after a long break.
- If you're unable or unwilling to log in within the 24 hour timespan, there's the option to download the "Unlimited Offline" Mod. Please be aware that the longer you stay offline with that mod, the longer it will take for the game to load in.
Skills That Boost Other Skills
These skills are mostly centered around "if you invest in this skill, other skills will get stronger". Some of these skills also provide some direction about what order to work on other skills, because the bonuses to work on other skills come in a certain order. For the sake of simplicity, this section only discusses non-combat bonuses. See the full skill page for how they provide buffs for combat skills.
There is a far more comprehensive list of what Skills do exactly to be found at Beginners Guide.
If you wish to see how Skills effect other Skills please expand the column below.
Skill | Description | Order of unlocks for other skills |
---|---|---|
This is the most straightforward Skill Boosting-skill. Study constellations to unlock permanent bonuses for the respective skills. Note that it takes a lot of investment in Astrology before Astrology buffs itself. | * * * * * * * * ![]() * * * * * * * * * | |
Create Summoning tablets that provide a small bonus to the corresponding skill, using a combination of materials that use ingredients from the skill and materials you buy for GP. Unlock much stronger bonuses by using synergies after progressing in multiple different summons. | * * * * * * * * * * * * * * | |
Firemaking provides flat percentage bonuses for all skills: skill XP in the form of ![]() |
* | |
Most skills have at least one potion that provides a bonus. For non-combat skills, these potions are usually increased output of resources, but there are some important exceptions for speeding up progression. | * ![]() * ![]() * ![]() * ![]() * ![]() | |
Build obstacles that provide fixed bonuses to specific skills. The higher your skill level, the more obstacles you can build, at higher tiers. However, these obstacles also get progressively more difficult to build, both in terms of money and in terms of items, but they also have some of the strongest bonuses in the game. As you progress in Melvor, you will find yourself swapping between obstacles reasonable often. | Agility has too many bonuses with complicated ordering, so it's difficult to enumerate them like in the previous sections. Please see the |
Raw Material Gathering Skills
These skills provide items that usually aren't useful for themselves, but are very important for doing other skills.
Herblore and
Agility aren't explicitly included because the materials for these skills come from everywhere.
If you wish to look at which Skills power which other Skills, please expand the table below.
Skill | Description | Primary skills powered by these items |
---|---|---|
Chop Trees. Get logs. | * * * ![]() ![]() * | |
Hit Rocks. Get Ores. | * * * ![]() ![]() | |
Catch Fish. | * * | |
Steal all kinds of things. Each thieving target gives different stuff from all over the game. Thieving targets also provide unique items that can provide unique bonuses for many different skills. | These items are used everywhere. | |
Plant Crops. Harvest them after some time has passed. Farming is passive output, you don't activate Farming. | * * ** Also makes logs for the same things as | |
![]() |
Go to dig sites, and find cool stuff. Most of these items don't impact other non-combat skills, but there are some exceptions. | * ![]() * ![]() * * * |
Finished Goods Artisan Skills
These skills provide finished items, usually used for combat.
If you wish to look at these items, please expand the table below.
Skill | Description | Primary skills powered by these items |
---|---|---|
Make bars (ingots), then turn them into metal items. | Melee weapons and armor. | |
Make items that you wouldn't use a forge for. | Jewelry (a wide variety of uses) Consumables (also wide variety of uses) | |
Ranged weapons and ammunition. | ||
Transform essence (from |
Choosing the Way to Play The Game
There are several ways to play the Game, depending on your goals and preferred game play. Here are some suggested ways to play the game and a guide on how to do it.
- Laid back: Only logging in once/twice per day or at least not actively playing, knowing what to set your offline times to and what to do when online.
- Combat Focus for Max efficiency with Throne of the Herald/ Atlas of Discovery: road to 100% completion. This will be combat focused, since it involves leveling as little non-combat as possible to rush
Harold for the 2% interval, after which skills and item collection will be done.
Before Settling on Desired Game-play
Before we get into the actual different way to play. It is generally advised you get a good feel of the game and how it works / interacts. This is generally achieved by leveling all the skills to around Level 30-40 and beat a Dungeon or 2. Once everything is around level 35 you should better understand how the game works and if you like it. The Core Game Mechanics won't really change much, it gets slightly more complicated especially when it comes to Combat later on, there will be more and more Skill interactions once you get to higher levels. Faster Experience Gains and you'll receive loot quicker. But this is about it. This would be an excellent point to determine if this game is for you or you'd rather move on.
The entire process of leveling everything to around level 35 should take about 2-3 hours. If you don't have that time to spare in 1 sitting, do what you can and then switch to Astrology until the next time you log back in. There is never any harm to level
Astrology, it will only give you more benefits. At later stages you might want to switch to different skills for other benefits, for now this is your best choice.
- It is advised you start by leveling
Astrology for the minor gains you'll get from that at low levels.
- You can stop at
Level 40 for now.
- Buy the the first 5 levels of the first 2 Stars (the Blue ones) in each Constellations (
Deedree,
Iridan,
Ameria,
Terra and
Vale). If you have enough
Stardust.
- This will give you 15% Global Accuracy, 5% experience and
Mastery gain in:
Woodcutting,
Farming,
Smithing,
Fishing,
Firemaking,
Mining and 5% Experience in
Attack and
Strength
- Buy the the first 5 levels of the first 2 Stars (the Blue ones) in each Constellations (
- You can stop at
- Your next skills should be
Woodcutting and
Summoning
- Summoning is a very important skill for boosting all your other skills, and it is leveled by equipping summoning tablets. It levels very slowly while you do everything else, and it is nearly impossible to come back later and rush level it.
- Start chopping
Normal Logs until you get your first
Ent mark.
- Sell some of your logs and use the money to buy
Summoning Shard (Green) to make about 100
Ent tablets.
- Repeat (moving up to
Oak Logs and
Willow Logs as they become available) until you have
Level 15
- Your next skills should be
Fishing and
Cooking (and more
Summoning)
- To get enough Gold Pieces to upgrade the Shop upgrades for the first 2 Axes, Fishing Rods and Pickaxes,
Octopus and
Pig tablets.
- Once you get to roughly
Level 23 you should get enough Gold Pieces to upgrade the Fishng Rod to the level 20 one.
- At
Level 30 Sell all the Junk that you got apart from the Fish, and about half of the fish.
- When you unlock
Octopus, stop to make some tablets and equip them.
- Make sure to save 300
Raw Herring and 300
Raw Salmon for the next section.
- Next is
Cooking the fish caught from
Fishing, this will be used in Combat.
- To get enough Gold Pieces to upgrade the Shop upgrades for the first 2 Axes, Fishing Rods and Pickaxes,
- The next skill would be
Agility
- This has some minor increases for
Woodcutting,
Cooking,
Agility,
Herblore,
Firemaking,
Mining and
Archaeology at low levels.
- Switching
Agility Obstacles can be quite pricy at these levels, especially before you have a good moneymaking Method. If you can focus on 1 Obstacle in each Tier and leave them for now, we can start switching later on.
- At
Level 20, make sure to build
Pit Jump as your Tier 3 obstacle with the
fish you saved from the previous step.
- This has some minor increases for
- After this finish the rest of the Skills to Level 30, the order in which you do this is not very important, you might run into not being to some Artisan Skills yet as you don't have the resources from the Gathering Skills yet, just come back later to those skills.
There are several ways to earn Gold Pieces in this Game. Below are some suggestions on how you can obtain them effectively.
When Combat is the main focus, it is generally recommended that your first 1,000,000 goes towards
Auto Eat
Skill | Level | Method | Comment |
54 / 57 / 77 | At apropriate Levels thieving you will need to obtain ![]() ![]() ![]() ![]() ![]() ![]() |
It takes quite a while to set up | |
?? | Fishing in general is quite bad for | ||
Low Level |
0 | Low Level Mining with ![]() | |
![]() |
85 | Mining is a really good way to earn ![]() ![]() ![]() |
With this minor preparation of the Skills, we're now ready to start picking the desired Way to Play, be it Skilling or Combat you should be set for both!
Ways To Play The Game
Laid Back
This Guide is aimed at people that don't have a lot of time, or don't want to log in more than once or twice a day. If you have 10-20 minutes to play and want to do something else than is suggested here, feel more than free to do so, the majority of these things will take a long time, 10 to 30 minutes won't impact the overall progress that much.
- Start by vising your
Township, Select the
Aeris Worship. This grants the best benefits for a while.
- We start off with a little preparing to do some minor Combat.
- Level
Mining to Level 50. This gives us access to
Mithril Ore.
- Save all the Ore you mine for the next step.
- Level
Smithing to Level 57. - Has a minimal Guide here.
- At
Level 57 Smith 2x
Mithril Helmet, 1x
Mithril Platebody, 2x
Mithril Platelegs, 2x
Mithril Boots,
Mithril Gloves and a
Mithril Sword
- Turn 1 set of these items in for Normal Township Task #1, this rewards a
(G) Mithril Platebody and
(G) Mithril Shield, saving you some time needing to gather the
Silver Bar and
Gold Bar.
- Upgrade the
Mithril Helmet,
Mithril Platelegs and
Mithril Boots to (G) by pressing Upgrade in the bank (orange button on the right). The first step requires a certain amount of
Silver Bar and the second upgrade will require
Gold Bars after both those upgrades are done the items gain the Damage Reduction stat too. Gloves have no upgrades but do provide Evasion Rating.
- This will require 525
Silver Bar and 750
Gold Bar.
- This will require 525
- Turn 1 set of these items in for Normal Township Task #1, this rewards a
- At
- Sell all the Crafted
Smithing Items and sell all the rest of your Ores.
- This should get you closer to 1,000,000
.
- Either go
Fishing or mine
Crystal in
Mining (Requires the
Atlas of Discovery Expansion) until you reach 1,000,000
- Once 1,000,000
has been obtained, buy
Auto Eat from the Shop.
- If you still have some food from leveling
Fishing to Level 30, equip the food and you're ready for some Combat.
- If you're out of Food Fish up some
Shrimp and cook those in
Cooking so they can be eaten.
- To consume food, it must first be equipped through the Bank and then selected using the food drop-down menu on the
Combat or
Thieving page.
- The suggested target for now is the
Master Farmer. He drops Seeds which will be needed for
Farming. With
Auto Eat and
Hitpoints Level 30 this should be completely safe as long as you don't run out of food. Killing
Master Farmer will
Auto Eat around 420
Shrimp per hour. If you have higher healing food than
Shrimp you will be using less than 420 per hour.
- Either go
- This should get you closer to 1,000,000
- Plant a few of your found Seeds in
Farming Farming Plots.
- Be sure to this once every so often to passively Level
Farming.
- If you run out of Seeds that you can plant, you can always get more from the
Master Farmer.
- If you run out of Seeds that you can plant, you can always get more from the
- Be sure to this once every so often to passively Level
Astrology is our next Skill.
- The first large goal is to reach
Level 99, this increases
Mastery and
Stardust gains.
- Start with Deedree and work your way up through the other Constellations when they unlock.
- If they're close to Level 80
Mastery it will be worth waiting a little while then switch as soon as they reach Level 80
Mastery.
- Once you're
Level 99 buy the
Astrology Skillcape from the Shop and equip it.
- Keep training
Astrology until all Constellations are at least Level 80
Mastery, this allows you to Purchase 5 of the 6 Stars.
- If the
Throne of the Herald Expansion is owned, this skill can go to Level 120.
- In which case it's worth sticking to
Astrology.
Haemir is only used to level
Astrology if you're not at Level 110 yet.
- If you're already at
Level 110 you can completely ignore
Haemir, the rewards from this Constellation will not provide any bonuses for now.
- If you're already at
Rosaniya is a very good Constellation and should be fully maxed to 99
Mastery and Purchase all the stars.
Ashtar is also extremely powerful, but can be skipped until you start combat. If you do combat in the times you are online, it is highly recommended you max out this Constellation to 99
Mastery too and Purchase all the stars.
- In which case it's worth sticking to
- The next step is to make some Gold Pieces
- We start by
Woodcutting.
- Keep
Woodcutting until you find the
Ent Mark
- Craft
Ent Tablets until you're out of wood.
- You'll need to buy some Summoning Shards from the Shop, which you should have enough Gold Pieces
for from selling all the stuff you got from leveling everything to Level 30.
- You will need to craft at least 1 Tablet to be able obtain more Marks for the same Familiar.
- Equipping the Tablet doubles your chances of getting Marks.
- You'll need to buy some Summoning Shards from the Shop, which you should have enough Gold Pieces
- Craft
- After the
Ent tablets have been crafted, equip them.
- Then continue
Woodcutting until you find
Ent Mark Level 2.
- Don't Sell your
Normal Logs for now. Keep 630
Normal Logs in the Bank, they will be needed later.
- We start by
Fishing is our next target.
- Start by buying the
Iron Fishing Rod from the Shop for 100
.
- Buy further Fishing Rod upgrades when they unlock at Levels 10, 20, 35, 50, 60 and 80.
- Fish the highest experience Fish you can, there is a list of the experience/second to be referenced here. Alternatively you can installed the "ETA" Mod which will tell you exactly how much Experience per Hour you'll get on each Fish.
- Just pick the highest one until you get to
Shark then keep fishing
Shark until
Level 85
- Open any
Treasure Chest you get in the hopes of getting a
Amulet of Fishing. Equip it as soon as you find one.
- When a
Pirates Lost Ring is found, you should also Equip it as soon as possible.
- Keep
Fishing until you find a
Octopus Mark
- Make a bunch of
Octopus Tablets and Equip them in the other slot than where
Ent is equiped
- 2 different Familiars together offer what is called a Synergy, when the Synergy is active the arrows in between the 2 Familiars will turn Green. This means the Synergy is active, it will use 1 Skill Related Tablet per action (in this Case Octopus) and when the Synergy is Active it will use an additional Related Tablet and 1 Synergy Companion Tablet, so in short, it will use 2
Octopus and 1
Ent as soon as the Synergy is active.
- Synergies require
Summoning Marks to be a certain Level, their current Level can be viewed in the
Summoning Menu. In this Case with {ItemIcon|Octopus}} and
Ent it will require both Marks to be Level 2. As soon as you find enough {ItemIcon|Octopus}} Marks for another Level, the Synergy will activate.
- Synergies require
- 2 different Familiars together offer what is called a Synergy, when the Synergy is active the arrows in between the 2 Familiars will turn Green. This means the Synergy is active, it will use 1 Skill Related Tablet per action (in this Case Octopus) and when the Synergy is Active it will use an additional Related Tablet and 1 Synergy Companion Tablet, so in short, it will use 2
- Keep
Fishing until your
Summoning reaches Level 25 and your
Octopus is Mark Level 3.
- Make a bunch of
- Start by buying the
- Start by
Cooking the Fish you caught in
Fishing.
- We're looking for
Pig Marks here
- Once you receive your first Mark, craft some
Pig Tablets and continue
Cooking.
- Keep Cooking your Fish until your
Pig is Mark Level 3.
- If you run out of Fish you can buy
Bag of Flour and turn those into
Bread.
- For this the
Basic Furnace will be needed. If your
Pig is already at Mark Level 3, you can skip these steps for now and move on to point #6 .
- Go to
Firemaking and burn 130
Normal Logs to reach Level 15.
- Mine 500
Copper Ore and 500
Tin Ore in
Mining.
- Smelt 500
Bronze Bar in
Smithing
- Purchase the Shop Upgrade
Basic Furnace
- Go to
- If you run out of Fish you can buy
- We're looking for
- The
Pig
Octopus will give a 75% chance to give you a Cooked version of the Fish you're fishing.
- Keep
Fishing selling all the Raw and Cooked fish you obtain. Your goal is around 47,000,000
to prepare for
Agility
- You can also keep
Fishing for more
to buy some Bank Slots. How many slots is up to the Player, a minimum of 100-150 would be suggested.
- Keep
- This is also a good time to upgrade to
Auto Eat - Tier II for 5,000,000
and then
Auto Eat - Tier III for 20,000,000
. This makes your
Auto Eat more effective.
- Visit
Township and check out the Tasks some are quite easy to do and very worth your time.
- You can buy
Bar Box I,
Wood Box I and
Herb Box I after completing 40 Tasks and having Level 40 in the relevant skill. These boxes will help a lot while leveling
Smithing,
Fletching and
Herblore.
- Now that you have a way to make
start investing in your Town. Build buildings that increase your resource generation.
- You can't completely mess up your Town, if you don't notice in time that one of your resources is running low and you're not producing very much of it, all that it is gonna do is cost you time. Production of resources never falls to 0 so you will be able to build some buildings eventually. It just might take time.
- Looking up a Guide for how to build your Town is not needed, almost all guides relating to that are from before the rework of
Township and are no longer relevant.
- You can buy
- If
Atlas of Discovery Expansion is owned
Agility is next.
- There is a whole list of items and Skill Requirements for this. This Guide will not go in detail where to obtain the items, you can click the items to view their sources and requirements.
- The 3 required skills and
Fishing have Guides next to them with tips on how to Level them,.
- Keep in mind that things like
Agility Skillcape and the
Mastery Pool Thresholds will lower the cost of items. These reductions are not calculated in these item requirements.
- 300
Raw Herring
- 300
Raw Salmon
- 300
Bones
- 500
Mind Rune
- 1,500
Maple Logs
- 500
Coral - Obtainable from (22, 6)
The Vibrant Coral Gardens.
- 5,500
Paper
- 10,000
Magic Logs
- 250,000
- Visit (4, 26)
Shrouded Horizon for 50,000
- Visit (22, 13)
Dragon Valley for 50,000
- Visit (2, 10)
Shrouded Badlands for 150,000
- Visit (4, 26)
Level 70 - Has a Guide here
Level 70 - Has a Guide here
Level 70 - Should already be covered in previous Steps.
Level 70 - Has a Guide here
Level 70 - Has a Guide here
- Now to actually start
Agility
- Build
Cargo Net
- At
Level 10 build
Balance Beam and continue training
Agility.
- At
Level 20 build
River Crossing and continue training
Agility. Build
Pit Jump if
is not owned. Requires 300
Raw Herring and 300
Raw Salmon.
- At
Level 30 build
Gap Jump and continue training
Agility.
- At
Level 40 build
Mountain Climb and continue training
Agility.
- At
Level 50 build
Tree Balance and continue training
Agility.
- At
Level 60 build
Heat Trap and continue training
Agility.
- At
Level 70 build
A Lovely Jog and continue training
Agility. If
is not owned, this is where we stop. Skip to step #19.
- At
Level 80 build
Ocean Drifting.
- The next Skill is
Cartography
- Visit This Wiki Page for more information on how to level it.
- The goal here is
Level 120 and Full Hex
Mastery.
- If
is NOT owned, skip this step and go to step #19.
- Continue training
Agility
- At
Level 90 build
Waterfall and continue training
Agility.
- At
Level 99 build
Pillar of Skilling - Requires 3,500
Silver Bar and 3,500
Gold Bar.
- If
Throne of the Herald Expansion is owned, we continue to
Level 120.
- For this the following items and Skill Levels will be required.
Level 115 - Has a minimal Guide here.
Level 120 - Has a minimal Guide here
Level 120 - Has a Guide here if needed.
Level 120 - Has a Guide here.
- 12,500
Corundumite Ore
- 5,000
Meteorite Ore
- 12,500
Oricha
- 20,000
Terrorfish
- 20,000
Divinite Ore
- 20,000
Carrion Logs
- At this point it is advised you level
Crafting to Level 115 for access to
Stamina Pouch.
- You can get
Basic Bag from
Thieving or if you have the
Atlas of Discovery Expansion the better choice is to dig up
Ancient Woven Bags from
Bazaar (Medium) and turn those in to
Basic Bag in
Crafting.
- You can get
- To continue
Agility. These aren't the most effective Obstacles but they are the easiest to build.
- At
Level 100 build
Pit Maze and continue training
Agility.
- At
Level 105 build
Forest Jog and continue training
Agility.
- At
Level 110 build
Ice Trap and continue training
Agility.
- At
Level 115 build
Forest Climb and continue training
Agility.
- At
Level 118 build
Water Dive and continue training
Agility.
- At
Level 120 build
Elite Pillar of Expertise
- At
- The final Skill covered in this Guide is
Firemaking.
- Has a Guide here.
Firemaking has 2 main benefits that effect almost all other Skills.
- The
Firemaking Skillcape grants 5% increased experience when worn. (8% for the
Superior Firemaking Skillcape).
- The second benefit is
Global Mastery Bonus.
- The
95% Pool Mastery threshold grant 5%
Mastery bonus.
- Every Log brought to
Mastery Level 99 grant an additional 0.25% bonus
Mastery.
- The
- The
- This is where the Guide ends. Feel free to look up how to level other Skills by visiting their Guides.
- The order in which Skills get leveled does not matter a whole lot, as the remaining Skills don't have Global Bonusses. There is however a relationship between Gathering and Artisan Skills, this can be found here.
- When you're active and online it is advised you do some Combat. Especially at the start Combat sessions don't last long and desired items are gotten rather quickly.
- Please don't forget to return to the Step you were on when you're going offline again. Offline Combat can kill you if you run out of Food.
Combat Focus for Max efficiency with Throne of the Herald / Age of Discover
This Method aims at clearing Throne of the Herald as soon as possible for the
Harold pet. This gives:
- Max Pool Mastery Cap increased by 25%
- 2% Global Interval reduction
- 0.1s Attack Speed Interval reduction
- 5% Global Mastery Gain
- as well as many more useful things.
Doing this first has great benefits on the entirety of your account & required Playtime to reach 100% Completion.
This will be combat focused. Level as little non-combat as possible to rush Harold for the benefits, after which skilling and attacking will be faster/easier. It's the biggest boost one can get in the entire game.
It is recommended you completely ignore Township buildings after setting
Aeris as your Worship.
- Keeping
Township low will allow for cheaper rerolls of Casual Tasks.
- We will be using these Casual Tasks for free
Slayer Coins.
- Tasks that provide
Slayer Coins will reward 1,000
per
Slayer Level.
Township Level has no influence on that.
- Equipment that awards extra
does effect the amount, so wearing Slayer Equipment,
Hunter's Ring and the
Cartography Point of Interest
Dark Waters do effect the amount.
- Once you feel you no longer need the Food, Prayer Points, Bolts or Arrows from them, and you have a decent Gold
income, feel free to start leveling
Township.
Before going into Combat it is recommended to Level these Non-Combat Skills:
Skill | Level | Reason |
---|---|---|
60 | Max out the first stars (They give Global Accuracy which applies to all Attack Styles) in the Constellations ![]() | |
85 | For ![]() | |
40 | At 40 ![]() ![]() | |
70 | To start with |
Later Aims should be:
Skill | Level | Reason |
---|---|---|
90 | Both these Skills grant access to ![]() When ![]() ![]() ![]() | |
90 | Only when also doing ![]() ![]() | |
118 | This is highly Optional Not required but very fun to play with, ![]() ![]() |
Starting Off Your Journey
Once you've got all the skills at around Level 30, with Astrology at level 60,
Agility at Level 50,
Runecrafting at Level 85 and
Mining &
Smithing at Level 40. You're ready to start your Combat Journey.
- It is assumed that Combat Stats are also at Level 30.
- If your Combat Skills are not Level 30, go beat up some
Chicken,
Cow or
Golbin to get to at least
Attack and
Defence Level 5.
- Craft some Steel Equipment and upgrade it twice with
Silver Bar and
Gold Bar to it's (G) version so it gets the Damage Reduction.
- Equip the armour and continue your Combat.
- It is suggested to do Slayer Tasks. Since they are free to reroll at this point, keep getting new tasks until you see a task you can easily do.
- If your Combat Skills are not Level 30, go beat up some
- When you're roughly level 20-25 in Combat Skills (or 30 from Leveling everything to 30), it's time to switch to Mithril Equipment. Seeing as our
Mining and
Smithing isn't high enough to craft this, we can get these items from
Mithril Knight.
- Collect: 2x
Mithril Helmet, 1x
Mithril Platebody, 2x
Mithril Platelegs and 2x
Mithril Boots.
- Turn 1 set of these items in for Normal Township Task #1, this rewards a
(G) Mithril Platebody and
(G) Mithril Shield, saving you some time needing to gather the
Silver Bar and
Gold Bar.
- Upgrade the
Mithril Helmet,
Mithril Platelegs and
Mithril Boots to (G) the normal way so they get Damage Reduction too.
- This will require 525
Silver Bar and 750
Gold Bar.
- This will require 525
- Turn 1 set of these items in for Normal Township Task #1, this rewards a
- Collect: 2x
- Continue Farming
Slayer while leveling your Combat Skills.
- Once you reach Combat Levels around Level 40-45 it's time to upgrade the Armour and Weapon again. This time we'll be aiming for Rune Equipment, completely skipping Adamant Equipment.
- We also can't craft Rune Equipment so we'll be getting it from
Rune Knight.
- This will be the last Melee Armour Set needed before upgrading to God Equipment.
- A good Weapon alternative at this point is
Ice Sword or
Ice Dagger or
Ice Battleaxe. This can be obtained from
Frozen Cove.
- Upgrade the
Rune Helmet,
Rune Platebody,
Rune Platelegs,
Rune Boots and
Rune Shield to (G).
- This will require 2,000
Silver Bar and 3,750
Gold Bar.
- This will require 2,000
- We also can't craft Rune Equipment so we'll be getting it from
- Once you reach Combat Levels around Level 40-45 it's time to upgrade the Armour and Weapon again. This time we'll be aiming for Rune Equipment, completely skipping Adamant Equipment.
- You will also need to level your
Magic and
Ranged.
Magic Wizard Armour you can craft in
Runecrafting.
- Simply craft the highest Wizard Armour you can craft that matches the Element of the highest Spell you can Cast. This will increase the Minimum Damage of the Spell.
- A
Magic Wand (Powerful) can be crafted by upgrading 100
Magic Wand (Basic)
- Or as a drop from
Angel or
Dark Wizard, which are both
Magic enemies and can be rather rough unless your
Ranged is already decently leveled.
- Or as a drop from
- D-Hide Equipment is slightly harder to come by. For this,
Spider Forest needs to be cleared several times
- This drops Green D-Hide Equipment (Level 40), Blue D-Hide Equipment (Level 50), Red D-Hide Equipment (Level 60) and Black D-Hide Equipment (Level 70).
- Clearing
Spider Forest 30 times rewards 10,000
, 25,000
and a
(U) Green D-hide Body through Normal Township Task #3
Amulet of Looting also drops in this dungeon. When worn this item loots all items directly into your bank instead of the Loot Box.
- It is recommended you keep 5
Amulet of Looting for the
Loot Container Stacking later on.
- There is also a Township Task to turn one in, although this only provides 25,000
and is not worth it at this time.
- It is recommended you keep 5
- You can get a
Adamant Crossbow,
Rune Crossbow or
Dragon Crossbow by thieving
Marauder at
Level 21.
- An easy way to get Bolts is by buying Slayer Resupplies. This will also provide you Prayer Points and some Food.
- At this point you should have all 3 Combat Styles available to you. Keep fighting
Slayer tasks until you reach
Level 77.
- At
Level 77 you're set to start
Volcanic Cave, you can find a guide here.
- At
- This is where this guide ends. You should have grasped the basics of Combat and Upgrading at this point.
- Further Guides can be found with each Dungeon. They all have a list of recommended/required Equipment and Skill Levels.
- The Dungeon Guides have been kept as low as possible on the Requirements and Gear needed.
- If you want to know what the next objectives are, look at the Next Dungeon guide. This should give you Items and Skill Levels to aim for.
- After defeating
Throne of the Herald.
- Fully max out
Cartography if
Atlas of Discovery Expansion is owned. Including Hex Mastery.
- Level
Agility to Level 120.
- It is suggested to get
Crafting to Level 115 for
Stamina Pouch to lower interval even further.
- It is suggested to get
- You will need several Skills at high Levels to be able to build
Agility Obstacles.
- Build your
Pillar of Expertise when available.
- Fully max out