Affliction: Difference between revisions
From Melvor Idle
(Removed redirect to Combat Debuff#Affliction) Tag: Removed redirect |
mNo edit summary |
||
Line 1: | Line 1: | ||
{{Incomplete|This is part of the [[Combat Debuff|Combat Debuffs]]. Due to changes in 1.3 these modifiers will have to be redone. <br> In the meantime the Items that apply/negate these Debuffs is unavailable. <br> There is currently an active project up [[Melvor_Idle:Contributing/To-Do_List#Projects|here]] for if you want to help!}} | |||
Affliction is a stacking debuff that reduces Maximum Hitpoints by 1% per stack and has a maximum stack size of 50. | Affliction is a stacking debuff that reduces Maximum Hitpoints by 1% per stack and has a maximum stack size of 50. | ||
While there is nothing which provides a chance to ignore affliction, reducing the enemy's hit chance is a useful method of minimizing the amount of affliction stacks applied. For this the protection prayers ({{PrayerIcon|Protect from Magic}}, {{PrayerIcon|Protect from Ranged}}, and {{PrayerIcon|Protect from Melee}}) are particularly useful. | While there is nothing which provides a chance to ignore affliction, reducing the enemy's hit chance is a useful method of minimizing the amount of affliction stacks applied. For this the protection prayers ({{PrayerIcon|Protect from Magic}}, {{PrayerIcon|Protect from Ranged}}, and {{PrayerIcon|Protect from Melee}}) are particularly useful. |
Revision as of 21:32, 20 June 2024
Affliction is a stacking debuff that reduces Maximum Hitpoints by 1% per stack and has a maximum stack size of 50.
While there is nothing which provides a chance to ignore affliction, reducing the enemy's hit chance is a useful method of minimizing the amount of affliction stacks applied. For this the protection prayers ( Protect from Magic,
Protect from Ranged, and
Protect from Melee) are particularly useful.