Laceration: Difference between revisions

From Melvor Idle
(Created page with "{{Incomplete|This is part of the Combat Debuffs. Due to changes in 1.3 these modifiers will have to be redone. <br> In the meantime the Items that apply/negate these Debuffs are unavailable. <br> There is currently an active project up here for if you want to help!}} {{V}} Category:Debuffs Laceration is a Debuff that will make the target take 4% of Attacker's Max Hit as damage every 0.5s. 4 stacks...")
 
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{{Incomplete|This is part of the [[Combat Debuff|Combat Debuffs]]. Due to changes in 1.3 these modifiers will have to be redone. <br> In the meantime the Items that apply/negate these Debuffs are unavailable. <br> There is currently an active  project up [[Melvor_Idle:Contributing/To-Do_List#Projects|here]] for if you want to help!}}
{{Incomplete|This is part of the [[Combat Debuff|Combat Debuffs]]. Due to changes in 1.3 these modifiers will have to be redone. <br> In the meantime the Items that apply/negate these Debuffs are unavailable. <br> There is currently an active  project up [[Melvor_Idle:Contributing/To-Do_List#Projects|here]] for if you want to help!}}
{{V}}
{{V}}
[[Category:Debuffs]]


{{EffectIcon|Laceration}} is a Debuff that will make the target take 4% of Attacker's Max Hit as damage every 0.5s. 4 stacks (Max: 25). Last until end of fight.


Laceration is a Debuff that will make the target take 4% of Attacker's Max Hit as damage every 0.5s. 4 stacks (Max: 25). Last until end of fight.
[[Category:Debuffs]]
[[Category:Damage over Time Effects]]

Revision as of 23:06, 20 June 2024

This page is up to date (v1.3).

File:Laceration.svg Laceration is a Debuff that will make the target take 4% of Attacker's Max Hit as damage every 0.5s. 4 stacks (Max: 25). Last until end of fight.