Sleep: Difference between revisions
From Melvor Idle
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[[Category:Debuffs]] | [[Category:Debuffs]] | ||
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[[Category:Debuffs]] | [[Category:Debuffs]] | ||
This article or page is incomplete and could do with improvement.
Reason: This is part of the Combat Debuffs. Due to changes in 1.3 these modifiers will have to be redone.
In the meantime the Items that apply/negate these Debuffs are unavailable. There is currently an active project up here for if you want to help! You can edit this page to improve it. |
This page is up to date (v1.3.1). |
Sleep is an effect that prevents the target from attacking. While the target is asleep, hits against the target cannot miss and deal 20% increased damage. One stack of sleep is removed after the target completes an attack turn.