Bleed: Difference between revisions
From Melvor Idle
No edit summary |
No edit summary |
||
Line 2: | Line 2: | ||
{{V}} | {{V}} | ||
{{EffectIcon|Bleed}} is a Damage Over Time effect that deals damage over 10 seconds. Bleed damage depends on the weapon inflicting the bleed. Bleeds cannot be refreshed or overwritten until the existing bleed expires. | {{EffectIcon|Bleed}} is a Damage Over Time effect that deals damage over 10 seconds. Bleed damage depends on the weapon inflicting the bleed. Bleeds cannot be refreshed or overwritten until the existing bleed expires. It falls under the [[Combat Debuff|combat debuff]] category. | ||
[[Category:Combat Debuffs]] | [[Category:Combat Debuffs]] | ||
[[Category:Damage over Time Effects]] | [[Category:Damage over Time Effects]] |
Revision as of 23:46, 20 June 2024
This page is up to date (v1.3.1). |
Bleed is a Damage Over Time effect that deals damage over 10 seconds. Bleed damage depends on the weapon inflicting the bleed. Bleeds cannot be refreshed or overwritten until the existing bleed expires. It falls under the combat debuff category.