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| --This module contains all sorts of functions for getting data on items
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| --Several functions related to use tables can be found at Module:Items/UseTables
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| --Functions related to source tables can be found at Module:Items/SourceTables
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| --Other functions moved to Module:Items/ComparisonTables
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|
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|
| local p = {}
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|
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| local ItemData = mw.loadData('Module:Items/data')
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|
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| local Constants = require('Module:Constants')
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| local Shared = require('Module:Shared')
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| local Icons = require('Module:Icons')
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|
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| p.EasterEggs = {'Amulet of Calculated Promotion', 'Clue Chasers Insignia', '8', 'Lemon', 'Easter Egg', 'Abnormal Log', 'Red Herring', 'Cool Glasses'}
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| p.EventItems = {'Christmas Cracker', 'Christmas Coal', 'Christmas Sweater',
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| 'Christmas Wreath', 'Candy Cane', 'Santa Hat',
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| 'Friendship Bracelet', 'Event Clue 1', 'Event Clue 2',
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| 'Event Clue 3', 'Event Clue 4', 'Candle', 'Cake Base',
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| 'Magical Flavouring', 'Magical Icing', 'Birthday Cake',
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| 'Purple Party Hat', 'Birthday Token', 'Christmas Present (Yellow)',
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| 'Christmas Present (Blue)', 'Christmas Present (Green)', 'Christmas Present (White)',
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| 'Christmas Present (Purple)', 'Christmas Present (Standard)', 'Event Token - Holiday 2021',
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| 'Holiday Scarf', 'Gingerbread House', 'Gingerbread Man', 'Edible Candy Cane',
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| 'Locked Chest', 'Locked Chest Key', 'Event Token (Holiday 2021)'}
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| p.OtherShopItems = {'Cooking Gloves', 'Mining Gloves', 'Gem Gloves', 'Smithing Gloves', 'Thieving Gloves'}
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| --This is hardcoded, so there's no easy way to scrape it. Hopefully it doesn't change
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| p.GemTable = {["Topaz"] = {name = 'Topaz', id = 128, chance = 50},
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| ["Sapphire"] = {name = "Sapphire", id = 129, chance = 17.5},
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| ["Ruby"] = {name = "Ruby", id = 130, chance = 17.5},
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| ["Emerald"] = {name = "Emerald", id = 131, chance = 10},
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| ["Diamond"] = {name = "Diamond", id = 132, chance = 5}}
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| --The base chance to receive a gem while mining
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| p.GemChance = .01
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| --The number of different fishing junk items
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| p.junkCount = 8
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| --Items (aside from bars & gems) which can be created via Alt Magic
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| p.AltMagicProducts = {'Rune Essence', 'Bones', 'Holy Dust'}
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| --The kinds of gloves with cost & charges
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| p.GloveTable = {['Cooking Gloves'] = {cost=50000, charges=500},
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| ['Mining Gloves'] = {cost=75000, charges=500},
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| ['Smithing Gloves'] = {cost=100000, charges=500},
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| ['Thieving Gloves'] = {cost=100000, charges=500},
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| ['Gem Gloves'] = {cost=500000, charges=2000}}
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|
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|
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| p.specialFishWt = 6722
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| p.specialFishLoot = {{128, 2000}, {129, 1600}, {130, 1400}, {131, 1000}, {132, 400}, {667, 10}, {668, 10}, {902, 1}, {670, 1}, {669, 50}, {120, 250}}
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|
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| function p.buildSpecialFishingTable()
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| --This shouldn't ever be included in a page
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| --This is for generating the above 'specialFishLoot' variable if it ever needs to change
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| --To re-run, edit the module, type in "console.log(p.buildSpecialFishingTable())" and copy+paste the result as the new value of the variable
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| --Also gives you the total fishing weight for saving time later
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| local lootArray = {}
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| local totalWt = 0
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|
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| for i, item in pairs(ItemData.Items) do
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| if item.fishingCatchWeight ~= nil then
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| totalWt = totalWt + item.fishingCatchWeight
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| table.insert(lootArray, '{'..(i - 1)..', '..item.fishingCatchWeight..'}')
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| end
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| end
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|
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| local result = 'p.specialFishWt = '..totalWt..'\r\n'
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| result = result..'p.specialFishLoot = {'..table.concat(lootArray, ', ')..'}'
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| return result
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| end
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|
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| function p.getItemByID(ID)
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| return ItemData.Items[ID + 1]
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| end
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|
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| function p.getItem(name)
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| name = string.gsub(name, "%%27", "'")
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| name = string.gsub(name, "'", "'")
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| for i, item in ipairs(ItemData.Items) do
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| local itemName = string.gsub(item.name, '#', '')
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| if name == itemName then
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| return item
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| end
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| end
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| return nil
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| end
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|
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| function p.getItems(checkFunc)
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| local result = {}
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| local itemCount = 0
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| for i, item in ipairs(ItemData.Items) do
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| if checkFunc(item) then
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| itemCount = itemCount + 1
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| result[itemCount] = item
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| end
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| end
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| return result
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| end
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|
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| function p._getItemStat(item, StatName, ZeroIfNil)
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| local result = item[StatName]
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| --Special Overrides:
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| -- Equipment stats first
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| if Shared.contains(ItemData.EquipmentStatKeys, StatName) and item.equipmentStats ~= nil then
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| result = item.equipmentStats[StatName]
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| elseif StatName == 'isTwoHanded' then
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| if item.validSlots ~= nil and item.occupiesSlots ~= nil then
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| result = Shared.contains(item.validSlots, 'Weapon') and Shared.contains(item.occupiesSlots, 'Shield')
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| else
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| result = false
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| end
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| elseif string.find(StatName, '^(.+)LevelRequired$') ~= nil and item.equipRequirements ~= nil and item.equipRequirements.Level ~= nil then
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| local skillName = Shared.titleCase(string.match(StatName, '^(.+)LevelRequired$'))
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| if skillName ~= nil then
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| local skillID = Constants.getSkillID(skillName)
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| if skillID ~= nil then
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| result = item.equipRequirements.Level[skillID]
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| end
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| end
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| elseif StatName == 'attackType' then
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| result = p._getWeaponAttackType(item)
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| elseif StatName == 'description' then
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| result = item.description
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| if result == nil or result == '' then result = 'No Description' end
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| elseif StatName == 'completionReq' then
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| if item.ignoreCompletion == nil or not item.ignoreCompletion then
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| result = 'Yes'
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| else
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| result = 'No'
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| end
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| elseif StatName == 'slayerBonusXP' then
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| return p._getItemModifier(item, 'increasedSkillXP', 'Slayer', false)
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| elseif StatName == 'hasCombatStats' then
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| return tostring(p.hasCombatStats(item) or p._hasLevelRequirements(item))
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| end
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| if result == nil and ZeroIfNil then result = 0 end
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| return result
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| end
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|
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| function p.getItemStat(frame)
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| local args = frame.args ~= nil and frame.args or frame
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| local ItemName = args[1]
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| local StatName = args[2]
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| local ZeroIfNil = args.ForceZero ~= nil and args.ForceZero ~= '' and args.ForceZero ~= 'false'
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| local formatNum = args.formatNum ~= nil and args.formatNum ~= '' and args.formatNum ~= 'false'
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| local item = p.getItem(ItemName)
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| if item == nil then
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| return "ERROR: No item named "..ItemName.." exists in the data module[[Category:Pages with script errors]]"
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| end
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| local result = p._getItemStat(item, StatName, ZeroIfNil)
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| if formatNum then result = Shared.formatnum(result) end
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| return result
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| end
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|
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| --Gets the value of a given modifier for a given item
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| --asString is false by default, when true it writes the full bonus text
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| function p._getItemModifier(item, modifier, skill, asString)
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| if asString == nil then asString = false end
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| if skill == '' then
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| skill = nil
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| elseif type(skill) == 'string' then
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| skill = Constants.getSkillID(skill)
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| end
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|
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| local result = 0
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|
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| if item.modifiers ~= nil and item.modifiers[modifier] ~= nil then
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| if type(item.modifiers[modifier]) == 'table' then
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| for i, subVal in Shared.skpairs(item.modifiers[modifier]) do
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| if subVal[1] == skill then
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| result = subVal[2]
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| break
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| end
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| end
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| else
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| result = item.modifiers[modifier]
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| end
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| end
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|
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| if asString then
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| if skill ~= nil then
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| return Constants._getModifierText(modifier, {skill, result})
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| else
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| return Constants._getModifierText(modifier, result)
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| end
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| else
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| return result
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| end
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| end
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|
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| function p.hasCombatStats(item)
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| if item.isEquipment or (item.validSlots == nil and item.equipmentStats ~= nil) then
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| -- Ensure at least one stat has a non-zero value
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| for statName, statVal in pairs(item.equipmentStats) do
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| if statVal ~= 0 then return true end
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| end
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| end
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| return false
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| end
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|
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| function p._hasLevelRequirements(item)
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| --Function true if an item has at least one level requirement to equip
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| if item.equipRequirements ~= nil and item.equipRequirements.Level ~= nil then
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| for skillID, lvl in pairs(item.equipRequirements.Level) do
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| if lvl ~= nil and lvl > 1 then
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| return true
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| end
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| end
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| return false
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| else
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| return false
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| end
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| end
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|
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| function p.getItemModifier(frame)
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| local itemName = frame.args ~= nil and frame.args[1] or frame[1]
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| local modName = frame.args ~= nil and frame.args[2] or frame[2]
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| local skillName = frame.args ~= nil and frame.args[3] or frame[3]
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| local asString = frame.args ~= nil and frame.args[4] or frame[4]
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| if asString ~= nil then
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| asString = (string.upper(asString) ~= 'FALSE')
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| end
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|
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| local item = p.getItem(itemName)
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| if item == nil then
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| return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
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| end
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|
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| return p._getItemModifier(item, modName, skillName, asString)
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| end
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|
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| function p._getWeaponAttackType(item)
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| if item.isEquipment == true and (item.validSlots ~= nil and Shared.contains(item.validSlots, 'Weapon')) or
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| (item.occupiesSlots ~= nil and Shared.contains(item.occupiesSlots, 'Weapon')) then
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| if Shared.contains({'melee', 'ranged', 'magic'}, item.attackType) then
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| local iconType = item.attackType ~= 'melee' and 'skill' or nil
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| return Icons.Icon({Shared.titleCase(item.attackType), type=iconType, nolink='true'})
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| end
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| end
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| return 'Invalid'
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| end
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|
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| function p.getWeaponAttackType(frame)
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| local itemName = frame.args ~= nil and frame.args[1] or frame
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| local item = p.getItem(itemName)
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| if item == nil then
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| return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
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| end
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| return p._getWeaponAttackType(item)
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| end
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|
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| function p.getPotionTable(frame)
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| local potionName = frame.args ~= nil and frame.args[1] or frame
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| local tiers = {'I', 'II', 'III', 'IV'}
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|
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| local resultPart = {}
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| table.insert(resultPart, '{| class="wikitable"')
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| table.insert(resultPart, '\r\n!Potion!!Tier!!Charges!!Effect')
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|
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| local tier1potion = p.getItem(potionName..' I')
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| if tier1potion == nil then
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| return 'ERROR: No potion named "' .. potionName .. '" was found[[Category:Pages with script errors]]'
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| end
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| for i, tier in pairs(tiers) do
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| local tierName = potionName..' '..tier
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| local potion = p.getItemByID(tier1potion.id + i - 1)
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| if potion ~= nil then
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| table.insert(resultPart, '\r\n|-')
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| table.insert(resultPart, '\r\n|'..Icons.Icon({tierName, type='item', notext=true, size='60'}))
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| table.insert(resultPart, '||'..Icons.Icon({tierName, tier, type='item', noicon=true}))
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| table.insert(resultPart, '||'..potion.potionCharges..'||'..potion.description)
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| end
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| end
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|
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| table.insert(resultPart, '\r\n|}')
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| return table.concat(resultPart)
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| end
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|
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| function p._getOtherItemBoxText(item)
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| resultPart = {}
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| --For equipment, show the slot they go in
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| if item.validSlots ~= nil then
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| local slotLinkMap = {
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| ["Helmet"] = 'Equipment#Helmets',
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| ["Platebody"] = 'Equipment#Platebodies',
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| ["Platelegs"] = 'Equipment#Platelegs',
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| ["Boots"] = 'Equipment#Boots',
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| ["Weapon"] = 'Equipment#Weapons',
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| ["Shield"] = 'Equipment#Offhand',
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| ["Amulet"] = 'Equipment#Amulets',
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| ["Ring"] = 'Equipment#Rings',
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| ["Gloves"] = 'Equipment#Gloves',
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| ["Quiver"] = 'Equipment#Ammunition',
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| ["Cape"] = 'Equipment#Capes',
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| ["Passive"] = 'Combat Passive Slot',
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| ["Summon1"] = 'Summoning',
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| ["Summon2"] = 'Summoning'
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| }
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| local slotText = {}
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| for i, slot in ipairs(item.validSlots) do
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| local slotLink = slotLinkMap[slot]
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| if slotLink == nil then
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| table.insert(slotText, slot)
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| else
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| table.insert(slotText, '[[' .. slotLink .. '|' .. slot .. ']]')
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| end
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| end
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| table.insert(resultPart, "\r\n|-\r\n|'''Equipment Slot:''' "..table.concat(slotText, ', '))
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| end
| |
| --For weapons with a special attack, show the details
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| if item.hasSpecialAttack then
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| table.insert(resultPart, "\r\n|-\r\n|'''Special Attack:'''")
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| for i, spAtt in ipairs(item.specialAttacks) do
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| table.insert(resultPart, '\r\n* ' .. spAtt.defaultChance .. '% chance for ' .. spAtt.name .. ':')
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| table.insert(resultPart, '\r\n** ' .. spAtt.description)
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| end
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| end
| |
| --For potions, show the number of charges
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| if item.potionCharges ~= nil then
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| table.insert(resultPart, "\r\n|-\r\n|'''Charges:''' "..item.potionCharges)
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| end
| |
| --For food, show how much it heals for
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| if item.healsFor ~= nil then
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| table.insert(resultPart, "\r\n|-\r\n|'''Heals for:''' "..Icons.Icon({"Hitpoints", type="skill", notext="true"})..' '..(item.healsFor * 10))
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| end
| |
| --For Prayer Points, show how many you get
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| if item.prayerPoints ~= nil then
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| table.insert(resultPart, "\r\n|-\r\n|'''"..Icons.Icon({'Prayer', type='skill'}).." Points:''' "..item.prayerPoints)
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| end
| |
| --For items with modifiers, show what those are
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| if item.modifiers ~= nil and Shared.tableCount(item.modifiers) > 0 then
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| table.insert(resultPart, "\r\n|-\r\n|'''Modifiers:'''\r\n"..Constants.getModifiersText(item.modifiers, true))
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| end
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| return table.concat(resultPart)
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| end
| |
|
| |
| function p.getOtherItemBoxText(frame)
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| local itemName = frame.args ~= nil and frame.args[1] or frame
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| local item = p.getItem(itemName)
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| local asList = false
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| if frame.args ~= nil then
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| asList = frame.args.asList ~= nil and frame.args.asList ~= '' and frame.args.asList ~= 'false'
| |
| end
| |
| if item == nil then
| |
| return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
| |
| end
| |
|
| |
| return p._getOtherItemBoxText(item, asList)
| |
| end
| |
|
| |
| function p._getItemCategories(item)
| |
| local resultPart = {}
| |
| if item.category ~= nil then table.insert(resultPart, '[[Category:'..item.category..']]') end
| |
| if item.type ~= nil then table.insert(resultPart, '[[Category:'..item.type..']]') end
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| if item.tier ~= nil then table.insert(resultPart, '[[Category:'..Shared.titleCase(item.tier)..' '..item.type..']]') end
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| if item.hasSpecialAttack then table.insert(resultPart, '[[Category:Items With Special Attacks]]') end
| |
| if item.validSlots ~= nil then
| |
| local slotRemap = {
| |
| ['Passive'] = 'Passive Items',
| |
| ['Summon1'] = 'Summoning Familiars',
| |
| ['Summon2'] = ''
| |
| }
| |
| for i, slotName in ipairs(item.validSlots) do
| |
| local slotRemapName = slotName
| |
| if slotRemap[slotName] ~= nil then slotRemapName = slotRemap[slotName] end
| |
| if slotRemapName ~= '' then table.insert(resultPart, '[[Category:' .. slotRemapName .. ']]') end
| |
| end
| |
| end
| |
| if item.modifiers ~= nil then
| |
| local modsDL = {
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| 'increasedChanceToDoubleLootCombat',
| |
| 'decreasedChanceToDoubleLootCombat',
| |
| 'increasedChanceToDoubleLootThieving',
| |
| 'decreasedChanceToDoubleLootThieving',
| |
| 'increasedChanceToDoubleItemsGlobal',
| |
| 'decreasedChanceToDoubleItemsGlobal'
| |
| }
| |
| for modName, val in pairs(item.modifiers) do
| |
| if Shared.contains(modsDL, modName) then
| |
| table.insert(resultPart, '[[Category:Double Loot Chance Items]]')
| |
| break
| |
| end
| |
| end
| |
| end
| |
| return table.concat(resultPart)
| |
| end
| |
|
| |
| function p.getItemCategories(frame)
| |
| local itemName = frame.args ~= nil and frame.args[1] or frame
| |
| local item = p.getItem(itemName)
| |
| if item == nil then
| |
| return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
| |
| end
| |
|
| |
| return p._getItemCategories(item)
| |
| end
| |
|
| |
| function p.getSkillcapeTable(frame)
| |
| local skillName = frame.args ~= nil and frame.args[1] or frame
| |
| local cape = p.getItem(skillName..' Skillcape')
| |
| local resultPart = {}
| |
| table.insert(resultPart, '{| class="wikitable"\r\n')
| |
| table.insert(resultPart, '!Skillcape!!Name!!Effect')
| |
| table.insert(resultPart, '\r\n|-\r\n|'..Icons.Icon({cape.name, type='item', size='60', notext=true}))
| |
| table.insert(resultPart, '||'..Icons.Icon({cape.name, type='item', noicon=true})..'||'..cape.description)
| |
| table.insert(resultPart, '\r\n|}')
| |
| return table.concat(resultPart)
| |
| end
| |
|
| |
| function p.getItemGrid(frame)
| |
| local resultPart = {}
| |
| table.insert(resultPart, '{|')
| |
| for i, item in Shared.skpairs(ItemData.Items) do
| |
| if i % 17 == 1 then
| |
| table.insert(resultPart, '\r\n|-\r\n|')
| |
| else
| |
| table.insert(resultPart, '||')
| |
| end
| |
| table.insert(resultPart, 'style="padding:3px"|'..Icons.Icon({item.name, type='item', notext=true, size='40'}))
| |
| end
| |
| table.insert(resultPart, '\r\n|}')
| |
| return table.concat(resultPart)
| |
| end
| |
|
| |
| function p.getWeaponStatsBox(frame)
| |
| local itemName = frame.args ~= nil and frame.args[1] or frame
| |
| local item = p.getItem(itemName)
| |
| if item == nil then
| |
| return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
| |
| end
| |
|
| |
| local ico = {
| |
| ["Attack"] = Icons.Icon({'Attack', type='skill', notext=true}),
| |
| ["Combat"] = Icons.Icon({'Combat', notext=true}),
| |
| ["Defence"] = Icons.Icon({'Defence', type='skill', notext=true}),
| |
| ["Magic"] = Icons.Icon({'Magic', type='skill', notext=true}),
| |
| ["Ranged"] = Icons.Icon({'Ranged', type='skill', notext=true}),
| |
| ["Strength"] = Icons.Icon({'Strength', type='skill', notext=true}),
| |
| ["Slayer"] = Icons.Icon({'Slayer', type='skill', notext=true})
| |
| }
| |
| local resultPart = {}
| |
| table.insert(resultPart, '{| class="wikitable"\r\n|-\r\n!colspan="4" style="border-bottom:solid medium black;"| Weapon Stats')
| |
| table.insert(resultPart, '\r\n|-\r\n!colspan="2" style="border-bottom:solid thin black;"| Offensive Stats')
| |
| table.insert(resultPart, '\r\n!colspan="2" style="border-bottom:solid thin black;"| Defensive Stats')
| |
|
| |
| table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| Attack Speed')
| |
| table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. Shared.round(p._getItemStat(item, 'attackSpeed', true) / 1000, 3, 1) .. 's')
| |
| table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Defence'] .. ' Defence Bonus')
| |
| table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'meleeDefenceBonus', true))
| |
|
| |
| table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| Attack Type')
| |
| table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'attackType'))
| |
| table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Defence'] .. ' Damage Reduction')
| |
| table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'damageReduction', true) .. '%')
| |
|
| |
| table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Strength'] .. ' Strength Bonus')
| |
| table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'meleeStrengthBonus', true))
| |
| table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Ranged'] .. ' Defence Bonus')
| |
| table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'rangedDefenceBonus', true))
| |
|
| |
| table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Combat'] .. ' Stab Bonus')
| |
| table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'stabAttackBonus', true))
| |
| table.insert(resultPart, '\r\n!style="text-align:right;border-bottom:solid thin black;"| ' .. ico['Magic'] .. ' Defence Bonus')
| |
| table.insert(resultPart, '\r\n|style="text-align:right;border-bottom:solid thin black;"| ' .. p._getItemStat(item, 'magicDefenceBonus', true))
| |
|
| |
| table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Combat'] .. ' Slash Bonus')
| |
| table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'slashAttackBonus', true))
| |
| table.insert(resultPart, '\r\n!colspan="2" style="border-bottom:solid thin black;"| Other')
| |
|
| |
| table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Combat'] .. ' Block Bonus')
| |
| table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'blockAttackBonus', true))
| |
| table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Slayer'] .. ' Bonus Slayer XP')
| |
| table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'slayerBonusXP', true) .. '%')
| |
|
| |
| table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Ranged'] .. ' Attack Bonus')
| |
| table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'rangedAttackBonus', true))
| |
| table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Attack'] .. ' Level Required')
| |
| table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'attackLevelRequired', true))
| |
|
| |
| table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Ranged'] .. ' Strength Bonus')
| |
| table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'rangedStrengthBonus', true))
| |
| table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Ranged'] .. ' Level Required')
| |
| table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'rangedLevelRequired', true))
| |
|
| |
| table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Magic'] .. ' Attack Bonus')
| |
| table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'magicAttackBonus', true))
| |
| table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Magic'] .. ' Level Required')
| |
| table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'magicLevelRequired', true))
| |
|
| |
| table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Magic'] .. ' % Damage Bonus')
| |
| table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'magicDamageBonus', true) .. '%')
| |
| table.insert(resultPart, '\r\n!style="text-align:right;"| Two Handed?')
| |
| table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. (p._getItemStat(item, 'isTwoHanded') and 'Yes' or 'No'))
| |
|
| |
| table.insert(resultPart, '\r\n|}')
| |
| return table.concat(resultPart)
| |
| end
| |
|
| |
| function p.getArmourStatsBox(frame)
| |
| local itemName = frame.args ~= nil and frame.args[1] or frame
| |
| local item = p.getItem(itemName)
| |
| if item == nil then
| |
| return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
| |
| end
| |
|
| |
| local ico = {
| |
| ["Attack"] = Icons.Icon({'Attack', type='skill', notext=true}),
| |
| ["Combat"] = Icons.Icon({'Combat', notext=true}),
| |
| ["Defence"] = Icons.Icon({'Defence', type='skill', notext=true}),
| |
| ["Magic"] = Icons.Icon({'Magic', type='skill', notext=true}),
| |
| ["Ranged"] = Icons.Icon({'Ranged', type='skill', notext=true}),
| |
| ["Strength"] = Icons.Icon({'Strength', type='skill', notext=true}),
| |
| ["Slayer"] = Icons.Icon({'Slayer', type='skill', notext=true})
| |
| }
| |
| local resultPart = {}
| |
| table.insert(resultPart, '{| class="wikitable"\r\n|-\r\n!colspan="4" style="border-bottom:solid medium black;"| Armour Stats')
| |
| table.insert(resultPart, '\r\n|-\r\n!colspan="2" style="border-bottom:solid thin black;"| Offensive Stats')
| |
| table.insert(resultPart, '\r\n!colspan="2" style="border-bottom:solid thin black;"| Defensive Stats')
| |
|
| |
| table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Strength'] .. ' Strength Bonus')
| |
| table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'meleeStrengthBonus', true))
| |
| table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Defence'] .. ' Defence Bonus')
| |
| table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'meleeDefenceBonus', true))
| |
|
| |
| table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Combat'] .. ' Stab Bonus')
| |
| table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'stabAttackBonus', 0))
| |
| table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Defence'] .. ' Damage Reduction')
| |
| table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'damageReduction', true) .. '%')
| |
|
| |
| table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Combat'] .. ' Slash Bonus')
| |
| table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'slashAttackBonus', true))
| |
| table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Ranged'] .. ' Defence Bonus')
| |
| table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'rangedDefenceBonus', true))
| |
|
| |
| table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Combat'] .. ' Block Bonus')
| |
| table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'blockAttackBonus', true))
| |
| table.insert(resultPart, '\r\n!style="text-align:right;border-bottom:solid thin black;"| ' .. ico['Magic'] .. ' Defence Bonus')
| |
| table.insert(resultPart, '\r\n|style="text-align:right;border-bottom:solid thin black;"| ' .. p._getItemStat(item, 'magicDefenceBonus', true))
| |
|
| |
| table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Ranged'] .. ' Attack Bonus')
| |
| table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'rangedAttackBonus', true))
| |
| table.insert(resultPart, '\r\n!colspan="2" style="border-bottom:solid thin black;"| Other')
| |
|
| |
| table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Ranged'] .. ' Strength Bonus')
| |
| table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'rangedStrengthBonus', true))
| |
| table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Slayer'] .. ' Bonus Slayer XP')
| |
| table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'slayerBonusXP', true) .. '%')
| |
|
| |
| table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Magic'] .. ' Attack Bonus')
| |
| table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'magicAttackBonus', true))
| |
| table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Defence'] .. ' Level Required')
| |
| table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'defenceLevelRequired', true))
| |
|
| |
| table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Magic'] .. ' % Damage Bonus')
| |
| table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'magicDamageBonus', true) .. '%')
| |
| table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Ranged'] .. ' Level Required')
| |
| table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'rangedLevelRequired', true))
| |
|
| |
| table.insert(resultPart, '\r\n|-\r\n| colspan="2"|')
| |
| table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Magic'] .. ' Level Required')
| |
| table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'magicLevelRequired', true))
| |
|
| |
| table.insert(resultPart, '\r\n|}')
| |
| return table.concat(resultPart)
| |
| end
| |
|
| |
| return p
| |