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| [[File:Smithing (skill).svg|thumb|right|Smithing]] | | [[File:Smithing (skill).svg|thumb|right|Smithing]] |
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| Smithing lets you process raw ore into more refined items such as armour or weapons. Smithing an item takes two seconds. Utilizing [[Herblore#Skill_Potions|Seeing Gold Potions]] gives a 10-75% chance to produce a [[Gold Bar]] when smelting [[Silver Bar|Silver Bars]]. Raising smithing to level 99 will unlock the [[Smithing Skillcape]] for purchase from the [[Shop]]. Equipping the skillcape halves the [[Coal Ore]] requirements to smelt bars. | | Smithing is used to turn ore into bars, weapons, armour, and arrowtips. Smithing an item takes two seconds. Utilizing [[Herblore#Skill_Potions|Seeing Gold Potions]] gives a 10-75% chance to produce a [[Gold Bar]] when smelting [[Silver Bar|Silver Bars]]. Raising smithing to level 99 will unlock the [[Smithing Skillcape]] for purchase from the [[Shop]]. Equipping the [[Smithing Skillcape]] halves the [[Coal Ore]] requirement when smelting bars. |
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| ==Mastery Unlocks== | | ==Mastery Unlocks== |
| Smithing has a couple of [[Mastery]] unlocks. | | Smithing has two [[Mastery]] unlocks. |
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| * Starting at mastery 10, you get a 10% chance of getting double output every 20 mastery. | | * Starting at mastery level 10, smithed items have a 10% chance to have their output doubled, scaling incrementally to 50% at mastery level 90. |
| * Starting at mastery 20, you get a 10% chance of not consuming input every 20 mastery. | | * Starting at mastery level 20, smithed items have a 10% chance to have their costs refunded, scaling incrementally to 40% at mastery level 80. |
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| ===Bars=== | | ===Bars=== |
Revision as of 20:53, 14 April 2020