Cooking: Difference between revisions
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==Mechanics== | ==Mechanics== | ||
The amount of time taken to cook food varies depending on the item being cooked. Purchasing the {{UpgradeIcon|Art of Control}} god upgrade reduces this time by 15%, as does wearing the {{ItemIcon|Cooking Skillcape}}. Up to a 5% reduction can be obtained from {{ConstellationIcon|Vale}} ({{MasteryReq|Vale|20|type=constellation}}). The {{AgilityIcon|Burning Coals}} and {{AgilityIcon|Sweltering Pools}} obstacles both reduce cooking time by 3%. Using the {{ItemIcon|Pig}} and {{ItemIcon|Salamander}} [[Summoning#Synergies|synergy]] will reduce this by a further 0.3 seconds, and wearing the {{ItemIcon|Chef's Hat}} reduces it by another 0.1 seconds. The maximum interval reduction possible in the base game is therefore 41% plus 0.4 seconds (where the flat reduction is applied after the percentage reduction). | The amount of time taken to cook food varies depending on the item being cooked. Purchasing the {{UpgradeIcon|Art of Control}} god upgrade reduces this time by 15%, as does wearing the {{ItemIcon|Cooking Skillcape}}. Up to a 5% reduction can be obtained from {{ConstellationIcon|Vale}} ({{MasteryReq|Vale|20|type=constellation}}). The {{AgilityIcon|Burning Coals}} and {{AgilityIcon|Sweltering Pools}} obstacles both reduce cooking time by 3%. Using the {{ItemIcon|Pig}} and {{ItemIcon|Salamander}} [[Summoning#Synergies|synergy]] will reduce this by a further 0.3 seconds, and wearing the {{ItemIcon|Chef's Hat}} reduces it by another 0.1 seconds. The maximum interval reduction possible in the base game is therefore 41% plus 0.4 seconds (where the flat reduction is applied after the percentage reduction). | ||
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<math>\left ( \text{Base Action Time} \times \frac{100 - \text{Active Reduction %}}{100} - \text{Flat Active Reduction} \right ) \times 5 \times \frac{100 - \text{Passive Reduction %}}{100}</math> | <math>\left ( \text{Base Action Time} \times \frac{100 - \text{Active Reduction %}}{100} - \text{Flat Active Reduction} \right ) \times 5 \times \frac{100 - \text{Passive Reduction %}}{100}</math> | ||
==Passive Cooking== | |||
While one utility is actively cooking food, the other two can also passively cook to produce food. This will not grant any {{Icon|Mastery}} or skill XP, takes five times longer than actively cooking the same recipe, and has no chance of preserving resources, doubling items or perfect cooking, however has no negative effects on the active utility. Passive Cooking also has a 100% chance of success even when the {{ItemIcon|Pig}} + {{ItemIcon|Mole}} [[Summoning#Synergies|synergy]] is active. | While one utility is actively cooking food, the other two can also passively cook to produce food. This will not grant any {{Icon|Mastery}} or skill XP, takes five times longer than actively cooking the same recipe, and has no chance of preserving resources, doubling items or perfect cooking, however has no negative effects on the active utility. Passive Cooking also has a 100% chance of success even when the {{ItemIcon|Pig}} + {{ItemIcon|Mole}} [[Summoning#Synergies|synergy]] is active. | ||
==Perfect Cook== | |||
Food that is actively cooked has a chance to be "perfectly cooked," giving the item 10% increased healing and 50% increased sale value. This chance starts at 0%, and is increased by 5% every 10 mastery levels, 50% at 99 mastery, 2% by the {{ItemIcon|Cooking Skillcape}} and 3% from upgrading the appropriate cooking utility. The maximum chance is 100%. | Food that is actively cooked has a chance to be "perfectly cooked," giving the item 10% increased healing and 50% increased sale value. This chance starts at 0%, and is increased by 5% every 10 mastery levels, 50% at 99 mastery, 2% by the {{ItemIcon|Cooking Skillcape}} and 3% from upgrading the appropriate cooking utility. The maximum chance is 100%. | ||
Perfectly cooked items cannot be used in place of regular cooked food when creating things such as [[Summoning#Summoning Tablets|Summoning tablets]] or [[Agility#Obstacles|Agility obstacles]]. For this reason, players may opt out from receiving perfectly cooked items by using the "Enable Perfect Cooks?" option near the top of the Cooking page. | Perfectly cooked items cannot be used in place of regular cooked food when creating things such as [[Summoning#Summoning Tablets|Summoning tablets]] or [[Agility#Obstacles|Agility obstacles]]. For this reason, players may opt out from receiving perfectly cooked items by using the "Enable Perfect Cooks?" option near the top of the Cooking page. | ||
==Failed Cook== | |||
There is a base 30% chance for cooking attempts to fail, which can be reduced via {{Icon|Mastery}} down to 0%. There is also a 25% chance to fail a cooking attempt with the {{ItemIcon|Pig}} and {{ItemIcon|Mole}} [[Summoning#Synergies|synergy]]. If a cooking attempt fails the player will only receive 1 XP, and unless preserved the ingredients will be lost. | There is a base 30% chance for cooking attempts to fail, which can be reduced via {{Icon|Mastery}} down to 0%. There is also a 25% chance to fail a cooking attempt with the {{ItemIcon|Pig}} and {{ItemIcon|Mole}} [[Summoning#Synergies|synergy]]. If a cooking attempt fails the player will only receive 1 XP, and unless preserved the ingredients will be lost. | ||
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The [[Pets|pet]] can be unlocked by doing any active Cooking action. [[#Passive Cooking|Passive Cooking]] does not roll for the pet. | The [[Pets|pet]] can be unlocked by doing any active Cooking action. [[#Passive Cooking|Passive Cooking]] does not roll for the pet. | ||
{{PetSkillInfo}} | {{PetSkillInfo}} | ||
==Cooking Upgrades== | |||
Cooking utilities can be purchased from the [[Shop]] if the player has the required skill levels. Cooking chance can be increased by 10% by equipping {{ItemIcon|Cooking Gloves}} with active charges. Cooking fires increase the amount of {{Skill|Cooking|nolink=true}} experience gained, while furnaces and pots increase the chance of acquiring double items when actively cooking. In addition, all utilities provide additional chance to perfectly cook items. | |||
Bonuses granted from upgrading utilities apply when cooking on any utility. For example, if the player has upgraded to the {{UpgradeIcon|Maple Cooking Fire}}, then the 25% bonus {{Skill|Cooking|nolink=true}} experience is granted even when actively cooking with the furnace or pot. The one exception to this is increases to the perfect cooking chance, which only apply to the utility providing the bonus. | |||
=== Cooking Fires === | |||
{{CookingUtilityTable|Cooking Fire}} | |||
=== Furnaces === | |||
{{CookingUtilityTable|Furnace}} | |||
=== Pots === | |||
{{CookingUtilityTable|Pot}} | |||
== Items == | == Items == |
Revision as of 22:30, 3 July 2024
Error creating thumbnail: File missing Cooking
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Skill ID: melvorD:Cooking | |
Release Date: | 11 September 2019 (v0.04) |
Game Version: | Base game |
Type: | Artisan |
Expansions information | |
Level 99: | Base game |
Level 120: | Throne of the Herald Expansion |
Abyssal 60: | Error creating thumbnail: File missing Into the Abyss Expansion
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Cooking is used to turn raw fish and crops into edible food. Although produce such as Potatoes harvested while
can be used as raw food, cooked food is substantially stronger, with even low level fish such as Sardines healing more than Snape Grass, the strongest raw crop in the base game.
Mechanics
The amount of time taken to cook food varies depending on the item being cooked. Purchasing the
god upgrade reduces this time by 15%, as does wearing the Cooking Skillcape. Up to a 5% reduction can be obtained from
(
). The
and
obstacles both reduce cooking time by 3%. Using the
and
synergy will reduce this by a further 0.3 seconds, and wearing the Chef's Hat reduces it by another 0.1 seconds. The maximum interval reduction possible in the base game is therefore 41% plus 0.4 seconds (where the flat reduction is applied after the percentage reduction). The Throne of the Herald Expansion introduces further reductions to the cooking time: The Superior Cooking Skillcape reduces the cooking interval by 25% - a 10% advantage over the Cooking Skillcape. The
and Eagle synergy provides a 10% reduction, which is a greater reduction than
and
for any food with a base cooking time of over 3 seconds. Agility has a number of reductions, with
,
, and
providing reductions of 10%, 5%, and 3% respectively. A 5% reduction is granted while the Mortar and Pestle is equipped. Purchasing the Augite Furnace and Palladium Pot each provide a 2% reduction, while the Carrion Cooking Fire provides 3%. Finally, Harold provides a 2% reduction when unlocked. Therefore, the maximum interval reduction possible with the expansion is 93% plus 0.1 seconds. The passive cooking interval may also be reduced by up to 40% when the Multicooker Potion is used (depending on the tier of potion used), and by 15% while the
and Beaver synergy is in use. Bonuses reducing the active cooking time also reduce the passive cooking time, where active reductions are applied before bonuses specifically reducing the passive cooking time. The passive cooking time of a recipe is determined as follows:
[math]\displaystyle{ \left ( \text{Base Action Time} \times \frac{100 - \text{Active Reduction %}}{100} - \text{Flat Active Reduction} \right ) \times 5 \times \frac{100 - \text{Passive Reduction %}}{100} }[/math]
Passive Cooking
While one utility is actively cooking food, the other two can also passively cook to produce food. This will not grant any
or skill XP, takes five times longer than actively cooking the same recipe, and has no chance of preserving resources, doubling items or perfect cooking, however has no negative effects on the active utility. Passive Cooking also has a 100% chance of success even when the
+
synergy is active.
Perfect Cook
Food that is actively cooked has a chance to be "perfectly cooked," giving the item 10% increased healing and 50% increased sale value. This chance starts at 0%, and is increased by 5% every 10 mastery levels, 50% at 99 mastery, 2% by the Cooking Skillcape and 3% from upgrading the appropriate cooking utility. The maximum chance is 100%.
Perfectly cooked items cannot be used in place of regular cooked food when creating things such as Summoning tablets or Agility obstacles. For this reason, players may opt out from receiving perfectly cooked items by using the "Enable Perfect Cooks?" option near the top of the Cooking page.
Failed Cook
There is a base 30% chance for cooking attempts to fail, which can be reduced via
down to 0%. There is also a 25% chance to fail a cooking attempt with the
and
synergy. If a cooking attempt fails the player will only receive 1 XP, and unless preserved the ingredients will be lost.
Mastery Unlocks
Item Mastery Unlocks
Level | Unlock |
---|---|
1 | Each Mastery level provides +0.6% success rate. Success rate is capped at 99%, except with Gloves or Cooking Skillcape. |
10 | +5% Perfect Cook Chance for this Item. |
20 | +5% Perfect Cook Chance for this Item. |
30 | +5% Perfect Cook Chance for this Item. |
40 | +5% Perfect Cook Chance for this Item. |
50 | +5% Perfect Cook Chance for this Item. |
60 | +5% Perfect Cook Chance for this Item. |
70 | +5% Perfect Cook Chance for this Item. |
80 | +5% Perfect Cook Chance for this Item. |
90 | +5% Perfect Cook Chance for this Item. |
99 | +50% Perfect Cook Chance for this Item. This cooked product heals you for an extra 20% when eaten. |
The cap of 100% success is reached at level 50 Mastery.
Mastery Pool Checkpoints
Pool % | Pool XP | Bonus |
---|---|---|
10% | 2,700,000 xp | +5% Cooking Mastery XP for Melvor Realm only |
25% | 6,750,000 xp | +5% chance to Double Items in Cooking for Melvor Realm only |
50% | 13,500,000 xp | +10% chance to preserve resources in Cooking for Melvor Realm only |
95% | 25,650,000 xp | +10% Food healing value while using Normal Damage |
Total Mastery Pool XP | 27,000,000 |
The heal bonuses from the per-item
and the 95% Checkpoint bonus stack additively. If a player has 99
for a given fish and has the 95%
Checkpoint unlocked, the fish will heal 130% of the normal amount. The
Checkpoint bonus also applies to uncooked Food such as crops grown via
.
Skillcapes
Regular Skillcape
The Cooking Skillcape is the skillcape for the Cooking skill. It can be purchased for 1,000,000 from the Shop once the player reaches
in the Cooking skill. The Cooking Skillcape offers the following benefits when worn:
+100% chance to successfully Cook an item, +2% Global Perfect Cook chance, and -15% Cooking Interval
Superior Skillcape
The Superior Cooking Skillcape is the superior skillcape for the Cooking skill. It can be purchased for 10,000,000 from the Shop once the player reaches
in the Cooking skill.
can only be reached if the player owns the Throne of the Herald expansion. Likewise, the superior skillcape can only be purchased if the player owns this expansion. The superior skillcape offers the following benefits when worn:
+100% chance to successfully Cook an item, +4% Global Perfect Cook chance, -25% Cooking Interval, and +5% Chance to Preserve Food when eaten
Pet
The pet can be unlocked by doing any active Cooking action. Passive Cooking does not roll for the pet.
Pet | Name | DLC | Effect |
---|---|---|---|
Error creating thumbnail: File missing | Cris | +5% Chance to Double Items in Cooking |
Cooking Upgrades
Cooking utilities can be purchased from the Shop if the player has the required skill levels. Cooking chance can be increased by 10% by equipping Cooking Gloves with active charges. Cooking fires increase the amount of
experience gained, while furnaces and pots increase the chance of acquiring double items when actively cooking. In addition, all utilities provide additional chance to perfectly cook items. Bonuses granted from upgrading utilities apply when cooking on any utility. For example, if the player has upgraded to the
, then the 25% bonus
experience is granted even when actively cooking with the furnace or pot. The one exception to this is increases to the perfect cooking chance, which only apply to the utility providing the bonus.
Cooking Fires
Furnaces
Pots
Items
For Items created with Cooking please refer to the Recipes sub-page.
Potion
The Generous Cook Potion has a chance to double food created.
Generous Cook Potion | |||
---|---|---|---|
Potion | Tier | Charges | Effect |
I | 15 | +10% Chance to Double Items in Cooking | |
II | 30 | +20% Chance to Double Items in Cooking | |
III | 40 | +30% Chance to Double Items in Cooking | |
IV | 60 | +50% Chance to Double Items in Cooking |
The Multicooker Potion reduces the interval for passive cooking.
Multicooker Potion | |||
---|---|---|---|
Potion | Tier | Charges | Effect |
I | 10 | -10% Passive Cook Interval | |
II | 20 | -15% Passive Cook Interval | |
III | 30 | -25% Passive Cook Interval | |
IV | 50 | -40% Passive Cook Interval |
Summoning Boosts
This table shows all the
Familiars and Synergies that provide a bonus to Cooking.
Familiar 1 | Familiar 2 | DLC | Effect | ||
---|---|---|---|---|---|
Error creating thumbnail: File missing | Pig | +10% Chance to Preserve Resources in Cooking | |||
Error creating thumbnail: File missing | Abyssal Pig | Error creating thumbnail: File missing | +10% Chance to Preserve Resources in Cooking | ||
Error creating thumbnail: File missing | Ent | Error creating thumbnail: File missing | Pig | +30% chance to gain +1 additional resource in Cooking for Melvor Realm only (Cannot be doubled) | |
Error creating thumbnail: File missing | Octopus | Error creating thumbnail: File missing | Devil | +5% Cooking Mastery XP for Melvor Realm only -10% Cooking Skill XP | |
Error creating thumbnail: File missing | Pig | Error creating thumbnail: File missing | Crow | +15% chance to preserve resources in Runecrafting when making Runes +15% Chance to Preserve Resources in Cooking | |
Error creating thumbnail: File missing | Pig | Error creating thumbnail: File missing | Salamander | -0.3s Cooking Interval for Melvor Realm only -0.3s Smithing Interval for Melvor Realm only | |
Error creating thumbnail: File missing | Pig | Error creating thumbnail: File missing | Devil | +8% Firemaking & Cooking Mastery XP. -10% Firemaking & Cooking Preservation Chance. | |
Error creating thumbnail: File missing | Pig | Eagle | -10% Cooking interval for Melvor Realm only | ||
Error creating thumbnail: File missing | Pig | Owl | +1.5% Cooking Mastery XP per maxed Star in Vale constellation in Astrology | ||
Error creating thumbnail: File missing | Abyssal Ent | Error creating thumbnail: File missing | Abyssal Pig | Error creating thumbnail: File missing | +40% chance to gain +1 additional resource in Cooking for Abyssal Realm only (Cannot be doubled) |
Error creating thumbnail: File missing | Abyssal Pig | Error creating thumbnail: File missing | Abyssal Bear | Error creating thumbnail: File missing | +20% chance to Double Items in Cooking for Abyssal Realm only |
Error creating thumbnail: File missing | Abyssal Pig | Error creating thumbnail: File missing | Abyssal Crow | Error creating thumbnail: File missing | +20% chance to preserve resources in Runecrafting when making Abyssal Runes +20% chance to preserve resources in Runecrafting when making Abyssal Combo Runes +20% chance to preserve resources in Cooking for Abyssal Realm only |
Error creating thumbnail: File missing | Abyssal Pig | Error creating thumbnail: File missing | Abyssal Salamander | Error creating thumbnail: File missing | -0.4s Cooking Interval for Abyssal Realm only -0.4s Smithing Interval for Abyssal Realm only |
Error creating thumbnail: File missing | Abyssal Pig | Error creating thumbnail: File missing | Abyssal Devil | Error creating thumbnail: File missing | +11% Firemaking & Cooking Mastery XP for Abyssal Realm only. -12% Firemaking & Cooking Preservation chance for Abyssal Realm only. |
Error creating thumbnail: File missing | Golem | Error creating thumbnail: File missing | Abyssal Pig | Error creating thumbnail: File missing | +50% chance to gain +1 additional Fish in Cooking for Abyssal Realm only (Cannot be doubled) |
Error creating thumbnail: File missing | Void Wisp | Error creating thumbnail: File missing | Abyssal Pig | Error creating thumbnail: File missing | -50% Cooking Abyssal XP +1 additional quantity of primary resource gained in Cooking for Abyssal Realm only (cannot be doubled) |
Skill Boosts
Skill boosts are special enhancements that improve the efficiency and effectiveness of the player's skills. These boosts can come from a variety of sources such as equipment, potions, pets, and masteries. Global boosts are boosts which apply across all skills. A boost can be assumed to be for the listed skill only, unless specifically stated it is a global boost. Boosts help the player to progress faster and achieve higher levels of mastery in each skill. The following are some common types of skill boosts and what they do:
- Increased Skill XP: Increases the amount of experience points (XP) gained.
- Decreased Skill Interval: Reduces the time it takes to complete skilling actions, allowing the player to perform more actions in a given period.
- Preservation Chance: Increases the likelihood that resources or items used during skill actions are not consumed.
- Increased Chance to Double Items: Gives a higher chance of receiving double the items or resources when performing skill-related actions.
- Increased Mastery XP: Enhances the rate at which mastery XP is gained for a skill.
For more information on general skill boosts that apply to all skills, refer to the Skill Boosts page.
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