Sleep: Difference between revisions
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{{EffectIcon|Sleep}} is a [[Combat Debuff|combat debuff]] that prevents the target from attacking and regenerating {{Icon|Barrier}}. While the target is asleep, hits against the target cannot miss and deal 20% increased damage. One stack of sleep is removed after the target completes an attack turn. Upon running out of stacks, {{EffectIcon|Drowsy}} is applied for | {{EffectIcon|Sleep}} is a [[Combat Debuff|combat debuff]] that prevents the target from attacking and regenerating {{Icon|Barrier}}. While the target is asleep, hits against the target cannot miss and deal 20% increased damage. One stack of sleep is removed after the target completes an attack turn. Upon running out of stacks, {{EffectIcon|Drowsy}} is applied for 2 attack turns. | ||
[[Category:Combat Debuffs]] | [[Category:Combat Debuffs]] |
Revision as of 21:33, 23 July 2024
This page is up to date (v1.3.1). |
Sleep is a combat debuff that prevents the target from attacking and regenerating Barrier. While the target is asleep, hits against the target cannot miss and deal 20% increased damage. One stack of sleep is removed after the target completes an attack turn. Upon running out of stacks,
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Drowsyis applied for 2 attack turns.