Toxin: Difference between revisions

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{{Incomplete|This is part of the [[Combat Debuff|Combat Debuffs]]. Due to changes in 1.3 these modifiers will have to be redone. <br> In the meantime the Items that apply/negate these Debuffs are unavailable. <br> There is currently an active  project up [[Melvor_Idle:Contributing/To-Do_List#Projects|here]] for if you want to help!}}
{{Incomplete|This is part of the [[Combat Effects]]. Due to changes in 1.3 these modifiers will have to be redone. <br> In the meantime the Items that apply/negate these Debuffs are unavailable. <br> There is currently an active  project up [[Melvor_Idle:Contributing/To-Do_List#Projects|here]] for if you want to help!}}
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{{EffectIcon|Toxin}} is a [[Combat Debuff|combat debuff]] that deals damage over 40 ticks where each tick is 0.25s. The amount of damage dealt in total is equal to:
{{EffectIcon|Toxin}} is a [[Combat Effects|combat debuff]] that deals damage over 40 ticks where each tick is 0.25s. The amount of damage dealt in total is equal to:


<math>\text{Damage Dealt} = \left \lfloor ( \text{Hitpoints Level} \times M + \text{Abyssal Hitpoints Level} \times 20 \times M ) \times 10 \times \text{9%} \right \rfloor</math>
<math>\text{Damage Dealt} = \left \lfloor ( \text{Hitpoints Level} \times M + \text{Abyssal Hitpoints Level} \times 20 \times M ) \times 10 \times \text{9%} \right \rfloor</math>

Revision as of 06:42, 27 July 2024

This page is up to date (v1.3.1).
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Toxin

is a combat debuff that deals damage over 40 ticks where each tick is 0.25s. The amount of damage dealt in total is equal to:

[math]\displaystyle{ \text{Damage Dealt} = \left \lfloor ( \text{Hitpoints Level} \times M + \text{Abyssal Hitpoints Level} \times 20 \times M ) \times 10 \times \text{9%} \right \rfloor }[/math]

Where:

  • [math]\displaystyle{ \text{Hitpoints Level} }[/math] is the attacker's
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    Hitpoints
    level, capped at 99.
  • [math]\displaystyle{ \text{Abyssal Hitpoints Level} }[/math] is the attacker's abyssal
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    Hitpoints
    level.
  • [math]\displaystyle{ M }[/math] is the number multiplier which is 10 for Standard Mode,
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    Hardcore
    , and Ancient Relics and 100 for Adventure