User:Toadmilk/Combat Guide/Atlas of Discovery: Difference between revisions

From Melvor Idle
(Created page with "{{RequiresAoD}} {{UserContentVersion|1.2.2}} {{Otheruses|the {{AoD}} guide to combat|frequently asked questions (FAQ)|Atlas of Discovery FAQ}} =Introduction= This guide is designed to teach players how to work their way through combat progression with the {{AoD|Atlas of Discovery}} expansion. Due to the nature of independent, yet important mechanics, this guide will be broken into several major sections. There will also be less delineation between early, middle, and end...")
 
(Created Throne of the Herald section for players who have already completed that expansion.)
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=Introduction=
=Introduction=
This guide is designed to teach players how to work their way through combat progression with the {{AoD|Atlas of Discovery}} expansion. Due to the nature of independent, yet important mechanics, this guide will be broken into several major sections. There will also be less delineation between early, middle, and end game combat than other combat guides.
This guide is designed to teach players how to work their way through combat progression with the {{AoD|Atlas of Discovery}} [[Atlas of Discovery Expansion]]. Due to the nature of independent, yet important mechanics, this guide will be broken into several major sections. There will also be less delineation between early, middle, and end game combat than other combat guides.


This Guide is NOT designed with the [[Ancient Relics]] Game Mode in mind. Players looking for more information about that [[Game Mode]] should visit the [[Ancient Relics/Guide|Ancient Relics Guide]].
This Guide is NOT designed with the [[Ancient Relics]] Game Mode in mind. Players looking for more information about that [[Game Mode]] should visit the [[Ancient Relics/Guide|Ancient Relics Guide]].


= Barrier Combat =
===Barrier Combat===


The primary mechanic added to the game in {{AoD|Atlas of Discovery}} is [[Barrier]], a powerful shield that is entirely immune to player attacks while active. In order to break barriers, the player must utilize {{Skill|Summoning}} Familiars that deal damage such as the {{ItemIcon|Golbin Thief}} or {{ItemIcon|Unicorn}}.
The primary mechanic added to the game in {{AoD|Atlas of Discovery}} is [[Barrier]], a powerful shield that is entirely immune to player attacks while active. In order to break barriers, the player must utilize {{Skill|Summoning}} Familiars that deal damage such as the {{ItemIcon|Golbin Thief}} or {{ItemIcon|Unicorn}}.


More information about the specific functionality of barriers can be found on its dedicated page, [[Barrier]].
Since the combat portion is heavily focused on using familiars the following is strongly recommended:
* {{SkillReq|Summoning|90}}
* {{Synergy|Tortoise|Dragon}}


==Unholy Prayers==
==Throne of the Herald Expansion==
See: [[Unholy Prayers]]
{{RequiresTotH}}
<div class="warningbox">Skip this section if you plan to progress {{AoD|Atlas of Discovery}} content before {{TotH|Throne of the Herald}}.</div>
 
Having progressed through most of {{Icon|Throne of the Herald Expansion|notext=true|img=TotH|}} Throne of the Herald's combat will make progressing through {{AoD|Atlas of Discovery}} combat significantly easier. This is due to the huge damage increase in the {{Synergy|Spectre|Spider}} compared to {{Synergy|Tortoise|Dragon}}, the summon set from {{ZoneIcon|Necromancers Palace}} and the endgame weapons from {{ZoneIcon|Golden Cloud Mountains}}.
 
The highest damage familiar synergy for {{TotH|Throne of the Herald}} and {{AoD|Atlas of Discovery}} is:
* {{SkillReq|Summoning|115}}
* {{Synergy|Spectre|Spider}}
 
Ensure you have the following gear from {{ZoneIcon|Necromancers Palace}}:
* {{ItemIcon|Hood of Shade Summon}}
* {{ItemIcon|Amulet of Curse Totem Summon}}
* {{ItemIcon|Gloves of Greater Shade Summon}}
* {{ItemIcon|Ring of Phantom Summon}}
 
Collect the three weapons from {{ZoneIcon|Golden Cloud Mountains}} as these are the best in slot for most {{AoD|Atlas of Discovery}} encounters:
* {{ItemIcon|Agile Wings Rapier}} from {{MonsterIcon|Torvair}}
* {{ItemIcon|Feather Storm Crossbow}} from {{MonsterIcon|Arctair}}
* {{ItemIcon|Slicing Maelstrom Wand}} from {{MonsterIcon|Harkair}}
 
Acquiring the {{ItemIcon|Superior Max Skillcape}} will also be helpful.


{{Menu}}[[Category:Guides]]
{{Menu}}[[Category:Guides]]

Revision as of 12:15, 28 July 2024

Introduction

This guide is designed to teach players how to work their way through combat progression with the AoD.png Atlas of Discovery Expansion. Due to the nature of independent, yet important mechanics, this guide will be broken into several major sections. There will also be less delineation between early, middle, and end game combat than other combat guides.

This Guide is NOT designed with the Ancient Relics Game Mode in mind. Players looking for more information about that Game Mode should visit the Ancient Relics Guide.

Barrier Combat

The primary mechanic added to the game in AoD.png is Barrier, a powerful shield that is entirely immune to player attacks while active. In order to break barriers, the player must utilize

Error creating thumbnail: File missing
Summoning

Familiars that deal damage such as the

Error creating thumbnail: File missing
Golbin Thief

or

Error creating thumbnail: File missing
Unicorn

.

Since the combat portion is heavily focused on using familiars the following is strongly recommended:

  • Error creating thumbnail: File missing
    Level 90
  • Tortoise SynergyIcon.png
    Error creating thumbnail: File missing
    Dragon

Throne of the Herald Expansion

Skip this section if you plan to progress AoD.png content before TotH.svg.

Having progressed through most of Throne of the Herald's combat will make progressing through AoD.png combat significantly easier. This is due to the huge damage increase in the Spectre SynergyIcon.png Spider compared to

Tortoise SynergyIcon.png
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Dragon

, the summon set from

Error creating thumbnail: File missing
Necromancers Palace

and the endgame weapons from

Error creating thumbnail: File missing
Golden Cloud Mountains

.

The highest damage familiar synergy for TotH.svg and AoD.png is:

Ensure you have the following gear from

Error creating thumbnail: File missing
Necromancers Palace

:

Collect the three weapons from

Error creating thumbnail: File missing
Golden Cloud Mountains

as these are the best in slot for most AoD.png encounters:

Acquiring the Superior Max Skillcape will also be helpful.