User:Toadmilk/Combat Guide/Atlas of Discovery: Difference between revisions

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A lot of the combat for {{AoD}} [[Atlas of Discovery Expansion|Atlas Of Discovery]] is locked behind both the {{Skill|Cartography}} and {{Skill|Archaeology}} skills so progress those if you have locked combat areas/dungeons.  
A lot of the combat for {{AoD}} [[Atlas of Discovery Expansion|Atlas Of Discovery]] is locked behind both the {{Skill|Cartography}} and {{Skill|Archaeology}} skills so progress those if you have locked combat areas/dungeons.  


This Guide is NOT designed with the [[Ancient Relics]] Game Mode in mind. Players looking for more information about that [[Game Mode]] should visit the [[Ancient Relics/Guide|Ancient Relics Guide]].
This Guide is NOT designed with the [[Ancient Relics]] Game Mode in mind. Players looking for more information about that [[Game Mode]] should visit the [[Ancient Relics/Guide|Ancient Relics Guide]]. There is also the {{Icon|Barrier|notext=true|nolink=true}} [[Barrier/Guide|Barrier Guide]] which can be used as an alternative to this guide.


A simplistic order for completing {{AoD}} Combat:
A simplistic order for completing {{AoD}} Combat:

Revision as of 10:25, 29 July 2024

Introduction

The following guide takes the player through the combat of the AoD.png Atlas of Discovery Expansion with as little effort as possible. This guide is targeted at people who have either completed or nearly completed the base game. Completion of at least the Air God Dungeon is recommended to follow the largest portion of this guide.

A lot of the combat for AoD.png Atlas Of Discovery is locked behind both the

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Cartography

and

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Archaeology

skills so progress those if you have locked combat areas/dungeons.

This Guide is NOT designed with the Ancient Relics Game Mode in mind. Players looking for more information about that Game Mode should visit the Ancient Relics Guide. There is also the Barrier Guide which can be used as an alternative to this guide.

A simplistic order for completing AoD.png Combat:

  1. Acquire god gear sets from:
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    Air God Dungeon
    ,
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    Water God Dungeon
    and
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    Earth God Dungeon
  2. Find Torn Chart
  3. Excavate Ancient Market to get some starting gear
  4. Blind Ghost
  5. Vampiric Bat
  6. Find Ancient Stone Tablet
  7. Golem Territory
  8. Find Old Route Chart
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    Unholy Forest
  10. Find Torn Scrolls
  11. Trickery Temple
  12. Find Lost Cursed Text
  13. Cult Grounds
  14. Upgrade god gear to (B)
  15. Discover Melantis
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    Mermaid Archer
    ,
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    Merman
    ,
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    Merman Guard
  17. Underwater City

How Atlas of Discovery affects Base Game Combat

Barrier Combat

The primary mechanic added to the game in AoD.png is Barrier, a powerful shield that is entirely immune to player attacks while active. In order to break barriers, the player must utilize

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Summoning

Familiars that deal damage such as the

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Golbin Thief

or

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Unicorn

. Clear speed will be almost entirely determined by how fast you can break the Barrier so make sure to prioritize summon max hit in your builds.

Higher hit chance weapons are strongly recommended during the entire combat section, unless the alternative is required for Damage Reduction or the alternative simply does more damage. This is because the familiar's hit-chance is based on the player's hit chance, the higher the hit chance, the better.

Because the combat mechanics in this expansion are rather complex, and minor changes in enemy, equipment and player stats can make specific items better or worse it is always recommended to use the Combat Simulator to verify how to get the most kills per hour or drops per hour.

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Other Combat Changes

Gem Slot

A new gem equipment slot has been added which allows you to squeeze out higher summon max hit damage with gems like Devouring Barrier Gem or give various non Barrier modifiers such as the Agile Gem which reduces player attack interval.

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Points of Interest

Another mechanic added is

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Points of Interest. Once mastered in

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Cartography

, they can be travelled to to give the player both positive and negative modifiers.

Reccomended points of interest to use for combat are:

These can also be simulated in the Combat Simulator to avoid the expensive travel costs.

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Unholy Prayers

Unfortunately

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Unholy Prayers

were nerfed so don't worry about those.

Stats and Buffs

Having progressed through TotH.svg combat will make AoD.png combat significantly easier. This is due to the huge damage increase in the Spectre SynergyIcon.png Spider compared to

Tortoise SynergyIcon.png
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Dragon

, the summon set from

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Necromancers Palace

and the endgame weapons from

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Golden Cloud Mountains

.

Agility

The Agility obstacles 9 or higher are not required, 8 and below are highly suggested (and simulations were done with those active).

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Summoning

There are two main summoning synergies to use for Barrier focused combat:

  • TotH.svg
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    Level 115
    Spectre SynergyIcon.png Spider for huge summoning max hit damage
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    Level 90
    Tortoise SynergyIcon.png
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    Dragon
    if you haven't unlocked the above synergy

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Gear

Melvor Logo.svg Base Game

Collect the first three god sets from:

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Air God Dungeon

,

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Water God Dungeon

and

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Earth God Dungeon

. Collecting the fire god set from

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Fire God Dungeon

will also be helpful but not strictly required. It is only for endgame clear speed improvement when you have enough damage reduction already.

TotH.svg Throne of the Herald

Ensure you have the following armour from

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Necromancers Palace

. This will be BIS save for a few items near the end of AoD.png:

Collect the three weapons from

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Golden Cloud Mountains

as these are the BIS for most AoD.png encounters:

Acquiring the Superior Max Skillcape will also be helpful.

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Herblore

  • Diamond Luck Potion IV is BIS if you haven't built TotH.svg
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    Waterfall Crossing
    yet
  • Max Hit potions can be a solid and reliable source of increased damage
  • Damage Reduction Potion IV is incredibly useful for meeting DR requirements
  • TotH.svg Penetration Potion IV are potentially the highest amount of raw dps that can be gained from a potion and, once unlocked, can be used as the default combat potion for all Expansion Combat as soon as Ectoplasm is easily farmed
  • TotH.svg Critical Strike Potion IV are about equal to Penetration Potions in most situations, but require a material that is easier to obtain without doing difficult combat

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Prayers

  • TotH.svg
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    Battleborn
    is goated so pretty much always use this
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    Battleheart
  • TotH.svg
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    Valor
    /
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    Avidity
    /
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    Divination
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    Piety
    /
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    Rigour
    /
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    Augury
  • TotH.svg
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    Holy Aegis
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    Stone Skin

Consumables

Make sure to run in Combat Simulator to find out what to use! These are just recommendations.

Atlas of Discovery Combat

Early Game Atlas of Discovery

After collecting the first three god sets from:

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Air God Dungeon

,

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Water God Dungeon

and

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Earth God Dungeon

the player will be well equipped to start combat. Immediate goals are to begin gathering Barrier damaging equipment. The first gear the player will get is actually from the Ancient Market in

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Archaeology

. Remember

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Cartography

and

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Archaeology

are crucial to progressing AoD.png Atlas Of Discovery combat.

Major Goals

  1. Excavate Old Summoning Amulet and Ring of Summoning from Ritual Site
  2. Farm Barrier Gem from Ancient Market to create Tortoise (you only need one for gem slot if you have a lot of Spectre SynergyIcon.png Spider already)
  3. Lesser Summoning Amulet from Blind Ghost
  4. Craft Ring of Barrier Touch
  5. Sapping Barrier Gem and Barrier Sapping Gloves from Vampiric Bat
  6. Excavate Ancient Silk from Bazaar to craft Ancient Infernal Cape
  7. Optionally; Max all skills for the Max Skillcape
  8. Excavate Ancient Stone Tablet from Monuments
  9. Farm 11 Draining Barrier Gem from Golem Territory to upgrade your gloves to Barrier Draining Gloves and to equip one in your gem slot

Mid Game Atlas of Discovery

After completing the early game the next goal is to unlock the Cult Grounds dungeon as fast as possible and farm it to upgrade your god gear to (B). The difficulty starts ramping up here. If you are struggling to defeat these dungeons check the individual strategy guides on each dungeons page.

Major Goals

  1. Find Old Route Chart
  2. Complete
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    Unholy Forest
    once
  3. Find Torn Scrolls
  4. Complete Trickery Temple once
  5. Find Lost Cursed Text
  6. Adaptive Summoning Amulet from
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    Cult Imp
  7. Farm Cult Grounds until you have enough Barrier Exalted Shard and Siphoning Barrier Gem to upgrade your air god and then earth god armour to (B). The helmet for both should be skipped if you have the summon set from TotH.svg. Barrier Dust can be farmed from either
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    Cult Imp
    or
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    Cult Member
  8. Equip Summoner's Blessed Ring from Cult Grounds unless you are using the summon set from TotH.svg

Late Game Atlas of Discovery

The main goal of late game is to find Melantis, collect the three weapons from Underwater Ruins, finishing Underwater City and then acquiring endgame clear speed items for the subsequent Lumi pet farms.

Major Goals

  1. Optionally; Finish
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    Into the Mist
    at least once for the passive slot
  2. Discover Melantis through following a trail of clues (solution here for lazy people)
  3. Engulfing Vortex Longbow from
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    Mermaid Archer
    . Devouring Barrier Gem in your gem slot. Optionally; Water Pulse Staff from
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    Merman
    and Hasty Trident from
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    Merman Guard
    can be acquired but they are easily replaced
  4. Underwater City (guide higly reccomended!). Equip Eradicating Gloves (m) as soon as they are found (for those using summon set play around with the Combat Simulator to decide whether to use them or not)
  5. Devouring Barrier Shield for shield slot and Knight's Summoning Defender for passive slot are both reccomended for further farming