Template:HarvestingVeinsTable/doc: Difference between revisions
From Melvor Idle
(Created page with "A script is used to generate the following table. To use, open the game and paste the below into the console. The outputs will be copied to your clipboard automatically. After running the script, 'edit source' on Template:HarvestingVeinsTable then Ctrl+A and Ctrl+V. Look over the contents to ensure everything looks fine. <syntaxhighlight lang="javascript" line> let results = `<noinclude>{{/doc}}Category:Manual Tables...") |
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<syntaxhighlight lang="javascript" line> | <syntaxhighlight lang="javascript" line> | ||
let results = `<noinclude>{{/doc}}[[Category:Manual Tables]]</noinclude>\n{| class="wikitable sortable stickyHeader | let results = `<noinclude>{{/doc}}[[Category:Manual Tables]]</noinclude>\n{| class="wikitable sortable stickyHeader col-7-center col-8-center"\n|- class="headerRow-0"\n! colspan=2| Vein !! {{Skill|Harvesting|notext=true|nolink=true}} Level !! Products !! Intensity !! Chance !! AXP !! AXP/s`; | ||
game.harvesting.sortedMasteryActions.forEach((vein, i) => { | game.harvesting.sortedMasteryActions.forEach((vein, i) => { | ||
results += `\n|-\n| rowspan=4| {{Icon|${vein.name}|type=harvesting|type=vein|notext=true}} ||rowspan=4| ${vein.name}`; | results += `\n|-\n| rowspan=4| {{Icon|${vein.name}|type=harvesting|type=vein|notext=true}} ||rowspan=4| ${vein.name}`; | ||
vein.products.forEach((product, i) => { | vein.products.forEach((product, i) => { | ||
if (i === 0) results += ` || rowspan=4; style="text-align: center"| ${vein.abyssalLevel}` | if (i === 0) results += ` || rowspan=4; style="text-align: center"| ${vein.abyssalLevel}` | ||
results += `${i !== 0 ? '\n|-\n | results += `${i !== 0 ? '\n|-\n|' : ' ||'} {{ItemIcon|${product.item.name}}} || ${product.minIntensityPercent}% || ${product.weight}/${vein.totalProductWeight} (${formatNumber(product.weight / vein.totalProductWeight * 100, 2)}%)`; | ||
if (i === 0) results += ` ||rowspan=4| ${formatNumber(vein.baseAbyssalExperience, 0)} || rowspan=4| ${formatNumber(vein.baseAbyssalExperience / 3, 0)}` | if (i === 0) results += ` ||rowspan=4| ${formatNumber(vein.baseAbyssalExperience, 0)} || rowspan=4| ${formatNumber(vein.baseAbyssalExperience / 3, 0)}` | ||
}); | }); |
Revision as of 11:33, 18 August 2024
A script is used to generate the following table. To use, open the game and paste the below into the console. The outputs will be copied to your clipboard automatically. After running the script, 'edit source' on Template:HarvestingVeinsTable then Ctrl+A and Ctrl+V. Look over the contents to ensure everything looks fine.
let results = `<noinclude>{{/doc}}[[Category:Manual Tables]]</noinclude>\n{| class="wikitable sortable stickyHeader col-7-center col-8-center"\n|- class="headerRow-0"\n! colspan=2| Vein !! {{Skill|Harvesting|notext=true|nolink=true}} Level !! Products !! Intensity !! Chance !! AXP !! AXP/s`;
game.harvesting.sortedMasteryActions.forEach((vein, i) => {
results += `\n|-\n| rowspan=4| {{Icon|${vein.name}|type=harvesting|type=vein|notext=true}} ||rowspan=4| ${vein.name}`;
vein.products.forEach((product, i) => {
if (i === 0) results += ` || rowspan=4; style="text-align: center"| ${vein.abyssalLevel}`
results += `${i !== 0 ? '\n|-\n|' : ' ||'} {{ItemIcon|${product.item.name}}} || ${product.minIntensityPercent}% || ${product.weight}/${vein.totalProductWeight} (${formatNumber(product.weight / vein.totalProductWeight * 100, 2)}%)`;
if (i === 0) results += ` ||rowspan=4| ${formatNumber(vein.baseAbyssalExperience, 0)} || rowspan=4| ${formatNumber(vein.baseAbyssalExperience / 3, 0)}`
});
}); results += '\n|}';console.log(results);
self.nw?.Clipboard.get().set ? self.nw?.Clipboard?.get().set(results, 'text') : copy(results);