Module:Sandbox/SkillTree: Difference between revisions
From Melvor Idle
(combatEffects) |
(definitely not chatgpt nonsense) Tag: Reverted |
||
Line 53: | Line 53: | ||
end | end | ||
local html = mw.html.create('div') | local html = mw.html.create('div'):addClass('skill-tree-container'):css({ | ||
['position'] = 'relative', | |||
['width'] = '100%', | |||
['height'] = 'auto' | |||
}) | |||
for _, node in ipairs(skillNodes) do | for _, node in ipairs(skillNodes) do | ||
local nodeDiv = html:tag('div'):css({ | |||
['position'] = 'absolute', | |||
['width'] = '225px', | |||
['height'] = '150px', | |||
['top'] = node.top .. 'px', | |||
['left'] = node.left .. 'px', | |||
}) | |||
nodeDiv:tag('span'):wikitext(node.name):css({ | |||
['position'] = 'absolute', | |||
['top'] = '6px', | |||
['left'] = '6px', | |||
['z-index'] = 1, | |||
['font-size'] = 'smaller', | |||
['font-weight'] = '700', | |||
}):done() | |||
nodeDiv:tag('img'):attr('src', node.imageSrc):css({ | |||
['border'] = '2px solid ' .. (node.locked and 'red' or 'green') | |||
}):done() | |||
nodeDiv:tag('div'):wikitext(node.description):css({ | |||
['text-align'] = 'center', | |||
['overflow-y'] = 'auto', | |||
['padding'] = '10px' | |||
}):done() | |||
if node.connections then | |||
for _, connection in ipairs(node.connections) do | |||
html:tag('svg') | |||
:attr('width', '100%') | |||
:attr('height', '100%') | |||
:attr('preserveAspectRatio', 'none') | |||
:tag('path'):attr('d', connection.path) | |||
:css({ | |||
['stroke'] = connection.strokeColor, | |||
['stroke-width'] = '3px', | |||
['fill'] = 'none' | |||
}):done() | |||
end | |||
end | |||
html:done() | |||
end | |||
return tostring(html) | |||
end | |||
return p | return p |
Revision as of 11:09, 5 September 2024
Documentation for this module may be created at Module:Sandbox/SkillTree/doc
local p = {}
local GameData = require('Module:GameData')
function p.getSkillTreeNodes(checkFunc)
local nodes = {}
for skillName, skillData in pairs(GameData.skillData) do
local skillTrees = skillData.skillTrees
if skillTrees then
for _, skillTree in ipairs(skillTrees) do
for _, node in ipairs(GameData.getEntities(skillTree.nodes, checkFunc)) do
local nodeCopy = {}
for k, v in pairs(node) do
nodeCopy[k] = v
end
nodeCopy.skillName = skillName
table.insert(nodes, nodeCopy)
end
end
end
end
return nodes
end
function p.getSkillTreeNodesFromSkillName(skillName)
mw.log(GameData.skillData)
local skillData = GameData.skillData[skillName]
if not skillData then return nil end
local nodes = {}
for _, node in ipairs(skillData.skillTrees[1].nodes) do
table.insert(nodes, node)
end
return nodes
end
function p.generateSkillTree(frame)
local args = frame.args ~= nil and frame.args or frame
local skillName = args[1]
if not skillName then
return "Invalid skillName"
end
local skillNodes = p.getSkillTreeNodesFromSkillName(skillName)
if not skillNodes then
return "No skill tree found for: " .. skillName
end
local html = mw.html.create('div'):addClass('skill-tree-container'):css({
['position'] = 'relative',
['width'] = '100%',
['height'] = 'auto'
})
for _, node in ipairs(skillNodes) do
local nodeDiv = html:tag('div'):css({
['position'] = 'absolute',
['width'] = '225px',
['height'] = '150px',
['top'] = node.top .. 'px',
['left'] = node.left .. 'px',
})
nodeDiv:tag('span'):wikitext(node.name):css({
['position'] = 'absolute',
['top'] = '6px',
['left'] = '6px',
['z-index'] = 1,
['font-size'] = 'smaller',
['font-weight'] = '700',
}):done()
nodeDiv:tag('img'):attr('src', node.imageSrc):css({
['border'] = '2px solid ' .. (node.locked and 'red' or 'green')
}):done()
nodeDiv:tag('div'):wikitext(node.description):css({
['text-align'] = 'center',
['overflow-y'] = 'auto',
['padding'] = '10px'
}):done()
if node.connections then
for _, connection in ipairs(node.connections) do
html:tag('svg')
:attr('width', '100%')
:attr('height', '100%')
:attr('preserveAspectRatio', 'none')
:tag('path'):attr('d', connection.path)
:css({
['stroke'] = connection.strokeColor,
['stroke-width'] = '3px',
['fill'] = 'none'
}):done()
end
end
html:done()
end
return tostring(html)
end
return p