5,003
edits
(Add Ancient Relics, Summoning Synergies, Township Buildings and Township Seasons to ModifierTables) |
m (Multiply building modifier values by max upgrades) |
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Line 578: | Line 578: | ||
row.type = Icons.Icon({'Township', 'Building', section='Buildings', type='Skill', noicon=true}) | row.type = Icons.Icon({'Township', 'Building', section='Buildings', type='Skill', noicon=true}) | ||
row.typeText = 'Building' | row.typeText = 'Building' | ||
local modList = {} | |||
-- Multiply mod value by max upgrades to get the total modifier value | |||
for modID, value in pairs(building.modifiers) do | |||
modList[modID] = value * building.maxUpgrades | |||
end | |||
local objMods = nil | local objMods = nil | ||
row.modifierText, row.otherModifiers, objMods = getModText( | row.modifierText, row.otherModifiers, objMods = getModText(modList) | ||
row.val = Modifiers.getModifierValue(objMods.matched) | row.val = Modifiers.getModifierValue(objMods.matched) | ||