Smithing: Difference between revisions
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Smithing has two [[Mastery]] unlocks. | Smithing has two [[Mastery]] unlocks. | ||
* Starting at mastery level 10, smithed items have a 10% chance to have their output doubled, scaling incrementally to 50% at mastery level 90. | * Starting at mastery level 10, smithed items have a 10% chance to have their output doubled, scaling incrementally, every 20 levels, to 50% at mastery level 90. | ||
* Starting at mastery level 20, smithed items have a 10% chance to have their costs refunded, scaling incrementally to 40% at mastery level 80. | * Starting at mastery level 20, smithed items have a 10% chance to have their costs refunded, scaling incrementally, every 20 levels, to 40% at mastery level 80. | ||
===Bars=== | ===Bars=== |
Revision as of 04:00, 24 April 2020
Smithing is used to turn ore into bars, weapons, armour, and arrowtips. Smithing an item takes two seconds. Utilizing Seeing Gold Potions gives a 10-75% chance to produce a Gold Bar when smelting Silver Bars. Raising smithing to level 99 will unlock the Smithing Skillcape for purchase from the Shop. Equipping the Smithing Skillcape halves the Coal Ore requirement when smelting bars.
Mastery Unlocks
Smithing has two Mastery unlocks.
- Starting at mastery level 10, smithed items have a 10% chance to have their output doubled, scaling incrementally, every 20 levels, to 50% at mastery level 90.
- Starting at mastery level 20, smithed items have a 10% chance to have their costs refunded, scaling incrementally, every 20 levels, to 40% at mastery level 80.
Bars
Bronze Gear
Iron Gear
Steel Gear
Mithril Gear
Adamant Gear
Rune Gear
Dragon Gear
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |