Underwater City/Guide: Difference between revisions
From Melvor Idle
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==Option 1: Rush First Clear== | ==Option 1: Rush First Clear== | ||
These setups notably do '''not''' | These setups notably do '''not''' require: | ||
* Any Weapons from {{ZoneIcon|Underwater Ruins}} | * Any Weapons from {{ZoneIcon|Underwater Ruins}} | ||
* Any (B) God Armors | * Any (B) God Armors | ||
* {{SkillReq|Smithing|99}} (for {{ItemIcon|Imbued Dragonite Bar}}) | * {{SkillReq|Smithing|99}} (for {{ItemIcon|Imbued Dragonite Bar}}) | ||
* {{SkillReq|Agility|70}} Agility Obstacle 6 is good enough. | * {{SkillReq|Agility|70}} Agility Obstacle 6 is good enough. | ||
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The {{Skill|Ranged}} requirements are much lower than [[Melee]] and require much less in terms of investment. <br> | The {{Skill|Ranged}} requirements are much lower than [[Melee]] and require much less in terms of investment. <br> | ||
{{ItemIcon|Siphoning Barrier Gem}} can be replaced with either {{ItemIcon|Draining Barrier Gem}} or {{ItemIcon|Eroding Barrier Gem}} with little impact on Clear Speed. | * {{ItemIcon|Siphoning Barrier Gem}} can be replaced with either {{ItemIcon|Draining Barrier Gem}} or {{ItemIcon|Eroding Barrier Gem}} with little impact on Clear Speed. | ||
* {{ItemIcon|Ancient Crossbow}} has about 50% faster Clear Times than {{ItemIcon|Dragon Crossbow}}. | |||
{{ItemIcon|Ancient Crossbow}} has about 50% faster Clear Times than {{ItemIcon|Dragon Crossbow}}. | * {{ItemIcon|Engulfing Vortex Longbow}}/{{ItemIcon|Ancient Arrows}} has about 250% faster clear times than {{ItemIcon|Dragon Crossbow}} | ||
====Gear==== | ====Gear==== | ||
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The {{Skill|Magic}} requirements are much lower than [[Melee]] and require much less in terms of investment. <br> | The {{Skill|Magic}} requirements are much lower than [[Melee]] and require much less in terms of investment. <br> | ||
{{ItemIcon|Siphoning Barrier Gem}} can be replaced with either {{ItemIcon|Draining Barrier Gem}} or {{ItemIcon|Eroding Barrier Gem}} with little impact on Clear Speed. | * {{ItemIcon|Siphoning Barrier Gem}} can be replaced with either {{ItemIcon|Draining Barrier Gem}} or {{ItemIcon|Eroding Barrier Gem}} with little impact on Clear Speed. | ||
{{ItemIcon|Cloudburst Staff}} has about 50% faster Clear Times than {{ItemIcon|Magic Wand (Elite)}}{{ItemIcon|(G) Rune Shield}}. | * {{ItemIcon|Cloudburst Staff}} has about 50% faster Clear Times than {{ItemIcon|Magic Wand (Elite)}}{{ItemIcon|(G) Rune Shield}}. | ||
{{MonsterIcon|Merman Guard}} is not that difficult and | {{MonsterIcon|Merman Guard}} is not that difficult and can be done with [[Melee]] instead, which will be slower but one less combat set to set up. | ||
====Gear==== | ====Gear==== | ||
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|weapon1 = Magic Wand (Elite) | |weapon1 = Magic Wand (Elite) | ||
|shield1 = (G) Rune Shield | |shield1 = (G) Rune Shield | ||
|passive1 = Elder Crown | |passive1 = Elder Crown | ||
|consumable1 = Magic Hinder Scroll | |consumable1 = Magic Hinder Scroll | ||
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==Option 2: Take it slow and grind== | ==Option 2: Take it slow and grind== | ||
This is a list of the most effective things to do (assuming | This is a list of the most effective things to do (assuming the right choices were made in Skill Cap choices) to make Option 1 faster and safer. | ||
Key upgrades over Option 1:<br /> | Key upgrades over Option 1:<br /> | ||
#Unlock {{ZoneIcon|Underwater Ruins}} for better weapons. Requires {{SkillReq|Archaeology|90}}, {{SkillReq| | #Unlock {{ZoneIcon|Underwater Ruins}} for better weapons. Requires {{SkillReq|Archaeology|90}}, {{SkillReq|Cartography|90}, {{SkillReq|Runecrafting|81}}. | ||
#*{{ItemIcon|Engulfing Vortex Longbow}}, from {{MonsterIcon|Mermaid Archer}}. | #*{{ItemIcon|Engulfing Vortex Longbow}}, from {{MonsterIcon|Mermaid Archer}}. | ||
#**This will be | #**This will be the best {{Skill|Ranged}} weapon all the way until {{SkillReq|Ranged|120}}... | ||
#**... with the possible exception of {{ItemIcon|Divine Crossbow}} and {{ItemIcon|Divine Javelin}}, which require {{SkillReq|Fletching|111}}, {{SkillReq|Woodcutting|112}}, and {{SkillReq|Smithing|119}} for both. | #**... with the possible exception of {{ItemIcon|Divine Crossbow}} and {{ItemIcon|Divine Javelin}}, which require {{SkillReq|Fletching|111}}, {{SkillReq|Woodcutting|112}}, and {{SkillReq|Smithing|119}} for both. | ||
#*{{ItemIcon|Water Pulse Staff}} is also a very good weapon which will last until {{SkillReq|Magic|120}} | #*{{ItemIcon|Water Pulse Staff}} is also a very good weapon which will last until {{SkillReq|Magic|120}} | ||
#**It is slightly worse than {{Skill|Runecrafting}} alternatives but | #**It is slightly worse than {{Skill|Runecrafting}} alternatives but does not require {{Skill|Runecrafting}} to be leveled above around Level 85. | ||
#**However, | #**However, {{SkillReq|Runecrafting|112}} may be desired to unlock Archaic spells. | ||
#*These enemies also drop {{ItemIcon|Devouring Barrier Gem}}. | #*These enemies also drop {{ItemIcon|Devouring Barrier Gem}}. | ||
#*If | #*If a [[Magic]] Set is chosen, {{ItemIcon|Malevolent Ward Shield}} can be obtained from {{POIIcon|Lost Temple}} (since you needed to unlock it anyway), this is a small upgrade. | ||
# Craft (B) versions of [[God Equipment|God Armour]], e.g. {{ItemIcon|Terran God Platebody (B)}} | # Craft (B) versions of [[God Equipment|God Armour]], e.g. {{ItemIcon|Terran God Platebody (B)}} | ||
#*This requires {{SkillReq|Smithing|99}} and a lot of {{ItemIcon|Barrier Dust}} for {{ItemIcon|Imbued Dragonite Bar}} - which fortunately | #*This requires {{SkillReq|Smithing|99}} and a lot of {{ItemIcon|Barrier Dust}} for {{ItemIcon|Imbued Dragonite Bar}} - which fortunately will be obtained while farming for {{ItemIcon|Engulfing Vortex Longbow}}. | ||
#**When crafting {{ItemIcon|Imbued Dragonite Bar}} it is highly advised to get as much +1 additional resource chance as possible (Relic #3 50%, {{ItemIcon|Mining Lantern}} 30%, {{POIIcon|Ragnar Dungeon Ruins}} 10/20%, {{UpgradeIcon|Magic Anvil}} 10%), as well as getting the stacking/separate extra resource modifier from the {{Synergy|Ent|Salamander}} Synergy. <br> | #**When crafting {{ItemIcon|Imbued Dragonite Bar}} it is highly advised to get as much +1 additional resource chance as possible (Relic #3 50%, {{ItemIcon|Mining Lantern}} 30%, {{POIIcon|Ragnar Dungeon Ruins}} 10/20%, {{UpgradeIcon|Magic Anvil}} 10%), as well as getting the stacking/separate extra resource modifier from the {{Synergy|Ent|Salamander}} Synergy. <br> | ||
#**When all these buffs are obtained, it should lower the amount of {{ItemIcon|Barrier Dust}} needed for a complete set from 96,000 to roughly 43,600. | #** When all these buffs are obtained, it should lower the amount of {{ItemIcon|Barrier Dust}} needed for a complete set from 96,000 to roughly 43,600. | ||
#** | #** Some {{ItemIcon|Imbued Dragonite Bar}} will be obtained from {{ZoneIcon|Cult Grounds}} while grinding out the {{ItemIcon|Siphoning Barrier Gem}} required for the (B) upgrades, this is however an unreliable way to obtain {{ItemIcon|Imbued Dragonite Bar}} as it will require 241 clears on average to get enough bars for 1 piece. | ||
#*It is advised to upgrade [[Terran God Armour]] first, particularly the {{ItemIcon|Terran God Boots (B)|Boots}}, {{ItemIcon|Terran God Platelegs (B)|Platelegs}} and {{ItemIcon|Terran God Platebody (B)|Platebody}}. The Helm and Gloves will be replaced at a later point with the {{ItemIcon|Hood of Shade Summon|Necromancers Palace Summon Set}} and thus have a lower priority to be upgraded at this point. | #* It is advised to upgrade [[Terran God Armour]] first, particularly the {{ItemIcon|Terran God Boots (B)|Boots}}, {{ItemIcon|Terran God Platelegs (B)|Platelegs}} and {{ItemIcon|Terran God Platebody (B)|Platebody}}. The Helm and Gloves will be replaced at a later point with the {{ItemIcon|Hood of Shade Summon|Necromancers Palace Summon Set}} and thus have a lower priority to be upgraded at this point. | ||
When going for this option, making the choice to do the {{ZoneIcon|Underwater Ruins}} grinding before {{ZoneIcon|Underwater City}} can be worth it as you also gain (B) [[God Equipment|God Armour]] from doing this, making the clear speed on {{ZoneIcon|Underwater City}} faster. | When going for this option, making the choice to do the {{ZoneIcon|Underwater Ruins}} grinding before {{ZoneIcon|Underwater City}} can be worth it as you also gain (B) [[God Equipment|God Armour]] from doing this, making the clear speed on {{ZoneIcon|Underwater City}} faster. <br> | ||
The setups from the first method can be applied to this method, simply replace any gained (B) [[Terran God Armour]] for their normal counterparts. <br> | |||
Also be sure to use {{ItemIcon|Devouring Barrier Gem}} over {{ItemIcon|Siphoning Barrier Gem}}. | |||
<br> <br> | <br> <br> | ||
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