What to level first: Difference between revisions
From Melvor Idle
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#* At {{SkillReq|Agility|50}} build {{AgilityIcon|Tree Balance}} and continue training {{Skill|Agility}}. | #* At {{SkillReq|Agility|50}} build {{AgilityIcon|Tree Balance}} and continue training {{Skill|Agility}}. | ||
#* At {{SkillReq|Agility|60}} build {{AgilityIcon|Heat Trap}} and continue training {{Skill|Agility}}. | #* At {{SkillReq|Agility|60}} build {{AgilityIcon|Heat Trap}} and continue training {{Skill|Agility}}. | ||
#* At {{SkillReq|Agility|70}} build {{AgilityIcon|A Lovely Jog}} and continue training {{Skill|Agility}}. If {{AoD}} is '''not''' owned, this is where we stop. Skip to step # | #* At {{SkillReq|Agility|70}} build {{AgilityIcon|A Lovely Jog}} and continue training {{Skill|Agility}}. If {{AoD}} is '''not''' owned, this is where we stop. Skip to step #19. | ||
#* At {{SkillReq|Agility|80}} build {{AgilityIcon|Ocean Drifting}}. | #* At {{SkillReq|Agility|80}} build {{AgilityIcon|Ocean Drifting}}. | ||
# | # The next Skill is {{Skill|Cartography}} | ||
#* Visit [[Cartography/Training|This Wiki Page]] for more information on how to level it. | #* Visit [[Cartography/Training|This Wiki Page]] for more information on how to level it. | ||
#* The goal here is {{SkillReq|Cartography|120}} and Full Hex {{Icon|Mastery}}. | #* The goal here is {{SkillReq|Cartography|120}} and Full Hex {{Icon|Mastery}}. | ||
#* If {{AoD}} is '''NOT''' owned, skip this step and go to step #19. | |||
# Continue training {{Skill|Agility}} | # Continue training {{Skill|Agility}} | ||
#* At {{SkillReq|Agility|90}} build {{AgilityIcon|Waterfall}} and continue training {{Skill|Agility}}. | #* At {{SkillReq|Agility|90}} build {{AgilityIcon|Waterfall}} and continue training {{Skill|Agility}}. | ||
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#* At {{SkillReq|Agility|118}} build {{AgilityIcon|Water Dive}} and continue training {{Skill|Agility}}. | #* At {{SkillReq|Agility|118}} build {{AgilityIcon|Water Dive}} and continue training {{Skill|Agility}}. | ||
#* At {{SkillReq|Agility|120}} build {{AgilityIcon|Elite Pillar of Expertise}} | #* At {{SkillReq|Agility|120}} build {{AgilityIcon|Elite Pillar of Expertise}} | ||
# The final Skill covered in this Guide is {{Skill|Firemaking}}. | |||
#* Has a Guide [[Firemaking/Training|here]]. | |||
#* {{Skill|Firemaking}} has 2 main benefits that effect almost all other Skills. | |||
#** The {{ItemIcon|Firemaking Skillcape}} grants 5% increased experience when worn. (8% for the {{ItemIcon|Superior Firemaking Skillcape}}). | |||
#** The second benefit is {{Icon|Mastery|Global Mastery Bonus}}. | |||
#*** The {{Icon|Mastery|95% Pool Mastery}} threshold grant 5% {{Icon|Mastery}} bonus. | |||
#*** Every [[Log]] brought to {{Icon|Mastery|Mastery Level 99}} grant an additional 0.25% bonus {{Icon|Mastery}}. | |||
# This is where the Guide ends. Feel free to look up how to level other Skills by visiting their Guides. | # This is where the Guide ends. Feel free to look up how to level other Skills by visiting their Guides. | ||
#* The order in which Skills get leveled does not matter a whole lot, as the remaining Skills don't have Global Bonusses. There is however a relationship between Gathering and Artisan Skills, this can be found [[#Raw Material Gathering Skills|here]]. | |||
# When you're active and online it is advised you do some Combat. Especially at the start Combat sessions don't last long and desired items are gotten rather quickly. | # When you're active and online it is advised you do some Combat. Especially at the start Combat sessions don't last long and desired items are gotten rather quickly. | ||
# Please don't forget to return to the Step you were on when you're going offline again. Offline Combat can kill you if you run out of [[Food]]. | # Please don't forget to return to the Step you were on when you're going offline again. Offline Combat can kill you if you run out of [[Food]]. |