Strongholds: Difference between revisions
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Like [[Dungeons]], Strongholds have a fixed monster order but have their own mechanics such as a reversed {{Icon|Combat Triangle}} and {{Icon|Pure Damage}}. All Monsters deal a new type of damage called Pure Damage. This means your Damage Reduction gear has no effect and is a pure DPS combat challenge. | Like [[Dungeons]], Strongholds have a fixed monster order but have their own mechanics such as a reversed {{Icon|Combat Triangle}} and {{Icon|Pure Damage}}. All Monsters deal a new type of damage called Pure Damage. This means your Damage Reduction gear has no effect and is a pure DPS combat challenge. | ||
1.3 Introduced 4 Strongholds to the Base Game (alongside the 4 others added with the | 1.3 Introduced 4 Strongholds to the Base Game (alongside the 4 others added with the [[Into the Abyss]] Expansion under a new “Strongholds” Combat category. | ||
== Strongholds Mechanics == | == Strongholds Mechanics == |