Hardcore: Difference between revisions
From Melvor Idle
(removed manual version number as this page is not subject to change) |
m (Updated to adjust amount of starting bank slots) |
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* {{Skill|Hitpoints}} do not passively regenerate | * {{Skill|Hitpoints}} do not passively regenerate | ||
* The [[Bank]] is limited to a maximum of {{HardcoreBankMax}} slots - | * The [[Bank]] is limited to a maximum of {{HardcoreBankMax}} slots - 20 slots are available initially and a further {{#expr:{{HardcoreBankMax}}-12}} can be purchased from the [[Shop]]. Players can gain additional slots to exceed this limit, either permanently through the use of {{ItemIcon|Bank Slot Token|Bank Slot Tokens}}, or temporarily while the [[Agility#Passive Pillars|Pillar of Generosity]] is active. | ||
* The [[Combat Triangle]] penalties for using the combat style that is weak against the current enemy are increased.</onlyinclude> | * The [[Combat Triangle]] penalties for using the combat style that is weak against the current enemy are increased.</onlyinclude> | ||