Strongholds: Difference between revisions
From Melvor Idle
(rewrote a bunch of this, including a bunch of inactive links, also used the correct "Enhancements". Make sure these links are properly connected as more stuff gets added to the wiki) |
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Similar to [[Dungeons]], strongholds have a fixed set of monsters but have their own mechanics such as a reversed [[Combat Triangle]] and [[Pure Damage]]. | Similar to [[Dungeons]], strongholds have a fixed set of monsters but have their own mechanics such as a reversed [[Combat Triangle]] and [[Pure Damage]]. | ||
Pure Damage is a [[Damage Type]] that cannot be negated or resisted in any way - equipment with [[Damage Reduction]] does not prevent this damage. The damage values of monsters in strongholds have been adjusted to accommodate for the lack of Damage Reduction. Because of this, the player is intended to try to deal as much damage as possible, while ignoring any defensive bonuses. | Pure Damage is a [[Damage Types|Damage Type]] that cannot be negated or resisted in any way - equipment with [[Damage Reduction]] does not prevent this damage. The damage values of monsters in strongholds have been adjusted to accommodate for the lack of Damage Reduction. Because of this, the player is intended to try to deal as much damage as possible, while ignoring any defensive bonuses. | ||
The major mechanical differences between [[Dungeons]] and Strongholds are as follows: | The major mechanical differences between [[Dungeons]] and Strongholds are as follows: |