Magic: Difference between revisions

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== Spells ==
== Spells ==
=== Standard Magic ===
=== Standard Magic ===
{{MagicSpellbookTable|Standard}}
{{Main|Reference=Standard Magic}}
Standard Spells can be cast without any restrictions.


=== Curses ===
=== Curses ===
{{Main|Reference=Curses}}
Curses inflict the enemy with debuffs, making them weaker in a variety of ways. They are automatically cast alongside the active damage-dealing spell every three attack turns, and do not take any extra time to cast (but ''do'' consume Runes). Curses can be used with Standard Magic, Auroras, and Archaic Magicks, but cannot be used with Ancient Magicks.
Curses inflict the enemy with debuffs, making them weaker in a variety of ways. They are automatically cast alongside the active damage-dealing spell every three attack turns, and do not take any extra time to cast (but ''do'' consume Runes). Curses can be used with Standard Magic, Auroras, and Archaic Magicks, but cannot be used with Ancient Magicks.


The {{ItemIcon|Miolite Sceptre}} allows Curses to be cast while using the {{Icon|Melee}} combat style, and the {{TotH}}{{ItemIcon|Voodoo Trinket}} allows Curses to be cast with any combat style.
The {{ItemIcon|Miolite Sceptre}} allows Curses to be cast while using the {{Icon|Melee}} combat style, and the {{TotH}}{{ItemIcon|Voodoo Trinket}} allows Curses to be cast with any combat style.
{{MagicSpellbookTable|Curse}}


=== Auroras ===
=== Auroras ===
{{Main|Reference=Aurora}}
Auroras provide the player with buffs, enhancing their abilities in combat. They are automatically cast on every attack turn, and consume Runes but do not take any extra time to cast. Auroras can be used with any damage-dealing spell, but Auroras that modify a spell's damage will have no effect on Ancient Magicks.
Auroras provide the player with buffs, enhancing their abilities in combat. They are automatically cast on every attack turn, and consume Runes but do not take any extra time to cast. Auroras can be used with any damage-dealing spell, but Auroras that modify a spell's damage will have no effect on Ancient Magicks.


Tier 3 Auroras can only be cast while the {{ItemIcon|Book of Eli}} is equipped, and Tier 4 Auroras can only be cast while the {{TotH}}{{ItemIcon|Book of the Ancients}} is equipped. The {{ItemIcon|Miolite Sceptre}} allows Auroras to be cast while using the {{Icon|Melee}} combat style.
Tier 3 Auroras can only be cast while the {{ItemIcon|Book of Eli}} is equipped, and Tier 4 Auroras can only be cast while the {{TotH}}{{ItemIcon|Book of the Ancients}} is equipped. The {{ItemIcon|Miolite Sceptre}} allows Auroras to be cast while using the {{Icon|Melee}} combat style.
{{MagicSpellbookTable|Aurora}}


=== Ancient Magicks ===
=== Ancient Magicks ===
{{Main|Reference=Ancient Magicks}}
Ancient Magicks are powerful offensive spells that can be cast to deal damage each turn like Standard Magic. These spells deal fixed damage and ignore many of the usual spellcasting rules; they can't be used with Curses or equipment-based [[Special Attacks]], and Max Hit modifiers from any source will have no effect. Auroras ''can'' be used with Ancient Magicks, but any damage-modifying effects will be ignored. Any modifiers to Attack Interval or Accuracy Rating still apply, and some Ancient Magicks will always hit if the player's Accuracy Rating exceeds a certain threshold.
Ancient Magicks are powerful offensive spells that can be cast to deal damage each turn like Standard Magic. These spells deal fixed damage and ignore many of the usual spellcasting rules; they can't be used with Curses or equipment-based [[Special Attacks]], and Max Hit modifiers from any source will have no effect. Auroras ''can'' be used with Ancient Magicks, but any damage-modifying effects will be ignored. Any modifiers to Attack Interval or Accuracy Rating still apply, and some Ancient Magicks will always hit if the player's Accuracy Rating exceeds a certain threshold.


In addition to the usual Magic level requirement, each Ancient Magick spell requires that the player clear a specific [[Dungeons|Dungeon]] a certain number of times.
In addition to the usual Magic level requirement, each Ancient Magick spell requires that the player clear a specific [[Dungeons|Dungeon]] a certain number of times.
{{MagicSpellbookTable|Ancient}}


=== Archaic Magicks ===
=== Archaic Magicks ===
{{Main|Reference=Archaic Magicks}}
{{TotH}} Archaic Magicks are powerful offensive spells that can be cast to deal damage each turn like Standard Magic. Unlike Ancient Magicks, the only restriction on Archaic Magicks is that they cannot be used with equipment-based [[Special Attacks]]. Curses, Auroras, and any Max Hit modifiers can be used as normal.
{{TotH}} Archaic Magicks are powerful offensive spells that can be cast to deal damage each turn like Standard Magic. Unlike Ancient Magicks, the only restriction on Archaic Magicks is that they cannot be used with equipment-based [[Special Attacks]]. Curses, Auroras, and any Max Hit modifiers can be used as normal.


In addition to the usual Magic level, each Archaic Magick spell has a unique unlock requirement. Some Archaic Magicks can only be cast while a specific Magic weapon is equipped.
In addition to the usual Magic level, each Archaic Magick spell has a unique unlock requirement. Some Archaic Magicks can only be cast while a specific Magic weapon is equipped.
{{MagicSpellbookTable|Archaic}}


== Skill Level Unlocks ==
== Skill Level Unlocks ==
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{{RuneProvidingItems}}
{{RuneProvidingItems}}


== Magic Equipment Stats ==
== Magic Equipment ==


=== Weapons ===
* [[Weapons#Magic|Magic Weapons]]
{{MagicWeaponsTable}}
* [[Helmets#Magic|Magic Helmets]]
 
* [[Platebodies#Magic|Magic Robes]]
=== Helmets ===
* [[Platelegs#Magic|Magic Leggings]]
{{MagicHelmetTable}}
* [[Boots#Magic|Magic Boots]]
 
* [[Gloves#Magic|Magic Gloves]]
=== Bodies ===
* [[Shields#Magic_Offhand|Magic Offhands]]
{{MagicPlatebodyTable}}
* [[Capes#Other_Capes|Combat Capes]]
 
=== Legs ===
{{MagicPlatelegsTable}}
 
=== Boots ===
{{MagicBootsTable}}
 
=== Gloves ===
{{MagicGlovesTable}}
 
=== Shields ===
{{MagicShieldsTable}}
 
=== Capes ===
{{MagicCapesTable}}


{{Menu}}
{{Menu}}
[[Category:Skills]]
[[Category:Skills]]