Food: Difference between revisions

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[[File:Crab (item).svg|thumb|right|Food]]
[[File:Crab (item).svg|thumb|right|Food]]
Food is used to replenish [[Hitpoints]] during [[Combat]] or [[Thieving]]. Up to 3 types of food can be equipped for use from the [[Bank]]. Food can be unequipped through the [[Combat]] or [[Thieving]] page, by using the food drop-down menu and selecting Unequip.  
Food is used to replenish [[Hitpoints]] during [[Combat]] or [[Thieving]]. Up to 3 types of food can be equipped for use from the [[Bank]]. Food can be unequipped through the [[Combat]] or [[Thieving]] page, by using the food drop-down menu and selecting Unequip.  

Revision as of 02:06, 1 June 2020

Template:V0.15.1

Food

Food is used to replenish Hitpoints during Combat or Thieving. Up to 3 types of food can be equipped for use from the Bank. Food can be unequipped through the Combat or Thieving page, by using the food drop-down menu and selecting Unequip.

To consume food, it must first be equipped through the Bank and then selected using the food drop-down menu on the Combat or Thieving page. After the food has been equipped and selected, it can be clicked for consumption provided the player is not at full health. When food is consumed the player will be healed immediately for the amount listed in the description of the food. The health bar healing animation is purely visual and does not represent a delay in healing received.

Cooked Fish

Uncooked Fish

Item Name Healing Value
Raw Magic Fish (item).svg
Raw Magic Fish 170 600

Harvested Food

Crop Crop Name Crop Healing Crop Value
Potatoes (item).svg
Potatoes 10 1
Onions (item).svg
Onions 20 2
Cabbage (item).svg
Cabbage 30 5
Tomatoes (item).svg
Tomatoes 40 1
Sweetcorn (item).svg
Sweetcorn 50 8
Strawberries (item).svg
Strawberries 60 10
Watermelon (item).svg
Watermelons 70 15
Snape Grass (item).svg
Snape Grass 80 23
Carrot (item).svg
Carrot 90 28

Auto Eat

Auto Eat is an upgrade purchasable from the Shop, which will use food automatically when the players health reaches a certain threshold. The minimum threshold listed is the percent of Hitpoints you must have before Auto Eat will be begin eating and Max Healing is what percent of Hitpoints must be reached before Auto Eat will stop eating. Efficiency affects how many Hitpoints an individual piece of food will replenish, if a Potato would ordinarily heal 10 Hitpoints, a Potato consumed with Auto Eat - Tier I will only restore 6 Hitpoints. Auto eat will only use the currently equipped and selected food type. If all the selected food has been consumed and the equipped food slot is empty, Auto Eat will not work. Once the selected food has been depleted, another food type must be manually selected for Auto Eat to continue functioning.