Water Monster: Difference between revisions

From Melvor Idle
(Manual Review: No Changes. Updating Version.)
(Automatic update of Monster Page.)
Line 1: Line 1:
{{V0.15.2}}{{Monster|name=Water Monster|monsterID=92|combatLevel=266|hitpoints=2400|attackspeed=2.6|attacks=* 50% [[File:Combat.svg|25px|middle]] 1-900 Melee Damage
{{V0.15.2}}{{Monster|name=Water Monster|monsterID=92|combatLevel=266|hitpoints=2400|attackspeed=2.6|attacks=* 50% [[File:Combat.svg|25px|middle]] 1-900 Melee Damage
* 10% Icy Chill
* 10% [[File:Combat.svg|25px|middle]] Icy Chill
** An unavoidable attack that freezes you for two attack turns. Deals no damage.
** An unavoidable attack that freezes you for two attack turns. Deals no damage.
* 40% Ice Break
* 40% [[File:Combat.svg|25px|middle]] Ice Break
** Unavoidable Magic attack that deals 450 dmg. Damage is doubled if you are frozen/stunned.
** Unavoidable Magic attack that deals 450 dmg. Damage is doubled if you are frozen/stunned.
|accuracyRating=13376|meleeEvasionRating=13376|rangedEvasionRating=19646|magicEvasionRating=8896|attackLevel=200|strengthLevel=280|defenceLevel=200|rangedLevel=100|magicLevel=100|zones=[[File:Water God Dungeon (dungeon).svg|25px|middle|link=Water God Dungeon]] [[Water God Dungeon]]|drops=100% chance for:  
|accuracyRating=13376|meleeEvasionRating=13376|rangedEvasionRating=19646|magicEvasionRating=8896|attackLevel=200|strengthLevel=280|defenceLevel=200|rangedLevel=100|magicLevel=100|zones=[[File:Water God Dungeon (dungeon).svg|25px|middle|link=Water God Dungeon]] [[Water God Dungeon]]|drops=100% chance for:  
* [[File:Water Shard (item).svg|25px|middle|link=Water Shard]] 4 [[Water Shard]]
* [[File:Water Shard (item).svg|25px|middle|link=Water Shard]] 4 [[Water Shard]]
}}[[Category:Monsters]][[Category:Released in v0.15]]{{Menu}}
}}[[Category:Monsters]][[Category:Released in v0.15]]{{Menu}}

Revision as of 04:43, 10 June 2020

Template:V0.15.2Template:Monster