Farming: Difference between revisions
(Manual Review: No Changes. Updating Version.) |
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[[File:Farming (skill).svg|thumb|right|Farming]] | [[File:Farming (skill).svg|thumb|right|Farming]] |
Revision as of 14:47, 26 June 2020
Farming is used to grow seeds into food, herbs and logs. Aorpheats Signet Ring, Weird Gloop, and Generous Harvest Potions, can increase the amount of Herbs, Crops, and Logs received when harvested. Items which increase crop and herb yields, also increase the farming skill and mastery experience received. Raising farming to level 99 will unlock the Farming Skillcape for purchase from the Shop. Equipping the skillcape increases the harvest quantity from crops by 20% and allows the player to add compost to allotments, herbs, and trees for free. Equipping Bob's Rake provides a 20% chance that Compost or Weird Gloop is retained in a plot when harvested.
Mastery Unlocks
Farming Mastery impacts many aspects of farming. 1 Mastery point is given for each allotment/herb/wood harvested. Increased mastery level increases the amount harvested from a plot. At 11 mastery, harvesting herbs and allotments has a chance to return seeds. At 50 mastery, crops, herbs and trees cannot die, and no longer require compost.
Crop Harvest Quantity
The harvest quantity, [math]\displaystyle{ Q_h }[/math], increases with the mastery level, [math]\displaystyle{ L_m }[/math], according to the formula:
[math]\displaystyle{ Q_h = \left \lfloor 5 + \frac{4L_m}{10} \right \rfloor }[/math]
where: [math]\displaystyle{ \left \lfloor x \right \rfloor }[/math] is the floor function.
Mastery Level | Harvest Amount |
---|---|
1 | 5 |
2 | 5 |
3 | 6 |
4 | 6 |
5 | 7 |
10 | 9 |
20 | 13 |
50 | 25 |
75 | 35 |
99 | 44 |
Seed Return Chance
Starting at level 11 Mastery, there is a chance to get seeds back when harvesting herb and allotment plots. Higher levels of mastery increase the chance and quantity of seeds that are returned. The average number of seeds returned, [math]\displaystyle{ Q_s }[/math], varies with the mastery level, [math]\displaystyle{ L_m }[/math] as follows:
[math]\displaystyle{ Q_s = \frac{n}{x} \left (x-\frac{n+1}{2}\right) }[/math]
where:
[math]\displaystyle{ x = \frac{L_m}{10} }[/math]
[math]\displaystyle{ n = \left \lfloor x \right \rfloor }[/math]
This means that at 50 mastery, two seeds are returned on average, and herbs become self sustainable. At 70 mastery, three seeds are returned on average, and allotments become self sustainable.
Farming Plots
The player will originally only have access to a single allotment plot. Additional plots are unlocked by levelling up farming and must be purchased with GP. Below are tables outlining the level requirements and costs for the plots:
Allotments
Plot | Requirements | Cost |
---|---|---|
1 | Level 1 | Free |
2 | Level 1 | 500 |
3 | Level 1 | 5,000 |
4 | Level 5 | 10,000 20 Giant Clay Pot |
5 | Level 10 | 15,000 |
6 | Level 20 | 25,000 |
7 | Level 25 | 350,000 100 Giant Clay Pot |
8 | Level 30 | 40,000 |
9 | Level 40 | 65,000 |
10 | Level 50 | 80,000 |
11 | Level 55 | 100,000 200 Giant Clay Pot |
12 | Level 60 | 100,000 |
13 | Level 70 | 120,000 |
14 | Level 80 | 150,000 |
15 | Level 85 | 4,000,000 350 Giant Clay Pot |
16 | Level 90 | 200,000 |
17 | Level 100 | 1,000,000 |
18 | Level 110 | 5,000,000 |
19 | Level 118 | 10,000,000 |
Herbs
Plot | Requirements | Cost |
---|---|---|
1 | Level 5 | 10,000 20 Giant Clay Pot |
2 | Level 5 | 10,000 |
3 | Level 5 | 20,000 |
4 | Level 15 | 35,000 |
5 | Level 25 | 350,000 100 Giant Clay Pot |
6 | Level 35 | 50,000 |
7 | Level 45 | 80,000 |
8 | Level 55 | 900,000 200 Giant Clay Pot |
9 | Level 55 | 100,000 |
10 | Level 65 | 125,000 |
11 | Level 75 | 150,000 |
12 | Level 85 | 17,000,000 350 Giant Clay Pot |
13 | Level 85 | 200,000 |
14 | Level 102 | 1,000,000 |
15 | Level 110 | 5,000,000 |
16 | Level 118 | 10,000,000 |
Trees
Plot | Requirements | Cost |
---|---|---|
1 | Level 15 | 50,000 |
2 | Level 30 | 100,000 |
3 | Level 60 | 250,000 |
4 | Level 80 | 400,000 |
5 | Level 105 | 5,000,000 |
6 | Level 115 | 10,000,000 |
Seeds
Seeds are required to start farming and can be acquired from several sources, such as Thieving, Combat, or Woodcutting. Allotments require three seeds to plant, herbs require two, and trees require one. Seeds planted without fertiliser have a 50% chance to yield crops after growing. To increase the chance above 50% seeds must be fertilised using Compost. Each Compost used on a seed will increase its survival chance by 10%, raising the Compost Level to 5 will guarantee the crops survive. Compost must be used every time a seed is planted to have an effect. As an alternative to compost players may use Weird Gloop. Only 1 Gloop is required to fill the compost bar and prevent crops from dying. In addition it provides a bonus 10% to harvest quantity.
Allotments
Seeds | Level | DLC | XP | Growth Time | Seed Value | Produce | Healing | Produce Value | ||
---|---|---|---|---|---|---|---|---|---|---|
Potato Seeds | 1 | 8 | 2h | 1 | Potatoes | 3 | 1 | |||
Onion Seeds | 5 | 10 | 2h | 5 | Onions | 6 | 2 | |||
Cabbage Seeds | 7 | 11 | 2h | 10 | Cabbage | 9 | 5 | |||
Tomato Seeds | 12 | 14 | 2h | 20 | Tomatoes | 13 | 1 | |||
Sweetcorn Seeds | 20 | 21 | 3h | 30 | Sweetcorn | 16 | 8 | |||
Ancient Wildberry Seeds | 20 | 23 | 3h | 3 | Ancient Wildberry | 23 | 28 | |||
Strawberry Seeds | 31 | 39 | 3h | 40 | Strawberries | 20 | 10 | |||
Cherry Seeds | 40 | 42 | 3h | 42 | Cherry | 24 | 12 | |||
Watermelon Seeds | 47 | 78 | 4h | 50 | Watermelons | 36 | 15 | |||
Ancient Corn Seeds | 50 | 84 | 4h | 8 | Ancient Corn | 38 | 28 | |||
Snape Grass Seeds | 61 | 92 | 3h, 30m | 75 | Snape Grass | 40 | 23 | |||
Carrot Seeds | 69 | 118 | 3h, 30m | 85 | Carrot | 28 | 28 | |||
Ancient Carrot Seeds | 69 | 122 | 3h, 30m | 16 | Ancient Carrot | 42 | 28 | |||
Pumpkin Seeds | 100 | 175 | 5h | 100 | Pumpkin | 55 | 33 | |||
Chilli Seeds | 105 | 185 | 5h | 130 | Chilli | 2 | 45 | |||
Mushroom Spores | 115 | 255 | 6h, 30m | 230 | Mushrooms | 5 | 75 | |||
Starfruit Seeds | 118 | 306 | 7h, 30m | 300 | Starfruit | 70 | 110 |
Herbs
Seeds | Level | DLC | XP | Growth Time | Seed Value | Produce | Produce Value | ||
---|---|---|---|---|---|---|---|---|---|
Garum Seeds | 5 | 9 | 1h, 30m | 3 | Garum Herb | 1 | |||
Sourweed Seeds | 15 | 12 | 1h, 30m | 20 | Sourweed Herb | 9 | |||
Mantalyme Seeds | 25 | 16 | 2h | 62 | Mantalyme Herb | 20 | |||
Lemontyle Seeds | 35 | 28 | 2h, 30m | 88 | Lemontyle Herb | 40 | |||
Oxilyme Seeds | 50 | 35 | 3h | 140 | Oxilyme Herb | 80 | |||
Poraxx Seeds | 60 | 48 | 3h, 30m | 190 | Poraxx Herb | 150 | |||
Pigtayle Seeds | 70 | 69 | 3h, 30m | 222 | Pigtayle Herb | 210 | |||
Barrentoe Seeds | 80 | 92 | 4h | 450 | Barrentoe Herb | 330 | |||
Snowcress Seeds | 102 | 106 | 4h | 600 | Snowcress Herb | 425 | |||
Bitterlyme Seeds | 106 | 123 | 4h | 725 | Bitterlyme Herb | 580 | |||
Moonwort Seeds | 112 | 161 | 5h | 950 | Moonwort Herb | 775 | |||
Wurmtayle Seeds | 118 | 182 | 5h, 30m | 1,200 | Wurmtayle Herb | 925 |
Trees
Seeds | Level | DLC | XP | Growth Time | Seed Value | Produce | Produce Value | ||
---|---|---|---|---|---|---|---|---|---|
Oak Tree Seeds | 15 | 5,835 | 6h, 40m | 400 | Oak Logs | 5 | |||
Willow Tree Seeds | 30 | 18,185 | 9h, 20m | 750 | Willow Logs | 10 | |||
Maple Tree Seeds | 45 | 42,535 | 10h, 40m | 1,250 | Maple Logs | 35 | |||
Yew Tree Seeds | 60 | 88,360 | 13h, 20m | 2,500 | Yew Logs | 75 | |||
Apple Tree Seeds | 70 | 48,925 | 6h, 40m | 4,000 | Apple | 1 | |||
Magic Tree Seeds | 75 | 172,250 | 16h | 10,000 | Magic Logs | 400 | |||
Banana Tree Seeds | 100 | 200,000 | 18h | 15,000 | Bananas | 350 | |||
Grove Tree Seeds | 105 | 220,000 | 18h | 17,500 | Grove Logs | 400 | |||
Elderwood Tree Seeds | 110 | 315,000 | 20h | 22,500 | Elderwood Logs | 555 | |||
Carrion Tree Seeds | 120 | 405,000 | 22h | 30,000 | Carrion Logs | 3,333 |
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Combat:
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Skills:
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Other:
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |