Module:Monsters: Difference between revisions
From Melvor Idle
Falterfire (talk | contribs) (Added getMonsterAttackSpeed) |
Falterfire (talk | contribs) (added pGetMonsterAreas.) |
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local Constants = mw.loadData('Module:Constants/data') | local Constants = mw.loadData('Module:Constants/data') | ||
local MonsterData = mw.loadData('Module:Monsters/data') | local MonsterData = mw.loadData('Module:Monsters/data') | ||
local AreaData = mw.loadData('Module:CombatAreas/data') | |||
local Shared = require('Module:Shared') | |||
local Icons = require('Module:Icons') | |||
function p.clone(orig) | |||
if type(obj) ~= 'table' then return obj end | |||
local res = {} | |||
for k, v in pairs(obj) do res[clone(k)] = clone(v) end | |||
return res | |||
end | |||
function p.getMonster(name) | function p.getMonster(name) | ||
Line 8: | Line 19: | ||
for i, monster in pairs(MonsterData) do | for i, monster in pairs(MonsterData) do | ||
if(monster.name == name) then | if(monster.name == name) then | ||
result = monster | result = Shared.clone(monster) | ||
--Make sure every monster has an ID, and account for the 1-based indexing of Lua | |||
result.id = i - 1 | |||
end | end | ||
end | end | ||
Line 116: | Line 129: | ||
end | end | ||
return effDefLvl * defBonus | return effDefLvl * defBonus | ||
end | |||
function p.getMonsterAreas(frame) | |||
local MonsterName = frame.args ~= nil and frame.args[1] or frame | |||
local monster = p.getMonster(MonsterName) | |||
if monster == nil then | |||
return "ERROR: No monster with name "..monsterName.." found" | |||
end | |||
local result = '' | |||
for i, area in pairs(AreaData.combatAreas) do | |||
if Shared.contains(area.monsters, monster.id) then | |||
if string.len(result) > 0 then result = result..'<br/>' end | |||
result = result..Icons.Icon({area.areaName, type = 'combatArea'}) | |||
end | |||
end | |||
for i, area in pairs(AreaData.slayerAreas) do | |||
if Shared.contains(area.monsters, monster.id) then | |||
if string.len(result) > 0 then result = result..'<br/>' end | |||
result = result..Icons.Icon({area.areaName, type = 'combatArea'}) | |||
end | |||
end | |||
for i, area in pairs(AreaData.dungeons) do | |||
if Shared.contains(area.monsters, monster.id) then | |||
if string.len(result) > 0 then result = result..'<br/>' end | |||
result = result..Icons.Icon({area.name, type = 'dungeon'}) | |||
end | |||
end | |||
return result | |||
end | end | ||
return p | return p |
Revision as of 19:48, 17 September 2020
Data is pulled from Module:GameData/data
local p = {}
local Constants = mw.loadData('Module:Constants/data')
local MonsterData = mw.loadData('Module:Monsters/data')
local AreaData = mw.loadData('Module:CombatAreas/data')
local Shared = require('Module:Shared')
local Icons = require('Module:Icons')
function p.clone(orig)
if type(obj) ~= 'table' then return obj end
local res = {}
for k, v in pairs(obj) do res[clone(k)] = clone(v) end
return res
end
function p.getMonster(name)
local result = nil
for i, monster in pairs(MonsterData) do
if(monster.name == name) then
result = Shared.clone(monster)
--Make sure every monster has an ID, and account for the 1-based indexing of Lua
result.id = i - 1
end
end
return result
end
function p.getMonsterStat(frame)
local MonsterName = frame.args ~= nil and frame.args[1] or frame[1]
local StatName = frame.args ~= nil and frame.args[2] or frame[2]
local monster = p.getMonster(MonsterName)
if monster ~= nil then
return monster[StatName]
else
return "ERROR: No monster with that name found"
end
end
function p.getMonsterHP(frame)
local MonsterName = frame.args[1]
local monster = p.getMonster(MonsterName)
if monster ~= nil then
return monster.hitpoints * 10
else
return "ERROR: No monster with that name found"
end
end
function p.getMonsterAttackSpeed(frame)
local MonsterName = frame.args ~= nil and frame.args[1] or frame
local monster = p.getMonster(MonsterName)
if monster ~= nil then
return monster.attackSpeed / 1000
else
return "ERROR: No monster with that name found"
end
end
function p.getMonsterCombatLevel(frame)
local MonsterName = frame.args[1]
local monster = p.getMonster(MonsterName)
if monster == nil then
return "ERROR: No monster with that name found"
end
local base = 0.25 * (monster.defenceLevel + monster.hitpoints)
local melee = 0.325 * (monster.attackLevel + monster.strengthLevel)
local range = 0.325 * (1.5 * monster.rangedLevel)
local magic = 0.325 * (1.5 * monster.magicLevel)
if melee > range and melee > magic then
return math.floor(base + melee)
elseif range > magic then
return math.floor(base + range)
else
return math.floor(base + magic)
end
end
function p.getMonsterAR(frame)
local MonsterName = frame.args[1]
local monster = p.getMonster(MonsterName)
if monster == nil then
return "ERROR: No monster with that name found"
end
local effAttLvl = 0
local attBonus = 0
if monster.attackType == Constants.attackType.Melee then
effAttLvl = monster.attackLevel + 9
attBonus = monster.attackBonus + 64
elseif monster.attackType == Constants.attackType.Ranged then
effAttLvl = monster.rangedLevel + 9
attBonus = monster.attackBonusRanged + 64
elseif monster.attackType == Constants.attackType.Magic then
effAttLvl = monster.magicLevel + 9
attBonus = monster.attackBonusMagic + 64
else
return "ERROR: This monster has an invalid attack type somehow"
end
return effAttLvl * attBonus
end
function p.getMonsterER(frame)
local MonsterName = frame.args[1]
local style = frame.args[2]
local monster = p.getMonster(MonsterName)
if monster == nil then
return "ERROR: No monster with that name found"
end
local effDefLvl = 0
local defBonus = 0
if style == "Melee" then
effDefLvl = monster.defenceLevel + 9
defBonus = monster.defenceBonus + 64
elseif style == "Ranged" then
effDefLvl = monster.defenceLevel + 9
defBonus = monster.defenceBonusRanged + 64
elseif style == "Magic" then
effDefLvl = math.floor(monster.magicLevel * 0.7 + monster.defenceLevel * 0.3) + 9
defBonus = monster.defenceBonusMagic + 64
else
return "ERROR: Must choose Melee, Ranged, or Magic"
end
return effDefLvl * defBonus
end
function p.getMonsterAreas(frame)
local MonsterName = frame.args ~= nil and frame.args[1] or frame
local monster = p.getMonster(MonsterName)
if monster == nil then
return "ERROR: No monster with name "..monsterName.." found"
end
local result = ''
for i, area in pairs(AreaData.combatAreas) do
if Shared.contains(area.monsters, monster.id) then
if string.len(result) > 0 then result = result..'<br/>' end
result = result..Icons.Icon({area.areaName, type = 'combatArea'})
end
end
for i, area in pairs(AreaData.slayerAreas) do
if Shared.contains(area.monsters, monster.id) then
if string.len(result) > 0 then result = result..'<br/>' end
result = result..Icons.Icon({area.areaName, type = 'combatArea'})
end
end
for i, area in pairs(AreaData.dungeons) do
if Shared.contains(area.monsters, monster.id) then
if string.len(result) > 0 then result = result..'<br/>' end
result = result..Icons.Icon({area.name, type = 'dungeon'})
end
end
return result
end
return p