Module:Items: Difference between revisions
From Melvor Idle
Falterfire (talk | contribs) (better debugging) |
Falterfire (talk | contribs) (Added support for stab/slash/block bonuses) |
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Line 26: | Line 26: | ||
if item ~= nil then | if item ~= nil then | ||
local result = item[StatName] | local result = item[StatName] | ||
--Special Overrides: | |||
if StatName == 'stabBonus' then | |||
if item.attackBonus == nil then | |||
result = nil | |||
else | |||
result = item.attackBonus[1] | |||
end | |||
elseif StatName == 'slashBonus' then | |||
if item.attackBonus == nil then | |||
result = nil | |||
else | |||
result = item.attackBonus[2] | |||
end | |||
elseif StatName == 'blockBonus' then | |||
if item.attackBonus == nil then | |||
result = nil | |||
else | |||
result = item.attackBonus[3] | |||
end | |||
end | |||
if result == nil and ZeroIfNil then result = 0 end | if result == nil and ZeroIfNil then result = 0 end | ||
return result | return result |
Revision as of 02:30, 18 September 2020
Lua module containing all sorts of functions for getting data on items. Pulls data from Module:GameData/data.
Some functions were split to submodules:
local p = {}
local ItemData = mw.loadData('Module:Items/data')
local Shared = require('Module:Shared')
local Icons = require('Module:Icons')
function p.getItem(name)
local result = nil
for i, item in pairs(ItemData) do
if(item.name == name) then
result = Shared.clone(item)
--Make sure every item has an id, and account for Lua being 1-index
result.id = i -1
end
end
return result
end
function p.getItemStat(frame)
local args = frame.args ~= nil and frame.args or frame
local ItemName = args[1]
local StatName = args[2]
local ZeroIfNil = args.ForceZero ~= nil and args.ForceZero ~= '' and args.ForceZero ~= 'false'
local item = p.getItem(ItemName)
if item ~= nil then
local result = item[StatName]
--Special Overrides:
if StatName == 'stabBonus' then
if item.attackBonus == nil then
result = nil
else
result = item.attackBonus[1]
end
elseif StatName == 'slashBonus' then
if item.attackBonus == nil then
result = nil
else
result = item.attackBonus[2]
end
elseif StatName == 'blockBonus' then
if item.attackBonus == nil then
result = nil
else
result = item.attackBonus[3]
end
end
if result == nil and ZeroIfNil then result = 0 end
return result
else
return "ERROR: No item named "..ItemName.." exists in the data module"
end
end
return p