Module:Magic: Difference between revisions
From Melvor Idle
Falterfire (talk | contribs) (Created page for referencing on other pages) |
Falterfire (talk | contribs) (Added some other ways to pull Alt Magic spells) |
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Line 14: | Line 14: | ||
elseif type == 'Aurora' then | elseif type == 'Aurora' then | ||
section = 'Auroras' | section = 'Auroras' | ||
elseif type == 'Alt Magic' or type == 'Alternative Magic' then | |||
section='AltMagic' | |||
end | end | ||
Revision as of 19:17, 30 September 2020
Data pulled from Module:GameData/data
local p = {}
local MagicData = mw.loadData('Module:Magic/data')
local Shared = require('Module:Shared')
local Icons = require('Module:Icons')
function p.getSpell(name, type)
local section = type
if type == nil or type == 'Spell' then
section = 'Spells'
elseif type == 'Curse' then
section = 'Curses'
elseif type == 'Aurora' then
section = 'Auroras'
elseif type == 'Alt Magic' or type == 'Alternative Magic' then
section='AltMagic'
end
if MagicData[section] ~= nil then
local result = nil
for i, spell in pairs(MagicData[section]) do
if spell.name == name then
result = Shared.clone(spell)
result.id = i - 1
end
end
return result
else
return nil
end
end
function p.getSpellByID(id, type)
local section = type
if type == nil or type == 'Spell' then
section = 'Spells'
elseif type == 'Curse' then
section = 'Curses'
elseif type == 'Aurora' then
section = 'Auroras'
end
if MagicData[section] ~= nil then
return MagicData[section][id + 1]
else
return nil
end
end
return p