Farming: Difference between revisions
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Revision as of 06:35, 15 October 2020
Farming is a Skill used to grow seeds into food, herbs or logs.
Aorpheat's Signet Ring, Weird Gloop and Generous Harvest Potions can increase the number of Herbs, Crops, and Logs received when harvested. Items which increase crop and herb yields also increase the Farming skill and mastery experience received.
Raising Farming to level 99 will unlock the Farming Skillcape for purchase from the Shop. Equipping the skillcape increases the harvest quantity from crops by 20% and allows the player to add Compost to allotments, herbs, and trees for free.
Equipping Bob's Rake provides a 20% chance that Compost or Weird Gloop is retained in a plot when harvested.
Gaining Experience
Farming Experience is gained through two actions: Planting seeds and harvesting crops that survive. Planting a seed will grant the player that seed's base experience value and harvesting will grant experience equal to the base experience value multiplied by the number of items harvested.
For example, Potato Seeds have a base experience of 8, so if a player plants a plot with Potato Seeds and then harvests 5 Potatoes, they will receive 48 total experience: 8 for planting and then 40 for harvesting.
Since experience is tied to the number of items harvested, anything that increases the number of items harvested will also increase the amount of experience received.
However, this only applies to herbs and allotments. Trees give a fixed amount of XP for harvesting regardless of how many logs are acquired.
Mastery Unlocks
Farming Mastery impacts many aspects of Farming. Mastery point is given for each allotment/herb/wood harvested. Increased mastery level increases the amount harvested from a plot. At 16 mastery, harvesting herbs and allotments has a chance to return seeds, and every 15 mastery levels after increases the amount of seeds that can be returned. At 50 mastery, crops, herbs and trees cannot die, and no longer require Compost.
at 99 mastery, harvested crops are increased by an additional 20%, grow times are reduced by 10%, and max seed return is increased to 8 Reaching 99 Mastery for a given crop requires (WIP) harvests, assuming no boosts are used to increase harvest quantity.
Crop Harvest Quantity
The harvest quantity, [math]\displaystyle{ Q_h }[/math], increases with the mastery level, [math]\displaystyle{ L_m }[/math], according to the formula: [math]\displaystyle{ Q_h = \left \lfloor 5 + 0.4L_m \right \rfloor }[/math] this is then multiplied by 3 for allotments and herbs, or 7 for trees
where: [math]\displaystyle{ \left \lfloor x \right \rfloor }[/math] is the floor function.
Mastery Level | Harvest Amount |
---|---|
1 | 15 |
2 | 15 |
3 | 18 |
4 | 18 |
5 | 11 |
10 | 27 |
20 | 39 |
50 | 75 |
75 | 105 |
99 | 54 (before 20% boost) |
Seed Return Chance
Starting at level 16 Mastery, there is a chance to get seeds back when harvesting herb and allotment plots. Higher levels of mastery increase the chance and quantity of seeds that are returned. The average number of seeds returned, [math]\displaystyle{ Q_s }[/math], varies with the mastery level, [math]\displaystyle{ L_m }[/math] as follows:
[math]\displaystyle{ Q_s = \frac{n}{x} \left (x-\frac{n+1}{2}\right) }[/math]
where:
[math]\displaystyle{ x = \frac{L_m}{15} }[/math]
[math]\displaystyle{ n = \left \lfloor x \right \rfloor }[/math]
This means that at 75 mastery, two seeds are returned on average, and herbs become self-sustainable. Reaching 75 Mastery requires a plant to be harvested (WIP) times, assuming no boosts are used to increase harvest quantity. at 99 mastery, [math]\displaystyle{ L_m }[/math] is replaced with 120
Skillcape
The skillcape can be purchased from the store for 1,000,000 after the player reaches
.
Skillcape | Name | Effect |
---|---|---|
Farming Skillcape | +20% Crop Harvest Quantity. Adding Compost is free. |
Pet
Chance to get pet is rolled once for each quantity of a crop you harvest.
The bonus from Larry is applied after other bonuses to harvest quantity, including the double harvest from Generous Harvest Potions.
Pet | Name | Effect |
---|---|---|
Larry, the Lonely Lizard | +5 Harvest Quantity |
Farming Plots
The player will originally only have access to a single allotment plot. Additional plots are unlocked by levelling up Farming and must be purchased with GP. Below are tables outlining the level requirements and costs for the plots:
Allotments
Template:FarmingAllotmentPlotTable
Herbs
Trees
Seeds
Seeds are required to start Farming and can be acquired from several sources, such as Thieving, Combat, or Woodcutting. Allotments require three seeds to plant, herbs require two, and trees require one. Seeds planted without fertiliser have a 50% chance to yield crops after growing, unless mastery level 50 has been reached. To increase the chance above 50% seeds must be fertilised using Compost. Each Compost used on a seed will increase its survival chance by 10%, raising the Compost Level to 5 will guarantee the crops survive. Compost
As an alternative to compost players may use Weird Gloop. Only 1 Gloop is required to fill the compost bar and prevent crops from dying. In addition, it provides a bonus of 10% to harvest quantity.
Allotments
Seeds | Error creating thumbnail: File missing Level | DLC | XP | Growth Time | Seed Value | Produce | Healing | Produce Value | ||
---|---|---|---|---|---|---|---|---|---|---|
Potato Seeds | 1 | 8 | 2h | 1 | Potatoes | Error creating thumbnail: File missing 3 | 1 | |||
Onion Seeds | 5 | 10 | 2h | 5 | Onions | Error creating thumbnail: File missing 6 | 2 | |||
Cabbage Seeds | 7 | 11 | 2h | 10 | Cabbage | Error creating thumbnail: File missing 9 | 5 | |||
Tomato Seeds | 12 | 14 | 2h | 20 | Tomatoes | Error creating thumbnail: File missing 13 | 1 | |||
Sweetcorn Seeds | 20 | 21 | 3h | 30 | Sweetcorn | Error creating thumbnail: File missing 16 | 8 | |||
Ancient Wildberry Seeds | 20 | 23 | 3h | 3 | Ancient Wildberry | Error creating thumbnail: File missing 23 | 28 | |||
Strawberry Seeds | 31 | 39 | 3h | 40 | Strawberries | Error creating thumbnail: File missing 20 | 10 | |||
Cherry Seeds | 40 | 42 | 3h | 42 | Cherry | Error creating thumbnail: File missing 24 | 12 | |||
Watermelon Seeds | 47 | 78 | 4h | 50 | Watermelons | Error creating thumbnail: File missing 36 | 15 | |||
Ancient Corn Seeds | 50 | 84 | 4h | 8 | Ancient Corn | Error creating thumbnail: File missing 38 | 28 | |||
Snape Grass Seeds | 61 | 92 | 3h, 30m | 75 | Snape Grass | Error creating thumbnail: File missing 40 | 23 | |||
Carrot Seeds | 69 | 118 | 3h, 30m | 85 | Carrot | Error creating thumbnail: File missing 28 | 28 | |||
Ancient Carrot Seeds | 69 | 122 | 3h, 30m | 16 | Ancient Carrot | Error creating thumbnail: File missing 42 | 28 | |||
Pumpkin Seeds | 100 | 175 | 5h | 100 | Pumpkin | Error creating thumbnail: File missing 55 | 33 | |||
Chilli Seeds | 105 | 185 | 5h | 130 | Chilli | Error creating thumbnail: File missing 2 | 45 | |||
Mushroom Spores | 115 | 255 | 6h, 30m | 230 | Mushrooms | Error creating thumbnail: File missing 5 | 75 | |||
Starfruit Seeds | 118 | 306 | 7h, 30m | 300 | Starfruit | Error creating thumbnail: File missing 70 | 110 |
Herbs
Seeds | Error creating thumbnail: File missing Level | DLC | XP | Growth Time | Seed Value | Produce | Produce Value | ||
---|---|---|---|---|---|---|---|---|---|
Garum Seeds | 5 | 9 | 1h, 30m | 3 | Garum Herb | 1 | |||
Sourweed Seeds | 15 | 12 | 1h, 30m | 20 | Sourweed Herb | 9 | |||
Mantalyme Seeds | 25 | 16 | 2h | 62 | Mantalyme Herb | 20 | |||
Lemontyle Seeds | 35 | 28 | 2h, 30m | 88 | Lemontyle Herb | 40 | |||
Oxilyme Seeds | 50 | 35 | 3h | 140 | Oxilyme Herb | 80 | |||
Poraxx Seeds | 60 | 48 | 3h, 30m | 190 | Poraxx Herb | 150 | |||
Pigtayle Seeds | 70 | 69 | 3h, 30m | 222 | Pigtayle Herb | 210 | |||
Barrentoe Seeds | 80 | 92 | 4h | 450 | Barrentoe Herb | 330 | |||
Snowcress Seeds | 102 | 106 | 4h | 600 | Snowcress Herb | 425 | |||
Bitterlyme Seeds | 106 | 123 | 4h | 725 | Bitterlyme Herb | 580 | |||
Moonwort Seeds | 112 | 161 | 5h | 950 | Moonwort Herb | 775 | |||
Wurmtayle Seeds | 118 | 182 | 5h, 30m | 1,200 | Wurmtayle Herb | 925 |
Trees
Seeds | Error creating thumbnail: File missing Level | DLC | XP | Growth Time | Seed Value | Produce | Produce Value | ||
---|---|---|---|---|---|---|---|---|---|
Oak Tree Seeds | 15 | 5,835 | 6h, 40m | 400 | Oak Logs | 5 | |||
Willow Tree Seeds | 30 | 18,185 | 9h, 20m | 750 | Willow Logs | 10 | |||
Maple Tree Seeds | 45 | 42,535 | 10h, 40m | 1,250 | Maple Logs | 35 | |||
Yew Tree Seeds | 60 | 88,360 | 13h, 20m | 2,500 | Yew Logs | 75 | |||
Apple Tree Seeds | 70 | 48,925 | 6h, 40m | 4,000 | Apple | 1 | |||
Magic Tree Seeds | 75 | 172,250 | 16h | 10,000 | Magic Logs | 400 | |||
Banana Tree Seeds | 100 | 200,000 | 18h | 15,000 | Bananas | 350 | |||
Grove Tree Seeds | 105 | 220,000 | 18h | 17,500 | Grove Logs | 400 | |||
Elderwood Tree Seeds | 110 | 315,000 | 20h | 22,500 | Elderwood Logs | 555 | |||
Carrion Tree Seeds | 120 | 405,000 | 22h | 30,000 | Carrion Logs | 3,333 |
Potion
The Generous Harvest Potion has a chance to double crops/herbs/logs harvested.
Generous Harvest Potion | |||
---|---|---|---|
Potion | Tier | Charges | Effect |
I | 10 | +10% Chance to Double Items in Farming | |
II | 10 | +15% Chance to Double Items in Farming | |
III | 10 | +20% Chance to Double Items in Farming | |
IV | 10 | +30% Chance to Double Items in Farming |
Melvor Idle version v1.3.1 (Released: 30th October 2024) |
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |