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| As of V0.17.0, Regeneration Potions are bugged and do not provide any benefit. | | As of V0.17.0, Regeneration Potions are bugged and do not provide any benefit. |
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| That said: Even if they worked as intended, they would be incredibly weak and should be avoided. Not only is the HP provided spread out over a large amount of time, the total HP provided is incredibly low. Even using {{ItemIcon|Regeneration Potion IV}}s while at 1000 max health (Due to {{PetIcon|Finn}}'s bonus) and wearing both the {{ItemIcon|Hitpoints Cape}} and the {{ItemIcon|Gold Ruby Ring}} while the {{PrayerIcon|Rapid Heal}} prayer is active, the player will only regenerate 5 more HP per 10 second interval, resulting in a total of 75 HP healed per potion consumed. | | That said: Even if they worked as intended, they would be incredibly weak and should be avoided. Not only is the HP provided spread out over a large amount of time, the total HP provided is incredibly low. Even using {{ItemIcon|Regeneration Potion IV}}s while at 1000 max health (Due to {{PetIcon|Finn}}'s bonus) and wearing both the {{ItemIcon|Hitpoints Skillcape}} and the {{ItemIcon|Gold Ruby Ring}} while the {{PrayerIcon|Rapid Heal}} prayer is active, the player will only regenerate 5 more HP per 10 second interval, resulting in a total of 75 HP healed per potion consumed. |
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| ==Creation== | | ==Creation== |
Revision as of 22:17, 2 November 2020
The Regeneration Potion is a potion that can be made with
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Herblore. It increases the rate at which the player regenerates
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Hitpoints.
Notes
As of V0.17.0, Regeneration Potions are bugged and do not provide any benefit.
That said: Even if they worked as intended, they would be incredibly weak and should be avoided. Not only is the HP provided spread out over a large amount of time, the total HP provided is incredibly low. Even using
Regeneration Potion IVs while at 1000 max health (Due to
Finn, the Cat's bonus) and wearing both the File:Hitpoints Skillcape (item).png Hitpoints Skillcape and the
Gold Ruby Ring while the
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Rapid Heal prayer is active, the player will only regenerate 5 more HP per 10 second interval, resulting in a total of 75 HP healed per potion consumed.
Creation
Tiers
The tier of potion created depends on the player's
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Mastery. See the
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Herblore page for more details on how potion tiers work.
Regeneration Potion |
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Potion | Tier | Charges | Effect |
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![Regeneration Potion I](/images/thumb/0/09/Regeneration_Potion_I_%28item%29.png/25px-Regeneration_Potion_I_%28item%29.png) | I | 15 | +30% Hitpoint Regeneration |
![Regeneration Potion II](/images/thumb/c/c4/Regeneration_Potion_II_%28item%29.png/25px-Regeneration_Potion_II_%28item%29.png) | II | 25 | +60% Hitpoint Regeneration |
![Regeneration Potion III](/images/thumb/e/ed/Regeneration_Potion_III_%28item%29.png/25px-Regeneration_Potion_III_%28item%29.png) | III | 40 | +100% Hitpoint Regeneration |
![Regeneration Potion IV](/images/thumb/3/39/Regeneration_Potion_IV_%28item%29.png/25px-Regeneration_Potion_IV_%28item%29.png) | IV | 60 | +150% Hitpoint Regeneration |