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[[File:Hitpoints (skill).svg|thumb|right|Hitpoints]] | [[File:Hitpoints (skill).svg|thumb|right|Hitpoints]] |
Revision as of 22:24, 3 December 2020
The Hitpoints skill determines the maximum amount of Hitpoints the player can have and their passive regeneration rate. The player's maximum Hitpoints are calculated by multiplying the Hitpoints skill level by 10. Hitpoints experience can be earned by dealing damage to Monsters. 0.133 XP is awarded per point of damage done to a monster. This experience can be increased by 7% by equipping the Gold Emerald Ring.
Hitpoints are passively regenerated once every 10 seconds, with 1 Hitpoint (HP) being gained per interval by default. This amount is increased by 1 for every 10 levels in Hitpoints, and by an additional 10 HP if the Hitpoints Skillcape is equipped. Equipping the Gold Ruby Ring increases this amount by 10%. The Rapid Heal Prayer doubles the amount. Regeneration Potions provide a 3-12% chance to double the amount. These effects are multiplicative.
Hitpoints may also be replenished by eating Food. Raising Hitpoints to level 99 will unlock the Hitpoints Skillcape for purchase from the Shop.
characters will not regenerate hitpoints passively and must eat in order to regain lost HP.
Skillcape
The skillcape can be purchased from the store for 1,000,000 after the player reaches
.
Skillcape | Name | Effect |
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File:Hitpoints Skillcape (item).svg | Hitpoints Skillcape | +10 HP Regen per interval |
Pet
The pet can be unlocked by doing any action that provides Hitpoints XP.
Pet | Name | Effect |
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Finn, the Cat | +10 Maximum Hitpoints. |
Melvor Idle version v1.3.1 (Released: 30th October 2024) |
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |