HCCO/Guide: Difference between revisions
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=Preface= | =Preface= | ||
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Food is vital to a HCCO account and your first food source (and one that you will be relying on for quite a while) is plants. Starting out, you should fight plants for the potatoes they drop and to increase your combat levels. | Food is vital to a HCCO account and your first food source (and one that you will be relying on for quite a while) is plants. Starting out, you should fight plants for the potatoes they drop and to increase your combat levels. | ||
Note about {{Skill|Attack|ATK}} vs {{Skill|Strength|STR}} vs {{Skill|Defence|DEF}}: All three combat skills are very useful to level in their own ways. ATK increases your chance to hit and unlocks new weapons to use, STR increases your maximum hit, and DEF increases your chance to not get hit (which saves you food). In general, they should all be leveled equally. | Note about {{Skill|Attack|ATK}} vs {{Skill|Strength|STR}} vs {{Skill|Defence|DEF}}: All three combat skills are very useful to level in their own ways. ATK increases your chance to hit and unlocks new weapons to use, STR increases your maximum hit, and DEF increases your chance to not get hit (which saves you food). In general, they should all be leveled equally. | ||
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During the beginning of HCCO, you’ll have to eat manually to ensure that you won’t die. Later on, you’ll be able to automatically eat food so eating will be less of a worry. | During the beginning of HCCO, you’ll have to eat manually to ensure that you won’t die. Later on, you’ll be able to automatically eat food so eating will be less of a worry. | ||
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=Chapter 0: Your first gear= | =Chapter 0: Your first gear= | ||
Start: Naked | Start: Naked | ||
End: 4 steel pieces | End: 4 steel pieces | ||
<div style="padding-left: 50px"> | |||
You should get to about 10 in all melee combat skills (usually expressed as 10/10/10) by fighting plants and then it’s time to start getting your first gear. | You should get to about 10 in all melee combat skills (usually expressed as 10/10/10) by fighting plants and then it’s time to start getting your first gear. | ||
==Chapter 0—I: Starting naked== | ==Chapter 0—I: Starting naked== | ||
<div style="padding-left: 50px"> | |||
After you have a decent stack of food, it’s time to get your first pieces of gear from the {{MonsterIcon|Golbin}}. You should have some levels in all skills (10/10/10 or so) and about a hundred {{ItemIcon|Potatoes|potatoes}} or so. You’re looking for a {{ItemIcon|Bronze Battleaxe}} (1 in 27 chance) and a {{ItemIcon|Bronze Shield}} (1 in 27 chance). If you get unlucky, don’t worry. Just kill plants for food until you’re able to get both. | After you have a decent stack of food, it’s time to get your first pieces of gear from the {{MonsterIcon|Golbin}}. You should have some levels in all skills (10/10/10 or so) and about a hundred {{ItemIcon|Potatoes|potatoes}} or so. You’re looking for a {{ItemIcon|Bronze Battleaxe}} (1 in 27 chance) and a {{ItemIcon|Bronze Shield}} (1 in 27 chance). If you get unlucky, don’t worry. Just kill plants for food until you’re able to get both. | ||
{{MonsterIcon|Plant|Plants}} have very low HP, so having a faster weapon allows you to kill them faster, as you don’t need more than 20 damage to kill a plant. So, your next goal after your {{ItemIcon|Bronze Battleaxe}} is an {{ItemIcon|Iron Dagger}}. You should have about 15/15/15 stats and a few hundred potatoes. The {{ItemIcon|Iron Dagger}} has a 1/33 drop rate from the {{MonsterIcon|Goo Monster}}. | {{MonsterIcon|Plant|Plants}} have very low HP, so having a faster weapon allows you to kill them faster, as you don’t need more than 20 damage to kill a plant. So, your next goal after your {{ItemIcon|Bronze Battleaxe}} is an {{ItemIcon|Iron Dagger}}. You should have about 15/15/15 stats and a few hundred potatoes. The {{ItemIcon|Iron Dagger}} has a 1/33 drop rate from the {{MonsterIcon|Goo Monster}}. | ||
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After you kill the {{MonsterIcon|Zombie Hand}}, you should then move on to the regular {{MonsterIcon|Zombie}} for the {{ItemIcon|Steel Platebody}} (1 in 5 chance). It also drops {{ItemIcon|Steel Boots}} (1 in 5 chance), but you shouldn’t grind for them since {{MonsterIcon|Steel Knight|Steel Knights}} are easier to get them from the {{MonsterIcon|Steel Knight}}. (20/20/20 stats recommended) | After you kill the {{MonsterIcon|Zombie Hand}}, you should then move on to the regular {{MonsterIcon|Zombie}} for the {{ItemIcon|Steel Platebody}} (1 in 5 chance). It also drops {{ItemIcon|Steel Boots}} (1 in 5 chance), but you shouldn’t grind for them since {{MonsterIcon|Steel Knight|Steel Knights}} are easier to get them from the {{MonsterIcon|Steel Knight}}. (20/20/20 stats recommended) | ||
You’ll end the first part of your HCCO journey with {{MonsterIcon|Steel Knight|Steel Knights}}. They drop the {{ItemIcon|Steel Helmet}} (15 in 67 chance), {{ItemIcon|Steel Shield}} (10 in 67 chance), {{ItemIcon|Steel Sword}} (10 in 67 chance), and {{ItemIcon|Steel Scimitar}} (4 in 67 chance). You should be using the {{ItemIcon|Steel Sword}} on ATK and DEF and the {{ItemIcon|Steel Scimitar|Scimitar}} on STR when killing most monsters, but again, daggers should be used on plants due to the fast attack rate. | You’ll end the first part of your HCCO journey with {{MonsterIcon|Steel Knight|Steel Knights}}. They drop the {{ItemIcon|Steel Helmet}} (15 in 67 chance), {{ItemIcon|Steel Shield}} (10 in 67 chance), {{ItemIcon|Steel Sword}} (10 in 67 chance), and {{ItemIcon|Steel Scimitar}} (4 in 67 chance). You should be using the {{ItemIcon|Steel Sword}} on ATK and DEF and the {{ItemIcon|Steel Scimitar|Scimitar}} on STR when killing most monsters, but again, daggers should be used on plants due to the fast attack rate. | ||
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=Chapter II: Mithril armor= | =Chapter II: Mithril armor= | ||
Start: 5x Steel Armour, 10/10/10, Steel Scimitar | Start: 5x Steel Armour, 10/10/10, Steel Scimitar | ||
End: Amulet of Looting, AE1, 5x Mithril Armor, 40/40/40, Ice Sword, Adamant Dagger | End: Amulet of Looting, AE1, 5x Mithril Armor, 40/40/40, Ice Sword, Adamant Dagger | ||
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The next Knight after {{MonsterIcon|Steel Knight|Steel}} is {{MonsterIcon|Black Knight|Black}}, but should skip it, as the drop chances are very low, and the next tier is not much harder anyway. | The next Knight after {{MonsterIcon|Steel Knight|Steel}} is {{MonsterIcon|Black Knight|Black}}, but should skip it, as the drop chances are very low, and the next tier is not much harder anyway. | ||
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==Chapter II—A: Looting Amulet== | ==Chapter II—A: Looting Amulet== | ||
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The {{ItemIcon|Amulet of Looting|Looting Amulet}} is a special amulet which automatically loots gear acquired from Combat Areas and Slayer Areas. You may get it from the {{ItemIcon|Spider Chest}}, with a 1/22 chance. Due to the nature of HCCO, you will spend a lot of potatoes in the early game (and beyond, too), so you might want to rush this item in order to ease the grind for food as soon as possible. | The {{ItemIcon|Amulet of Looting|Looting Amulet}} is a special amulet which automatically loots gear acquired from Combat Areas and Slayer Areas. You may get it from the {{ItemIcon|Spider Chest}}, with a 1/22 chance. Due to the nature of HCCO, you will spend a lot of potatoes in the early game (and beyond, too), so you might want to rush this item in order to ease the grind for food as soon as possible. | ||
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====Don’t do this, please ==== | ====Don’t do this, please ==== | ||
Otherwise, if you ''really'' don’t want to manual the dungeon, you should know the base max damage of the zone is 142, requiring 710 hp for AE1, 480 hp for AE2. This requires 6 million gold, which would require around 30 hours of '''active''' gameplay at Master Farmer, since you still don’t have auto looting. Bad idea. | Otherwise, if you ''really'' don’t want to manual the dungeon, you should know the base max damage of the zone is 142, requiring 710 hp for AE1, 480 hp for AE2. This requires 6 million gold, which would require around 30 hours of '''active''' gameplay at Master Farmer, since you still don’t have auto looting. Bad idea. | ||
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==Chapter II—B: Auto Eat 1== | ==Chapter II—B: Auto Eat 1== | ||
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As soon as you have your hands on an Amulet of Looting, you can start to make money. A relevant point to make here, is that [[GP||money making]] at this stage is a compromise between risk and reward. Consider the time it takes to farm up the food you need, and the time it takes to farm the gold you want. | As soon as you have your hands on an Amulet of Looting, you can start to make money. A relevant point to make here, is that [[GP||money making]] at this stage is a compromise between risk and reward. Consider the time it takes to farm up the food you need, and the time it takes to farm the gold you want. | ||
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This chapter ends when you’re 40/40/40. Use {{ItemIcon|Adamant Dagger}} for idling {{MonsterIcon|Plant|plants}}, and {{ItemIcon|Ice Sword}} for tougher enemies. | This chapter ends when you’re 40/40/40. Use {{ItemIcon|Adamant Dagger}} for idling {{MonsterIcon|Plant|plants}}, and {{ItemIcon|Ice Sword}} for tougher enemies. | ||
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=Chapter III: Mithril to adamant (g) + rune boots (g) + rune gloves= | =Chapter III: Mithril to adamant (g) + rune boots (g) + rune gloves= | ||
Start: Amulet of Looting, AE1, 5x Mithril Armor, 40/40/40, Ice Sword, Adamant Dagger | Start: Amulet of Looting, AE1, 5x Mithril Armor, 40/40/40, Ice Sword, Adamant Dagger | ||
End: 4x (G) Adamant Armor, 1x (G) Rune Boots, 1x Rune Gloves, 70/40/70 | End: 4x (G) Adamant Armor, 1x (G) Rune Boots, 1x Rune Gloves, 70/40/70 | ||
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How does it feel to be able to get FREE FOOD overnight? | How does it feel to be able to get FREE FOOD overnight? | ||
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And it was done. | And it was done. | ||
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=Chapter IV: Adamant to full rune (g)= | =Chapter IV: Adamant to full rune (g)= | ||
Start: 4x (G) Adamant Armour, 1x (G) Rune Boots, 1x Rune Gloves, 70/40/70 | Start: 4x (G) Adamant Armour, 1x (G) Rune Boots, 1x Rune Gloves, 70/40/70 | ||
End: 5x (G) Rune Armour, 1x Paladin Gloves, Elite Amulet of Strength. 70/80/80, Sunset Rapier / Ancient Claw, AE3 | End: 5x (G) Rune Armour, 1x Paladin Gloves, Elite Amulet of Strength. 70/80/80, Sunset Rapier / Ancient Claw, AE3 | ||
<div style="padding-left: 50px"> | |||
The first thing you should do in this part of the story is to upgrade your {{ItemIcon|Amulet of Strength}} into an {{ItemIcon|Elite Amulet of Strength|Elite}} one, simply by farming more {{MonsterIcon|Mummy|Mummies}}. On average you need to kill around a thousand of them. | The first thing you should do in this part of the story is to upgrade your {{ItemIcon|Amulet of Strength}} into an {{ItemIcon|Elite Amulet of Strength|Elite}} one, simply by farming more {{MonsterIcon|Mummy|Mummies}}. On average you need to kill around a thousand of them. | ||
You may wait to get the {{ItemIcon|Paladin Gloves}} until after getting {{ItemIcon|Rune Platebody|Rune Armor}}, or you may get it already. At this point you will use around 65 potatoes per {{MonsterIcon|Paladin}} kill, and the chance to get them is 1/171. Not too hard. | You may wait to get the {{ItemIcon|Paladin Gloves}} until after getting {{ItemIcon|Rune Platebody|Rune Armor}}, or you may get it already. At this point you will use around 65 potatoes per {{MonsterIcon|Paladin}} kill, and the chance to get them is 1/171. Not too hard. | ||
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You may get [[Auto Eat - Tier III|Auto Eat III]] now, or after the 2nd loadout slot, and consider getting the 3rd and last loadout slot while at it too. | You may get [[Auto Eat - Tier III|Auto Eat III]] now, or after the 2nd loadout slot, and consider getting the 3rd and last loadout slot while at it too. | ||
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=Chapter V: Rune (g) to ancient (g)= | =Chapter V: Rune (g) to ancient (g)= | ||
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==Ancient storyline== | ==Ancient storyline== | ||
Start: 5x (G) Rune Armour, 1x Paladin Gloves, Elite Amulet of Strength. 70/80/80, Sunset Rapier / Ancient Claw, AE3 | Start: 5x (G) Rune Armour, 1x Paladin Gloves, Elite Amulet of Strength. 70/80/80, Sunset Rapier / Ancient Claw, AE3 | ||
End: 5x (G) Ancient Armour, 1x Paladin Gloves, Elite Amulet of Defence, 90/99/90 | End: 5x (G) Ancient Armour, 1x Paladin Gloves, Elite Amulet of Defence, 90/99/90 | ||
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'''TBD''' | '''TBD''' | ||
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==Ranged intro== | |||
= | <div style="padding-left: 50px"> | ||
{{Skill|Ranged}} is quite straightforward, but we’ve been pushing it forward for mainly two reasons: It doesn’t provide any real benefit until you start fighting wizards, or other magic monsters, and getting its gear without having the space in your bank or loadouts for the gear and weapon(s) will be annoying. | {{Skill|Ranged}} is quite straightforward, but we’ve been pushing it forward for mainly two reasons: It doesn’t provide any real benefit until you start fighting wizards, or other magic monsters, and getting its gear without having the space in your bank or loadouts for the gear and weapon(s) will be annoying. | ||
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Once you get into higher levels you may consider using the {{ItemIcon|Adamant Arrows|Adamant}} (worse than {{ItemIcon|Ice Arrows|Ice}}), {{ItemIcon|Rune Arrows|Rune}} and {{ItemIcon|Dragon Arrows}} you’ve collected from the {{ItemIcon|Bandit Chest}}. If you’re farming {{MonsterIcon|Raging Horned Elite}} for food you may also use {{ItemIcon|Ancient Arrows}} in {{Skill|Ranged|ranged combat}}. | Once you get into higher levels you may consider using the {{ItemIcon|Adamant Arrows|Adamant}} (worse than {{ItemIcon|Ice Arrows|Ice}}), {{ItemIcon|Rune Arrows|Rune}} and {{ItemIcon|Dragon Arrows}} you’ve collected from the {{ItemIcon|Bandit Chest}}. If you’re farming {{MonsterIcon|Raging Horned Elite}} for food you may also use {{ItemIcon|Ancient Arrows}} in {{Skill|Ranged|ranged combat}}. | ||
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==Magic Intro== | ==Magic Intro== | ||
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{{Skill|Magic}} in this gamemode will mainly consist of casting air spells, since you can remove one colour from the rune costs. All spells cost air runes, but water, earth and fire runes additionally cost their respective runes. | {{Skill|Magic}} in this gamemode will mainly consist of casting air spells, since you can remove one colour from the rune costs. All spells cost air runes, but water, earth and fire runes additionally cost their respective runes. | ||
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After you can cast {{ItemIcon|Death Rune|Death}} spells, you might want to go back and forth between {{ItemIcon|Chaos Rune|Chaos Runes}} and {{ItemIcon|Death Rune|Death Runes}}, since they both deal decent damage, and are both farmed decently at the {{MonsterIcon|Master Wizard}} for a while. Eventually, as you get more magic evasion through leveling {{Skill|Magic|magic}}, you will only use {{ItemIcon|Death Rune|Death runes}}, as the {{MonsterIcon|Necromancer}} stops hurting too much. | After you can cast {{ItemIcon|Death Rune|Death}} spells, you might want to go back and forth between {{ItemIcon|Chaos Rune|Chaos Runes}} and {{ItemIcon|Death Rune|Death Runes}}, since they both deal decent damage, and are both farmed decently at the {{MonsterIcon|Master Wizard}} for a while. Eventually, as you get more magic evasion through leveling {{Skill|Magic|magic}}, you will only use {{ItemIcon|Death Rune|Death runes}}, as the {{MonsterIcon|Necromancer}} stops hurting too much. | ||
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=Ancient (g) to God gear and beyond (everything maxed, current end game)= | =Ancient (g) to God gear and beyond (everything maxed, current end game)= | ||
==Pre-Gods== | ==Pre-Gods== |
Revision as of 20:01, 5 March 2021
This page was last updated for (v0.19). |
The major part of this guide is written by @Username#7620 and @mazunki [they/them]#3247 on the Discord community. If you got any questions, or anything is wrong make sure to shout out to either one of us. Feel free to edit the guide, or add stuff to it too.
Thanks to everyone in #hardcore-mode-chat for making this possible. :)
Preface
Food is vital to a HCCO account and your first food source (and one that you will be relying on for quite a while) is plants. Starting out, you should fight plants for the potatoes they drop and to increase your combat levels.
Note aboutDEF should be your first combat skill that you level, as it greatly reduces the amount of damage that you will take from plants (roughly by half). ATK should be second and STR should be last (since you have a low chance to hit, it’s more important to level ATK rather than STR). Weapons in this game have different attack speeds depending on their type. Daggers attack quickly, with an attack speed of 2.2 seconds, and Battleaxes attack slowly, with an attack speed of 3.1 seconds, for instance. Weapons that attack more slowly also deal more damage per hit and weapons that hit quickly usually do less damage per hit.
There are different styles in the game, depending on the weapon you’re wielding. Melee weapons, which will be our main focus for the first part, have Stab, Slash and Block. Each style gets a bonus to the accuracy rating depending on the specific weapon. Swords usually have a better stabbing accuracy, while scimitars are better at slashing, for instance. The style you choose will also give you experience towards the combat skill in question: Stabbing gives Attack experience, Slashing gives Strength experience, while Blocking is used to train Defence. During the beginning of HCCO, you’ll have to eat manually to ensure that you won’t die. Later on, you’ll be able to automatically eat food so eating will be less of a worry.
Chapter 0: Your first gear
Start: Naked End: 4 steel pieces
You should get to about 10 in all melee combat skills (usually expressed as 10/10/10) by fighting plants and then it’s time to start getting your first gear.
Chapter 0—I: Starting naked
After you have a decent stack of food, it’s time to get your first pieces of gear from the Golbin. You should have some levels in all skills (10/10/10 or so) and about a hundred
potatoes or so. You’re looking for a
Bronze Battleaxe (1 in 27 chance) and a
Bronze Shield (1 in 27 chance). If you get unlucky, don’t worry. Just kill plants for food until you’re able to get both.
Plants have very low HP, so having a faster weapon allows you to kill them faster, as you don’t need more than 20 damage to kill a plant. So, your next goal after your
Bronze Battleaxe is an
Iron Dagger. You should have about 15/15/15 stats and a few hundred potatoes. The
Iron Dagger has a 1/33 drop rate from the
Goo Monster.
Your next gear upgrades will come from Zombie Hand. You’re looking for the
Iron Platebody (1 in 4 chance) and
Iron Platelegs (1 in 4 chance). Some people might go for the
Steel Knight first, but since the
Zombie Hand has a better chance for gear, it’s recommended to do it first. You should have about 20/20/20 stats for this and, once again, a large stack of
taters.
After you kill the
Zombie Hand, you should then move on to the regular
Zombie for the
Steel Platebody (1 in 5 chance). It also drops
Steel Boots (1 in 5 chance), but you shouldn’t grind for them since
Steel Knights are easier to get them from the
Steel Knight. (20/20/20 stats recommended)
You’ll end the first part of your HCCO journey with
Steel Knights. They drop the
Steel Helmet (15 in 67 chance),
Steel Shield (10 in 67 chance),
Steel Sword (10 in 67 chance), and
Steel Scimitar (4 in 67 chance). You should be using the
Steel Sword on ATK and DEF and the
Scimitar on STR when killing most monsters, but again, daggers should be used on plants due to the fast attack rate.
Chapter II: Mithril armor
Start: 5x Steel Armour, 10/10/10, Steel Scimitar End: Amulet of Looting, AE1, 5x Mithril Armor, 40/40/40, Ice Sword, Adamant Dagger
The next Knight after Steel is
Black, but should skip it, as the drop chances are very low, and the next tier is not much harder anyway.
![](/images/thumb/9/9e/Mithril_Knight_%28monster%29.png/23px-Mithril_Knight_%28monster%29.png)
![](/images/thumb/6/62/Mithril_Platebody_%28item%29.png/23px-Mithril_Platebody_%28item%29.png)
![](/images/thumb/8/86/Mithril_Boots_%28item%29.png/23px-Mithril_Boots_%28item%29.png)
![](/images/thumb/a/aa/Mithril_Helmet_%28item%29.png/23px-Mithril_Helmet_%28item%29.png)
![](/images/thumb/4/48/Mithril_Platelegs_%28item%29.png/23px-Mithril_Platelegs_%28item%29.png)
![](/images/thumb/6/62/Mithril_Platebody_%28item%29.png/23px-Mithril_Platebody_%28item%29.png)
![](/images/thumb/1/17/Mithril_Scimitar_%28item%29.png/23px-Mithril_Scimitar_%28item%29.png)
![](/images/thumb/2/24/Mithril_Shield_%28item%29.png/23px-Mithril_Shield_%28item%29.png)
![](/images/thumb/4/4e/Mithril_Sword_%28item%29.png/23px-Mithril_Sword_%28item%29.png)
![](/images/thumb/1/17/Mithril_Scimitar_%28item%29.png/23px-Mithril_Scimitar_%28item%29.png)
![](/images/thumb/6/63/Ice_Sword_%28item%29.png/23px-Ice_Sword_%28item%29.png)
![](/images/thumb/6/63/Ice_Sword_%28item%29.png/23px-Ice_Sword_%28item%29.png)
![](/images/thumb/6/62/Mithril_Platebody_%28item%29.png/23px-Mithril_Platebody_%28item%29.png)
![](/images/thumb/6/62/Mithril_Platebody_%28item%29.png/23px-Mithril_Platebody_%28item%29.png)
![](/images/thumb/5/5d/Rune_Sword_%28item%29.png/23px-Rune_Sword_%28item%29.png)
![](/images/thumb/d/d4/Ice_Monster_%28monster%29.png/23px-Ice_Monster_%28monster%29.png)
![](/images/thumb/9/9c/Potatoes_%28item%29.png/23px-Potatoes_%28item%29.png)
![](/images/thumb/6/63/Ice_Sword_%28item%29.png/23px-Ice_Sword_%28item%29.png)
Now, before you go away from the computer, or to sleep, it’s time to upgrade your dagger. At the Purple Goo Monster you can get a cheap
Adamant Dagger. Going from 429 to 444
Potatoes/hour? Good business.
![](/images/thumb/8/8b/Mummy_%28monster%29.png/23px-Mummy_%28monster%29.png)
![](/images/thumb/6/60/Amulet_of_Strength_%28item%29.png/23px-Amulet_of_Strength_%28item%29.png)
![](/images/thumb/c/cb/Gold_Emerald_Ring_%28item%29.png/23px-Gold_Emerald_Ring_%28item%29.png)
Chapter II—A: Looting Amulet
The Looting Amulet is a special amulet which automatically loots gear acquired from Combat Areas and Slayer Areas. You may get it from the
Spider Chest, with a 1/22 chance. Due to the nature of HCCO, you will spend a lot of potatoes in the early game (and beyond, too), so you might want to rush this item in order to ease the grind for food as soon as possible.
![](/images/thumb/6/62/Mithril_Platebody_%28item%29.png/23px-Mithril_Platebody_%28item%29.png)
It is quite possible to beat the zone without having any form of Auto Eat, and just make sure you time your manual eating right, since the damage of the spiders in the area is not too high.
Don’t do this, please
Otherwise, if you really don’t want to manual the dungeon, you should know the base max damage of the zone is 142, requiring 710 hp for AE1, 480 hp for AE2. This requires 6 million gold, which would require around 30 hours of active gameplay at Master Farmer, since you still don’t have auto looting. Bad idea.
Chapter II—B: Auto Eat 1
As soon as you have your hands on an Amulet of Looting, you can start to make money. A relevant point to make here, is that |money making at this stage is a compromise between risk and reward. Consider the time it takes to farm up the food you need, and the time it takes to farm the gold you want.
Safe path
The safest way to make money, for now, is to kill Cows, collecting their
leather, and upgrading it into
Green Leather through the shop. The selling price for
Leather is 50 GP, while the selling price for
Green Leather is 200 GP. By upgrading it, you effectively get 100 GP per piece of
Leather.
Assuming you’ve got the Ice Sword, the average gold yield per
cow is 203 GP.
This chapter ends when you’re 40/40/40. Use Adamant Dagger for idling
plants, and
Ice Sword for tougher enemies.
Chapter III: Mithril to adamant (g) + rune boots (g) + rune gloves
Start: Amulet of Looting, AE1, 5x Mithril Armor, 40/40/40, Ice Sword, Adamant Dagger End: 4x (G) Adamant Armor, 1x (G) Rune Boots, 1x Rune Gloves, 70/40/70
How does it feel to be able to get FREE FOOD overnight?
While your next target is necessarily Adamant Knights, you should know that leveling attack and defense up to 50 from your 40 stats will effectively reduce your (raw, without AE efficiency loss)
potato per knight count from 170 to 120.
![](/images/thumb/6/6b/Adamant_Knight_%28monster%29.png/23px-Adamant_Knight_%28monster%29.png)
![](/images/thumb/6/63/Ice_Sword_%28item%29.png/23px-Ice_Sword_%28item%29.png)
![](/images/thumb/e/e0/Adamant_Dagger_%28item%29.png/23px-Adamant_Dagger_%28item%29.png)
![](/images/thumb/1/18/Statue_%28monster%29.png/23px-Statue_%28monster%29.png)
Each Adamant piece has a 1/48 chance of dropping, which, mind you, is much better than the drop chances of
Rune Knight. Good luck on that! While you don’t really care about the
Green Boots nor the
Obsidian Cape, you may as well equip them once you get them. It will be a while until you replace the
Cape for anything else, but there’s no point wasting
Silver/
Gold bars on the
Boots. You will get
Rune Boots quickly anyway.
Upgrade the Equipment you get to (G) Adamant as soon as you get them, since each piece gives you 4% damage reduction.
Now, grind up enough Slayer Coins for the![](/images/thumb/0/0a/Desert_Hat_%28item%29.png/23px-Desert_Hat_%28item%29.png)
![](/images/thumb/b/b1/Master_Farmer_%28monster%29.png/23px-Master_Farmer_%28monster%29.png)
![](/images/thumb/1/18/Statue_%28monster%29.png/23px-Statue_%28monster%29.png)
![](/images/thumb/2/2a/Gold_Bar_%28item%29.png/23px-Gold_Bar_%28item%29.png)
![](/images/thumb/e/e6/Silver_Bar_%28item%29.png/23px-Silver_Bar_%28item%29.png)
Now, why would you want to unlock Arid Plains? Well, there’s a few reasons:
Sand Treaders at
Turkul Riders — -0.1s to all attacks? Great for plants.
Rune Boots at
Turkul Riders — Excellent upgrade, easier to get than from
Rune Knights.
Desert Wrappings at
Turkul Archers — 2% dr gloves, best until
Paladin Gloves.
Also, you don’t even need to manual these two enemies! After getting these upgrades, you should keep on to your hat (literally!), because your next weapon upgrade comes from the Turkul Giant at the same area. You could also sell the hat, and rebuy it a bit later. The Slayer Coin cost is not too huge.
![](/images/thumb/f/f3/Turkul_Giant_%28monster%29.png/23px-Turkul_Giant_%28monster%29.png)
![](/images/thumb/1/1b/Dragon_Scimitar_%28item%29.png/23px-Dragon_Scimitar_%28item%29.png)
![](/images/thumb/b/b4/Desert_Sabre_%28item%29.png/23px-Desert_Sabre_%28item%29.png)
Farming at Master Farmer
The Master Farmer gives a total of 14 unique items. You want to prioritize your bank slots for the most rewarding items, taking the price and drop rate into account. This mainly comprises the Tree Seeds, requiring 5 slots. By reserving five slots for the Master Farmer grind, you get a total of 84% of the gold drops. That’s around 809 gp per kill.
Oak Tree Seeds >
Willow Tree Seeds >
Maple Tree Seeds >
Yew Tree Seeds >
Magic Tree Seeds >
Compost >
Sweetcorn Seeds >
Tomato Seeds >
Strawberry Seeds.
And it was done.
Chapter IV: Adamant to full rune (g)
Start: 4x (G) Adamant Armour, 1x (G) Rune Boots, 1x Rune Gloves, 70/40/70 End: 5x (G) Rune Armour, 1x Paladin Gloves, Elite Amulet of Strength. 70/80/80, Sunset Rapier / Ancient Claw, AE3
The first thing you should do in this part of the story is to upgrade your Amulet of Strength into an
Elite one, simply by farming more
Mummies. On average you need to kill around a thousand of them.
You may wait to get the
Paladin Gloves until after getting
Rune Armor, or you may get it already. At this point you will use around 65 potatoes per
Paladin kill, and the chance to get them is 1/171. Not too hard.
The next step is to farm the feared shiny Rune Knights, and upgrade your four armor pieces into
(G) Rune pieces, for a total of 29% damage reduction with the
Paladin Gloves. You will need a bunch of
Gold and
Silver pieces, farmed at
Statue.
You may get Auto Eat III now, or after the 2nd loadout slot, and consider getting the 3rd and last loadout slot while at it too.
Chapter V: Rune (g) to ancient (g)
Ancient storyline
Start: 5x (G) Rune Armour, 1x Paladin Gloves, Elite Amulet of Strength. 70/80/80, Sunset Rapier / Ancient Claw, AE3 End: 5x (G) Ancient Armour, 1x Paladin Gloves, Elite Amulet of Defence, 90/99/90
TBD
Ranged intro
![](/images/thumb/a/a1/Oak_Shortbow_%28item%29.png/23px-Oak_Shortbow_%28item%29.png)
![](/images/thumb/a/a0/Ranged_Golbin_%28monster%29.png/23px-Ranged_Golbin_%28monster%29.png)
![](/images/thumb/2/25/Ice_Arrows_%28item%29.png/23px-Ice_Arrows_%28item%29.png)
![](/images/thumb/2/28/Frozen_Archer_%28monster%29.png/23px-Frozen_Archer_%28monster%29.png)
![](/images/thumb/9/9d/Rune_Arrows_%28item%29.png/23px-Rune_Arrows_%28item%29.png)
![](/images/thumb/c/c5/Yew_Longbow_%28item%29.png/23px-Yew_Longbow_%28item%29.png)
![](/images/thumb/d/d2/Bandit_Chest_%28item%29.png/23px-Bandit_Chest_%28item%29.png)
![](/images/thumb/1/17/Maple_Longbow_%28item%29.png/23px-Maple_Longbow_%28item%29.png)
![](/images/thumb/f/f8/Magic_Longbow_%28item%29.png/23px-Magic_Longbow_%28item%29.png)
![](/images/thumb/1/1c/Redwood_Longbow_%28item%29.png/23px-Redwood_Longbow_%28item%29.png)
![](/images/thumb/0/0e/Ancient_Longbow_%28item%29.png/23px-Ancient_Longbow_%28item%29.png)
![](/images/thumb/b/b1/Adamant_Arrows_%28item%29.png/23px-Adamant_Arrows_%28item%29.png)
![](/images/thumb/2/25/Ice_Arrows_%28item%29.png/23px-Ice_Arrows_%28item%29.png)
![](/images/thumb/9/9d/Rune_Arrows_%28item%29.png/23px-Rune_Arrows_%28item%29.png)
![](/images/thumb/d/d9/Dragon_Arrows_%28item%29.png/23px-Dragon_Arrows_%28item%29.png)
![](/images/thumb/d/d2/Bandit_Chest_%28item%29.png/23px-Bandit_Chest_%28item%29.png)
![](/images/thumb/f/f6/Raging_Horned_Elite_%28monster%29.png/23px-Raging_Horned_Elite_%28monster%29.png)
![](/images/thumb/f/fb/Ancient_Arrows_%28item%29.png/23px-Ancient_Arrows_%28item%29.png)
Magic Intro
This is a bad thing, for us, since we have no real way to farm a lot of runes yet, but we can get started by farming some catalyst runes at the Vampire and the
Master Wizard. The
Vampire is probably best for now, since it is a ranged monster, meaning we can strike it with melee, even considering the drop chance and drop rates are lower than from the master wizard.
Catalyst Runes are the runes you use to power up your spells, while Elemental runes select which element you’re using. You can remove the cost for Elemental runes with staves, which we will abuse to completely nullify the air cost, and thus only use air spells.
The Staff of Air reduces the cost by 1, allowing you to cast up to Wind Strike for free (20 dmg), the
Battlestaff reduces it by 3, allowing you to cast up to Wind Blast for free (130 dmg), while the
Mystic Air Staff reduces it by 5, allowing you to cast up to Wind Wave for free (170 dmg).
![](/images/thumb/4/40/Air_Battlestaff_%28item%29.png/23px-Air_Battlestaff_%28item%29.png)
![](/images/thumb/c/c8/Mind_Rune_%28item%29.png/23px-Mind_Rune_%28item%29.png)
![](/images/thumb/c/c5/Death_Rune_%28item%29.png/23px-Death_Rune_%28item%29.png)
![](/images/thumb/1/1d/Chaos_Rune_%28item%29.png/23px-Chaos_Rune_%28item%29.png)
![](/images/thumb/c/c5/Death_Rune_%28item%29.png/23px-Death_Rune_%28item%29.png)
![](/images/thumb/0/07/Master_Wizard_%28monster%29.png/23px-Master_Wizard_%28monster%29.png)
![](/images/thumb/c/c5/Death_Rune_%28item%29.png/23px-Death_Rune_%28item%29.png)
![](/images/thumb/2/2a/Necromancer_%28monster%29.png/23px-Necromancer_%28monster%29.png)
Ancient (g) to God gear and beyond (everything maxed, current end game)
Pre-Gods
TBD
Aeris
TBD
Glacia
TBD
Terran
TBD
Ragnar
TBD
ITM
TBD
Ocean stuff
TBD
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |