Module:Skills/Artisan: Difference between revisions
From Melvor Idle
Falterfire (talk | contribs) (Added getCookingFireTable) |
Falterfire (talk | contribs) (Updated cooking fire to use the correct cost function) |
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local Items = require('Module:Items') | local Items = require('Module:Items') | ||
local Icons = require('Module:Icons') | local Icons = require('Module:Icons') | ||
local Shop = require('Module:Shop') | |||
function p.getCookedItemsTable(frame) | function p.getCookedItemsTable(frame) | ||
Line 126: | Line 127: | ||
end | end | ||
result = result..'||style="text-align:right"|'..level | result = result..'||style="text-align:right"|'..level | ||
result = result..'||style="text-align:right" data-sort-value="'..tool.cost.gp..'"|'.. | result = result..'||style="text-align:right" data-sort-value="'..tool.cost.gp..'"|'..Shop.getCostString(tool.cost) | ||
local bonusXP = tool.contains.modifiers.increasedSkillXP[1][2] | local bonusXP = tool.contains.modifiers.increasedSkillXP[1][2] |
Revision as of 15:47, 19 March 2021
Documentation for this module may be created at Module:Skills/Artisan/doc
--Splitting some functions into here to avoid bloating a single file
--Contains function for skills that consume resources (ie smithing, cooking, herblore, etc.)
local p = {}
local SkillData = mw.loadData('Module:Skills/data')
local ShopData = mw.loadData('Module:Shop/data')
local Shared = require('Module:Shared')
local Items = require('Module:Items')
local Icons = require('Module:Icons')
local Shop = require('Module:Shop')
function p.getCookedItemsTable(frame)
local result = '{| class="wikitable sortable stickyHeader"'
result = result..'\r\n|- class="headerRow-0"'
result = result..'\r\n!colspan="2"|Cooked Item!!'..Icons.Icon({'Cooking', type='skill', notext=true})..' Level'
result = result..'!!XP!!Healing!!Value!!Ingredients'
local itemArray = Items.getItems(function(item) return item.cookingID ~= nil end)
table.sort(itemArray, function(a, b) return a.cookingLevel < b.cookingLevel end)
for i, item in Shared.skpairs(itemArray) do
local cookedItem = Items.getItemByID(item.cookedItemID)
result = result..'\r\n|-'
result = result..'\r\n|'..Icons.Icon({cookedItem.name, type='item', notext='true', size='50'})..'||[['..cookedItem.name..']]'
result = result..'||style="text-align:right"|'..item.cookingLevel
result = result..'||style="text-align:right"|'..item.cookingXP
result = result..'||style="text-align:right" data-sort-value="'..cookedItem.healsFor..'"|'..Icons.Icon({"Hitpoints", type="skill", notext=true})..' '..(cookedItem.healsFor * 10)
result = result..'||style="text-align:right" data-sort-value="'..cookedItem.sellsFor..'"|'..Icons.GP(cookedItem.sellsFor)
result = result..'||'..Icons.Icon({item.name, type='item', qty = 1})
end
result = result..'\r\n|}'
return result
end
local tierSuffix = { 'I', 'II', 'III', 'IV' }
function p._getHerblorePotionTable(category)
if string.upper(category) == 'COMBAT' then
category = 0
elseif string.upper(category) == 'SKILL' then
category = 1
elseif type(category) == 'string' then
category = tonumber(category)
end
local potionArray = {}
for i, potion in Shared.skpairs(SkillData.Herblore.ItemData) do
if potion.category == category then
table.insert(potionArray, potion)
end
end
local result = '{|class = "wikitable sortable stickyHeader"'
result = result..'\r\n|- class="headerRow-0"'
result = result..'\r\n!Potion!!'..Icons.Icon({'Herblore', type='skill', notext=true})..' Level'
result = result..'!!XP!!Ingredients!!colspan="2"|Tier!!Value!!Charges!!Effect'
table.sort(potionArray, function(a, b) return a.herbloreLevel < b.herbloreLevel end)
for i, potion in Shared.skpairs(potionArray) do
local tierPots = {}
for j = 1, 4, 1 do
table.insert(tierPots, Items.getItemByID(potion.itemID[j]))
end
result = result..'\r\n|-'
if potion.name == 'Bird Nests Potion' then
result = result..'\r\n|rowspan="4"|[[Bird Nest Potion]]'
else
result = result..'\r\n|rowspan="4"|[['..potion.name..']]'
end
result = result..'||rowspan="4" style="text-align:right"|'..potion.herbloreLevel
result = result..'||rowspan="4" style="text-align:right"|'..potion.herbloreXP
local matArray = {}
for j, mat in Shared.skpairs(tierPots[1].herbloreReq) do
local matItem = Items.getItemByID(mat.id)
table.insert(matArray, Icons.Icon({matItem.name, type='item', notext=true, qty=mat.qty}))
end
result = result..'||rowspan="4"|'..table.concat(matArray, ', ')..'||'
local tierRows = {}
for j, tierPot in Shared.skpairs(tierPots) do
local rowTxt = Icons.Icon({tierPot.name, type='item', notext=true})
rowTxt = rowTxt..'||[['..tierPot.name..'|'..tierSuffix[j]..']]'
rowTxt = rowTxt..'||style="text-align:right;" data-sort-value="'..tierPot.sellsFor..'"|'..Icons.GP(tierPot.sellsFor)
rowTxt = rowTxt..'||style="text-align:right;"|'..tierPot.potionCharges..'||'..tierPot.description
table.insert(tierRows, rowTxt)
end
result = result..table.concat(tierRows, '\r\n|-\r\n|')
end
result = result..'\r\n|}'
return result
end
function p.getHerblorePotionTable(frame)
local category = frame.args ~= nil and frame.args[1] or frame
return p._getHerblorePotionTable(category)
end
function p.getCookingFireTable(frame)
local toolArray = {}
for i, upgrade in Shared.skpairs(ShopData.Shop.SkillUpgrades) do
if Shared.contains(upgrade.name, 'Cooking Fire') then
table.insert(toolArray, upgrade)
end
end
local result = '{| class="wikitable"'
result = result..'\r\n!colspan="4"| !!colspan="2"|Bonus '..Icons.Icon({'Cooking', type='skill', notext=true})..' XP'
result = result..'\r\n|- class="headerRow-0"'
result = result..'\r\n!colspan="2"|Name!!'..Icons.Icon({'Cooking', type='skill', notext=true})..' Level'
result = result..'!!Cost!!This Fire!!Total'
local total = 0
local total2 = 0
for i, tool in Shared.skpairs(toolArray) do
result = result..'\r\n|-'
result = result..'\r\n|data-sort-value="'..tool.name..'"|'..Icons.Icon({tool.name, type='upgrade', size='50', notext=true})
result = result..'||'..tool.name
local level = 1
if tool.unlockRequirements ~= nil and tool.unlockRequirements.skillLevel ~= nil then
--Gonna be lazy and assume there's only the one skill level and it's the one we care about
level = tool.unlockRequirements.skillLevel[1][2]
end
result = result..'||style="text-align:right"|'..level
result = result..'||style="text-align:right" data-sort-value="'..tool.cost.gp..'"|'..Shop.getCostString(tool.cost)
local bonusXP = tool.contains.modifiers.increasedSkillXP[1][2]
total = total + bonusXP
result = result..'||style="text-align:right"|+'..bonusXP..'%'
result = result..'||style="text-align:right"|+'..total..'%'
end
result = result..'\r\n|}'
return result
end
return p