Adventure: Difference between revisions
From Melvor Idle
Steelsauce (talk | contribs) No edit summary |
(Use Lua powered skill unlock cost table) |
||
Line 12: | Line 12: | ||
All skills cost the same amount to unlock, but the price increases for each skill purchased. | All skills cost the same amount to unlock, but the price increases for each skill purchased. | ||
{{AdventureSkillUnlockTable}} | |||
{ | |||
{{Menu}}[[Category:Game Mode]] | {{Menu}}[[Category:Game Mode]] |
Revision as of 19:20, 12 June 2021
Adventure mode is a version of the game in which players start with only a few skills and must work to unlock others. It includes the following chanages:
- Skills are locked and must be purchased using
GP to access
- Start with only
Attack,
Strength,
Defence, and
Hitpoints unlocked along with 10
Shrimp and a
Bronze Sword.
- Non-Combat skill levels cannot go above your Combat Level.
- The Combat Triangle penalties for using a combat style the enemy is resistant to are increased (identical to the changes in Hardcore mode)
- Hitpoints, Damage, and Food Healing values are 10x larger than standard.
There is a guide for this mode at Adventure/Guide.
Skill Unlock Costs
All skills cost the same amount to unlock, but the price increases for each skill purchased.
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ||||||||||||||||||||
Skills:
| ||||||||||||||||||||
Other:
| ||||||||||||||||||||
Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |