Thieving: Difference between revisions

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{{V|0.19.2}}
{{V|0.19.2}}
{{Otheruses|the Thieving skill|training the skill|Thieving/Training}}
{{Otheruses|the {{PAGENAME}} skill|training the skill|{{PAGENAME}}/Training}}


[[File:Thieving (skill).svg|thumb|right|Thieving]]
[[File:Thieving (skill).svg|thumb|right|Thieving]]


Thieving is used to pickpocket [[GP]] and items. Each Thieving attempt takes 3 seconds.  
{{PAGENAME}} is used to pickpocket [[GP]] and items. Each Thieving attempt takes 3 seconds.  


Thieving can be done with [[Offline Progression]] if the success rate is at 90% or above.
Thieving can be done with [[Offline Progression]] if the success rate is at 90% or above.

Revision as of 08:07, 10 July 2021

This page was last updated for (v0.19.2).
Thieving

Thieving is used to pickpocket GP and items. Each Thieving attempt takes 3 seconds.

Thieving can be done with Offline Progression if the success rate is at 90% or above.

Mechanics

Success Rate

The base success rate of pickpocketing is 57.5%. This is increased by 0.7% for every level in Thieving the player has above the target's level requirement, and is further increased by [math]\displaystyle{ \frac{1}{400} }[/math] or 0.25% per

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Mastery

level the player has for the target. This chance is capped at a maximum of 95%.

Players can go beyond the 95% success rate cap in two ways:

  • Thieving Gloves provide +10% success rate as long as they have charges.
  • Reaching 99 Mastery means that any pickpocket attempts on that target will be successful.

Two other things may influence the success rate but however will not go above the 95% soft cap, those are:

Although it is possible to see a success rate higher than 100% when using Thieving Gloves, going beyond 100% success rate does not provide any actual benefit.

Loot

- See also Combat#Loot and Rewards

Successfully pickpocketing a target will always award the player with GP up to the Max Coins of the target. There is also a [math]\displaystyle{ \frac{3}{4} }[/math] or 75% chance to receive an item from the target's loot table.

In addition to the rewards for the specific target being pickpocketed, successful attempts also have a chance to reward the player with two rare items in addition to the normal loot:

Bobby's Pocket has a [math]\displaystyle{ \frac{1}{120} }[/math] or 0.83% chance of being received on any successful pickpocket. Although the item itself is useless, it can be sold for 4,000GP.

Chapeau Noir has a [math]\displaystyle{ \frac{1}{10,000} }[/math] or 0.01% chance of being received on any successful pickpocket. When worn, it provides a [math]\displaystyle{ \frac{1}{10} }[/math] or 10% chance to double loot acquired from

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Combat

or Thieving.

It is possible to receive loot, a Bobby's Pocket, and a Chapeau Noir all from the same action. If the quantity of items received is multiplied due to either a potion or equipment effect, the number of rare items received will also be increased, however the chance to multiply items is only rolled if normal loot is also received from the same action.

Loot can be multiplied in three ways: Gentle Hands Potions can be used to provide a [math]\displaystyle{ \frac{1}{20} }[/math] upto [math]\displaystyle{ \frac{1}{4} }[/math] or 5-25% chance to double the quantity of items gained on a successful pickpocket.

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Agility

can provide +[math]\displaystyle{ \frac{1}{20} }[/math] or +5% chance to double items gained through the Rock Climb obstacle course. Equipment items can also provide a separate doubling effect (currently, the items/skills that provide a chance to double loot are the Chapeau Noir, Master tier Slayer gear and Aorpheat's Signet Ring). All the bonus mentioned stack additively.

Failure

Failed pickpocket attempts will stun the player for 3 seconds and deal damage to them up to the target's Max Hit; damage dealt this way can be reduced by any damage reduction provided by Equipment. Damage taken while Thieving is potentially lethal, although this damage can be offset by consuming food manually, or automatically with the Auto Eat upgrade.

Mastery Unlocks

Item Mastery Unlocks

Level Unlock
1 Each level provides +1 Thieving Stealth and +1% GP acquired for this NPC only.
50 -0.2s Thieving Interval for this NPC only.
99 +75 Thieving Stealth for this NPC only.

The bonus per mastery level to successfully pickpocket a Thieving target is +[math]\displaystyle{ \frac{1}{400} }[/math] or +0.25%.

Mastery Pool Checkpoints

Pool % Pool XP Bonus
10% 1,700,000 xp +30 Stealth while Thieving from Melvor Realm NPCs
+3% Thieving Skill XP
25% 4,250,000 xp -0.2s Thieving Interval for Melvor Realm only
+3% Thieving Mastery XP for Melvor Realm only
50% 8,500,000 xp +100% GP gained from Thieving
95% 16,150,000 xp +100 Stealth while Thieving from Melvor Realm NPCs
The chance to receive Area Unique drops from Thieving is increased by 200% (Melvor Realm only)
Total Mastery Pool XP 17,000,000

Skillcape

The skillcape can be purchased from the store for 1,000,000GP after the player reaches

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Level 99

.

Regular Skillcape

The Thieving Skillcape is the skillcape for the Thieving skill. It can be purchased for 1,000,000GP from the Shop once the player reaches

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Level 99

in the Thieving skill. The Thieving Skillcape offers the following benefits when worn:

-0.50s Thieving Interval, +100% GP gained from Thieving, and +150 Stealth while Thieving

Superior Skillcape

The Superior Thieving Skillcape is the superior skillcape for the Thieving skill. It can be purchased for 10,000,000GP from the Shop once the player reaches

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Level 120

in the Thieving skill.

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Level 120

can only be reached if the player owns the Throne of the Herald expansion. Likewise, the superior skillcape can only be purchased if the player owns this expansion. The superior skillcape offers the following benefits when worn:

-0.80s Thieving Interval, +150% GP gained from Thieving, +270 Stealth while Thieving, and +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for Melvor Realm only

Pet

The pet can be unlocked by doing any Thieving action.

PetNameDLCEffect
SnekSnekMelvor Logo.svg +50% GP gained from Thieving

Thieving Targets

Profit

Assuming a 95% success chance and that every piece of loot - but not mastery tokens - is sold, it is possible to calculate the average profit over a long time for each target.

Template:OldStrategy

Name GP/theft GP/hour GP/hour with
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Man
36.80GP 44,160.00GP 48,576.00GP
Golbin (thieving).svg Golbin 51.05GP 61,260.00GP 67,386.00GP
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Lumberjack
85.11GP 102,136.13GP 112,349.74GP
File:Farmer (thieving).png Farmer 156.21GP 187,455.11GP 206,200.63GP
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Fisherman
122.19GP 146,625.18GP 161,287.7GP
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Chef
123.85GP 148,615.81GP 163,477.39GP
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Miner
124.42GP 149,309.75GP 164,240.73GP
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Knight
137.60GP 165,121.13GP 181,633.24GP

Potion

The Gentle Hands Potion gives a chance of receiving double loot while pickpocketing. It can be made with

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Level 45

using 1 Lemontyle Herb and 2 Strawberry Seeds.

Gentle Hands Potion
PotionTierChargesEffect
Gentle Hands Potion II20+15 Stealth while Thieving
Gentle Hands Potion IIII30+30 Stealth while Thieving
Gentle Hands Potion IIIIII40+50 Stealth while Thieving
Gentle Hands Potion IVIV50+75 Stealth while Thieving