Diamond: Difference between revisions
From Melvor Idle
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(Synergy gives increased diamond drop chance) |
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==Item Sources== | ==Item Sources== | ||
{{ItemSources}} | {{ItemSources}} | ||
The {{ItemIcon|Mole}} and {{ItemIcon|Devil}} synergy gives a +10% chance to receive a Diamond per action in {{Skill|Firemaking}}. | |||
{{ItemUses}}[[Category:Items]] | {{ItemUses}}[[Category:Items]] | ||
{{Menu}} | {{Menu}} |
Revision as of 14:53, 28 July 2021
This page is up to date (v1.3). |
Diamond |
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Standard Gem |
Item ID: melvorD:Diamond |
Category: Gemstone |
Type: Gem |
Sells For: |
Item Sources: |
Item Uses: |
Part of 100% Completion: Yes |
Item Sources
Loot
Source | Level | Quantity | Chance | |
---|---|---|---|---|
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1 - 30 | 33/302 | 10.93% | |
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1 - 1,000 | 1/12 | 8.33% |
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Chest | 1 - 50 | 25/316 | 7.91% |
Special | 1 | 200/3,361 | 5.95% | |
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Chest | 1 - 200 | 1/20 | 5.00% |
1 | 1/20 | 5.00% | ||
1 | 1/20 | 5.00% | ||
Gem | 1 | 1/20 | 5.00% | |
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Chest | 1 - 20 | 25/641 | 3.90% |
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Chest | 1 - 100 | 20/723 | 2.77% |
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Chest | 1 - 300 | 10/409 | 2.44% |
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1 - 10 | 8/423 | 1.89% | |
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50 | 1/56 | 1.79% |
1 | 3/1,316 | 0.23% |
The Mole and
Devil synergy gives a +10% chance to receive a Diamond per action in
Firemaking.
Uses
Item Created | Type | Requirements | XP | Ingredients | |
---|---|---|---|---|---|
Ice Jump | N/A | 2,500 ![]() 5,000 ![]() 2,000 ![]() | |||
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Gold Diamond Necklace | 250 |
1 ![]() 1 ![]() | ||
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Gold Diamond Ring | 250 |
1 ![]() 1 ![]() | ||
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Silver Diamond Necklace | 240 |
1 ![]() 1 ![]() | ||
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Silver Diamond Ring | 240 |
1 ![]() 1 ![]() | ||
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3x Diamond Bolts | 250 |
1 ![]() 3 ![]() | ||
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Diamond Luck Potion I | 160 |
1 ![]() 1 ![]() | ||
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Diamond Luck Potion II | Level 20 ![]() |
160 |
1 ![]() 1 ![]() | |
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Diamond Luck Potion III | Level 50 ![]() |
160 |
1 ![]() 1 ![]() | |
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Diamond Luck Potion IV | Level 90 ![]() |
160 |
1 ![]() 1 ![]() | |
25x Devil | 41 |
10 ![]() 8 ![]() 6 ![]() 1 ![]() |
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |