Module:Sandbox/AuronTest/ComparisonTables: Difference between revisions
From Melvor Idle
(Clone live module) |
(0.21 testing) |
||
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local MonsterData = mw.loadData('Module:Monsters/data') | local MonsterData = mw.loadData('Module:Monsters/data') | ||
local ItemData = mw.loadData('Module: | local ItemData = mw.loadData('Module:AuronTest/data') | ||
local SkillData = mw.loadData('Module:Skills/data') | local SkillData = mw.loadData('Module:Skills/data') | ||
Line 10: | Line 10: | ||
local Areas = require('Module:CombatAreas') | local Areas = require('Module:CombatAreas') | ||
local Icons = require('Module:Icons') | local Icons = require('Module:Icons') | ||
local Items = require('Module: | local Items = require('Module:AuronTest') | ||
local ItemSourceTables = require('Module: | local ItemSourceTables = require('Module:AuronTest/SourceTables') | ||
local ItemUseTables = require('Module: | local ItemUseTables = require('Module:AuronTest/UseTables') | ||
local weaponTypes = {'Magic Staff', 'Magic Wand', 'Ranged Weapon', 'Weapon'} | local weaponTypes = {'Magic Staff', 'Magic Wand', 'Ranged Weapon', 'Weapon'} | ||
Line 31: | Line 31: | ||
if(Shared.tableCount(itemList) == 0) then | if(Shared.tableCount(itemList) == 0) then | ||
return 'ERROR: you must select at least one item to get stats for' | return 'ERROR: you must select at least one item to get stats for[[Category:Pages with script errors]]' | ||
end | end | ||
local isWeaponType = Shared.contains(weaponTypes, itemList[1].type) | local isWeaponType = itemList[1].validSlots ~= nil and Shared.contains(itemList[1].validSlots, 'Weapon') and Shared.contains(weaponTypes, itemList[1].type) | ||
--Now that we have a preliminary list, let's figure out which columns are irrelevant (IE are zero for all items in the selection) | --Now that we have a preliminary list, let's figure out which columns are irrelevant (IE are zero for all items in the selection) | ||
Line 67: | Line 67: | ||
end | end | ||
end | end | ||
--Alright, let's start the table by building the shared header | --Alright, let's start the table by building the shared header | ||
local | local resultPart = {} | ||
table.insert(resultPart, '{| class="wikitable sortable stickyHeader"\r\n|-class="headerRow-0"') | |||
if isWeaponType then | if isWeaponType then | ||
--Weapons have extra columns here for Attack Speed and "Two Handed?" | --Weapons have extra columns here for Attack Speed and "Two Handed?" | ||
table.insert(resultPart, '\r\n!colspan="4"|') | |||
else | else | ||
table.insert(resultPart, '\r\n!colspan="2"|') | |||
end | end | ||
if attBonusCols > 0 then | if attBonusCols > 0 then | ||
table.insert(resultPart, '\r\n!colspan="'..attBonusCols..'"style="padding:0 0.5em 0 0.5em;"|Attack Bonus') | |||
end | end | ||
if strBonusCols > 0 then | if strBonusCols > 0 then | ||
table.insert(resultPart, '\r\n!colspan="'..strBonusCols..'"style="padding:0 0.5em 0 0.5em;"|Str. Bonus') | |||
end | end | ||
if Shared.contains(statColumns, 'magicDamageBonus') then | if Shared.contains(statColumns, 'magicDamageBonus') then | ||
table.insert(resultPart, '\r\n!colspan="1"style="padding:0 0.5em 0 0.5em;"|% Dmg Bonus') | |||
end | end | ||
if defBonusCols > 0 then | if defBonusCols > 0 then | ||
table.insert(resultPart, '\r\n!colspan="'..defBonusCols..'"style="padding:0 0.5em 0 0.5em;"|Defence Bonus') | |||
end | end | ||
if Shared.contains(statColumns, 'damageReduction') then | if Shared.contains(statColumns, 'damageReduction') then | ||
table.insert(resultPart, '\r\n!colspan="1"style="padding:0 0.5em 0 0.5em;"|DR') | |||
end | end | ||
if lvlReqCols > 0 then | if lvlReqCols > 0 then | ||
table.insert(resultPart, '\r\n!colspan="'..lvlReqCols..'"style="padding:0 0.5em 0 0.5em;"|Lvl Req') | |||
end | end | ||
if includeModifiers and includeDescription then | if includeModifiers and includeDescription then | ||
table.insert(resultPart, '\r\n!colspan="3"|') | |||
elseif includeModifiers or includeDescription then | elseif includeModifiers or includeDescription then | ||
table.insert(resultPart, '\r\n!colspan="2"|') | |||
else | else | ||
table.insert(resultPart, '\r\n!colspan="1"|') | |||
end | end | ||
--One header row down, one to go | --One header row down, one to go | ||
table.insert(resultPart, '\r\n|-class="headerRow-1"') | |||
table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|Item') | |||
table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|Name') | |||
--Weapons have Attack Speed here | --Weapons have Attack Speed here | ||
if isWeaponType then | if isWeaponType then | ||
table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|Attack Speed') | |||
table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|Two Handed?') | |||
end | end | ||
--Attack bonuses | --Attack bonuses | ||
if Shared.contains(statColumns, 'slashAttackBonus') then | if Shared.contains(statColumns, 'slashAttackBonus') then | ||
table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Attack', type='skill', notext='true'})) | |||
end | end | ||
if Shared.contains(statColumns, 'stabAttackBonus') then | if Shared.contains(statColumns, 'stabAttackBonus') then | ||
table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Strength', type='skill', notext='true'})) | |||
end | end | ||
if Shared.contains(statColumns, 'blockAttackBonus') then | if Shared.contains(statColumns, 'blockAttackBonus') then | ||
table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Defence', type='skill', notext='true'})) | |||
end | end | ||
if Shared.contains(statColumns, 'rangedAttackBonus') then | if Shared.contains(statColumns, 'rangedAttackBonus') then | ||
table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Ranged', type='skill', notext='true'})) | |||
end | end | ||
if Shared.contains(statColumns, 'magicAttackBonus') then | if Shared.contains(statColumns, 'magicAttackBonus') then | ||
table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Magic', type='skill', notext='true'})) | |||
end | end | ||
--Strength bonuses | --Strength bonuses | ||
if Shared.contains(statColumns, 'strengthBonus') then | if Shared.contains(statColumns, 'strengthBonus') then | ||
table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Strength', type='skill', notext='true'})) | |||
end | end | ||
if Shared.contains(statColumns, 'rangedStrengthBonus') then | if Shared.contains(statColumns, 'rangedStrengthBonus') then | ||
table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Ranged', type='skill', notext='true'})) | |||
end | end | ||
if Shared.contains(statColumns, 'magicDamageBonus') then | if Shared.contains(statColumns, 'magicDamageBonus') then | ||
table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Magic', type='skill', notext='true'})) | |||
end | end | ||
--Defence bonuses | --Defence bonuses | ||
if Shared.contains(statColumns, 'defenceBonus') then | if Shared.contains(statColumns, 'defenceBonus') then | ||
table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Defence', type='skill', notext='true'})) | |||
end | end | ||
if Shared.contains(statColumns, 'rangedDefenceBonus') then | if Shared.contains(statColumns, 'rangedDefenceBonus') then | ||
table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Ranged', type='skill', notext='true'})) | |||
end | end | ||
if Shared.contains(statColumns, 'magicDefenceBonus') then | if Shared.contains(statColumns, 'magicDefenceBonus') then | ||
table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Magic', type='skill', notext='true'})) | |||
end | end | ||
if Shared.contains(statColumns, 'damageReduction') then | if Shared.contains(statColumns, 'damageReduction') then | ||
table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Defence', type='skill', notext='true'})) | |||
end | end | ||
--Level requirements | --Level requirements | ||
if Shared.contains(statColumns, 'attackLevelRequired') then | if Shared.contains(statColumns, 'attackLevelRequired') then | ||
table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Attack', type='skill', notext='true'})) | |||
end | end | ||
if Shared.contains(statColumns, 'defenceLevelRequired') then | if Shared.contains(statColumns, 'defenceLevelRequired') then | ||
table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Defence', type='skill', notext='true'})) | |||
end | end | ||
if Shared.contains(statColumns, 'rangedLevelRequired') then | if Shared.contains(statColumns, 'rangedLevelRequired') then | ||
table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Ranged', type='skill', notext='true'})) | |||
end | end | ||
if Shared.contains(statColumns, 'magicLevelRequired') then | if Shared.contains(statColumns, 'magicLevelRequired') then | ||
table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Magic', type='skill', notext='true'})) | |||
end | end | ||
--If includeModifiers is set to 'true', add the Modifiers column | --If includeModifiers is set to 'true', add the Modifiers column | ||
if includeModifiers then | if includeModifiers then | ||
table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|Modifiers') | |||
end | end | ||
--If includeDescription is set to 'true', add the Description column | --If includeDescription is set to 'true', add the Description column | ||
if includeDescription then | if includeDescription then | ||
table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|Description') | |||
end | end | ||
--And finally Sources | --And finally Sources | ||
table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|Sources') | |||
local equipStats, levelReqs = {}, {} | |||
local getStatValue = function(item, statName) | |||
if string.find(statName, '^(.+)LevelRequired$') ~= nil then | |||
-- Level requirement | |||
local skillName = Shared.titleCase(string.match(statName, '^(.+)LevelRequired$')) | |||
return levelReqs[skillName] or 0 | |||
elseif Shared.contains(ItemData.EquipmentStatKeys, statName) then | |||
-- Equipment stat | |||
return equipStats[statName] or 0 | |||
else | |||
-- Something else that we'll assume _getItemStat() will handle | |||
return Items._getItemStat(item, statName, true) | |||
end | |||
end | |||
table.sort(itemList, function(a, b) return a.id < b.id end) | table.sort(itemList, function(a, b) return a.id < b.id end) | ||
for i, item in pairs(itemList) do | for i, item in pairs(itemList) do | ||
equipStats = Items._processEquipmentStats(item.equipmentStats) | |||
levelReqs = Items._processEquipmentLevelReqs(item.equipRequirements) | |||
if isWeaponType then | if isWeaponType then | ||
--Building rows for weapons | --Building rows for weapons | ||
table.insert(resultPart, '\r\n|-') | |||
table.insert(resultPart, '\r\n|style ="text-align: left;padding: 0 0 0 0;"|'..Icons.Icon({item.name, type='item', size=50, notext=true})) | |||
table.insert(resultPart, '\r\n|style ="text-align: left;padding: 0 0.5em 0 0.5em;"|[['..item.name..']]') | |||
table.insert(resultPart, '\r\n| style ="text-align: right;padding: 0 0.5em 0 0;" |'..Shared.formatnum(equipStats.attackSpeed)) | |||
--That's the first list out of the way, now for 2-Handed | --That's the first list out of the way, now for 2-Handed | ||
table.insert(resultPart, '\r\n| style ="text-align: right;"|') | |||
table.insert(resultPart, Items._getItemStat(item, 'isTwoHanded') and 'Yes' or 'No') | |||
for j, statName in pairs(statColumns) do | for j, statName in pairs(statColumns) do | ||
local statValue = | local statValue = getStatValue(item, statName) | ||
table.insert(resultPart, '\r\n| style ="text-align: right;padding: 0 0.5em 0 0;') | |||
if | if string.find(statName, '^(.+)LevelRequired$') == nil then | ||
if statValue > 0 then | if statValue > 0 then | ||
table.insert(resultPart, 'background-color:lightgreen;') | |||
elseif statValue < 0 then | elseif statValue < 0 then | ||
table.insert(resultPart, 'background-color:lightpink;') | |||
end | end | ||
end | end | ||
table.insert(resultPart, '"|'..Shared.formatnum(statValue)) | |||
if statName == 'magicDamageBonus' or statName == 'damageReduction' then | if statName == 'magicDamageBonus' or statName == 'damageReduction' then table.insert(resultPart, '%') end | ||
end | end | ||
--If requested, add the item Modifiers | --If requested, add the item Modifiers | ||
if includeModifiers then | if includeModifiers then | ||
table.insert(resultPart, '\r\n|style="text-align:left;white-space:nowrap;padding:0 0.5em 0 0.5em;"|') | |||
table.insert(resultPart, Constants.getModifiersText(item.modifiers, true)) | |||
end | end | ||
--If requested, add description | --If requested, add description | ||
if includeDescription then | if includeDescription then | ||
table.insert(resultPart, '\r\n|style="text-align:left;padding:0 0.5em 0 0.5em;"|') | |||
table.insert(resultPart, item.description ~= nil and item.description or '') | |||
end | end | ||
--Finally, the Sources | --Finally, the Sources | ||
table.insert(resultPart, '\r\n| style ="text-align: right;padding: 0 0.5em 0 0.5em;" |') | |||
table.insert(resultPart, ItemSourceTables._getItemSources(item)) | |||
else | else | ||
--Building rows for armour | --Building rows for armour | ||
table.insert(resultPart, '\r\n|-') | |||
table.insert(resultPart, '\r\n|style ="text-align: left;padding: 0 0 0 0;"|'..Icons.Icon({item.name, type='item', size=50, notext=true})) | |||
table.insert(resultPart, '\r\n|style ="text-align: left;padding: 0 0.5em 0 0.5em;"|[['..item.name..']]') | |||
for j, statName in pairs(statColumns) do | for j, statName in pairs(statColumns) do | ||
local statValue = | local statValue = getStatValue(item, statName) | ||
table.insert(resultPart, '\r\n| style ="text-align: right;padding: 0 0.5em 0 0;') | |||
if statValue > 0 then | if statValue > 0 then | ||
table.insert(resultPart, 'background-color:lightgreen;') | |||
elseif statValue < 0 then | elseif statValue < 0 then | ||
table.insert(resultPart, 'background-color:lightpink;') | |||
end | end | ||
table.insert(resultPart, '"|'..Shared.formatnum(statValue)) | |||
if statName == 'magicDamageBonus' or statName == 'damageReduction' then | if statName == 'magicDamageBonus' or statName == 'damageReduction' then table.insert(resultPart, '%') end | ||
end | end | ||
--If requested, add the item Modifiers | --If requested, add the item Modifiers | ||
if includeModifiers then | if includeModifiers then | ||
table.insert(resultPart, '\r\n|style="text-align:left;white-space:nowrap;padding:0 0.5em 0 0.5em;"|') | |||
table.insert(resultPart, Constants.getModifiersText(item.modifiers, true)) | |||
end | end | ||
--If requested, add description | --If requested, add description | ||
if includeDescription then | if includeDescription then | ||
table.insert(resultPart, '\r\n|style="text-align:left;padding:0 0.5em 0 0.5em;"|') | |||
table.insert(resultPart, item.description ~= nil and item.description or '') | |||
end | end | ||
--Finally, the Sources | --Finally, the Sources | ||
table.insert(resultPart, '\r\n| style ="text-align: right;padding: 0 0.5em 0 0.5em;" |') | |||
table.insert(resultPart, ItemSourceTables._getItemSources(item)) | |||
end | end | ||
end | end | ||
table.insert(resultPart, '\r\n|}') | |||
return | return table.concat(resultPart) | ||
end | end | ||
Line 251: | Line 268: | ||
local type = args.type | local type = args.type | ||
local tier = args.tier | local tier = args.tier | ||
local | local slot = args.slot | ||
local ammoTypeStr = args.ammoType | local ammoTypeStr = args.ammoType | ||
local category = args.category ~= nil and args.category or 'Combat' | local category = args.category ~= nil and args.category or 'Combat' | ||
Line 269: | Line 286: | ||
end | end | ||
local isWeaponType = Shared.contains(weaponTypes, type) | local isWeaponType = Shared.contains(weaponTypes, type) | ||
Line 288: | Line 299: | ||
else | else | ||
--Now for handling armour | --Now for handling armour | ||
local levelReqs = Items._processEquipmentLevelReqs(item.equipRequirements) | |||
if type == "Armour" or type == "Melee" then | if type == "Armour" or type == "Melee" then | ||
listItem = | listItem = levelReqs['Defence'] ~= nil or (item.category == 'Combat' and item.type == 'Armour') | ||
elseif type == "Ranged Armour" or type == "Ranged" then | elseif type == "Ranged Armour" or type == "Ranged" then | ||
listItem = | listItem = levelReqs['Ranged'] ~= nil or (item.category == 'Combat' and item.type == 'Ranged Armour') | ||
elseif type == "Magic Armour" or type == "Magic" then | elseif type == "Magic Armour" or type == "Magic" then | ||
listItem = | listItem = levelReqs['Magic'] or (item.category == 'Combat' and item.type == 'Magic Armour') | ||
else | else | ||
listItem = item.type == type and item.category ~= 'Combat' | listItem = item.type == type and item.category ~= 'Combat' | ||
end | end | ||
if ammoType ~= nil then listItem = listItem and item.ammoType == ammoType end | if ammoType ~= nil then listItem = listItem and item.ammoType == ammoType end | ||
if slot ~= nil then listItem = listItem and item. | if slot ~= nil then listItem = listItem and Shared.contains(item.validSlots, slot) end | ||
end | end | ||
if listItem then | if listItem then | ||
Line 309: | Line 321: | ||
function p._getCategoryTable(style, slot, other, includeModifiers, includeDescription) | function p._getCategoryTable(style, slot, other, includeModifiers, includeDescription) | ||
if type(slot) == ' | if type(slot) == 'number' then | ||
slot = Constants. | slot = Constants.getEquipmentSlotName(slot) | ||
end | end | ||
local itemList = Items.getItems(function(item) | local itemList = Items.getItems(function(item) | ||
local isMatch = true | local isMatch = true | ||
local levelReqs = Items._processEquipmentLevelReqs(item.equipRequirements) | |||
if style == 'Melee' then | if style == 'Melee' then | ||
if ( | if (levelReqs['Defence'] == nil and levelReqs['Attack'] == nil) and not Shared.contains(styleOverrides.Melee, item.name) then isMatch = false end | ||
elseif style == 'Ranged' then | elseif style == 'Ranged' then | ||
if | if levelReqs['Ranged'] == nil and not Shared.contains(styleOverrides.Ranged, item.name) then isMatch = false end | ||
elseif style == 'Magic' then | elseif style == 'Magic' then | ||
if | if levelReqs['Magic'] == nil and not Shared.contains(styleOverrides.Magic, item.name) then isMatch = false end | ||
elseif style == 'None' then | elseif style == 'None' then | ||
if ( | if (levelReqs['Defence'] ~= nil or levelReqs['Ranged'] ~= nil or levelReqs['Magic'] ~= nil or | ||
Shared.contains(styleOverrides.Melee, item.name) or Shared.contains(styleOverrides.Ranged, item.name) or Shared.contains(styleOverrides.Magic, item.name)) and | Shared.contains(styleOverrides.Melee, item.name) or Shared.contains(styleOverrides.Ranged, item.name) or Shared.contains(styleOverrides.Magic, item.name)) and | ||
not Shared.contains(styleOverrides.None, item.name) then | not Shared.contains(styleOverrides.None, item.name) then | ||
Line 328: | Line 341: | ||
end | end | ||
end | end | ||
if slot == nil or not Shared.contains(item.validSlots, slot) then isMatch = false end | |||
if slot == nil or | |||
if isMatch and other ~= nil then | if isMatch and other ~= nil then | ||
if slot == | if slot == 'Weapon' then --For quiver slot or weapon slot, 'other' is the ammo type | ||
if other == 'Arrows' then | if other == 'Arrows' then | ||
if item.ammoTypeRequired ~= 0 then isMatch = false end | if item.ammoTypeRequired ~= 0 then isMatch = false end | ||
Line 338: | Line 350: | ||
if item.ammoTypeRequired ~= 1 then isMatch = false end | if item.ammoTypeRequired ~= 1 then isMatch = false end | ||
end | end | ||
elseif slot == | elseif slot == 'Quiver' then | ||
if other == 'Arrows' then | if other == 'Arrows' then | ||
if item.ammoType ~= 0 then isMatch = false end | if item.ammoType ~= 0 then isMatch = false end | ||
Line 380: | Line 392: | ||
local itemList = {} | local itemList = {} | ||
local errMsg = 'ERROR: Some items not found in database: ' | local errMsg = 'ERROR: Some items not found in database: [[Category:Pages with script errors]]' | ||
local hasErr = false | local hasErr = false | ||
for i, name in Shared.skpairs(itemNames) do | for i, name in Shared.skpairs(itemNames) do | ||
Line 400: | Line 412: | ||
function p.getDoubleLootTable(frame) | function p.getDoubleLootTable(frame) | ||
local itemList = Items.getItems(function(item) | local modsDL = { | ||
'increasedChanceToDoubleLootCombat', | |||
'decreasedChanceToDoubleLootCombat', | |||
'increasedChanceToDoubleLootThieving', | |||
'decreasedChanceToDoubleLootThieving', | |||
'increasedChanceToDoubleItemsGlobal', | |||
'decreasedChanceToDoubleItemsGlobal' | |||
} | |||
local modDetail = {} | |||
for i, modName in pairs(modsDL) do | |||
local mName, mText, mSign, mIsNeg, mValUnsigned = Constants.getModifierDetails(modName) | |||
modDetail[modName] = { mult = (mSign == "+" and 1 or -1) } | |||
end | |||
local itemList = Items.getItems(function(item) | |||
if item.modifiers ~= nil then | |||
for modName, val in pairs(item.modifiers) do | |||
if Shared.contains(modsDL, modName) then return true end | |||
end | |||
return false | |||
end | |||
end) | |||
table.sort(itemList, function(a, b) return a.id < b.id end) | table.sort(itemList, function(a, b) return a.id < b.id end) | ||
local | |||
local resultPart = {} | |||
table.insert(resultPart, '{| class="wikitable sortable stickyHeader"\r\n|-class="headerRow-0"') | |||
table.insert(resultPart, '\r\n!colspan="2"|Name!!Bonus!!Description!!Sources') | |||
for i, item in Shared.skpairs(itemList) do | for i, item in Shared.skpairs(itemList) do | ||
local lootValue = 0 | |||
for modName, modDet in pairs(modDetail) do | |||
lootValue = lootValue + (item.modifiers[modName] or 0) * modDet.mult | |||
end | |||
table.insert(resultPart, '\r\n|-') | |||
table.insert(resultPart, '\r\n|data-sort-value="'..item.name..'"|'..Icons.Icon({item.name, type='item', size=50, notext=true})) | |||
table.insert(resultPart, '||[['..item.name..']]') | |||
table.insert(resultPart, '||style ="text-align: right;" data-sort-value="'..lootValue..'"|'..lootValue..'%') | |||
table.insert(resultPart, '||'..item.description) | |||
table.insert(resultPart, '\r\n| style ="text-align: right;white-space: nowrap;padding: 0 0.5em 0 0.5em;" |') | |||
table.insert(resultPart, ItemSourceTables._getItemSources(item)) | |||
end | end | ||
table.insert(resultPart, '\r\n|}') | |||
return | return table.concat(resultPart) | ||
end | end | ||
Line 424: | Line 463: | ||
if rowCount == nil then rowCount = 200 end | if rowCount == nil then rowCount = 200 end | ||
if type(rowCount) == 'string' then rowCount = tonumber(rowCount) end | if type(rowCount) == 'string' then rowCount = tonumber(rowCount) end | ||
local rowResult = {} | local rowResult = {} | ||
for i = startID, startID + rowCount - 1, 1 do | for i = startID, startID + rowCount - 1, 1 do | ||
local item = Items.getItemByID(i) | local item = Items.getItemByID(i) | ||
if item == nil then break end | if item == nil then break end | ||
local | local rowPart = {} | ||
table.insert(rowPart, '|-\r\n|'..Icons.Icon({item.name, type='item', size='50', notext=true})..'||[['..item.name..']]') | |||
table.insert(rowPart, '||style="text-align:right;"|'..i..'||'..item.category..'||'..item.type) | |||
table.insert(rowPart, '||style="text-align:right;" data-sort-value="'..item.sellsFor..'"|'..Icons.GP(item.sellsFor)) | |||
table.insert(rowPart, '||style="text-align:right;"|'..ItemSourceTables._getItemSources(item, false, 'false')) | |||
table.insert(rowResult, | table.insert(rowPart, '||style="text-align:right;"|'..ItemUseTables._getItemUses(item, false, 'false')) | ||
table.insert(rowResult, table.concat(rowPart)) | |||
end | end | ||
Line 455: | Line 495: | ||
--Unfortunately just gonna have to manually check all the changes I think... | --Unfortunately just gonna have to manually check all the changes I think... | ||
local itemStats = { | |||
{ Stat = Items._processEquipmentStats(item1.equipmentStats), Level = Items._processEquipmentLevelReqs(item1.equipRequirements), SlayBon = Items._getItemModifier(item1, 'increasedSkillXP', 'Slayer') }, | |||
{ Stat = Items._processEquipmentStats(item2.equipmentStats), Level = Items._processEquipmentLevelReqs(item2.equipRequirements), SlayBon = Items._getItemModifier(item2, 'increasedSkillXP', 'Slayer') }, | |||
} | |||
local attBon1 = item1.attackBonus ~= nil and item1.attackBonus or {0, 0, 0} | local attBon1 = item1.attackBonus ~= nil and item1.attackBonus or {0, 0, 0} | ||
local attBon2 = item2.attackBonus ~= nil and item2.attackBonus or {0, 0, 0} | local attBon2 = item2.attackBonus ~= nil and item2.attackBonus or {0, 0, 0} | ||
getSpecificStatString( | getSpecificStatString(itemStats[1]['Stat']['stabAttackBonus'], itemStats[2]['Stat']['stabAttackBonus'], '{V} '..Icons.Icon({'Melee', notext=true})..' Stab Bonus') | ||
getSpecificStatString( | getSpecificStatString(itemStats[1]['Stat']['slashAttackBonus'], itemStats[2]['Stat']['slashAttackBonus'], '{V} '..Icons.Icon({'Melee', notext=true})..' Slash Bonus') | ||
getSpecificStatString( | getSpecificStatString(itemStats[1]['Stat']['blockAttackBonus'], itemStats[2]['Stat']['blockAttackBonus'], '{V} '..Icons.Icon({'Melee', notext=true})..' Block Bonus') | ||
getSpecificStatString( | getSpecificStatString(itemStats[1]['Stat']['meleeStrengthBonus'], itemStats[2]['Stat']['meleeStrengthBonus'], '{V} '..Icons.Icon({'Strength', type='skill', notext=true})..' Strength Bonus') | ||
getSpecificStatString( | getSpecificStatString(itemStats[1]['Stat']['rangedStrengthBonus'], itemStats[2]['Stat']['rangedStrengthBonus'], '{V} '..Icons.Icon({'Ranged', type='skill', notext=true})..' Strength Bonus') | ||
getSpecificStatString( | getSpecificStatString(itemStats[1]['Stat']['magicStrengthBonus'], itemStats[2]['Stat']['magicStrengthBonus'], '{V}% '..Icons.Icon({'Magic', type='skill', notext=true})..' Damage Bonus') | ||
getSpecificStatString( | getSpecificStatString(itemStats[1]['Stat']['meleeDefenceBonus'], itemStats[2]['Stat']['meleeDefenceBonus'], '{V} '..Icons.Icon({'Defence', type='skill', notext=true})..' Defence Bonus') | ||
getSpecificStatString( | getSpecificStatString(itemStats[1]['Stat']['rangedDefenceBonus'], itemStats[2]['Stat']['rangeDefenceBonus'], '{V} '..Icons.Icon({'Ranged', type='skill', notext=true})..' Defence Bonus') | ||
getSpecificStatString( | getSpecificStatString(itemStats[1]['Stat']['magicDefenceBonus'], itemStats[2]['Stat']['magicDefenceBonus'], '{V} '..Icons.Icon({'Magic', type='skill', notext=true})..' Defence Bonus') | ||
getSpecificStatString( | getSpecificStatString(itemStats[1]['Stat']['damageReduction'], itemStats[2]['Stat']['damageReduction'], '{V}% Damage Reduction') | ||
getSpecificStatString(itemStats[1]['SlayBon'], itemStats[2]['SlayBon'], '{V}% '..Icons.Icon({'Slayer', type='skill', notext=true})..' Bonus XP') | |||
getSpecificStatString( | getSpecificStatString(itemStats[1]['Level']['Attack'], itemStats[2]['Level']['Attack'], '{V} '..Icons.Icon({'Attack', type='skill', notext=true})..' Level Required') | ||
getSpecificStatString( | getSpecificStatString(itemStats[1]['Level']['Defence'], itemStats[2]['Level']['Defence'], '{V} '..Icons.Icon({'Defence', type='skill', notext=true})..' Level Required') | ||
getSpecificStatString( | getSpecificStatString(itemStats[1]['Level']['Ranged'], itemStats[2]['Level']['Ranged'], '{V} '..Icons.Icon({'Ranged', type='skill', notext=true})..' Level Required') | ||
getSpecificStatString( | getSpecificStatString(itemStats[1]['Level']['Magic'], itemStats[2]['Level']['Magic'], '{V} '..Icons.Icon({'Magic', type='skill', notext=true})..' Level Required') | ||
return table.concat(changeArray, '<br/>') | return table.concat(changeArray, '<br/>') | ||
Line 490: | Line 532: | ||
itemArray = Items.getItems(function(item) return Shared.contains(item.name, 'Potion') and item.itemsRequired ~= nil end) | itemArray = Items.getItems(function(item) return Shared.contains(item.name, 'Potion') and item.itemsRequired ~= nil end) | ||
elseif string.upper(category) == 'OTHER' then | elseif string.upper(category) == 'OTHER' then | ||
itemArray = Items.getItems(function(item) | itemArray = Items.getItems(function(item) | ||
return not Shared.contains(item.name, 'Potion') and item.itemsRequired ~= nil and item. | return not Shared.contains(item.name, 'Potion') and item.itemsRequired ~= nil and item.validSlots == nil | ||
end) | end) | ||
else | else | ||
if Constants.getEquipmentSlotID(category) == nil then | |||
return 'ERROR: Invalid option. Choose either an equipment slot, Potion, or Other[[Category:Pages with script errors]]' | return 'ERROR: Invalid option. Choose either an equipment slot, Potion, or Other[[Category:Pages with script errors]]' | ||
end | end | ||
isEquipment = true | isEquipment = true | ||
itemArray = Items.getItems(function(item) | itemArray = Items.getItems(function(item) | ||
return item.itemsRequired ~= nil and item. | return item.itemsRequired ~= nil and Shared.contains(item.validSlots, category) | ||
end) | end) | ||
end | end | ||
table.sort(itemArray, function(a, b) return a.id < b.id end) | table.sort(itemArray, function(a, b) return a.id < b.id end) | ||
local | local resultPart = {} | ||
table.insert(resultPart, '{| class="wikitable sortable stickyHeader"') | |||
table.insert(resultPart, '\r\n|- class="headerRow-0"') | |||
if isEquipment then | table.insert(resultPart, '\r\n!colspan="2"|Upgraded Item!!Ingredients') | ||
if isEquipment then table.insert(resultPart, '!!Stat Change') end | |||
for i, item in Shared.skpairs(itemArray) do | for i, item in Shared.skpairs(itemArray) do | ||
table.insert(resultPart, '\r\n|-') | |||
table.insert(resultPart, '\r\n|'..Icons.Icon({item.name, type='item', size='50', notext=true})..'||[['..item.name..']]') | |||
local matArray = {} | local matArray = {} | ||
Line 520: | Line 562: | ||
table.insert(matArray, Icons.Icon({mat.name, type='item', qty=row[2]})) | table.insert(matArray, Icons.Icon({mat.name, type='item', qty=row[2]})) | ||
if item. | if item.validSlots ~= nil and mat.validSlots ~= nil and statChangeString == '' then | ||
statChangeString = p.getStatChangeString(item, mat) | statChangeString = p.getStatChangeString(item, mat) | ||
end | end | ||
Line 527: | Line 569: | ||
table.insert(matArray, Icons.GP(item.trimmedGPCost)) | table.insert(matArray, Icons.GP(item.trimmedGPCost)) | ||
end | end | ||
table.insert(resultPart, '||'..table.concat(matArray, '<br/>')) | |||
if isEquipment then | if isEquipment then | ||
table.insert(resultPart, '||'..statChangeString) | |||
end | end | ||
end | end | ||
table.insert(resultPart, '\r\n|}') | |||
return | return table.concat(resultPart) | ||
end | end | ||
return p | return p |
Revision as of 23:46, 29 August 2021
Documentation for this module may be created at Module:Sandbox/AuronTest/ComparisonTables/doc
local p = {}
local MonsterData = mw.loadData('Module:Monsters/data')
local ItemData = mw.loadData('Module:AuronTest/data')
local SkillData = mw.loadData('Module:Skills/data')
local Constants = require('Module:Constants')
local Shared = require('Module:Shared')
local Magic = require('Module:Magic')
local Areas = require('Module:CombatAreas')
local Icons = require('Module:Icons')
local Items = require('Module:AuronTest')
local ItemSourceTables = require('Module:AuronTest/SourceTables')
local ItemUseTables = require('Module:AuronTest/UseTables')
local weaponTypes = {'Magic Staff', 'Magic Wand', 'Ranged Weapon', 'Weapon'}
local styleOverrides = {
Melee = {'Slayer Helmet (Basic)', 'Slayer Platebody (Basic)', 'Paladin Gloves', 'Desert Wrappings', 'Almighty Lute', 'Candy Cane', 'Bob's Rake'},
Ranged = {'Slayer Cowl (Basic)', 'Slayer Leather Body (Basic)'},
Magic = {'Slayer Wizard Hat (Basic)', 'Slayer Wizard Robes (Basic)', 'Enchanted Shield', 'Elementalist Gloves'},
None = {},
}
function p._getEquipmentTable(itemList, includeModifiers, includeDescription)
if includeModifiers == nil then includeModifiers = false end
--Getting some lists set up here that will be used later
--First, the list of columns used by both weapons & armour
local statColumns = {'stabAttackBonus', 'slashAttackBonus','blockAttackBonus','rangedAttackBonus', 'magicAttackBonus', 'strengthBonus', 'rangedStrengthBonus', 'magicDamageBonus', 'defenceBonus', 'rangedDefenceBonus', 'magicDefenceBonus', 'damageReduction', 'attackLevelRequired', 'defenceLevelRequired', 'rangedLevelRequired', 'magicLevelRequired'}
if(Shared.tableCount(itemList) == 0) then
return 'ERROR: you must select at least one item to get stats for[[Category:Pages with script errors]]'
end
local isWeaponType = itemList[1].validSlots ~= nil and Shared.contains(itemList[1].validSlots, 'Weapon') and Shared.contains(weaponTypes, itemList[1].type)
--Now that we have a preliminary list, let's figure out which columns are irrelevant (IE are zero for all items in the selection)
local ignoreColumns = Shared.clone(statColumns)
for i, item in pairs(itemList) do
local ndx = 1
while Shared.tableCount(ignoreColumns) >= ndx do
if Items._getItemStat(item, ignoreColumns[ndx], true) ~= 0 then
table.remove(ignoreColumns, ndx)
else
ndx = ndx + 1
end
end
end
--Now to remove the ignored columns (and also we need to track groups like defence bonuses to see how many remain)
local attBonusCols = 5
local strBonusCols = 2
local defBonusCols = 3
local lvlReqCols = 4
local ndx = 1
while Shared.tableCount(statColumns) >= ndx do
local colName = statColumns[ndx]
if Shared.contains(ignoreColumns, colName) then
if Shared.contains(colName, 'AttackBonus') then attBonusCols = attBonusCols - 1 end
if Shared.contains(colName, 'trengthBonus') then strBonusCols = strBonusCols - 1 end
if Shared.contains(colName, 'efenceBonus') then defBonusCols = defBonusCols - 1 end
if Shared.contains(colName, 'LevelRequired') then lvlReqCols = lvlReqCols - 1 end
table.remove(statColumns, ndx)
else
ndx = ndx + 1
end
end
--Alright, let's start the table by building the shared header
local resultPart = {}
table.insert(resultPart, '{| class="wikitable sortable stickyHeader"\r\n|-class="headerRow-0"')
if isWeaponType then
--Weapons have extra columns here for Attack Speed and "Two Handed?"
table.insert(resultPart, '\r\n!colspan="4"|')
else
table.insert(resultPart, '\r\n!colspan="2"|')
end
if attBonusCols > 0 then
table.insert(resultPart, '\r\n!colspan="'..attBonusCols..'"style="padding:0 0.5em 0 0.5em;"|Attack Bonus')
end
if strBonusCols > 0 then
table.insert(resultPart, '\r\n!colspan="'..strBonusCols..'"style="padding:0 0.5em 0 0.5em;"|Str. Bonus')
end
if Shared.contains(statColumns, 'magicDamageBonus') then
table.insert(resultPart, '\r\n!colspan="1"style="padding:0 0.5em 0 0.5em;"|% Dmg Bonus')
end
if defBonusCols > 0 then
table.insert(resultPart, '\r\n!colspan="'..defBonusCols..'"style="padding:0 0.5em 0 0.5em;"|Defence Bonus')
end
if Shared.contains(statColumns, 'damageReduction') then
table.insert(resultPart, '\r\n!colspan="1"style="padding:0 0.5em 0 0.5em;"|DR')
end
if lvlReqCols > 0 then
table.insert(resultPart, '\r\n!colspan="'..lvlReqCols..'"style="padding:0 0.5em 0 0.5em;"|Lvl Req')
end
if includeModifiers and includeDescription then
table.insert(resultPart, '\r\n!colspan="3"|')
elseif includeModifiers or includeDescription then
table.insert(resultPart, '\r\n!colspan="2"|')
else
table.insert(resultPart, '\r\n!colspan="1"|')
end
--One header row down, one to go
table.insert(resultPart, '\r\n|-class="headerRow-1"')
table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|Item')
table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|Name')
--Weapons have Attack Speed here
if isWeaponType then
table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|Attack Speed')
table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|Two Handed?')
end
--Attack bonuses
if Shared.contains(statColumns, 'slashAttackBonus') then
table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Attack', type='skill', notext='true'}))
end
if Shared.contains(statColumns, 'stabAttackBonus') then
table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Strength', type='skill', notext='true'}))
end
if Shared.contains(statColumns, 'blockAttackBonus') then
table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Defence', type='skill', notext='true'}))
end
if Shared.contains(statColumns, 'rangedAttackBonus') then
table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Ranged', type='skill', notext='true'}))
end
if Shared.contains(statColumns, 'magicAttackBonus') then
table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Magic', type='skill', notext='true'}))
end
--Strength bonuses
if Shared.contains(statColumns, 'strengthBonus') then
table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Strength', type='skill', notext='true'}))
end
if Shared.contains(statColumns, 'rangedStrengthBonus') then
table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Ranged', type='skill', notext='true'}))
end
if Shared.contains(statColumns, 'magicDamageBonus') then
table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Magic', type='skill', notext='true'}))
end
--Defence bonuses
if Shared.contains(statColumns, 'defenceBonus') then
table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Defence', type='skill', notext='true'}))
end
if Shared.contains(statColumns, 'rangedDefenceBonus') then
table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Ranged', type='skill', notext='true'}))
end
if Shared.contains(statColumns, 'magicDefenceBonus') then
table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Magic', type='skill', notext='true'}))
end
if Shared.contains(statColumns, 'damageReduction') then
table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Defence', type='skill', notext='true'}))
end
--Level requirements
if Shared.contains(statColumns, 'attackLevelRequired') then
table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Attack', type='skill', notext='true'}))
end
if Shared.contains(statColumns, 'defenceLevelRequired') then
table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Defence', type='skill', notext='true'}))
end
if Shared.contains(statColumns, 'rangedLevelRequired') then
table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Ranged', type='skill', notext='true'}))
end
if Shared.contains(statColumns, 'magicLevelRequired') then
table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Magic', type='skill', notext='true'}))
end
--If includeModifiers is set to 'true', add the Modifiers column
if includeModifiers then
table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|Modifiers')
end
--If includeDescription is set to 'true', add the Description column
if includeDescription then
table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|Description')
end
--And finally Sources
table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|Sources')
local equipStats, levelReqs = {}, {}
local getStatValue = function(item, statName)
if string.find(statName, '^(.+)LevelRequired$') ~= nil then
-- Level requirement
local skillName = Shared.titleCase(string.match(statName, '^(.+)LevelRequired$'))
return levelReqs[skillName] or 0
elseif Shared.contains(ItemData.EquipmentStatKeys, statName) then
-- Equipment stat
return equipStats[statName] or 0
else
-- Something else that we'll assume _getItemStat() will handle
return Items._getItemStat(item, statName, true)
end
end
table.sort(itemList, function(a, b) return a.id < b.id end)
for i, item in pairs(itemList) do
equipStats = Items._processEquipmentStats(item.equipmentStats)
levelReqs = Items._processEquipmentLevelReqs(item.equipRequirements)
if isWeaponType then
--Building rows for weapons
table.insert(resultPart, '\r\n|-')
table.insert(resultPart, '\r\n|style ="text-align: left;padding: 0 0 0 0;"|'..Icons.Icon({item.name, type='item', size=50, notext=true}))
table.insert(resultPart, '\r\n|style ="text-align: left;padding: 0 0.5em 0 0.5em;"|[['..item.name..']]')
table.insert(resultPart, '\r\n| style ="text-align: right;padding: 0 0.5em 0 0;" |'..Shared.formatnum(equipStats.attackSpeed))
--That's the first list out of the way, now for 2-Handed
table.insert(resultPart, '\r\n| style ="text-align: right;"|')
table.insert(resultPart, Items._getItemStat(item, 'isTwoHanded') and 'Yes' or 'No')
for j, statName in pairs(statColumns) do
local statValue = getStatValue(item, statName)
table.insert(resultPart, '\r\n| style ="text-align: right;padding: 0 0.5em 0 0;')
if string.find(statName, '^(.+)LevelRequired$') == nil then
if statValue > 0 then
table.insert(resultPart, 'background-color:lightgreen;')
elseif statValue < 0 then
table.insert(resultPart, 'background-color:lightpink;')
end
end
table.insert(resultPart, '"|'..Shared.formatnum(statValue))
if statName == 'magicDamageBonus' or statName == 'damageReduction' then table.insert(resultPart, '%') end
end
--If requested, add the item Modifiers
if includeModifiers then
table.insert(resultPart, '\r\n|style="text-align:left;white-space:nowrap;padding:0 0.5em 0 0.5em;"|')
table.insert(resultPart, Constants.getModifiersText(item.modifiers, true))
end
--If requested, add description
if includeDescription then
table.insert(resultPart, '\r\n|style="text-align:left;padding:0 0.5em 0 0.5em;"|')
table.insert(resultPart, item.description ~= nil and item.description or '')
end
--Finally, the Sources
table.insert(resultPart, '\r\n| style ="text-align: right;padding: 0 0.5em 0 0.5em;" |')
table.insert(resultPart, ItemSourceTables._getItemSources(item))
else
--Building rows for armour
table.insert(resultPart, '\r\n|-')
table.insert(resultPart, '\r\n|style ="text-align: left;padding: 0 0 0 0;"|'..Icons.Icon({item.name, type='item', size=50, notext=true}))
table.insert(resultPart, '\r\n|style ="text-align: left;padding: 0 0.5em 0 0.5em;"|[['..item.name..']]')
for j, statName in pairs(statColumns) do
local statValue = getStatValue(item, statName)
table.insert(resultPart, '\r\n| style ="text-align: right;padding: 0 0.5em 0 0;')
if statValue > 0 then
table.insert(resultPart, 'background-color:lightgreen;')
elseif statValue < 0 then
table.insert(resultPart, 'background-color:lightpink;')
end
table.insert(resultPart, '"|'..Shared.formatnum(statValue))
if statName == 'magicDamageBonus' or statName == 'damageReduction' then table.insert(resultPart, '%') end
end
--If requested, add the item Modifiers
if includeModifiers then
table.insert(resultPart, '\r\n|style="text-align:left;white-space:nowrap;padding:0 0.5em 0 0.5em;"|')
table.insert(resultPart, Constants.getModifiersText(item.modifiers, true))
end
--If requested, add description
if includeDescription then
table.insert(resultPart, '\r\n|style="text-align:left;padding:0 0.5em 0 0.5em;"|')
table.insert(resultPart, item.description ~= nil and item.description or '')
end
--Finally, the Sources
table.insert(resultPart, '\r\n| style ="text-align: right;padding: 0 0.5em 0 0.5em;" |')
table.insert(resultPart, ItemSourceTables._getItemSources(item))
end
end
table.insert(resultPart, '\r\n|}')
return table.concat(resultPart)
end
function p.getEquipmentTable(frame)
local args = frame.args ~= nil and frame.args or frame
local type = args.type
local tier = args.tier
local slot = args.slot
local ammoTypeStr = args.ammoType
local category = args.category ~= nil and args.category or 'Combat'
--Find out what Ammo Type we're working with
local ammoType = nil
if ammoTypeStr ~= nil then
if ammoTypeStr == "Arrows" then
ammoType = 0
elseif ammoTypeStr == 'Bolts' then
ammoType = 1
elseif ammoTypeStr == 'Javelins' then
ammoType = 2
elseif ammoTypeStr == 'Throwing Knives' then
ammoType = 3
end
end
local isWeaponType = Shared.contains(weaponTypes, type)
--Now we need to figure out which items are in this list
local itemList = {}
for i, itemBase in pairs(ItemData.Items) do
local item = Shared.clone(itemBase)
item.id = i - 1
local listItem = false
if isWeaponType then
listItem = item.type == type and item.category == category
if ammoType ~= nil then listItem = listItem and item.ammoTypeRequired == ammoType end
else
--Now for handling armour
local levelReqs = Items._processEquipmentLevelReqs(item.equipRequirements)
if type == "Armour" or type == "Melee" then
listItem = levelReqs['Defence'] ~= nil or (item.category == 'Combat' and item.type == 'Armour')
elseif type == "Ranged Armour" or type == "Ranged" then
listItem = levelReqs['Ranged'] ~= nil or (item.category == 'Combat' and item.type == 'Ranged Armour')
elseif type == "Magic Armour" or type == "Magic" then
listItem = levelReqs['Magic'] or (item.category == 'Combat' and item.type == 'Magic Armour')
else
listItem = item.type == type and item.category ~= 'Combat'
end
if ammoType ~= nil then listItem = listItem and item.ammoType == ammoType end
if slot ~= nil then listItem = listItem and Shared.contains(item.validSlots, slot) end
end
if listItem then
table.insert(itemList, item)
end
end
return p._getEquipmentTable(itemList).."[[Category:getEquipmentTable]]"
end
function p._getCategoryTable(style, slot, other, includeModifiers, includeDescription)
if type(slot) == 'number' then
slot = Constants.getEquipmentSlotName(slot)
end
local itemList = Items.getItems(function(item)
local isMatch = true
local levelReqs = Items._processEquipmentLevelReqs(item.equipRequirements)
if style == 'Melee' then
if (levelReqs['Defence'] == nil and levelReqs['Attack'] == nil) and not Shared.contains(styleOverrides.Melee, item.name) then isMatch = false end
elseif style == 'Ranged' then
if levelReqs['Ranged'] == nil and not Shared.contains(styleOverrides.Ranged, item.name) then isMatch = false end
elseif style == 'Magic' then
if levelReqs['Magic'] == nil and not Shared.contains(styleOverrides.Magic, item.name) then isMatch = false end
elseif style == 'None' then
if (levelReqs['Defence'] ~= nil or levelReqs['Ranged'] ~= nil or levelReqs['Magic'] ~= nil or
Shared.contains(styleOverrides.Melee, item.name) or Shared.contains(styleOverrides.Ranged, item.name) or Shared.contains(styleOverrides.Magic, item.name)) and
not Shared.contains(styleOverrides.None, item.name) then
isMatch = false
end
end
if slot == nil or not Shared.contains(item.validSlots, slot) then isMatch = false end
if isMatch and other ~= nil then
if slot == 'Weapon' then --For quiver slot or weapon slot, 'other' is the ammo type
if other == 'Arrows' then
if item.ammoTypeRequired ~= 0 then isMatch = false end
elseif other == 'Bolts' then
if item.ammoTypeRequired ~= 1 then isMatch = false end
end
elseif slot == 'Quiver' then
if other == 'Arrows' then
if item.ammoType ~= 0 then isMatch = false end
elseif other == 'Bolts' then
if item.ammoType ~= 1 then isMatch = false end
elseif other == 'Javelins' then
if item.ammoType ~= 2 then isMatch = false end
elseif other == 'Throwing Knives' then
if item.ammoType ~= 3 then isMatch = false end
elseif other == 'Thrown' then
if item.ammoType ~= 2 and item.ammoType ~= 3 then isMatch = false end
end
end
end
return isMatch
end)
return p._getEquipmentTable(itemList, includeModifiers, includeDescription)
end
function p.getCategoryTable(frame)
local style = frame.args ~= nil and frame.args[1] or frame[1]
local slot = frame.args ~= nil and frame.args[2] or frame[2]
local other = frame.args ~= nil and frame.args[3] or frame[3]
local includeModifiers = frame.args ~= nil and frame.args.includeModifiers or frame.includeModifiers
local includeDescription = frame.args ~= nil and frame.args.includeDescription or frame.includeDescription
includeModifiers = includeModifiers ~= nil and string.upper(includeModifiers) == 'TRUE' or false
includeDescription = includeDescription ~= nil and string.upper(includeDescription) == 'TRUE' or false
return p._getCategoryTable(style, slot, other, includeModifiers, includeDescription)
end
function p.getTableForList(frame)
local stuffString = frame.args ~= nil and frame.args[1] or frame[1]
local itemNames = Shared.splitString(stuffString, ',')
local includeModifiers = frame.args ~= nil and frame.args[2] or frame[2]
includeModifiers = includeModifiers ~= nil and string.upper(includeModifiers) == 'TRUE' or false
local itemList = {}
local errMsg = 'ERROR: Some items not found in database: [[Category:Pages with script errors]]'
local hasErr = false
for i, name in Shared.skpairs(itemNames) do
local nextItem = Items.getItem(Shared.trim(name))
if nextItem == nil then
errMsg = errMsg.." '"..name.."'"
hasErr = true
else
table.insert(itemList, nextItem)
end
end
if hasErr then
return errMsg
else
return p._getEquipmentTable(itemList, includeModifiers)
end
end
function p.getDoubleLootTable(frame)
local modsDL = {
'increasedChanceToDoubleLootCombat',
'decreasedChanceToDoubleLootCombat',
'increasedChanceToDoubleLootThieving',
'decreasedChanceToDoubleLootThieving',
'increasedChanceToDoubleItemsGlobal',
'decreasedChanceToDoubleItemsGlobal'
}
local modDetail = {}
for i, modName in pairs(modsDL) do
local mName, mText, mSign, mIsNeg, mValUnsigned = Constants.getModifierDetails(modName)
modDetail[modName] = { mult = (mSign == "+" and 1 or -1) }
end
local itemList = Items.getItems(function(item)
if item.modifiers ~= nil then
for modName, val in pairs(item.modifiers) do
if Shared.contains(modsDL, modName) then return true end
end
return false
end
end)
table.sort(itemList, function(a, b) return a.id < b.id end)
local resultPart = {}
table.insert(resultPart, '{| class="wikitable sortable stickyHeader"\r\n|-class="headerRow-0"')
table.insert(resultPart, '\r\n!colspan="2"|Name!!Bonus!!Description!!Sources')
for i, item in Shared.skpairs(itemList) do
local lootValue = 0
for modName, modDet in pairs(modDetail) do
lootValue = lootValue + (item.modifiers[modName] or 0) * modDet.mult
end
table.insert(resultPart, '\r\n|-')
table.insert(resultPart, '\r\n|data-sort-value="'..item.name..'"|'..Icons.Icon({item.name, type='item', size=50, notext=true}))
table.insert(resultPart, '||[['..item.name..']]')
table.insert(resultPart, '||style ="text-align: right;" data-sort-value="'..lootValue..'"|'..lootValue..'%')
table.insert(resultPart, '||'..item.description)
table.insert(resultPart, '\r\n| style ="text-align: right;white-space: nowrap;padding: 0 0.5em 0 0.5em;" |')
table.insert(resultPart, ItemSourceTables._getItemSources(item))
end
table.insert(resultPart, '\r\n|}')
return table.concat(resultPart)
end
function p.getItemTableRows(frame)
local startID = frame.args ~= nil and frame.args[1] or frame[1]
local rowCount = frame.args ~= nil and frame.args[2] or frame[2]
if type(startID ) == 'string' then startID = tonumber(startID) end
if rowCount == nil then rowCount = 200 end
if type(rowCount) == 'string' then rowCount = tonumber(rowCount) end
local rowResult = {}
for i = startID, startID + rowCount - 1, 1 do
local item = Items.getItemByID(i)
if item == nil then break end
local rowPart = {}
table.insert(rowPart, '|-\r\n|'..Icons.Icon({item.name, type='item', size='50', notext=true})..'||[['..item.name..']]')
table.insert(rowPart, '||style="text-align:right;"|'..i..'||'..item.category..'||'..item.type)
table.insert(rowPart, '||style="text-align:right;" data-sort-value="'..item.sellsFor..'"|'..Icons.GP(item.sellsFor))
table.insert(rowPart, '||style="text-align:right;"|'..ItemSourceTables._getItemSources(item, false, 'false'))
table.insert(rowPart, '||style="text-align:right;"|'..ItemUseTables._getItemUses(item, false, 'false'))
table.insert(rowResult, table.concat(rowPart))
end
return table.concat(rowResult, '\r\n')
end
function p.getStatChangeString(item1, item2)
--Used by getItemUpgradeTable to get the stat change between two items
local changeArray = {}
local getSpecificStatString = function(val1, val2, subStr)
if val1 == nil then val1 = 0 end
if val2 == nil then val2 = 0 end
if val1 ~= val2 then
local txt = string.gsub(subStr, '{V}', Shared.numStrWithSign(val1 - val2))
table.insert(changeArray, txt)
end
end
--Unfortunately just gonna have to manually check all the changes I think...
local itemStats = {
{ Stat = Items._processEquipmentStats(item1.equipmentStats), Level = Items._processEquipmentLevelReqs(item1.equipRequirements), SlayBon = Items._getItemModifier(item1, 'increasedSkillXP', 'Slayer') },
{ Stat = Items._processEquipmentStats(item2.equipmentStats), Level = Items._processEquipmentLevelReqs(item2.equipRequirements), SlayBon = Items._getItemModifier(item2, 'increasedSkillXP', 'Slayer') },
}
local attBon1 = item1.attackBonus ~= nil and item1.attackBonus or {0, 0, 0}
local attBon2 = item2.attackBonus ~= nil and item2.attackBonus or {0, 0, 0}
getSpecificStatString(itemStats[1]['Stat']['stabAttackBonus'], itemStats[2]['Stat']['stabAttackBonus'], '{V} '..Icons.Icon({'Melee', notext=true})..' Stab Bonus')
getSpecificStatString(itemStats[1]['Stat']['slashAttackBonus'], itemStats[2]['Stat']['slashAttackBonus'], '{V} '..Icons.Icon({'Melee', notext=true})..' Slash Bonus')
getSpecificStatString(itemStats[1]['Stat']['blockAttackBonus'], itemStats[2]['Stat']['blockAttackBonus'], '{V} '..Icons.Icon({'Melee', notext=true})..' Block Bonus')
getSpecificStatString(itemStats[1]['Stat']['meleeStrengthBonus'], itemStats[2]['Stat']['meleeStrengthBonus'], '{V} '..Icons.Icon({'Strength', type='skill', notext=true})..' Strength Bonus')
getSpecificStatString(itemStats[1]['Stat']['rangedStrengthBonus'], itemStats[2]['Stat']['rangedStrengthBonus'], '{V} '..Icons.Icon({'Ranged', type='skill', notext=true})..' Strength Bonus')
getSpecificStatString(itemStats[1]['Stat']['magicStrengthBonus'], itemStats[2]['Stat']['magicStrengthBonus'], '{V}% '..Icons.Icon({'Magic', type='skill', notext=true})..' Damage Bonus')
getSpecificStatString(itemStats[1]['Stat']['meleeDefenceBonus'], itemStats[2]['Stat']['meleeDefenceBonus'], '{V} '..Icons.Icon({'Defence', type='skill', notext=true})..' Defence Bonus')
getSpecificStatString(itemStats[1]['Stat']['rangedDefenceBonus'], itemStats[2]['Stat']['rangeDefenceBonus'], '{V} '..Icons.Icon({'Ranged', type='skill', notext=true})..' Defence Bonus')
getSpecificStatString(itemStats[1]['Stat']['magicDefenceBonus'], itemStats[2]['Stat']['magicDefenceBonus'], '{V} '..Icons.Icon({'Magic', type='skill', notext=true})..' Defence Bonus')
getSpecificStatString(itemStats[1]['Stat']['damageReduction'], itemStats[2]['Stat']['damageReduction'], '{V}% Damage Reduction')
getSpecificStatString(itemStats[1]['SlayBon'], itemStats[2]['SlayBon'], '{V}% '..Icons.Icon({'Slayer', type='skill', notext=true})..' Bonus XP')
getSpecificStatString(itemStats[1]['Level']['Attack'], itemStats[2]['Level']['Attack'], '{V} '..Icons.Icon({'Attack', type='skill', notext=true})..' Level Required')
getSpecificStatString(itemStats[1]['Level']['Defence'], itemStats[2]['Level']['Defence'], '{V} '..Icons.Icon({'Defence', type='skill', notext=true})..' Level Required')
getSpecificStatString(itemStats[1]['Level']['Ranged'], itemStats[2]['Level']['Ranged'], '{V} '..Icons.Icon({'Ranged', type='skill', notext=true})..' Level Required')
getSpecificStatString(itemStats[1]['Level']['Magic'], itemStats[2]['Level']['Magic'], '{V} '..Icons.Icon({'Magic', type='skill', notext=true})..' Level Required')
return table.concat(changeArray, '<br/>')
end
function p.getItemUpgradeTable(frame)
local category = frame.args ~= nil and frame.args[1] or frame
local itemArray = {}
local isEquipment = false
if string.upper(category) == 'POTION' then
itemArray = Items.getItems(function(item) return Shared.contains(item.name, 'Potion') and item.itemsRequired ~= nil end)
elseif string.upper(category) == 'OTHER' then
itemArray = Items.getItems(function(item)
return not Shared.contains(item.name, 'Potion') and item.itemsRequired ~= nil and item.validSlots == nil
end)
else
if Constants.getEquipmentSlotID(category) == nil then
return 'ERROR: Invalid option. Choose either an equipment slot, Potion, or Other[[Category:Pages with script errors]]'
end
isEquipment = true
itemArray = Items.getItems(function(item)
return item.itemsRequired ~= nil and Shared.contains(item.validSlots, category)
end)
end
table.sort(itemArray, function(a, b) return a.id < b.id end)
local resultPart = {}
table.insert(resultPart, '{| class="wikitable sortable stickyHeader"')
table.insert(resultPart, '\r\n|- class="headerRow-0"')
table.insert(resultPart, '\r\n!colspan="2"|Upgraded Item!!Ingredients')
if isEquipment then table.insert(resultPart, '!!Stat Change') end
for i, item in Shared.skpairs(itemArray) do
table.insert(resultPart, '\r\n|-')
table.insert(resultPart, '\r\n|'..Icons.Icon({item.name, type='item', size='50', notext=true})..'||[['..item.name..']]')
local matArray = {}
local statChangeString = ''
for i, row in Shared.skpairs(item.itemsRequired) do
local mat = Items.getItemByID(row[1])
table.insert(matArray, Icons.Icon({mat.name, type='item', qty=row[2]}))
if item.validSlots ~= nil and mat.validSlots ~= nil and statChangeString == '' then
statChangeString = p.getStatChangeString(item, mat)
end
end
if item.trimmedGPCost ~= nil and item.trimmedGPCost > 0 then
table.insert(matArray, Icons.GP(item.trimmedGPCost))
end
table.insert(resultPart, '||'..table.concat(matArray, '<br/>'))
if isEquipment then
table.insert(resultPart, '||'..statChangeString)
end
end
table.insert(resultPart, '\r\n|}')
return table.concat(resultPart)
end
return p