Module:Sandbox/AuronTest: Difference between revisions

From Melvor Idle
m (Items module 0.21 testing)
mNo edit summary
Line 132: Line 132:
   --Special Overrides:
   --Special Overrides:
   -- Equipment stats first
   -- Equipment stats first
   if Shared.contains(ItemData.EquipmentStatKeys, StatName) then
   if Shared.contains(ItemData.EquipmentStatKeys, StatName) and item.equipmentStats ~= nil then
     local equipStats = p._processEquipmentStats(item.equipmentStats)
     for i, stat in pairs(item.equipmentStats) do
     result = equipStats[StatName]
      if stat['key'] == StatName then
        result = stat['value']
        break
      end
    end
    --local equipStats = p._processEquipmentStats(item.equipmentStats)
     --result = equipStats[StatName]
   elseif StatName == 'isTwoHanded' then
   elseif StatName == 'isTwoHanded' then
     if item.validSlots ~= nil and item.occupiesSlots ~= nil then
     if item.validSlots ~= nil and item.occupiesSlots ~= nil then

Revision as of 00:53, 30 August 2021

Documentation for this module may be created at Module:Sandbox/AuronTest/doc

--This module contains all sorts of functions for getting data on items
--Several functions related to use tables can be found at Module:Items/UseTables
--Functions related to source tables can be found at Module:Items/SourceTables
--Other functions moved to Module:Items/ComparisonTables

local p = {}

local ItemData = mw.loadData('Module:AuronTest/data')

local Constants = require('Module:Constants')
local Shared = require('Module:Shared')
local Icons = require('Module:Icons')

p.EasterEggs = {'Amulet of Calculated Promotion', 'Clue Chasers Insignia', '8', 'Lemon', 'Easter Egg', 'Abnormal Log', 'Red Herring', 'Cool Glasses'}
p.OtherShopItems = {'Cooking Gloves', 'Mining Gloves', 'Gem Gloves', 'Smithing Gloves', 'Thieving Gloves'}
--This is hardcoded, so there's no easy way to scrape it. Hopefully it doesn't change
p.GemTable = {["Topaz"] = {name = 'Topaz', id = 128, chance = 50},
                  ["Sapphire"] = {name = "Sapphire", id = 129, chance = 17.5},
                  ["Ruby"] = {name = "Ruby", id = 130, chance = 17.5},
                  ["Emerald"] = {name = "Emerald", id = 131, chance = 10},
                  ["Diamond"] = {name = "Diamond", id = 132, chance = 5}}
--The base chance to receive a gem while mining
p.GemChance = .01
--The number of different fishing junk items
p.junkCount = 8
--Items (aside from bars & gems) which can be created via Alt Magic
local AltMagicProducts = {'Rune Essence', 'Bones', 'Holy Dust'}
--The kinds of gloves with cost & charges
p.GloveTable = {['Cooking Gloves'] = {cost=50000, charges=500},
                    ['Mining Gloves'] = {cost=75000, charges=500},
                    ['Smithing Gloves'] = {cost=100000, charges=500},
                    ['Thieving Gloves'] = {cost=100000, charges=500},
                    ['Gem Gloves'] = {cost=500000, charges=2000}}


p.specialFishWt = 6722
p.specialFishLoot = {{128, 2000}, {129, 1600}, {130, 1400}, {131, 1000}, {132, 400}, {667, 10}, {668, 10}, {902, 1}, {670, 1}, {669, 50}, {120, 250}}

function p.buildSpecialFishingTable()
  --This shouldn't ever be included in a page
  --This is for generating the above 'specialFishLoot' variable if it ever needs to change
  --To re-run, edit the module, type in "console.log(p.buildSpecialFishingTable())" and copy+paste the result as the new value of the variable
  --Also gives you the total fishing weight for saving time later
  local lootArray = {}
  local totalWt = 0

  for i, item in pairs(ItemData.Items) do
    if item.fishingCatchWeight ~= nil then
      totalWt = totalWt + item.fishingCatchWeight
      table.insert(lootArray, '{'..(i - 1)..', '..item.fishingCatchWeight..'}')
    end
  end

  local result = 'p.specialFishWt = '..totalWt..'\r\n'
  result = result..'p.specialFishLoot = {'..table.concat(lootArray, ', ')..'}'
  return result
end

function p.getItemByID(ID)
  local result = Shared.clone(ItemData.Items[ID + 1])
  if result ~= nil then
    result.id = ID
  end
  return result
end

function p.getItem(name)
  local result = nil
  name = string.gsub(name, "%%27", "'")
  name = string.gsub(name, "'", "'")
  name = string.gsub(name, "'", "'")
  for i, item in pairs(ItemData.Items) do
    local itemName = string.gsub(item.name, '#', '')
    if(name == itemName) then
      result = Shared.clone(item)
      --Make sure every item has an id, and account for Lua being 1-index
      result.id = i - 1
      break
    end
  end
  return result
end

function p.getItems(checkFunc)
  local result = {}
  for i, item in pairs(ItemData.Items) do
    if checkFunc(item) then
      local newItem = Shared.clone(item)
      newItem.id = i - 1
      table.insert(result, newItem)
    end
  end
  return result
end

-- Input: equipmentStats property of an item in the format { { ["key"] = "stabAttackBonus", ["value"] = 2 }, ... }
-- Output: Table in the format { ["stabAttackBonus"] = 2, ... }
function p._processEquipmentStats(equipStats)
  local out = {}
  if type(equipStats) == 'table' then
    for i, stat in pairs(equipStats) do
      local k, v = stat["key"], stat["value"]
      if out[k] == nil then
        out[k] = v
      else
        out[k] = out[k] + v
      end
    end
  end
  return out
end

-- Input: equipRequirements property of an item
-- Output: Table in the format { ["Attack"] = 80, ... }
function p._processEquipmentLevelReqs(equipReqs)
  local out = {}
  if type(equipReqs) == 'table' then
    for i, req in pairs(equipReqs) do
      if req.type == 'Level' then
        for j, levelReq in pairs(req.levels) do
          local skillName = Constants.getSkillName(levelReq.skill)
          if skillName ~= nil then out[skillName] = levelReq.level end
        end
      end
    end
  end
  return out
end

function p._getItemStat(item, StatName, ZeroIfNil)
  local result = item[StatName]
  --Special Overrides:
  -- Equipment stats first
  if Shared.contains(ItemData.EquipmentStatKeys, StatName) and item.equipmentStats ~= nil then
    for i, stat in pairs(item.equipmentStats) do
      if stat['key'] == StatName then
        result = stat['value']
        break
      end
    end
    --local equipStats = p._processEquipmentStats(item.equipmentStats)
    --result = equipStats[StatName]
  elseif StatName == 'isTwoHanded' then
    if item.validSlots ~= nil and item.occupiesSlots ~= nil then
      return Shared.contains(item.validSlots, 'Weapon') and Shared.contains(item.occupiesSlots, 'Shield')
    else
      return false
    end
  elseif string.find(StatName, '^(.+)LevelRequired$') ~= nil then
    local skillName = Shared.titleCase(string.match(StatName, '^(.+)LevelRequired$'))
    if skillName ~= nil then
      local levelReqs = p._processEquipmentLevelReqs(item.equipRequirements)
      result = levelReqs[skillName]
    end
  elseif StatName == 'attackType' then
    result = p._getWeaponAttackType(item)
  elseif StatName == 'description' then
    result = item.description
    if result == nil or result == '' then result = 'No Description' end
  elseif StatName == 'completionReq' then
    if item.ignoreCompletion == nil or not item.ignoreCompletion then
      return 'Yes'
    else
      return 'No'
    end
  elseif StatName == 'slayerBonusXP' then
    return p._getItemModifier(item, 'increasedSkillXP', 'Slayer', false)
  end
  if result == nil and ZeroIfNil then result = 0 end
  return result
end

function p.getItemStat(frame)
  local args = frame.args ~= nil and frame.args or frame
  local ItemName = args[1]
  local StatName = args[2]
  local ZeroIfNil = args.ForceZero ~= nil and args.ForceZero ~= '' and args.ForceZero ~= 'false'
  local formatNum = args.formatNum ~= nil and args.formatNum ~= '' and args.formatNum ~= 'false'
  local item = p.getItem(ItemName)
  if item == nil then
    return "ERROR: No item named "..ItemName.." exists in the data module[[Category:Pages with script errors]]"
  end
  local result = p._getItemStat(item, StatName, ZeroIfNil)
  if formatNum then result = Shared.formatnum(result) end
  return result
end

--Gets the value of a given modifier for a given item
--asString is false by default, when true it writes the full bonus text
function p._getItemModifier(item, modifier, skill, asString)
  if asString == nil then asString = false end
  if skill == '' then
    skill = nil
  elseif type(skill) == 'string' then
    skill = Constants.getSkillID(skill)
  end

  local result = 0

  if item.modifiers ~= nil and item.modifiers[modifier] ~= nil then
    if type(item.modifiers[modifier]) == 'table' then
      for i, subVal in Shared.skpairs(item.modifiers[modifier]) do
        if subVal[1] == skill then
          result = subVal[2]
          break
        end
      end
    else
      result = item.modifiers[modifier]
    end
  end

  if asString then
    if skill ~= nil then
      return Constants._getModifierText(modifier, {skill, result})
    else
      return Constants._getModifierText(modifier, result)
    end
  else
    return result
  end
end

function p.hasCombatStats(item)
  if not item.isEquipment or item.validSlots == nil and item.equipmentStats ~= nil then
    -- Ensure at least one stat has a non-zero value
    local equipStats = p._processEquipmentStats(item.equipmentStats)
    for statName, statVal in pairs(equipStats) do
      if statVal ~= 0 then return true end
    end
  end
  return false
end

function p.getItemModifier(frame)
  local itemName = frame.args ~= nil and frame.args[1] or frame[1]
  local modName = frame.args ~= nil and frame.args[2] or frame[2]
  local skillName = frame.args ~= nil and frame.args[3] or frame[3]
  local asString = frame.args ~= nil and frame.args[4] or frame[4]
  if asString ~= nil then
    if string.upper(asString) == 'FALSE' then
     asString = false
    else
     asString = true
    end
  end

  local item = p.getItem(itemName)
  if item == nil then
    return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
  end

  return p._getItemModifier(item, modName, skillName, asString)
end

function p._getWeaponAttackType(item)
  if item.isEquipment == true and item.validSlots ~= nil and Shared.contains(item.validSlots, 'Weapon') then
    if Shared.contains({'melee', 'ranged', 'magic'}, item.attackType) then
      local iconType = item.attackType ~= 'melee' and 'skill' or nil
      return Icons.Icon({Shared.titleCase(item.attackType), type=iconType, nolink='true'})
    end
  end
  return 'Invalid'
end

function p.getWeaponAttackType(frame)
  local itemName = frame.args ~= nil and frame.args[1] or frame
  local item = p.getItem(itemName)
  if item == nil then
    return "ERROR: No item named "..ItemName.." exists in the data module[[Category:Pages with script errors]]"
  end
  return p._getWeaponAttackType(item)
end

function p.getPotionTable(frame)
  local potionName = frame.args ~= nil and frame.args[1] or frame
  local tiers = {'I', 'II', 'III', 'IV'}

  local resultPart = {}
  table.insert(resultPart, '{| class="wikitable"')
  table.insert(resultPart, '\r\n!Potion!!Tier!!Charges!!Effect')

  local tier1potion = p.getItem(potionName..' I')
  if tier1potion == nil then
    return 'ERROR: No potion named "' .. potionName .. '" was found[[Category:Pages with script errors]]'
  end
  for i, tier in pairs(tiers) do
    local tierName = potionName..' '..tier
    local potion = p.getItemByID(tier1potion.id + i - 1)
    if potion ~= nil then
      table.insert(resultPart, '\r\n|-')
      table.insert(resultPart, '\r\n|'..Icons.Icon({tierName, type='item', notext='true', size='60'}))
      table.insert(resultPart, '||'..'[['..tierName..'|'..tier..']]')
      table.insert(resultPart, '||'..potion.potionCharges..'||'..potion.description)
    end
  end

  table.insert(resultPart, '\r\n|}')
  return table.concat(resultPart)
end

function p._getOtherItemBoxText(item)
  resultPart = {}
  --For equipment, show the slot they go in
  if item.validSlots ~= nil then
    table.insert(resultPart, "\r\n|-\r\n|'''Equipment Slot:''' "..table.concat(item.validSlots, ', '))
  end
  --For weapons with a special attack, show the details
  if item.hasSpecialAttack then
    table.insert(resultPart, "\r\n|-\r\n|'''Special Attack:'''")
    for i, spAtt in ipairs(item.specialAttacks) do
      table.insert(resultPart, '\r\n* ' .. spAtt.defaultChance .. '% chance for ' .. spAtt.name .. ':')
      table.insert(resultPart, '\r\n** ' .. spAtt.description)
    end
  end
  --For potions, show the number of charges
  if item.potionCharges ~= nil then
    table.insert(resultPart, "\r\n|-\r\n|'''Charges:''' "..item.potionCharges)
  end
  --For food, show how much it heals for
  if item.healsFor ~= nil then
    table.insert(resultPart, "\r\n|-\r\n|'''Heals for:''' "..Icons.Icon({"Hitpoints", type="skill", notext="true"})..' '..(item.healsFor * 10))
  end
  --For Prayer Points, show how many you get
  if item.prayerPoints ~= nil then
    table.insert(resultPart, "\r\n|-\r\n|'''"..Icons.Icon({'Prayer', type='skill'}).." Points:''' "..item.prayerPoints)
  end
  --For items with modifiers, show what those are
  if item.modifiers ~= nil and Shared.tableCount(item.modifiers) > 0 then
    table.insert(resultPart, "\r\n|-\r\n|'''Modifiers:'''\r\n"..Constants.getModifiersText(item.modifiers, true))
  end
  return table.concat(resultPart)
end

function p.getOtherItemBoxText(frame)
  local itemName = frame.args ~= nil and frame.args[1] or frame
  local item = p.getItem(itemName)
  local asList = false
  if frame.args ~= nil then
    asList = frame.args.asList ~= nil and frame.args.asList ~= '' and frame.args.asList ~= 'false'
  end
  if item == nil then
    return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
  end

  return p._getOtherItemBoxText(item, asList)
end

function p._getItemCategories(item)
  local resultPart = {}
  if item.category ~= nil then table.insert(resultPart, '[[Category:'..item.category..']]') end
  if item.type ~= nil then table.insert(resultPart, '[[Category:'..item.type..']]') end
  if item.tier ~= nil then table.insert(resultPart, '[[Category:'..Shared.titleCase(item.tier)..' '..item.type..']]') end
  if item.hasSpecialAttack then table.insert(resultPart, '[[Category:Items With Special Attacks]]') end
  if item.validSlots ~= nil then
    local slotRemap = {
      ['Passive'] = 'Passive Items',
      ['Summon1'] = 'Summoning Familiars',
      ['Summon2'] = ''
    }
    for i, slotName in ipairs(item.validSlots) do
      local slotRemapName = slotName
      if slotRemap[slotName] ~= nil then slotRemapName = slotRemap[slotName] end
      if slotRemapName ~= '' then table.insert(resultPart, '[[Category:' .. slotRemapName .. ']]') end
    end
  end
  if item.modifiers ~= nil then
    local modsDL = {
      'increasedChanceToDoubleLootCombat',
      'decreasedChanceToDoubleLootCombat',
      'increasedChanceToDoubleLootThieving',
      'decreasedChanceToDoubleLootThieving',
      'increasedChanceToDoubleItemsGlobal',
      'decreasedChanceToDoubleItemsGlobal'
    }
    for modName, val in pairs(item.modifiers) do
      if Shared.contains(modsDL, modName) then
        table.insert(resultPart, '[[Category:Double Loot Chance Items]]')
        break
      end
    end
  end
  return table.concat(resultPart)
end

function p.getItemCategories(frame)
  local itemName = frame.args ~= nil and frame.args[1] or frame
  local item = p.getItem(itemName)
  if item == nil then
    return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
  end

  return p._getItemCategories(item)
end

function p.getSkillcapeTable(frame)
  local skillName = frame.args ~= nil and frame.args[1] or frame
  local cape = p.getItem(skillName..' Skillcape')
  local resultPart = {}
  table.insert(resultPart, '{| class="wikitable"\r\n')
  table.insert(resultPart, '!Skillcape!!Name!!Effect')
  table.insert(resultPart, '\r\n|-\r\n|'..Icons.Icon({cape.name, type='item', size='60', notext=true}))
  table.insert(resultPart, '||[['..cape.name..']]||'..cape.description)
  table.insert(resultPart, '\r\n|}')
  return table.concat(resultPart)
end

function p.getItemGrid(frame)
  local resultPart = {}
  table.insert(resultPart, '{|')
  for i, item in Shared.skpairs(ItemData.Items) do
    if i % 17 == 1 then
      table.insert(resultPart, '\r\n|-\r\n|')
    else
      table.insert(resultPart, '||')
    end
    table.insert(resultPart, 'style="padding:3px"|'..Icons.Icon({item.name, type='item', notext=true, size='40'}))
  end
  table.insert(resultPart, '\r\n|}')
  return table.concat(resultPart)
end

function p.getSpecialAttackTable(frame)
  local spAttTable = {}

  for i, item in Shared.skpairs(ItemData.Items) do
    if item.hasSpecialAttack then
      for i, spAtt in ipairs(item.specialAttacks) do
        if spAttTable[spAtt.id] == nil then spAttTable[spAtt.id] = {sortName=item.name, defn = spAtt, Icons = {}} end
        table.insert(spAttTable[spAtt.id].Icons, Icons.Icon({item.name, type='item'}))
      end
    end
  end

  local resultPart = {}
  table.insert(resultPart, '{|class="wikitable sortable stickyHeader"')
  table.insert(resultPart, '\r\n|-class="headerRow-0"')
  table.insert(resultPart, '\r\n!style="min-width:180px"|Weapon(s)!!Name!!Chance!!Effect')
  for i, spAttData in Shared.skpairs(spAttTable) do
    local spAtt = spAttData.defn
    table.sort(spAttData.Icons, function(a, b) return a < b end)
    table.insert(resultPart, '\r\n|-')
    table.insert(resultPart, '\r\n|data-sort-value="'..spAttData.sortName..'"|'..table.concat(spAttData.Icons, '<br/>'))
    table.insert(resultPart, '||'..spAtt.name..'||data-sort-value="'..spAtt.defaultChance..'"|'..spAtt.defaultChance..'%')
    table.insert(resultPart, '||'..spAtt.description)
  end
  table.insert(resultPart, '\r\n|}')

  return table.concat(resultPart)
end

return p