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| When a new version releases that adds new [[Skills]], [[Mastery|Masteries]], [[Items]], [[Monsters]], or [[Pets]], the Cape of Completion will automatically be unequipped from all loadouts and the player will be unable to re-equip it until they reach 100% completion again. | | When a new version releases that adds new [[Skills]], [[Mastery|Masteries]], [[Items]], [[Monsters]], or [[Pets]], the Cape of Completion will automatically be unequipped from all loadouts and the player will be unable to re-equip it until they reach 100% completion again. |
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| The Bonuses section of the infobox on the right side of this page reflects the underlying Modifiers applied to the item in the game code, but due to some effects not using the modifiers system yet, not all skillcape effects are listed. For a full list of Skillcape modifiers, see the Skillcapes page.
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| ==Stats== | | ==Stats== |
Revision as of 00:58, 2 December 2021
This page is up to date (v1.3).
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Cape of Completion
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Inherits all Skillcape perks. +25% Mastery Pool Cap. 5% Damage Reduction.
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Item ID: melvorF:Cape_of_Completion
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Category: Combat
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Type: Armour
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Sells For: 25,000,000
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Equipment Slot: Cape
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Modifiers:
+5 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +5% Global Skill XP Bypass Slayer Area item requirements for areas that require less than level 100 Slayer +25% base primary resource quantity gained in Farming -15% Township Building Cost (Capped at -80%) +15% Chance to Double Items in Runecrafting Rune providing items provide 2x as many runes -50% Prayer Point Cost for Prayers +10 Flat HP Regen +50% Ammo Preservation +1 base quantity when gaining Stardust from Astrology +1 base quantity when gaining Golden Stardust from Astrology +20% Chance to Preserve Resources in Summoning -0.5s Thieving Interval -0.5s Crafting Interval +2% Global Perfect Cook chance +25% Mastery Pool XP Cap +100% chance to successfully Cook an item +10 base primary resource quantity gained in Summoning +10% Chance to preserve Summoning Charges +100% GP gained from Thieving +10% GP gained from Agility -50% Coal Costs for Smithing -15% Woodcutting Interval -15% Cooking Interval +1 Coal Ore per Ore Mined. (Item doubling does not apply) +25% Flat Slayer Area Effect Negation x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +150 Stealth while Thieving +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +5% Damage To Slayer Tasks -20% Melvor Realm Agility Obstacle Build Costs
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Item Sources:
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Item Uses:
- All skills
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Part of 100% Completion: No
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The Cape of Completion is a Skillcape combining the effects of all other Skillcapes (including the Maximum Skillcape). It can only be purchased once the player has 100% completion.
When a new version releases that adds new Skills, Masteries, Items, Monsters, or Pets, the Cape of Completion will automatically be unequipped from all loadouts and the player will be unable to re-equip it until they reach 100% completion again.
Stats
Armour Stats
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Offensive Stats
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Defensive Stats
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20
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80
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40
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5%
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40
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80
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40
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80
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0
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Equip Requirements
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0
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Base Game Completion
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100%
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0
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0%
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Item Sources
Shop
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Cost
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200,000,000
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Requirements
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100% Base Game Completion
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Contains
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1 Cape of Completion
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