Adventure: Difference between revisions
From Melvor Idle
m (Update for v1.0) |
(Clarify that Adventure 10x HP is purely cosmetic.) |
||
Line 8: | Line 8: | ||
**With a Combat Level at 99 or higher, experience in skills is still limited to experience required for the next virtual level minus 1 experience point (e.g., with a combat level at 99, skill experience is limited to 14,391,159). | **With a Combat Level at 99 or higher, experience in skills is still limited to experience required for the next virtual level minus 1 experience point (e.g., with a combat level at 99, skill experience is limited to 14,391,159). | ||
* The [[Combat Triangle]] penalties for using a combat style the enemy is resistant to are increased (identical to the changes in Hardcore mode) | * The [[Combat Triangle]] penalties for using a combat style the enemy is resistant to are increased (identical to the changes in Hardcore mode) | ||
* Hitpoints, Damage, and Food Healing values are 10x larger than | * Hitpoints, Damage, and Food Healing values are 10x larger than in Standard or Hardcore modes. This is purely a cosmetic change - all gains that are based on HP work as in other modes. | ||
There is a guide for this mode at [[Adventure/Guide]]. | There is a guide for this mode at [[Adventure/Guide]]. |
Revision as of 13:06, 12 December 2021
This page was last updated for (v1.0). |
Adventure mode is a version of the game in which players start with only a few skills and must work to unlock others. It includes the following changes:
- Skills are locked and must be purchased using
GP to access
- Start with only
Attack,
Strength,
Defence, and
Hitpoints unlocked along with 10
Shrimp and a
Bronze Sword.
- Non-Combat skill levels cannot go above your Combat Level.
- When a skill level reaches its limit, experience can be gained up to the experience required for the next level minus 1 experience point.
- With a Combat Level at 99 or higher, experience in skills is still limited to experience required for the next virtual level minus 1 experience point (e.g., with a combat level at 99, skill experience is limited to 14,391,159).
- The Combat Triangle penalties for using a combat style the enemy is resistant to are increased (identical to the changes in Hardcore mode)
- Hitpoints, Damage, and Food Healing values are 10x larger than in Standard or Hardcore modes. This is purely a cosmetic change - all gains that are based on HP work as in other modes.
There is a guide for this mode at Adventure/Guide.
Skill Unlock Costs
All skills cost the same amount to unlock, but the price increases for each skill purchased.
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ||||||||||||||||||||
Skills:
| ||||||||||||||||||||
Other:
| ||||||||||||||||||||
Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |