User:Vbion: Difference between revisions
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{{V|1.0.1}} | {{V|1.0.1}} | ||
===Why clear Air God Dungeon?=== | |||
* {{UpgradeIcon|Perpetual Haste}} - massively speeds up {{Skill|Crafting}} and {{Skill|Fletching}}. | |||
* {{:Aeris God Armour}} - ranged best-in-slot. This set is mandatory to idle the {{ZoneIcon|Water God Dungeon}}. You will also need {{ItemIcon|Aeris God Gloves|qty=10|gloves}} to later upgrade them into the {{ItemIcon|Poison Virulence Gloves}}. | |||
* {{ItemIcon|Deadeye Amulet}} - ranged best-in-slot. | |||
* {{ItemIcon|Deadeye Ring}} - you will need 10 of them to later upgrade into the {{ItemIcon|Poison Virulence Ring}}. | |||
* {{ItemIcon|Stormsnap}} - Situationally useful, but almost mandatory for farming the {{ItemIcon|Ocean Song}} later. | |||
According to the [https://github.com/vbion/melvor-coupon-solver/ simulator]: | |||
* If you want the full Armour set, then you need to clear the dungeon 91 times for 75% of that happening or 192 times for 95%. | |||
* If you want the full set and {{ItemIcon|Stormsnap}}, then it's 277 times for 75% and 576 times for 95%. | |||
===Gear to idle=== | ===Gear to idle=== | ||
Due to the [[Combat Triangle]], it's recommended to beat the [[Air God Dungeon]] with {{Icon|Melee}} because the enemies here are {{Skill|Ranged}} and {{Icon|Melee|notext=true}} Melee. | |||
The following build can idle the dungeon with {{SkillReq|Hitpoints|90}}. Check your own setup with the [[Combat Simulator]] or [https://silberdrachi.github.io/CanIIdle Can I Idle] to be sure that you won't die. | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- class="headerRow-0" | ||
! Item | ! Item | ||
! DR | ! Slot | ||
! DR% | |||
|- | |- | ||
| {{ItemIcon|(G) | | {{ItemIcon|(G) Ancient Helmet}} | ||
| | | Head | ||
| 7% | |||
|- | |- | ||
| {{ItemIcon|(G) | | {{ItemIcon|(G) Ancient Platebody}} | ||
| | | Body | ||
| 7% | |||
|- | |- | ||
| {{ItemIcon|(G) | | {{ItemIcon|(G) Ancient Platelegs}} | ||
| | | Leggings | ||
| 7% | |||
|- | |- | ||
| {{ItemIcon|(G) Dragon Boots}} | | {{ItemIcon|(G) Dragon Boots}} | ||
| Boots | |||
| 6% | | 6% | ||
|- | |- | ||
| {{ItemIcon|( | | {{ItemIcon|(U) Ancient D-hide Vambraces}} | ||
| Hands | |||
| 6% | | 6% | ||
|- | |- | ||
| {{ItemIcon| | | {{ItemIcon|Infernal Cape}} | ||
| Cape | |||
| 4% | | 4% | ||
|- | |- | ||
| {{ItemIcon|Elite Amulet of Defence}} | | {{ItemIcon|Elite Amulet of Defence}} | ||
| Neck | |||
| 2% | | 2% | ||
|- | |- | ||
| {{ItemIcon|Sandstorm Ring}} | | {{ItemIcon|Sandstorm Ring}} | ||
| Ring | |||
| 0% | | 0% | ||
|- | |- | ||
| {{ItemIcon| | | {{ItemIcon|Dragonfire Shield}} | ||
| Off-hand | |||
| 8% | |||
| | |||
| | |||
|- | |- | ||
! | ! scope="row" colspan="2" | Total | ||
| 47% | |||
|} | |||
It is heavily suggested to use the {{ItemIcon|Sandstorm Ring}} because it boosts your clear time by 20%. Other rings don't come even relatively close. | |||
If you have {{ItemIcon|Fury of the Elemental Zodiacs|FEZ}} (3% DR) use it instead of the {{ItemIcon|Elite Amulet of Defence}} (2% DR). If you don't have any of them, use {{ItemIcon|Gold Sapphire Necklace}}, but you really want at least {{ItemIcon|Elite Amulet of Defence|Elite Defence}} to idle this dungeon. | |||
| | |||
===Weapon choice=== | ===Weapon choice=== | ||
The | The simulation was done with the given default build on {{Icon|Hardcore}}. All combat levels are equal to 85 aside from {{Skill|Hitpoints}}. No prayers, no potions, no any other buffs. | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- class="headerRow-0" | ||
! | ! Weapon | ||
! | ! Clear time (s) | ||
! Buff compared to previous | |||
! {{ItemIcon|Crab|Crabs}} per hour | |||
|- | |- | ||
| {{ItemIcon|Dragon Sword}} | | {{ItemIcon|Dragon Sword}} | ||
| | | 3210 | ||
| | | 0% | ||
| | | 1330 | ||
|- | |- | ||
| {{ItemIcon|Dragon Claw}} | | {{ItemIcon|Dragon Claw}} | ||
| | | 2930 | ||
| 9% | |||
| 1320 | |||
|- | |- | ||
| {{ItemIcon|Sunset Rapier}} | | {{ItemIcon|Sunset Rapier}} | ||
| | | 2350 | ||
| 20% | |||
| 1300 | |||
|- | |- | ||
| {{ItemIcon|Ancient Claw}} | | {{ItemIcon|Ancient Claw}} | ||
| | | 2190 | ||
| | | 7% | ||
| 1300 | |||
| | |||
|- | |- | ||
| {{ItemIcon| | | {{ItemIcon|Infernal Claw}} | ||
| | | 1970 | ||
| | | 10% | ||
|} | | 1295 | ||
|} | |||
You want to get at least the {{ItemIcon|Ancient Claw}} because it is a good time to farm it after unlocking Ancient Magicks. | |||
= | Ideally, you want to get {{ItemIcon|Infernal Core|qty=10|Infernal Cores}} from the {{ZoneIcon|Infernal Stronghold}} and farm the {{ItemIcon|Dragon Claw}} to make the {{ItemIcon|Infernal Claw}}.<br> | ||
Check the {{Icon|type=dungeon|Infernal Stronghold/Guide}} to farm it most efficiently. You should be able to idle everything aside from {{Icon|Malcs, the Leader of Dragons|type=monster|Malcs's}}. | |||
{{Menu}} | {{Menu}} | ||
<!--[[Category:Guides]]--> | <!--[[Category:Guides]]--> |
Revision as of 19:52, 3 January 2022
This page was last updated for (v1.0.1). |
Why clear Air God Dungeon?
Perpetual Haste - massively speeds up
Crafting and
Fletching.
- Aeris God Armour
- ranged best-in-slot. This set is mandatory to idle the
Water God Dungeon. You will also need 10
gloves to later upgrade them into the
Poison Virulence Gloves.
Deadeye Amulet - ranged best-in-slot.
Deadeye Ring - you will need 10 of them to later upgrade into the
Poison Virulence Ring.
Stormsnap - Situationally useful, but almost mandatory for farming the
Ocean Song later.
According to the simulator:
- If you want the full Armour set, then you need to clear the dungeon 91 times for 75% of that happening or 192 times for 95%.
- If you want the full set and
Stormsnap, then it's 277 times for 75% and 576 times for 95%.
Gear to idle
Due to the Combat Triangle, it's recommended to beat the Air God Dungeon with Melee because the enemies here are
Ranged and
Melee.
The following build can idle the dungeon with Level 90. Check your own setup with the Combat Simulator or Can I Idle to be sure that you won't die.
Item | Slot | DR% |
---|---|---|
![]() |
Head | 7% |
![]() |
Body | 7% |
![]() |
Leggings | 7% |
![]() |
Boots | 6% |
![]() |
Hands | 6% |
![]() |
Cape | 4% |
![]() |
Neck | 2% |
![]() |
Ring | 0% |
![]() |
Off-hand | 8% |
Total | 47% |
It is heavily suggested to use the Sandstorm Ring because it boosts your clear time by 20%. Other rings don't come even relatively close.
If you have FEZ (3% DR) use it instead of the
Elite Amulet of Defence (2% DR). If you don't have any of them, use
Gold Sapphire Necklace, but you really want at least
Elite Defence to idle this dungeon.
Weapon choice
The simulation was done with the given default build on Hardcore. All combat levels are equal to 85 aside from
Hitpoints. No prayers, no potions, no any other buffs.
Weapon | Clear time (s) | Buff compared to previous | ![]() |
---|---|---|---|
![]() |
3210 | 0% | 1330 |
![]() |
2930 | 9% | 1320 |
![]() |
2350 | 20% | 1300 |
![]() |
2190 | 7% | 1300 |
![]() |
1970 | 10% | 1295 |
You want to get at least the Ancient Claw because it is a good time to farm it after unlocking Ancient Magicks.
Ideally, you want to get 10 Infernal Cores from the
Infernal Stronghold and farm the
Dragon Claw to make the
Infernal Claw.
Check the Infernal Stronghold/Guide to farm it most efficiently. You should be able to idle everything aside from
Malcs's.
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Skills:
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Other:
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |