Module:Mazunki/Monsters: Difference between revisions
From Melvor Idle
m (saving just to save) |
m (not enough memory) |
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local Shared = require('Module:Shared') | --local Shared = require('Module:Shared') | ||
local MonsterData = mw.loadData('Module:Monsters/data') | local MonsterData = mw.loadData('Module:Monsters/data') | ||
local Monsters = require('Module:Monsters') | local Monsters = require('Module:Monsters') | ||
local Items = require('Module:Items') | local Items = require('Module:Items') | ||
local | local Constants = require('Module:Constants') | ||
-- local SourceTables = require('Module:Monsters/SourceTables') | -- local SourceTables = require('Module:Monsters/SourceTables') | ||
-- local UseTables = require('Module:Monsters/UseTables') | -- local UseTables = require('Module:Monsters/UseTables') | ||
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result = result..'!!CombatLevel' | result = result..'!!CombatLevel' | ||
local | local combatLevel = Monsters._getMonsterCombatLevel(monster) -- used for slayer | ||
rowTxt = rowTxt..'|'.. | rowTxt = rowTxt..'|'..combatLevel | ||
result = result..'!!HP' | result = result..'!!HP' | ||
rowTxt = rowTxt..'|'.. | local hitpoints = Monsters._getMonsterHP(monster) -- used for slayer | ||
rowTxt = rowTxt..'|'..hitpoints | |||
result = result..'!!Interval' | result = result..'!!Interval' | ||
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result = result..'!!MeleeEvasion' | result = result..'!!MeleeEvasion' | ||
rowTxt = rowTxt..'|'..Monsters. | rowTxt = rowTxt..'|'..Monsters._getMonsterER(monster, 'Melee') | ||
result = result..'!!RangedEvasion' | result = result..'!!RangedEvasion' | ||
rowTxt = rowTxt..'|'..Monsters. | rowTxt = rowTxt..'|'..Monsters._getMonsterER(monster, 'Ranged') | ||
result = result..'!!MagicEvasion' | result = result..'!!MagicEvasion' | ||
rowTxt = rowTxt..'|'..Monsters. | rowTxt = rowTxt..'|'..Monsters._getMonsterER(monster, 'Magic') | ||
result = result..'!!GoldDropMin' | result = result..'!!GoldDropMin' | ||
rowTxt = rowTxt..'|'..monster.dropCoins[ | rowTxt = rowTxt..'|'..monster.dropCoins[1] | ||
result = result..'!!GoldDropMax' | result = result..'!!GoldDropMax' | ||
rowTxt = rowTxt..'|'..monster.dropCoins[ | rowTxt = rowTxt..'|'..monster.dropCoins[2] | ||
result = result..'!!BoneType' | result = result..'!!BoneType' | ||
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result = result..'!!SlayerCoinReward' | result = result..'!!SlayerCoinReward' | ||
local slayer = nil | local slayer = nil | ||
if | if monster.canSlayer then | ||
slayer = Constants.getSlayerTierByLevel( | slayer = Constants.getSlayerTierByLevel(combatLevel) | ||
slayer.reward = math.floor(hitpoints/10) | slayer.reward = math.floor(hitpoints/10) | ||
else | else | ||
Line 94: | Line 95: | ||
end | end | ||
rowTxt = rowTxt..'|'.. | -- rowTxt = rowTxt..'|'..slayer.id | ||
-- rowTxt = rowTxt..'|'..slayer.display | |||
-- rowTxt = rowTxt..'|'..slayer.cost | |||
-- rowTxt = rowTxt..'|'..slayer.slayerLevel | |||
-- rowTxt = rowTxt..'|'..slayer.minQuantity | |||
-- rowTxt = rowTxt..'|'..slayer.maxQuantity | |||
-- rowTxt = rowTxt..'|'..slayer.reward | |||
result = result..'!!ItemsID' | -- result = result..'!!ItemsID' | ||
result = result..'!!ItemsWeight' | -- result = result..'!!ItemsWeight' | ||
result = result..'!!ItemsDenominators' | -- result = result..'!!ItemsDenominators' | ||
result = result..'!!ItemsTotalWeight' | -- result = result..'!!ItemsTotalWeight' | ||
result = result..'!!ItemsQtyMin' | -- result = result..'!!ItemsQtyMin' | ||
result = result..'!!ItemsQtyMax' | -- result = result..'!!ItemsQtyMax' | ||
local itemIds = {} | -- local itemIds = {} | ||
local itemWeights = {} | -- local itemWeights = {} | ||
local itemDenominators = {} | -- local itemDenominators = {} | ||
local itemQtyMins = {} | -- local itemQtyMins = {} | ||
local itemQtyMaxs = {} | -- local itemQtyMaxs = {} | ||
local totalWeight = 0 | -- local totalWeight = 0 | ||
for _, droppable in pairs(monster.lootTable) do | -- for _, droppable in pairs(monster.lootTable) do | ||
-- totalWeight = totalWeight + droppable[2] | |||
end | -- end | ||
for _, droppable in pairs(monster.lootTable) do | -- for _, droppable in pairs(monster.lootTable) do | ||
-- table.insert(itemIds, droppable[1]) | |||
-- table.insert(itemWeights, droppable[2]*monster.lootChance) | |||
-- table.insert(itemDenominators, totalWeight*100) | |||
-- table.insert(itemQtyMins, 1) | |||
-- table.insert(itemQtyMaxs, droppable[3]) | |||
end | -- end | ||
rowTxt = rowTxt..'|'..table.concat(itemIds, ",") | -- rowTxt = rowTxt..'|'..table.concat(itemIds, ",") | ||
rowTxt = rowTxt..'|'..table.concat(itemWeights, ",") | -- rowTxt = rowTxt..'|'..table.concat(itemWeights, ",") | ||
rowTxt = rowTxt..'|'..table.concat(itemDenominators, ",") | -- rowTxt = rowTxt..'|'..table.concat(itemDenominators, ",") | ||
rowTxt = rowTxt..'|'.. | -- rowTxt = rowTxt..'|'..totalWeight | ||
rowTxt = rowTxt..'|'..table.concat(itemQtyMins, ",") | -- rowTxt = rowTxt..'|'..table.concat(itemQtyMins, ",") | ||
rowTxt = rowTxt..'|'..table.concat(itemQtyMaxs, ",") | -- rowTxt = rowTxt..'|'..table.concat(itemQtyMaxs, ",") | ||
table.insert(rows, rowTxt) | table.insert(rows, rowTxt) | ||
monsterID = monsterID + 1 | |||
monster = Monsters. | monster = Monsters.getMonsterByID(monsterID) | ||
end | end | ||
Revision as of 00:32, 31 January 2022
Documentation for this module may be created at Module:Mazunki/Monsters/doc
--local Shared = require('Module:Shared')
local MonsterData = mw.loadData('Module:Monsters/data')
local Monsters = require('Module:Monsters')
local Items = require('Module:Items')
local Constants = require('Module:Constants')
-- local SourceTables = require('Module:Monsters/SourceTables')
-- local UseTables = require('Module:Monsters/UseTables')
local p = {}
function p.getRawTable(frame)
local result = '{|\r\n'
local rows = {}
-- local monsterList = Monsters.getMonsters(function(item) return true end)
-- table.sort(monsterList, function(a, b) return a.id < b.id end)
local monsterID = 0
local monster = Monsters.getMonsterByID(monsterID)
while monster ~= nil and monsterID < 2000 do -- as of writing this, there are [0..163] monsters
local rowTxt = '|-\r\n'
result = result..result..'!!ID'
rowTxt = rowTxt..'|'..monsterID
result = result..'!!Name'
rowTxt = rowTxt..'|'..monster.name
result = result..'!!CombatLevel'
local combatLevel = Monsters._getMonsterCombatLevel(monster) -- used for slayer
rowTxt = rowTxt..'|'..combatLevel
result = result..'!!HP'
local hitpoints = Monsters._getMonsterHP(monster) -- used for slayer
rowTxt = rowTxt..'|'..hitpoints
result = result..'!!Interval'
rowTxt = rowTxt..'|'..Monsters._getMonsterAttackSpeed(monster)
result = result..'!!NormalAttackMaxHit'
rowTxt = rowTxt..'|'..Monsters._getMonsterMaxHit(monster)
result = result..'!!NormalAttackType'
rowTxt = rowTxt..'|'..monster.attackType
result = result..'!!HasSpecial'
rowTxt = rowTxt..'|'..tostring(not #(monster.specialAttack or {}))
result = result..'!!Accuracy'
rowTxt = rowTxt..'|'..Monsters._getMonsterAR(monster)
result = result..'!!MeleeEvasion'
rowTxt = rowTxt..'|'..Monsters._getMonsterER(monster, 'Melee')
result = result..'!!RangedEvasion'
rowTxt = rowTxt..'|'..Monsters._getMonsterER(monster, 'Ranged')
result = result..'!!MagicEvasion'
rowTxt = rowTxt..'|'..Monsters._getMonsterER(monster, 'Magic')
result = result..'!!GoldDropMin'
rowTxt = rowTxt..'|'..monster.dropCoins[1]
result = result..'!!GoldDropMax'
rowTxt = rowTxt..'|'..monster.dropCoins[2]
result = result..'!!BoneType'
result = result..'!!BonePrayerValue'
local bones = Items.getItemByID(monster.bones)
if bones.prayerPoints then
rowTxt = rowTxt..'|'..bones.name
rowTxt = rowTxt..'|'..bones.prayerPoints
else
rowTxt = rowTxt..'|'..tostring(false)
rowTxt = rowTxt..'|'..tostring(0)
end
result = result..'!!Location'
rowTxt = rowTxt..'|'..Monsters._getMonsterAreas(monster, false) --args[2] is excludeDungeons
result = result..'!!SlayerTier'
result = result..'!!SlayerTierName'
result = result..'!!SlayerTierCost'
result = result..'!!SlayerTierPlayerLevel'
result = result..'!!SlayerTierQtyMin'
result = result..'!!SlayerTierQtyMax'
result = result..'!!SlayerCoinReward'
local slayer = nil
if monster.canSlayer then
slayer = Constants.getSlayerTierByLevel(combatLevel)
slayer.reward = math.floor(hitpoints/10)
else
rowTxt = rowTxt
end
-- rowTxt = rowTxt..'|'..slayer.id
-- rowTxt = rowTxt..'|'..slayer.display
-- rowTxt = rowTxt..'|'..slayer.cost
-- rowTxt = rowTxt..'|'..slayer.slayerLevel
-- rowTxt = rowTxt..'|'..slayer.minQuantity
-- rowTxt = rowTxt..'|'..slayer.maxQuantity
-- rowTxt = rowTxt..'|'..slayer.reward
-- result = result..'!!ItemsID'
-- result = result..'!!ItemsWeight'
-- result = result..'!!ItemsDenominators'
-- result = result..'!!ItemsTotalWeight'
-- result = result..'!!ItemsQtyMin'
-- result = result..'!!ItemsQtyMax'
-- local itemIds = {}
-- local itemWeights = {}
-- local itemDenominators = {}
-- local itemQtyMins = {}
-- local itemQtyMaxs = {}
-- local totalWeight = 0
-- for _, droppable in pairs(monster.lootTable) do
-- totalWeight = totalWeight + droppable[2]
-- end
-- for _, droppable in pairs(monster.lootTable) do
-- table.insert(itemIds, droppable[1])
-- table.insert(itemWeights, droppable[2]*monster.lootChance)
-- table.insert(itemDenominators, totalWeight*100)
-- table.insert(itemQtyMins, 1)
-- table.insert(itemQtyMaxs, droppable[3])
-- end
-- rowTxt = rowTxt..'|'..table.concat(itemIds, ",")
-- rowTxt = rowTxt..'|'..table.concat(itemWeights, ",")
-- rowTxt = rowTxt..'|'..table.concat(itemDenominators, ",")
-- rowTxt = rowTxt..'|'..totalWeight
-- rowTxt = rowTxt..'|'..table.concat(itemQtyMins, ",")
-- rowTxt = rowTxt..'|'..table.concat(itemQtyMaxs, ",")
table.insert(rows, rowTxt)
monsterID = monsterID + 1
monster = Monsters.getMonsterByID(monsterID)
end
result = result..'\r\n'..table.concat(rows, '\r\n')..'\r\n|}'
return result
end
function p.getDRValueForMonsterIdForHP(frame)
local monsterid = frame.args[1]
local hp = frame.args[2]
local autoeatlvl = frame.args[3] or 3
return 100
end
return p